net.minecraft.world.level.storage.loot

public class BinomialDistributionGenerator$Serializer

implements com.google.gson.JsonDeserializer<BinomialDistributionGenerator>, com.google.gson.JsonSerializer<BinomialDistributionGenerator>

crq$a
net.minecraft.world.level.storage.loot.BinomialDistributionGenerator$Serializer
net.minecraft.class_40$class_41
net.minecraft.loot.BinomialLootTableRange$Serializer
net.minecraft.world.storage.loot.BinomialRange$Serializer
net.minecraft.server.v1_15_R1.LootValueBinomial$a

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public BinomialDistributionGenerator
a(com.google.gson.JsonElement arg0, Type arg1, com.google.gson.JsonDeserializationContext arg2)
deserialize(com.google.gson.JsonElement arg0, Type arg1, com.google.gson.JsonDeserializationContext arg2)
method_275(com.google.gson.JsonElement arg0, Type arg1, com.google.gson.JsonDeserializationContext arg2)
deserialize(com.google.gson.JsonElement arg0, Type arg1, com.google.gson.JsonDeserializationContext arg2)
deserialize(com.google.gson.JsonElement arg0, Type arg1, com.google.gson.JsonDeserializationContext arg2)
public com.google.gson.JsonElement
a(crq arg0, Type arg1, com.google.gson.JsonSerializationContext arg2)
serialize(BinomialDistributionGenerator arg0, Type arg1, com.google.gson.JsonSerializationContext arg2)
method_276(class_40 arg0, Type arg1, com.google.gson.JsonSerializationContext arg2)
serialize(BinomialLootTableRange arg0, Type arg1, com.google.gson.JsonSerializationContext arg2)
serialize(BinomialRange arg0, Type arg1, com.google.gson.JsonSerializationContext arg2)