com.mojang.blaze3d.vertex

interface VertexFormatElement$Usage$SetupState

cyn$b$a
com.mojang.blaze3d.vertex.VertexFormatElement$Usage$SetupState
net.minecraft.class_296$class_298$class_4575
net.minecraft.client.render.VertexFormatElement$Type$Starter
net.minecraft.client.renderer.vertex.VertexFormatElement$Usage$ISetupState

方法概要

修饰符与类型方法
void
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4)
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4)
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4)
setupBufferState(int count, int glId, int stride, long pointer, int elementIndex)
setupBufferState(int arg0, int arg1, int arg2, long arg3, int arg4)