net.minecraft.world.level.levelgen.feature

public class WeepingVinesFeature

extends Feature<NoneFeatureConfiguration>

cmv
net.minecraft.world.level.levelgen.feature.WeepingVinesFeature
net.minecraft.class_4784
net.minecraft.world.gen.feature.WeepingVinesFeature
net.minecraft.world.gen.feature.WeepingVineFeature
net.minecraft.server.v1_16_R1.WorldGenFeatureWeepingVines

字段概要

修饰符与类型字段
private static final Direction[]
a
DIRECTIONS
field_22196
DIRECTIONS
field_236426_a_

构造函数概要

修饰符构造函数
public (com.mojang.serialization.Codec<NoneFeatureConfiguration> arg0)

方法概要

修饰符与类型方法
public boolean
a(bqu arg0, bqq arg1, cha arg2, Random arg3, fu arg4, coa arg5)
place(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BlockPos arg4, NoneFeatureConfiguration arg5)
method_24449(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_2338 arg4, class_3111 arg5)
generate(ServerWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockPos arg4, DefaultFeatureConfig arg5)
func_230362_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, BlockPos arg4, NoFeatureConfig arg5)
private void
a(bqc arg0, Random arg1, fu arg2)
placeRoofNetherWart(LevelAccessor arg0, Random arg1, BlockPos arg2)
method_24451(class_1936 arg0, Random arg1, class_2338 arg2)
generateNetherWartBlocksInArea(WorldAccess world, Random random, BlockPos pos)
func_236428_a_(IWorld arg0, Random arg1, BlockPos arg2)
private void
b(bqc arg0, Random arg1, fu arg2)
placeRoofWeepingVines(LevelAccessor arg0, Random arg1, BlockPos arg2)
method_24452(class_1936 arg0, Random arg1, class_2338 arg2)
generateVinesInArea(WorldAccess world, Random random, BlockPos pos)
func_236429_b_(IWorld arg0, Random arg1, BlockPos arg2)
public static void
a(bqc arg0, Random arg1, fu$a arg2, int arg3, int arg4, int arg5)
placeWeepingVinesColumn(LevelAccessor arg0, Random arg1, BlockPos$MutableBlockPos arg2, int arg3, int arg4, int arg5)
method_24450(class_1936 arg0, Random arg1, class_2338$class_2339 arg2, int arg3, int arg4, int arg5)
generateVineColumn(WorldAccess world, Random random, BlockPos$Mutable pos, int length, int minAge, int maxAge)
func_236427_a_(IWorld arg0, Random arg1, BlockPos$Mutable arg2, int arg3, int arg4, int arg5)