net.minecraft.client.renderer

public interface OrderedSubmitNodeCollector

hop
net.minecraft.client.renderer.OrderedSubmitNodeCollector
net.minecraft.class_11785
net.minecraft.client.render.command.RenderCommandQueue
net.minecraft.src.C_411332_

方法概要

修饰符与类型方法
void
a(fzm arg0, float arg1, List<idf$b> arg2)
submitShadow(PoseStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
method_73479(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
submitShadowPieces(MatrixStack matrices, float shadowRadius, List<EntityRenderState$ShadowPiece> shadowPieces)
m_415153_(C_3181_ p_427376_, float p_425805_, List<C_345678_$C_411120_> arg2)
void
a(fzm arg0, ftm arg1, int arg2, yh arg3, boolean arg4, int arg5, double arg6, ikp arg7)
submitNameTag(PoseStack arg0, Vec3 arg1, int arg2, Component arg3, boolean arg4, int arg5, double arg6, CameraRenderState arg7)
method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7)
submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, double squaredDistanceToCamera, CameraRenderState cameraState)
m_418804_(C_3181_ p_426805_, C_3046_ p_429735_, int p_429394_, C_4996_ p_426383_, boolean p_424984_, int p_422348_, double p_430823_, C_411395_ arg7)
void
a(fzm arg0, float arg1, float arg2, bfr arg3, boolean arg4, gio$a arg5, int arg6, int arg7, int arg8, int arg9)
submitText(PoseStack arg0, float arg1, float arg2, FormattedCharSequence arg3, boolean arg4, Font$DisplayMode arg5, int arg6, int arg7, int arg8, int arg9)
method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9)
submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor)
m_416714_(C_3181_ p_431152_, float p_426218_, float p_425580_, C_178_ p_430286_, boolean p_429691_, C_3429_$C_180532_ p_427899_, int p_429916_, int p_425142_, int p_424806_, int arg9)
void
a(fzm arg0, idf arg1, org.joml.Quaternionf arg2)
submitFlame(PoseStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
method_73488(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
submitFire(MatrixStack matrices, EntityRenderState renderState, org.joml.Quaternionf rotation)
m_416933_(C_3181_ p_426060_, C_345678_ p_428897_, org.joml.Quaternionf arg2)
void
a(fzm arg0, idf$a arg1)
submitLeash(PoseStack arg0, EntityRenderState$LeashState arg1)
method_73486(class_4587 arg0, class_10017$class_10018 arg1)
submitLeash(MatrixStack matrices, EntityRenderState$LeashData leashData)
m_417623_(C_3181_ p_427424_, C_345678_$C_345655_ arg1)
<S> void
a(gzp<? super S> arg0, S arg1, fzm arg2, ijs arg3, int arg4, int arg5, int arg6, ilp arg7, int arg8, igi$a arg9)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, TextureAtlasSprite arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9)
method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
m_417110_(C_3840_<? super S> p_430077_, S p_426090_, C_3181_ p_454658_, C_432172_ p_424302_, int p_429131_, int p_424675_, int p_456949_, C_4486_ p_458231_, int p_427640_, C_410996_$C_411281_ arg9)
default <S> void
a(gzp<? super S> arg0, S arg1, fzm arg2, ijs arg3, int arg4, int arg5, int arg6, igi$a arg7)
submitModel(Model<? super S> arg0, S arg1, PoseStack arg2, RenderType arg3, int arg4, int arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7)
method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
m_416533_(C_3840_<? super S> p_423172_, S p_430909_, C_3181_ p_452425_, C_432172_ p_429653_, int p_427844_, int p_429198_, int p_428470_, C_410996_$C_411281_ arg7)
default void
a(hdg arg0, fzm arg1, ijs arg2, int arg3, int arg4, ilp arg5)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5)
method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite)
m_418839_(C_3889_ p_425252_, C_3181_ p_460672_, C_432172_ p_427164_, int p_422744_, int p_425811_, C_4486_ arg5)
default void
a(hdg arg0, fzm arg1, ijs arg2, int arg3, int arg4, ilp arg5, int arg6, igi$a arg7)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, int arg6, ModelFeatureRenderer$CrumblingOverlay arg7)
method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, int arg6, class_11683$class_11792 arg7)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
m_416594_(C_3889_ p_423411_, C_3181_ p_457471_, C_432172_ p_430083_, int p_423063_, int p_430651_, C_4486_ p_453977_, int p_453259_, C_410996_$C_411281_ arg7)
default void
a(hdg arg0, fzm arg1, ijs arg2, int arg3, int arg4, ilp arg5, boolean arg6, boolean arg7)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7)
method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint)
m_418209_(C_3889_ p_431622_, C_3181_ p_460296_, C_432172_ p_424143_, int p_431591_, int p_425071_, C_4486_ p_454543_, boolean p_450949_, boolean arg7)
void
a(hdg arg0, fzm arg1, ijs arg2, int arg3, int arg4, ilp arg5, boolean arg6, boolean arg7, int arg8, igi$a arg9, int arg10)
submitModelPart(ModelPart arg0, PoseStack arg1, RenderType arg2, int arg3, int arg4, TextureAtlasSprite arg5, boolean arg6, boolean arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9, int arg10)
method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int arg10)
m_416062_(C_3889_ p_426460_, C_3181_ p_454113_, C_432172_ p_425933_, int p_427082_, int p_422840_, C_4486_ p_451042_, boolean p_459722_, boolean p_422451_, int p_429727_, C_410996_$C_411281_ p_459251_, int arg10)
void
a(fzm arg0, eoh arg1, int arg2, int arg3, int arg4)
submitBlock(PoseStack arg0, BlockState arg1, int arg2, int arg3, int arg4)
method_73481(class_4587 arg0, class_2680 arg1, int arg2, int arg3, int arg4)
submitBlock(MatrixStack matrices, BlockState state, int light, int overlay, int outlineColor)
m_415940_(C_3181_ p_424829_, C_2064_ p_431608_, int p_426712_, int p_430533_, int arg4)
void
a(fzm arg0, hpz arg1)
submitMovingBlock(PoseStack arg0, MovingBlockRenderState arg1)
method_73485(class_4587 arg0, class_11791 arg1)
submitMovingBlock(MatrixStack matrices, MovingBlockRenderState state)
m_418364_(C_3181_ p_430963_, C_410874_ arg1)
void
a(fzm arg0, ijs arg1, hqh arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockModel(PoseStack arg0, RenderType arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
method_73484(class_4587 arg0, class_1921 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7, int arg8)
submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor)
m_417111_(C_3181_ p_459801_, C_432172_ p_429985_, C_378861_ p_425290_, float p_427242_, float p_425256_, float p_425221_, int p_424481_, int p_431191_, int arg8)
void
a(fzm arg0, dlr arg1, int arg2, int arg3, int arg4, int[] arg5, List<hqa> arg6, ijs arg7, ihm$a arg8)
submitItem(PoseStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, RenderType arg7, ItemStackRenderState$FoilType arg8)
method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_1921 arg7, class_10444$class_10445 arg8)
submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState$Glint glintType)
m_415602_(C_3181_ p_427934_, C_268388_ p_428737_, int p_431597_, int p_423167_, int p_429176_, int[] p_430385_, List<C_4196_> p_455290_, C_432172_ p_429937_, C_370416_$C_370460_ arg8)
void
a(fzm arg0, ijs arg1, hpo$a arg2)
submitCustomGeometry(PoseStack arg0, RenderType arg1, SubmitNodeCollector$CustomGeometryRenderer arg2)
method_73483(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue$Custom customRenderer)
m_415038_(C_3181_ p_454861_, C_432172_ p_426220_, C_411150_$C_411390_ arg2)
void
a(hpo$b arg0)
submitParticleGroup(SubmitNodeCollector$ParticleGroupRenderer arg0)
method_74315(class_11659$class_11947 arg0)
submitCustom(OrderedRenderCommandQueue$LayeredCustom customRenderer)
m_416170_(C_411150_$C_411431_ arg0)