net.minecraft.client.renderer

public record PostPass$TargetInput

implements PostPass$Input

hox$c
net.minecraft.client.renderer.PostPass$TargetInput
net.minecraft.class_283$class_9972
net.minecraft.client.gl.PostEffectPass$TargetSampler
net.minecraft.src.C_4146_$C_345643_

字段概要

修饰符与类型字段
private final String
a
samplerName
comp_3034
samplerName
f_348537_
private final Identifier
b
targetId
comp_3035
targetId
f_348767_
private final boolean
c
depthBuffer
comp_3036
depthBuffer
f_347500_
private final boolean
d
bilinear
comp_3037
bilinear
f_347005_

构造函数概要

修饰符构造函数
public (String samplerName, Identifier targetId, boolean depthBuffer, boolean bilinear)

方法概要

修饰符与类型方法
private ResourceHandle<RenderTarget>
c(Map<amo, fyw<fxt>> arg0)
getHandle(Map<Identifier, ResourceHandle<RenderTarget>> arg0)
method_62262(Map<class_2960, class_9925<class_276>> arg0)
getTarget(Map<Identifier, Handle<Framebuffer>> internalTargets)
m_357111_(Map<C_432211_, C_345805_<C_3106_>> arg0)
public void
a(fww arg0, Map<amo, fyw<fxt>> arg1)
addToPass(FramePass arg0, Map<Identifier, ResourceHandle<RenderTarget>> arg1)
method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1)
preRender(FramePass arg0, Map<Identifier, Handle<Framebuffer>> arg1)
m_353325_(C_345708_ p_369342_, Map<C_432211_, C_345805_<C_3106_>> arg1)
public GpuTextureView
b(Map<amo, fyw<fxt>> arg0)
texture(Map<Identifier, ResourceHandle<RenderTarget>> arg0)
method_71128(Map<class_2960, class_9925<class_276>> arg0)
getTexture(Map<Identifier, Handle<Framebuffer>> arg0)
m_352090_(Map<C_432211_, C_345805_<C_3106_>> arg0)
public String
a()
samplerName()
comp_3038()
samplerName()
m_355302_()
public Identifier
c()
targetId()
comp_3035()
targetId()
f_348767_()
public boolean
d()
depthBuffer()
comp_3036()
depthBuffer()
f_347500_()
public boolean
b()
bilinear()
comp_3037()
bilinear()
m_353771_()