| private ResourceHandle<RenderTarget> | |
| public void | | a(fww arg0, Map<amo, fyw<fxt>> arg1) | | addToPass(FramePass arg0, Map<Identifier, ResourceHandle<RenderTarget>> arg1) | | method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1) | | preRender(FramePass arg0, Map<Identifier, Handle<Framebuffer>> arg1) | | m_353325_(C_345708_ p_369342_, Map<C_432211_, C_345805_<C_3106_>> arg1) |
|
| public GpuTextureView | |
| public String | | a() | | samplerName() | | comp_3038() | | samplerName() | | m_355302_() |
|
| public Identifier | | c() | | targetId() | | comp_3035() | | targetId() | | f_348767_() |
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| public boolean | | d() | | depthBuffer() | | comp_3036() | | depthBuffer() | | f_347500_() |
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| public boolean | | b() | | bilinear() | | comp_3037() | | bilinear() | | m_353771_() |
|