net.minecraft.client.renderer

public record SubmitNodeStorage$ModelSubmit<S>

hpp$h
net.minecraft.client.renderer.SubmitNodeStorage$ModelSubmit
net.minecraft.class_11661$class_11670
net.minecraft.client.render.command.OrderedRenderCommandQueueImpl$ModelCommand
net.minecraft.src.C_411317_$C_411222_

字段概要

修饰符与类型字段
private final PoseStack$Pose
a
pose
comp_4504
matricesEntry
f_411744_
private final Model<? super S>
b
model
comp_4505
model
f_413513_
private final S
c
state
comp_4506
state
f_413044_
private final int
d
lightCoords
comp_4507
lightCoords
f_412268_
private final int
e
overlayCoords
comp_4508
overlayCoords
f_412835_
private final int
f
tintedColor
comp_4509
tintedColor
f_412281_
private final TextureAtlasSprite
g
sprite
comp_4510
sprite
f_413774_
private final int
h
outlineColor
comp_4511
outlineColor
f_412768_
private final ModelFeatureRenderer$CrumblingOverlay
i
crumblingOverlay
comp_4651
crumblingOverlay
f_412904_

构造函数概要

修饰符构造函数
public (PoseStack$Pose matricesEntry, Model<? super S> model, S state, int lightCoords, int overlayCoords, int tintedColor, TextureAtlasSprite sprite, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)

方法概要

修饰符与类型方法
public PoseStack$Pose
a()
pose()
comp_4504()
matricesEntry()
f_411744_()
public Model<? super S>
b()
model()
comp_4505()
model()
f_413513_()
public S
c()
state()
comp_4506()
state()
f_413044_()
public int
d()
lightCoords()
comp_4507()
lightCoords()
f_412268_()
public int
e()
overlayCoords()
comp_4508()
overlayCoords()
f_412835_()
public int
f()
tintedColor()
comp_4509()
tintedColor()
f_412281_()
public TextureAtlasSprite
g()
sprite()
comp_4510()
sprite()
f_413774_()
public int
h()
outlineColor()
comp_4511()
outlineColor()
f_412768_()
public ModelFeatureRenderer$CrumblingOverlay
i()
crumblingOverlay()
comp_4651()
crumblingOverlay()
f_412904_()