net.minecraft.server.v1_8_R3

public class BlockBed

extends BlockDirectional

afg
net.minecraft.block.BlockBed
net.minecraft.server.v1_8_R3.BlockBed

字段概要

修饰符与类型字段
public static final BlockStateEnum<BlockBed$EnumBedPart>
a
field_176472_a
PART
public static final BlockStateBoolean
b
field_176471_b
OCCUPIED

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public boolean
a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumDirection arg4, float arg5, float arg6, float arg7)
private EntityHuman
f(adm arg0, cj arg1)
func_176470_e(World arg0, BlockPos arg1)
public boolean
d()
func_149686_d()
public boolean
c()
func_149662_c()
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
updateShape(IBlockAccess arg0, BlockPosition arg1)
public void
a(adm arg0, cj arg1, alz arg2, afh arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public Item
a(alz arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
private void
l()
func_149978_e()
public static BlockPosition
a(adm arg0, cj arg1, int arg2)
func_176468_a(World arg0, BlockPos arg1, int arg2)
protected static boolean
e(adm arg0, cj arg1)
func_176469_d(World arg0, BlockPos arg1)
public void
a(adm arg0, cj arg1, alz arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public int
k()
func_149656_h()
public void
a(adm arg0, cj arg1, alz arg2, wn arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
e()
func_180661_e()
getStateList()
public EnumWorldBlockLayer
m()
func_180664_k()
public Item
c(adm arg0, cj arg1)
func_180665_b(World arg0, BlockPos arg1)