历史 - net.minecraft.world.entity.animal.wolf.WolfVariant
1.21.11
名称
cud
cxx
字段
构造函数
方法
List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_384947_
List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_385725_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cpm
cud
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cna
cpm
字段
构造函数
方法
1.21.5
名称
cid
cna
net.minecraft.world.entity.animal.WolfVariant
net.minecraft.world.entity.animal.wolf.WolfVariant
net.minecraft.src.C_313327_
net.minecraft.src.C_378936_
net.minecraft.world.entity.animal.WolfVariant
net.minecraft.world.entity.animal.wolf.WolfVariant
字段
com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_314617_
com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_381836_
com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_316262_
com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_380795_
ResourceLocation: e, wildTexture, field_49981, wildId, f_315652_
ResourceLocation: f, tameTexture, field_49982, tameId, f_314029_
ResourceLocation: g, angryTexture, field_49983, angryId, f_316040_
ResourceLocation: h, wildTextureFull, field_49984, wildTextureId, f_314959_
ResourceLocation: i, tameTextureFull, field_49985, tameTextureId, f_314931_
ResourceLocation: j, angryTextureFull, field_49986, angryTextureId, f_314025_
HolderSet<Biome>: k, biomes, field_49987, biomes, f_314141_
StreamCodec<RegistryFriendlyByteBuf, WolfVariant>: b, DIRECT_STREAM_CODEC, field_51943, PACKET_CODEC, f_336862_
StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_337086_
StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_381718_
WolfVariant$AssetInfo: e, assetInfo, comp_3564, assetInfo, f_382343_
SpawnPrioritySelectors: f, spawnConditions, comp_3565, spawnConditions, f_380800_
com.mojang.serialization.Codec<WolfVariant>: b, NETWORK_CODEC, field_56274, NETWORK_CODEC, f_382057_
构造函数
(ResourceLocation, ResourceLocation, ResourceLocation, HolderSet<Biome>)
(WolfVariant$AssetInfo, SpawnPrioritySelectors)
方法
ResourceLocation (ResourceLocation): a, fullTextureId, method_58378, getTextureId, m_319020_
ResourceLocation (): a, wildTexture, method_58377, getWildTextureId, m_321466_
ResourceLocation (): b, tameTexture, method_58381, getTameTextureId, m_323730_
ResourceLocation (): c, angryTexture, method_58383, getAngryTextureId, m_323442_
HolderSet<Biome> (): d, biomes, method_58385, getBiomes, m_320548_
List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_384947_
WolfVariant$AssetInfo (): b, assetInfo, comp_3564, assetInfo, f_382343_
SpawnPrioritySelectors (): c, spawnConditions, comp_3565, spawnConditions, f_380800_
1.21.4
名称
cjb
cid
字段
构造函数
方法
1.21.3
名称
cgi
cjb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cgl
cgi
字段
com.mojang.serialization.Codec<Holder<WolfVariant>>: b, CODEC, field_49980, ENTRY_CODEC, f_316262_
com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_316262_
ResourceLocation: c, wildTexture, field_49981, wildId, f_315652_
ResourceLocation: e, wildTexture, field_49981, wildId, f_315652_
ResourceLocation: d, tameTexture, field_49982, tameId, f_314029_
ResourceLocation: f, tameTexture, field_49982, tameId, f_314029_
ResourceLocation: e, angryTexture, field_49983, angryId, f_316040_
ResourceLocation: g, angryTexture, field_49983, angryId, f_316040_
ResourceLocation: f, wildTextureFull, field_49984, wildTextureId, f_314959_
ResourceLocation: h, wildTextureFull, field_49984, wildTextureId, f_314959_
ResourceLocation: g, tameTextureFull, field_49985, tameTextureId, f_314931_
ResourceLocation: i, tameTextureFull, field_49985, tameTextureId, f_314931_
ResourceLocation: h, angryTextureFull, field_49986, angryTextureId, f_314025_
ResourceLocation: j, angryTextureFull, field_49986, angryTextureId, f_314025_
HolderSet<Biome>: i, biomes, field_49987, biomes, f_314141_
HolderSet<Biome>: k, biomes, field_49987, biomes, f_314141_
StreamCodec<RegistryFriendlyByteBuf, WolfVariant>: b, DIRECT_STREAM_CODEC, field_51943, PACKET_CODEC, f_336862_
StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_337086_
构造函数
方法
1.20.6
名称
cgl
net.minecraft.world.entity.animal.WolfVariant
net.minecraft.class_9346
net.minecraft.entity.passive.WolfVariant
net.minecraft.src.C_313327_
net.minecraft.world.entity.animal.WolfVariant
字段
com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_314617_
com.mojang.serialization.Codec<Holder<WolfVariant>>: b, CODEC, field_49980, ENTRY_CODEC, f_316262_
ResourceLocation: c, wildTexture, field_49981, wildId, f_315652_
ResourceLocation: d, tameTexture, field_49982, tameId, f_314029_
ResourceLocation: e, angryTexture, field_49983, angryId, f_316040_
ResourceLocation: f, wildTextureFull, field_49984, wildTextureId, f_314959_
ResourceLocation: g, tameTextureFull, field_49985, tameTextureId, f_314931_
ResourceLocation: h, angryTextureFull, field_49986, angryTextureId, f_314025_
HolderSet<Biome>: i, biomes, field_49987, biomes, f_314141_
构造函数
(ResourceLocation, ResourceLocation, ResourceLocation, HolderSet<Biome>)
方法
ResourceLocation (ResourceLocation): a, fullTextureId, method_58378, getTextureId, m_319020_
ResourceLocation (): a, wildTexture, method_58377, getWildTextureId, m_321466_
ResourceLocation (): b, tameTexture, method_58381, getTameTextureId, m_323730_
ResourceLocation (): c, angryTexture, method_58383, getAngryTextureId, m_323442_
HolderSet<Biome> (): d, biomes, method_58385, getBiomes, m_320548_