历史 - net.minecraft.world.entity.animal.wolf.WolfVariant

1.21.11

名称

cud

cxx

字段

构造函数

方法

List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_384947_

List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_385725_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cpm

cud

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cna

cpm

字段

构造函数

方法

1.21.5

名称

cid

cna

net.minecraft.world.entity.animal.WolfVariant

net.minecraft.world.entity.animal.wolf.WolfVariant

net.minecraft.src.C_313327_

net.minecraft.src.C_378936_

net.minecraft.world.entity.animal.WolfVariant

net.minecraft.world.entity.animal.wolf.WolfVariant

字段

com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_314617_

com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_381836_

com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_316262_

com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_380795_

ResourceLocation: e, wildTexture, field_49981, wildId, f_315652_

ResourceLocation: f, tameTexture, field_49982, tameId, f_314029_

ResourceLocation: g, angryTexture, field_49983, angryId, f_316040_

ResourceLocation: h, wildTextureFull, field_49984, wildTextureId, f_314959_

ResourceLocation: i, tameTextureFull, field_49985, tameTextureId, f_314931_

ResourceLocation: j, angryTextureFull, field_49986, angryTextureId, f_314025_

HolderSet<Biome>: k, biomes, field_49987, biomes, f_314141_

StreamCodec<RegistryFriendlyByteBuf, WolfVariant>: b, DIRECT_STREAM_CODEC, field_51943, PACKET_CODEC, f_336862_

StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_337086_

StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_381718_

WolfVariant$AssetInfo: e, assetInfo, comp_3564, assetInfo, f_382343_

SpawnPrioritySelectors: f, spawnConditions, comp_3565, spawnConditions, f_380800_

com.mojang.serialization.Codec<WolfVariant>: b, NETWORK_CODEC, field_56274, NETWORK_CODEC, f_382057_

构造函数

(ResourceLocation, ResourceLocation, ResourceLocation, HolderSet<Biome>)

(WolfVariant$AssetInfo)

(WolfVariant$AssetInfo, SpawnPrioritySelectors)

方法

ResourceLocation (ResourceLocation): a, fullTextureId, method_58378, getTextureId, m_319020_

ResourceLocation (): a, wildTexture, method_58377, getWildTextureId, m_321466_

ResourceLocation (): b, tameTexture, method_58381, getTameTextureId, m_323730_

ResourceLocation (): c, angryTexture, method_58383, getAngryTextureId, m_323442_

HolderSet<Biome> (): d, biomes, method_58385, getBiomes, m_320548_

List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_384947_

WolfVariant$AssetInfo (): b, assetInfo, comp_3564, assetInfo, f_382343_

SpawnPrioritySelectors (): c, spawnConditions, comp_3565, spawnConditions, f_380800_

1.21.4

名称

cjb

cid

字段

构造函数

方法

1.21.3

名称

cgi

cjb

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cgl

cgi

字段

com.mojang.serialization.Codec<Holder<WolfVariant>>: b, CODEC, field_49980, ENTRY_CODEC, f_316262_

com.mojang.serialization.Codec<Holder<WolfVariant>>: c, CODEC, field_49980, ENTRY_CODEC, f_316262_

ResourceLocation: c, wildTexture, field_49981, wildId, f_315652_

ResourceLocation: e, wildTexture, field_49981, wildId, f_315652_

ResourceLocation: d, tameTexture, field_49982, tameId, f_314029_

ResourceLocation: f, tameTexture, field_49982, tameId, f_314029_

ResourceLocation: e, angryTexture, field_49983, angryId, f_316040_

ResourceLocation: g, angryTexture, field_49983, angryId, f_316040_

ResourceLocation: f, wildTextureFull, field_49984, wildTextureId, f_314959_

ResourceLocation: h, wildTextureFull, field_49984, wildTextureId, f_314959_

ResourceLocation: g, tameTextureFull, field_49985, tameTextureId, f_314931_

ResourceLocation: i, tameTextureFull, field_49985, tameTextureId, f_314931_

ResourceLocation: h, angryTextureFull, field_49986, angryTextureId, f_314025_

ResourceLocation: j, angryTextureFull, field_49986, angryTextureId, f_314025_

HolderSet<Biome>: i, biomes, field_49987, biomes, f_314141_

HolderSet<Biome>: k, biomes, field_49987, biomes, f_314141_

StreamCodec<RegistryFriendlyByteBuf, WolfVariant>: b, DIRECT_STREAM_CODEC, field_51943, PACKET_CODEC, f_336862_

StreamCodec<RegistryFriendlyByteBuf, Holder<WolfVariant>>: d, STREAM_CODEC, field_51944, ENTRY_PACKET_CODEC, f_337086_

构造函数

方法

1.20.6

名称

cgl

net.minecraft.world.entity.animal.WolfVariant

net.minecraft.class_9346

net.minecraft.entity.passive.WolfVariant

net.minecraft.src.C_313327_

net.minecraft.world.entity.animal.WolfVariant

字段

com.mojang.serialization.Codec<WolfVariant>: a, DIRECT_CODEC, field_49724, CODEC, f_314617_

com.mojang.serialization.Codec<Holder<WolfVariant>>: b, CODEC, field_49980, ENTRY_CODEC, f_316262_

ResourceLocation: c, wildTexture, field_49981, wildId, f_315652_

ResourceLocation: d, tameTexture, field_49982, tameId, f_314029_

ResourceLocation: e, angryTexture, field_49983, angryId, f_316040_

ResourceLocation: f, wildTextureFull, field_49984, wildTextureId, f_314959_

ResourceLocation: g, tameTextureFull, field_49985, tameTextureId, f_314931_

ResourceLocation: h, angryTextureFull, field_49986, angryTextureId, f_314025_

HolderSet<Biome>: i, biomes, field_49987, biomes, f_314141_

构造函数

(ResourceLocation, ResourceLocation, ResourceLocation, HolderSet<Biome>)

方法

ResourceLocation (ResourceLocation): a, fullTextureId, method_58378, getTextureId, m_319020_

ResourceLocation (): a, wildTexture, method_58377, getWildTextureId, m_321466_

ResourceLocation (): b, tameTexture, method_58381, getTameTextureId, m_323730_

ResourceLocation (): c, angryTexture, method_58383, getAngryTextureId, m_323442_

HolderSet<Biome> (): d, biomes, method_58385, getBiomes, m_320548_