历史 - net.minecraft.world.level.levelgen.feature.ShipwreckFeature$FeatureStart
1.17.1
名称
ctu$a
ctv$a
字段
构造函数
方法
1.17
名称
cks$a
ctu$a
net.minecraft.world.gen.feature.structure.ShipwreckStructure$Start
net.minecraft.src.C_2290_$C_2291_
net.minecraft.server.v1_16_R3.WorldGenFeatureShipwreck$a
net.minecraft.world.level.levelgen.feature.WorldGenFeatureShipwreck$a
字段
构造函数
(StructureFeature<ShipwreckConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<ShipwreckConfiguration>, ChunkPos, int, long)
方法
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, ShipwreckConfiguration, LevelHeightAccessor): a, generatePieces, method_28647, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ckp$a
cks$a
net.minecraft.server.v1_16_R2.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_16_R3.WorldGenFeatureShipwreck$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cmc$a
ckp$a
net.minecraft.server.v1_16_R1.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_16_R2.WorldGenFeatureShipwreck$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_
1.16.1
名称
cfc$a
cmc$a
net.minecraft.server.v1_15_R1.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_16_R1.WorldGenFeatureShipwreck$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_
1.15.2
名称
cez$a
cfc$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cef$a
cez$a
net.minecraft.server.v1_14_R1.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_15_R1.WorldGenFeatureShipwreck$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
cea$a
cef$a
net.minecraft.world.level.levelgen.feature.ShipwreckFeature$FeatureStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
cdw$a
cea$a
net.minecraft.world.gen.feature.ShipwreckFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cdu$a
cdw$a
字段
构造函数
方法
1.14
名称
bsz$a
cdu$a
net.minecraft.class_3170$class_3171
net.minecraft.server.v1_13_R2.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_14_R1.WorldGenFeatureShipwreck$a
字段
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
bsy$a
bsz$a
字段
构造函数
方法
1.13.1
名称
bsq$a
bsy$a
net.minecraft.server.v1_13_R1.WorldGenFeatureShipwreck$a
net.minecraft.server.v1_13_R2.WorldGenFeatureShipwreck$a
字段
构造函数
方法
1.13
名称
bsq$a
net.minecraft.world.gen.feature.structure.ShipwreckStructure$Start
net.minecraft.server.v1_13_R1.WorldGenFeatureShipwreck$a
字段
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
方法