历史 - net.minecraft.world.level.levelgen.feature.ShipwreckFeature$FeatureStart

1.17.1

名称

ctu$a

ctv$a

字段

构造函数

方法

1.17

名称

cks$a

ctu$a

net.minecraft.world.gen.feature.structure.ShipwreckStructure$Start

net.minecraft.src.C_2290_$C_2291_

net.minecraft.server.v1_16_R3.WorldGenFeatureShipwreck$a

net.minecraft.world.level.levelgen.feature.WorldGenFeatureShipwreck$a

字段

构造函数

(StructureFeature<ShipwreckConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<ShipwreckConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, ShipwreckConfiguration, LevelHeightAccessor): a, generatePieces, method_28647, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckp$a

cks$a

net.minecraft.server.v1_16_R2.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_16_R3.WorldGenFeatureShipwreck$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmc$a

ckp$a

net.minecraft.server.v1_16_R1.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_16_R2.WorldGenFeatureShipwreck$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_

1.16.1

名称

cfc$a

cmc$a

net.minecraft.server.v1_15_R1.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_16_R1.WorldGenFeatureShipwreck$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, ShipwreckConfiguration): a, generatePieces, method_28647, init, func_230364_a_

1.15.2

名称

cez$a

cfc$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cef$a

cez$a

net.minecraft.server.v1_14_R1.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_15_R1.WorldGenFeatureShipwreck$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

cea$a

cef$a

net.minecraft.world.level.levelgen.feature.ShipwreckFeature$FeatureStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

cdw$a

cea$a

net.minecraft.world.gen.feature.ShipwreckFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cdu$a

cdw$a

字段

构造函数

方法

1.14

名称

bsz$a

cdu$a

net.minecraft.class_3170$class_3171

net.minecraft.server.v1_13_R2.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_14_R1.WorldGenFeatureShipwreck$a

字段

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

bsy$a

bsz$a

字段

构造函数

方法

1.13.1

名称

bsq$a

bsy$a

net.minecraft.server.v1_13_R1.WorldGenFeatureShipwreck$a

net.minecraft.server.v1_13_R2.WorldGenFeatureShipwreck$a

字段

构造函数

方法

1.13

名称

bsq$a

net.minecraft.world.gen.feature.structure.ShipwreckStructure$Start

net.minecraft.server.v1_13_R1.WorldGenFeatureShipwreck$a

字段

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

方法