历史 - net.minecraft.client.model.animal.armadillo.ArmadilloModel

1.21.11

名称

gtv

gzw

net.minecraft.client.model.ArmadilloModel

net.minecraft.client.model.animal.armadillo.ArmadilloModel

net.minecraft.src.C_313810_

net.minecraft.src.C_432419_

字段

float: b, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_314028_

float: c, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_433540_

float: c, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_

float: d, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_434078_

float: d, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_

float: e, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_436278_

float: e, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_

float: f, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_433216_

String: f, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_

String: g, HEAD_CUBE, field_47864, HEAD_CUBE, f_435291_

String: g, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_

String: h, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_433388_

String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_

String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_434796_

ModelPart: j, body, field_47868, body, f_314464_

ModelPart: j, body, field_47868, body, f_434777_

ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_314828_

ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_435628_

ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_314455_

ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_433932_

ModelPart: m, cube, field_47871, cube, f_314513_

ModelPart: m, cube, field_47871, cube, f_435009_

ModelPart: n, head, field_47872, head, f_316544_

ModelPart: n, head, field_47872, head, f_434740_

ModelPart: o, tail, field_47873, tail, f_316639_

ModelPart: q, tail, field_47873, tail, f_433397_

MeshTransformer: a, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_349577_

MeshTransformer: b, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_435150_

KeyframeAnimation: p, walkAnimation, field_60876, walkingAnimation, f_398650_

KeyframeAnimation: r, walkAnimation, field_60876, walkingAnimation, f_435008_

KeyframeAnimation: q, rollOutAnimation, field_60877, unrollingAnimation, f_399085_

KeyframeAnimation: s, rollOutAnimation, field_60877, unrollingAnimation, f_436044_

KeyframeAnimation: r, rollUpAnimation, field_60878, rollingAnimation, f_400443_

KeyframeAnimation: t, rollUpAnimation, field_60878, rollingAnimation, f_434245_

KeyframeAnimation: s, peekAnimation, field_60879, scaredAnimation, f_399504_

KeyframeAnimation: u, peekAnimation, field_60879, scaredAnimation, f_433457_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_320313_

LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_441203_

void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6251_

void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

glw

gtv

字段

构造函数

方法

void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6973_

void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6251_

1.21.8

名称

glv

glw

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggc

glv

字段

KeyframeAnimation: p, walkAnimation, field_60876, walkingAnimation, f_398650_

KeyframeAnimation: q, rollOutAnimation, field_60877, unrollingAnimation, f_399085_

KeyframeAnimation: r, rollUpAnimation, field_60878, rollingAnimation, f_400443_

KeyframeAnimation: s, peekAnimation, field_60879, scaredAnimation, f_399504_

构造函数

方法

1.21.5

名称

gav

ggc

字段

构造函数

方法

1.21.4

名称

gah

gav

字段

构造函数

方法

1.21.3

名称

fui

gah

字段

float: a, BABY_Y_OFFSET, field_47858, field_47858, f_316750_

float: f, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_

float: c, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_

float: g, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_

float: d, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_

float: h, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_

float: e, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_

String: i, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_

String: f, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_

String: j, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_

String: g, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_

String: k, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_

String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_

ModelPart: l, root, field_47867, root, f_314538_

ModelPart: m, body, field_47868, body, f_314464_

ModelPart: j, body, field_47868, body, f_314464_

ModelPart: n, rightHindLeg, field_47869, rightHindLeg, f_314828_

ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_314828_

ModelPart: o, leftHindLeg, field_47870, leftHindLeg, f_314455_

ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_314455_

ModelPart: p, cube, field_47871, cube, f_314513_

ModelPart: m, cube, field_47871, cube, f_314513_

ModelPart: q, head, field_47872, head, f_316544_

ModelPart: n, head, field_47872, head, f_316544_

ModelPart: r, tail, field_47873, tail, f_316639_

ModelPart: o, tail, field_47873, tail, f_316639_

MeshTransformer: a, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_349577_

构造函数

方法

LayerDefinition (): b, createBodyLayer, method_55818, getTexturedModelData, m_320313_

LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_320313_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (Armadillo, float, float, float, float, float): a, setupAnim, method_55817, setAngles, m_6973_

void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fta

fui

字段

构造函数

方法

1.20.6

名称

fta

net.minecraft.client.model.ArmadilloModel

net.minecraft.class_9082

net.minecraft.client.render.entity.model.ArmadilloEntityModel

net.minecraft.src.C_313810_

字段

float: a, BABY_Y_OFFSET, field_47858, field_47858, f_316750_

float: b, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_314028_

float: f, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_

float: g, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_

float: h, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_

String: i, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_

String: j, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_

String: k, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_

ModelPart: l, root, field_47867, root, f_314538_

ModelPart: m, body, field_47868, body, f_314464_

ModelPart: n, rightHindLeg, field_47869, rightHindLeg, f_314828_

ModelPart: o, leftHindLeg, field_47870, leftHindLeg, f_314455_

ModelPart: p, cube, field_47871, cube, f_314513_

ModelPart: q, head, field_47872, head, f_316544_

ModelPart: r, tail, field_47873, tail, f_316639_

构造函数

(ModelPart)

方法

LayerDefinition (): b, createBodyLayer, method_55818, getTexturedModelData, m_320313_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (Armadillo, float, float, float, float, float): a, setupAnim, method_55817, setAngles, m_6973_