历史 - net.minecraft.client.model.animal.armadillo.ArmadilloModel
1.21.11
名称
gtv
gzw
net.minecraft.client.model.ArmadilloModel
net.minecraft.client.model.animal.armadillo.ArmadilloModel
net.minecraft.src.C_313810_
net.minecraft.src.C_432419_
字段
float: b, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_314028_
float: c, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_433540_
float: c, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_
float: d, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_434078_
float: d, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_
float: e, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_436278_
float: e, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_
float: f, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_433216_
String: f, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_
String: g, HEAD_CUBE, field_47864, HEAD_CUBE, f_435291_
String: g, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_
String: h, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_433388_
String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_
String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_434796_
ModelPart: j, body, field_47868, body, f_314464_
ModelPart: j, body, field_47868, body, f_434777_
ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_314828_
ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_435628_
ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_314455_
ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_433932_
ModelPart: m, cube, field_47871, cube, f_314513_
ModelPart: m, cube, field_47871, cube, f_435009_
ModelPart: n, head, field_47872, head, f_316544_
ModelPart: n, head, field_47872, head, f_434740_
ModelPart: o, tail, field_47873, tail, f_316639_
ModelPart: q, tail, field_47873, tail, f_433397_
MeshTransformer: a, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_349577_
MeshTransformer: b, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_435150_
KeyframeAnimation: p, walkAnimation, field_60876, walkingAnimation, f_398650_
KeyframeAnimation: r, walkAnimation, field_60876, walkingAnimation, f_435008_
KeyframeAnimation: q, rollOutAnimation, field_60877, unrollingAnimation, f_399085_
KeyframeAnimation: s, rollOutAnimation, field_60877, unrollingAnimation, f_436044_
KeyframeAnimation: r, rollUpAnimation, field_60878, rollingAnimation, f_400443_
KeyframeAnimation: t, rollUpAnimation, field_60878, rollingAnimation, f_434245_
KeyframeAnimation: s, peekAnimation, field_60879, scaredAnimation, f_399504_
KeyframeAnimation: u, peekAnimation, field_60879, scaredAnimation, f_433457_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_320313_
LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_441203_
void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6251_
void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
glw
gtv
字段
构造函数
方法
void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6973_
void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6251_
1.21.8
名称
glv
glw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggc
glv
字段
KeyframeAnimation: p, walkAnimation, field_60876, walkingAnimation, f_398650_
KeyframeAnimation: q, rollOutAnimation, field_60877, unrollingAnimation, f_399085_
KeyframeAnimation: r, rollUpAnimation, field_60878, rollingAnimation, f_400443_
KeyframeAnimation: s, peekAnimation, field_60879, scaredAnimation, f_399504_
构造函数
方法
1.21.5
名称
gav
ggc
字段
构造函数
方法
1.21.4
名称
gah
gav
字段
构造函数
方法
1.21.3
名称
fui
gah
字段
float: a, BABY_Y_OFFSET, field_47858, field_47858, f_316750_
float: f, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_
float: c, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_
float: g, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_
float: d, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_
float: h, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_
float: e, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_
String: i, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_
String: f, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_
String: j, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_
String: g, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_
String: k, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_
String: i, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_
ModelPart: l, root, field_47867, root, f_314538_
ModelPart: m, body, field_47868, body, f_314464_
ModelPart: j, body, field_47868, body, f_314464_
ModelPart: n, rightHindLeg, field_47869, rightHindLeg, f_314828_
ModelPart: k, rightHindLeg, field_47869, rightHindLeg, f_314828_
ModelPart: o, leftHindLeg, field_47870, leftHindLeg, f_314455_
ModelPart: l, leftHindLeg, field_47870, leftHindLeg, f_314455_
ModelPart: p, cube, field_47871, cube, f_314513_
ModelPart: m, cube, field_47871, cube, f_314513_
ModelPart: q, head, field_47872, head, f_316544_
ModelPart: n, head, field_47872, head, f_316544_
ModelPart: r, tail, field_47873, tail, f_316639_
ModelPart: o, tail, field_47873, tail, f_316639_
MeshTransformer: a, BABY_TRANSFORMER, field_52867, BABY_TRANSFORMER, f_349577_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_55818, getTexturedModelData, m_320313_
LayerDefinition (): a, createBodyLayer, method_55818, getTexturedModelData, m_320313_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (Armadillo, float, float, float, float, float): a, setupAnim, method_55817, setAngles, m_6973_
void (ArmadilloRenderState): a, setupAnim, method_55817, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fta
fui
字段
构造函数
方法
1.20.6
名称
fta
net.minecraft.client.model.ArmadilloModel
net.minecraft.class_9082
net.minecraft.client.render.entity.model.ArmadilloEntityModel
net.minecraft.src.C_313810_
字段
float: a, BABY_Y_OFFSET, field_47858, field_47858, f_316750_
float: b, MAX_DOWN_HEAD_ROTATION_EXTENT, field_47860, field_47860, f_314028_
float: f, MAX_UP_HEAD_ROTATION_EXTENT, field_47861, field_47861, f_315172_
float: g, MAX_WALK_ANIMATION_SPEED, field_47862, field_47862, f_315679_
float: h, WALK_ANIMATION_SCALE_FACTOR, field_47863, field_47863, f_315435_
String: i, HEAD_CUBE, field_47864, HEAD_CUBE, f_315651_
String: j, RIGHT_EAR_CUBE, field_47865, RIGHT_EAR_CUBE, f_315194_
String: k, LEFT_EAR_CUBE, field_47866, LEFT_EAR_CUBE, f_314191_
ModelPart: l, root, field_47867, root, f_314538_
ModelPart: m, body, field_47868, body, f_314464_
ModelPart: n, rightHindLeg, field_47869, rightHindLeg, f_314828_
ModelPart: o, leftHindLeg, field_47870, leftHindLeg, f_314455_
ModelPart: p, cube, field_47871, cube, f_314513_
ModelPart: q, head, field_47872, head, f_316544_
ModelPart: r, tail, field_47873, tail, f_316639_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_55818, getTexturedModelData, m_320313_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (Armadillo, float, float, float, float, float): a, setupAnim, method_55817, setAngles, m_6973_