历史 - net.minecraft.client.resources.model.EquipmentClientInfo$LayerType

1.21.11

名称

ieq$d

inr$d

字段

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: p, CODEC, field_54131, CODEC, f_370624_

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: s, CODEC, field_54131, CODEC, f_370624_

String: q, id, field_54132, name, f_370547_

String: t, id, field_54132, name, f_370547_

EquipmentClientInfo$LayerType: j, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE

EquipmentClientInfo$LayerType: k, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE

EquipmentClientInfo$LayerType: k, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE

EquipmentClientInfo$LayerType: l, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE

EquipmentClientInfo$LayerType: l, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE

EquipmentClientInfo$LayerType: m, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE

EquipmentClientInfo$LayerType: m, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE

EquipmentClientInfo$LayerType: n, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE

EquipmentClientInfo$LayerType: n, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE

EquipmentClientInfo$LayerType: o, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE

EquipmentClientInfo$LayerType: o, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY

EquipmentClientInfo$LayerType: p, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY

EquipmentClientInfo$LayerType: j, CAMEL_HUSK_SADDLE, field_64249, CAMEL_HUSK_SADDLE, CAMEL_HUSK_SADDLE

EquipmentClientInfo$LayerType: q, NAUTILUS_SADDLE, field_63621, NAUTILUS_SADDLE, NAUTILUS_SADDLE

EquipmentClientInfo$LayerType: r, NAUTILUS_BODY, field_63622, NAUTILUS_BODY, NAUTILUS_BODY

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

htz$d

ieq$d

字段

构造函数

方法

1.21.8

名称

hty$d

htz$d

字段

构造函数

方法

1.21.7

名称

htx$d

hty$d

字段

构造函数

方法

1.21.6

名称

hmw$d

htx$d

字段

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: o, CODEC, field_54131, CODEC, f_370624_

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: p, CODEC, field_54131, CODEC, f_370624_

String: p, id, field_54132, name, f_370547_

String: q, id, field_54132, name, f_370547_

EquipmentClientInfo$LayerType: o, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY

构造函数

方法

1.21.5

名称

hgz$d

hmw$d

字段

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: g, CODEC, field_54131, CODEC, f_370624_

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: o, CODEC, field_54131, CODEC, f_370624_

String: h, id, field_54132, name, f_370547_

String: p, id, field_54132, name, f_370547_

EquipmentClientInfo$LayerType: g, PIG_SADDLE, field_56123, PIG_SADDLE, PIG_SADDLE

EquipmentClientInfo$LayerType: h, STRIDER_SADDLE, field_56124, STRIDER_SADDLE, STRIDER_SADDLE

EquipmentClientInfo$LayerType: i, CAMEL_SADDLE, field_56125, CAMEL_SADDLE, CAMEL_SADDLE

EquipmentClientInfo$LayerType: j, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE

EquipmentClientInfo$LayerType: k, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE

EquipmentClientInfo$LayerType: l, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE

EquipmentClientInfo$LayerType: m, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE

EquipmentClientInfo$LayerType: n, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE

构造函数

方法

String (): a, trimAssetPrefix, method_67293, getTrimsDirectory, m_383952_

1.21.4

名称

dfs$d

hgz$d

net.minecraft.world.item.equipment.EquipmentModel$LayerType

net.minecraft.client.resources.model.EquipmentClientInfo$LayerType

net.minecraft.item.equipment.EquipmentModel$LayerType

net.minecraft.client.render.entity.equipment.EquipmentModel$LayerType

net.minecraft.src.C_345718_$C_346142_

net.minecraft.src.C_370279_$C_370420_

net.minecraft.world.item.equipment.EquipmentModel$d

字段

com.mojang.serialization.Codec<EquipmentModel$LayerType>: g, CODEC, field_54131, CODEC, f_347844_

com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: g, CODEC, field_54131, CODEC, f_370624_

String: h, id, field_54132, name, f_348604_

String: h, id, field_54132, name, f_370547_

构造函数

方法

1.21.3

名称

dfs$d

net.minecraft.world.item.equipment.EquipmentModel$LayerType

net.minecraft.class_10186$class_10190

net.minecraft.item.equipment.EquipmentModel$LayerType

net.minecraft.src.C_345718_$C_346142_

net.minecraft.world.item.equipment.EquipmentModel$d

字段

EquipmentModel$LayerType: a, HUMANOID, field_54125, HUMANOID, HUMANOID

EquipmentModel$LayerType: b, HUMANOID_LEGGINGS, field_54126, HUMANOID_LEGGINGS, HUMANOID_LEGGINGS

EquipmentModel$LayerType: c, WINGS, field_54127, WINGS, WINGS

EquipmentModel$LayerType: d, WOLF_BODY, field_54128, WOLF_BODY, WOLF_BODY

EquipmentModel$LayerType: e, HORSE_BODY, field_54129, HORSE_BODY, HORSE_BODY

EquipmentModel$LayerType: f, LLAMA_BODY, field_54130, LLAMA_BODY, LLAMA_BODY

com.mojang.serialization.Codec<EquipmentModel$LayerType>: g, CODEC, field_54131, CODEC, f_347844_

String: h, id, field_54132, name, f_348604_

构造函数

(String)

方法

EquipmentModel$LayerType[] (): values, values, values, values, values, values

EquipmentModel$LayerType (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

String (): c, getSerializedName, method_15434, asString, m_7912_