历史 - net.minecraft.client.resources.model.EquipmentClientInfo$LayerType
1.21.11
名称
ieq$d
inr$d
字段
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: p, CODEC, field_54131, CODEC, f_370624_
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: s, CODEC, field_54131, CODEC, f_370624_
String: q, id, field_54132, name, f_370547_
String: t, id, field_54132, name, f_370547_
EquipmentClientInfo$LayerType: j, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE
EquipmentClientInfo$LayerType: k, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE
EquipmentClientInfo$LayerType: k, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE
EquipmentClientInfo$LayerType: l, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE
EquipmentClientInfo$LayerType: l, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE
EquipmentClientInfo$LayerType: m, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE
EquipmentClientInfo$LayerType: m, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE
EquipmentClientInfo$LayerType: n, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE
EquipmentClientInfo$LayerType: n, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE
EquipmentClientInfo$LayerType: o, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE
EquipmentClientInfo$LayerType: o, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY
EquipmentClientInfo$LayerType: p, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY
EquipmentClientInfo$LayerType: j, CAMEL_HUSK_SADDLE, field_64249, CAMEL_HUSK_SADDLE, CAMEL_HUSK_SADDLE
EquipmentClientInfo$LayerType: q, NAUTILUS_SADDLE, field_63621, NAUTILUS_SADDLE, NAUTILUS_SADDLE
EquipmentClientInfo$LayerType: r, NAUTILUS_BODY, field_63622, NAUTILUS_BODY, NAUTILUS_BODY
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
htz$d
ieq$d
字段
构造函数
方法
1.21.8
名称
hty$d
htz$d
字段
构造函数
方法
1.21.7
名称
htx$d
hty$d
字段
构造函数
方法
1.21.6
名称
hmw$d
htx$d
字段
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: o, CODEC, field_54131, CODEC, f_370624_
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: p, CODEC, field_54131, CODEC, f_370624_
String: p, id, field_54132, name, f_370547_
String: q, id, field_54132, name, f_370547_
EquipmentClientInfo$LayerType: o, HAPPY_GHAST_BODY, field_59984, HAPPY_GHAST_BODY, HAPPY_GHAST_BODY
构造函数
方法
1.21.5
名称
hgz$d
hmw$d
字段
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: g, CODEC, field_54131, CODEC, f_370624_
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: o, CODEC, field_54131, CODEC, f_370624_
String: h, id, field_54132, name, f_370547_
String: p, id, field_54132, name, f_370547_
EquipmentClientInfo$LayerType: g, PIG_SADDLE, field_56123, PIG_SADDLE, PIG_SADDLE
EquipmentClientInfo$LayerType: h, STRIDER_SADDLE, field_56124, STRIDER_SADDLE, STRIDER_SADDLE
EquipmentClientInfo$LayerType: i, CAMEL_SADDLE, field_56125, CAMEL_SADDLE, CAMEL_SADDLE
EquipmentClientInfo$LayerType: j, HORSE_SADDLE, field_56126, HORSE_SADDLE, HORSE_SADDLE
EquipmentClientInfo$LayerType: k, DONKEY_SADDLE, field_56127, DONKEY_SADDLE, DONKEY_SADDLE
EquipmentClientInfo$LayerType: l, MULE_SADDLE, field_56128, MULE_SADDLE, MULE_SADDLE
EquipmentClientInfo$LayerType: m, ZOMBIE_HORSE_SADDLE, field_56129, ZOMBIE_HORSE_SADDLE, ZOMBIE_HORSE_SADDLE
EquipmentClientInfo$LayerType: n, SKELETON_HORSE_SADDLE, field_56130, SKELETON_HORSE_SADDLE, SKELETON_HORSE_SADDLE
构造函数
方法
String (): a, trimAssetPrefix, method_67293, getTrimsDirectory, m_383952_
1.21.4
名称
dfs$d
hgz$d
net.minecraft.world.item.equipment.EquipmentModel$LayerType
net.minecraft.client.resources.model.EquipmentClientInfo$LayerType
net.minecraft.item.equipment.EquipmentModel$LayerType
net.minecraft.client.render.entity.equipment.EquipmentModel$LayerType
net.minecraft.src.C_345718_$C_346142_
net.minecraft.src.C_370279_$C_370420_
net.minecraft.world.item.equipment.EquipmentModel$d
字段
com.mojang.serialization.Codec<EquipmentModel$LayerType>: g, CODEC, field_54131, CODEC, f_347844_
com.mojang.serialization.Codec<EquipmentClientInfo$LayerType>: g, CODEC, field_54131, CODEC, f_370624_
String: h, id, field_54132, name, f_348604_
String: h, id, field_54132, name, f_370547_
构造函数
方法
1.21.3
名称
dfs$d
net.minecraft.world.item.equipment.EquipmentModel$LayerType
net.minecraft.class_10186$class_10190
net.minecraft.item.equipment.EquipmentModel$LayerType
net.minecraft.src.C_345718_$C_346142_
net.minecraft.world.item.equipment.EquipmentModel$d
字段
EquipmentModel$LayerType: a, HUMANOID, field_54125, HUMANOID, HUMANOID
EquipmentModel$LayerType: b, HUMANOID_LEGGINGS, field_54126, HUMANOID_LEGGINGS, HUMANOID_LEGGINGS
EquipmentModel$LayerType: c, WINGS, field_54127, WINGS, WINGS
EquipmentModel$LayerType: d, WOLF_BODY, field_54128, WOLF_BODY, WOLF_BODY
EquipmentModel$LayerType: e, HORSE_BODY, field_54129, HORSE_BODY, HORSE_BODY
EquipmentModel$LayerType: f, LLAMA_BODY, field_54130, LLAMA_BODY, LLAMA_BODY
com.mojang.serialization.Codec<EquipmentModel$LayerType>: g, CODEC, field_54131, CODEC, f_347844_
String: h, id, field_54132, name, f_348604_
构造函数
(String)
方法
EquipmentModel$LayerType[] (): values, values, values, values, values, values
EquipmentModel$LayerType (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
String (): c, getSerializedName, method_15434, asString, m_7912_