历史 - net.minecraft.client.multiplayer.WorldClient

1.13.2

名称

crf

crg

字段

构造函数

方法

CraftingManager (): E, func_199532_z

CraftingManager (): E, func_199532_z, getCraftingManager

TickList<Block> (): J, func_205220_G_

TickList<Block> (): J, func_205220_G_, getBlockTickList

TickList<FluidType> (): I, func_205219_F_

TickList<FluidType> (): I, func_205219_F_, getFluidTickList

1.13.1

名称

cqv

crf

字段

Set<Entity>: G, field_73036_L

Set<Entity>: F, field_73036_L

Minecraft: H, field_73037_M

Minecraft: G, field_73037_M

Set<ChunkCoordIntPair>: I, field_73038_N

Set<ChunkCoordIntPair>: H, field_73038_N

int: J, field_184158_M

int: I, field_184158_M

Scoreboard: K, field_200261_M

Scoreboard: J, field_200261_M

构造函数

(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, MethodProfiler)

(NetHandlerPlayClient, WorldSettings, DimensionManager, EnumDifficulty, MethodProfiler)

方法

void (): i_, func_72835_b, doTick

IChunkProvider (): q, func_72970_h

IChunkProvider (): r, func_72970_h

void (): l, func_147456_g

void (): n_, func_147456_g

void (int, int, boolean): b, func_73025_a

void (): S, func_72882_A

void (): T, func_72882_A

void (): v, func_72979_l

void (): w, func_72979_l

void (): h, func_73022_a

void (): b, func_73022_a

CraftingManager (): D, func_199532_z

CraftingManager (): E, func_199532_z

TickList<Block> (): I, func_205220_G_

TickList<Block> (): J, func_205220_G_

TickList<FluidType> (): H, func_205219_F_

TickList<FluidType> (): I, func_205219_F_

Scoreboard (): F, func_96441_U, getScoreboard

Scoreboard (): G, func_96441_U, getScoreboard

TagRegistry (): E, func_205772_D

TagRegistry (): F, func_205772_D

void (BooleanSupplier): a, func_72835_b, doTick

1.13

名称

bsb

cqv

字段

Set<Entity>: K, field_73032_d

Set<Entity>: d, field_73032_d

Set<Entity>: L, field_73036_L

Set<Entity>: G, field_73036_L

Minecraft: M, field_73037_M

Minecraft: H, field_73037_M

Set<ChunkCoordIntPair>: N, field_73038_N

Set<ChunkCoordIntPair>: I, field_73038_N

int: O, field_184158_M

int: J, field_184158_M

Scoreboard: K, field_200261_M

构造函数

方法

void (): d, func_72835_b, doTick

void (): i_, func_72835_b, doTick

void (int, int, int, int, int, int): a, func_73031_a

IChunkProvider (): n, func_72970_h

IChunkProvider (): q, func_72970_h

void (): j, func_147456_g

void (): l, func_147456_g

boolean (BlockPosition, IBlockData): b, func_180503_b

void (): O, func_72882_A

void (): S, func_72882_A

void (): t, func_72979_l

void (): v, func_72979_l

void (int, int, int): b, func_73029_E

void (int, int, int): a, func_73029_E

void (): c, func_73022_a

void (): h, func_73022_a

ChunkProviderClient (): f, func_72863_F, getChunkProvider

ChunkProviderClient (): i, func_72863_F, getChunkProvider

void (BlockPosition, IBlockData): b, func_195597_b

void (BlockPosition, IBlockData, ParticleParam, boolean): a, func_211530_a

void (BlockPosition, ParticleParam, VoxelShape, double): a, func_211835_a

void (double, double, double, double, double, ParticleParam): a, func_211834_a

CraftingManager (): D, func_199532_z

TickList<Block> (): I, func_205220_G_

TickList<FluidType> (): H, func_205219_F_

Scoreboard (): F, func_96441_U, getScoreboard

TagRegistry (): E, func_205772_D

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

brz

bsb

字段

构造函数

方法

1.12

名称

bnq

brz

字段

Set<Entity>: I, field_73032_d

Set<Entity>: K, field_73032_d

Set<Entity>: J, field_73036_L

Set<Entity>: L, field_73036_L

Minecraft: K, field_73037_M

Minecraft: M, field_73037_M

Set<ChunkCoordIntPair>: L, field_73038_N

Set<ChunkCoordIntPair>: N, field_73038_N

int: M, field_184158_M

int: O, field_184158_M

构造函数

方法

void (): M, func_72882_A

void (): O, func_72882_A

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bno

bnq

字段

构造函数

方法

1.11

名称

bln

bno

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bks

bln

字段

构造函数

方法

1.9.4

名称

bkr

bks

字段

构造函数

方法

1.9.2

名称

bku

bkr

字段

构造函数

方法

1.9

名称

bdb

bku

字段

NetHandlerPlayClient: a, field_73035_a

NetHandlerPlayClient: b, field_73035_a

ChunkProviderClient: b, field_73033_b

ChunkProviderClient: c, field_73033_b

Set<Entity>: c, field_73032_d

Set<Entity>: I, field_73032_d

Set<Entity>: d, field_73036_L

Set<Entity>: J, field_73036_L

Minecraft: I, field_73037_M

Minecraft: K, field_73037_M

Set<ChunkCoordIntPair>: J, field_73038_N

Set<ChunkCoordIntPair>: L, field_73038_N

int: M, field_184158_M

Set<ChunkCoordIntPair>: a, field_184157_a

构造函数

方法

void (): c, func_72835_b, doTick

void (): d, func_72835_b, doTick

IChunkProvider (): k, func_72970_h

IChunkProvider (): n, func_72970_h

void (): h, func_147456_g

void (): j, func_147456_g

boolean (Entity): d, func_72838_d, addEntity

boolean (Entity): a, func_72838_d, addEntity

void (Entity): a, func_72923_a

void (Entity): b, func_72923_a

void (Entity): b, func_72847_b

void (Entity): c, func_72847_b

Entity (int): a, func_73045_a

Entity (int): a, func_73045_a, getEntity

void (): H, func_72882_A

void (): M, func_72882_A

void (): p, func_72979_l

void (): t, func_72979_l

int (): q, func_152379_p

void (): a, func_73022_a

void (): c, func_73022_a

void (BlockPosition, String, float, float, boolean): a, func_175731_a

void (double, double, double, String, float, float, boolean): a, func_72980_b

boolean (int, int, boolean): a, func_175680_a, isChunkLoaded

void (): a, func_184154_a

void (int, int, Chunk): a, func_147467_a

void (int, int, int, int, Random, boolean, BlockPosition$MutableBlockPosition): a, func_184153_a

void (EntityHuman, double, double, double, SoundEffect, SoundCategory, float, float): a, func_184148_a

void (BlockPosition, SoundEffect, SoundCategory, float, float, boolean): a, func_184156_a

void (double, double, double, SoundEffect, SoundCategory, float, float, boolean): a, func_184134_a

void (Packet<?>): a, func_184135_a

ChunkProviderClient (): f, func_72863_F, getChunkProvider

1.8.8

名称

bdb

net.minecraft.client.multiplayer.WorldClient

字段

NetHandlerPlayClient: a, field_73035_a

ChunkProviderClient: b, field_73033_b

Set<Entity>: c, field_73032_d

Set<Entity>: d, field_73036_L

Minecraft: I, field_73037_M

Set<ChunkCoordIntPair>: J, field_73038_N

构造函数

(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, MethodProfiler)

方法

void (): c, func_72835_b, doTick

void (int, int, int, int, int, int): a, func_73031_a

IChunkProvider (): k, func_72970_h

void (): h, func_147456_g

void (int, int, boolean): b, func_73025_a

boolean (Entity): d, func_72838_d, addEntity

void (Entity): e, func_72900_e, kill

void (Entity): a, func_72923_a

void (Entity): b, func_72847_b

void (int, Entity): a, func_73027_a

Entity (int): a, func_73045_a

Entity (int): e, func_73028_b

boolean (BlockPosition, IBlockData): b, func_180503_b

void (): H, func_72882_A

void (): p, func_72979_l

int (): q, func_152379_p

void (int, int, int): b, func_73029_E

void (): a, func_73022_a

CrashReportSystemDetails (CrashReport): a, func_72914_a

void (BlockPosition, String, float, float, boolean): a, func_175731_a

void (double, double, double, String, float, float, boolean): a, func_72980_b

void (double, double, double, double, double, double, NBTTagCompound): a, func_92088_a

void (Scoreboard): a, func_96443_a

void (long): b, func_72877_b, setDayTime