历史 - net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket
1.21.11
名称
aff
afp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aez
aff
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aeo
aez
字段
构造函数
方法
1.21.5
名称
adv
aeo
字段
构造函数
方法
1.21.4
名称
afb
adv
字段
构造函数
方法
PacketType<ClientboundPlayerPositionPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundPlayerPositionPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
aec
afb
字段
double: b, x, field_12395, x, f_132796_
double: c, y, field_12392, y, f_132797_
double: d, z, field_12390, z, f_132798_
float: e, yRot, field_12393, yaw, f_132799_
float: f, xRot, field_12391, pitch, f_132800_
Set<RelativeMovement>: g, relativeArguments, field_12396, flags, f_132801_
int: h, id, field_12394, teleportId, f_132802_
int: b, id, comp_3133, teleportId, f_132802_
PositionMoveRotation: c, change, comp_3228, change, f_347229_
Set<Relative>: d, relatives, comp_3229, relatives, f_347169_
构造函数
(double, double, double, float, float, Set<RelativeMovement>, int)
(int, PositionMoveRotation, Set<Relative>)
方法
void (FriendlyByteBuf): a, write, method_55904, write, m_132819_
double (): b, getX, method_11734, getX, m_132818_
double (): e, getY, method_11735, getY, m_132821_
double (): f, getZ, method_11738, getZ, m_132822_
float (): g, getYRot, method_11736, getYaw, m_132823_
float (): h, getXRot, method_11739, getPitch, m_132824_
Set<RelativeMovement> (): j, getRelativeArguments, method_11733, getFlags, m_132826_
int (): i, getId, method_11737, getTeleportId, m_132825_
ClientboundPlayerPositionPacket (int, PositionMoveRotation, Set<Relative>): a, of, method_63542, of, m_353179_
int (): b, id, comp_3133, teleportId, f_132802_
PositionMoveRotation (): e, change, comp_3228, change, f_347229_
Set<Relative> (): f, relatives, comp_3229, relatives, f_347169_
1.21.1
名称
字段
构造函数
方法
1.21
名称
aeq
aec
字段
构造函数
方法
1.20.6
名称
abg
aeq
字段
double: a, x, field_12395, x, f_132796_
double: b, x, field_12395, x, f_132796_
double: b, y, field_12392, y, f_132797_
double: c, y, field_12392, y, f_132797_
double: c, z, field_12390, z, f_132798_
double: d, z, field_12390, z, f_132798_
float: d, yRot, field_12393, yaw, f_132799_
float: e, yRot, field_12393, yaw, f_132799_
float: e, xRot, field_12391, pitch, f_132800_
float: f, xRot, field_12391, pitch, f_132800_
Set<RelativeMovement>: f, relativeArguments, field_12396, flags, f_132801_
Set<RelativeMovement>: g, relativeArguments, field_12396, flags, f_132801_
int: g, id, field_12394, teleportId, f_132802_
int: h, id, field_12394, teleportId, f_132802_
StreamCodec<FriendlyByteBuf, ClientboundPlayerPositionPacket>: a, STREAM_CODEC, field_47957, CODEC, f_313896_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55904, write, m_132819_
double (): a, getX, method_11734, getX, m_132818_
double (): b, getX, method_11734, getX, m_132818_
double (): d, getY, method_11735, getY, m_132821_
double (): e, getY, method_11735, getY, m_132821_
double (): e, getZ, method_11738, getZ, m_132822_
double (): f, getZ, method_11738, getZ, m_132822_
float (): f, getYRot, method_11736, getYaw, m_132823_
float (): g, getYRot, method_11736, getYaw, m_132823_
float (): g, getXRot, method_11739, getPitch, m_132824_
float (): h, getXRot, method_11739, getPitch, m_132824_
Set<RelativeMovement> (): i, getRelativeArguments, method_11733, getFlags, m_132826_
Set<RelativeMovement> (): j, getRelativeArguments, method_11733, getFlags, m_132826_
int (): h, getId, method_11737, getTeleportId, m_132825_
int (): i, getId, method_11737, getTeleportId, m_132825_
PacketType<ClientboundPlayerPositionPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
zc
abg
字段
构造函数
方法
1.20.2
名称
xa
zc
字段
构造函数
方法
double (): c, getY, method_11735, getY, m_132821_
double (): d, getY, method_11735, getY, m_132821_
double (): d, getZ, method_11738, getZ, m_132822_
double (): e, getZ, method_11738, getZ, m_132822_
float (): e, getYRot, method_11736, getYaw, m_132823_
float (): f, getYRot, method_11736, getYaw, m_132823_
float (): f, getXRot, method_11739, getPitch, m_132824_
float (): g, getXRot, method_11739, getPitch, m_132824_
Set<RelativeMovement> (): h, getRelativeArguments, method_11733, getFlags, m_132826_
Set<RelativeMovement> (): i, getRelativeArguments, method_11733, getFlags, m_132826_
int (): g, getId, method_11737, getTeleportId, m_132825_
int (): h, getId, method_11737, getTeleportId, m_132825_
1.20.1
名称
xn
xa
字段
构造函数
方法
1.19.4
名称
wp
xn
字段
boolean: h, dismountVehicle, field_28805, shouldDismount, f_179147_
构造函数
(double, double, double, float, float, Set<RelativeMovement>, int)
(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int, boolean)
方法
double (): b, getX, method_11734, getX, m_132818_
double (): a, getX, method_11734, getX, m_132818_
Set<ClientboundPlayerPositionPacket$RelativeArgument> (): i, getRelativeArguments, method_11733, getFlags, m_132826_
Set<RelativeMovement> (): h, getRelativeArguments, method_11733, getFlags, m_132826_
boolean (): h, requestDismountVehicle, method_33718, shouldDismount, m_179159_
1.19.3
名称
vl
wp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
uu
vl
net.minecraft.network.protocol.game.PacketPlayOutPosition
字段
构造函数
方法
1.19
名称
tk
uu
net.minecraft.network.protocol.game.PacketPlayOutPosition
字段
构造函数
方法
1.18.2
名称
sz
tk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rq
sz
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qk
rq
net.minecraft.network.play.server.SPlayerPositionLookPacket
net.minecraft.src.C_5096_
net.minecraft.server.v1_16_R3.PacketPlayOutPosition
net.minecraft.network.protocol.game.PacketPlayOutPosition
字段
double: a, x, field_12395, x, field_148940_a
double: a, x, field_12395, x, f_132796_
double: b, y, field_12392, y, field_148938_b
double: b, y, field_12392, y, f_132797_
double: c, z, field_12390, z, field_148939_c
double: c, z, field_12390, z, f_132798_
float: d, yRot, field_12393, yaw, field_148936_d
float: d, yRot, field_12393, yaw, f_132799_
float: e, xRot, field_12391, pitch, field_148937_e
float: e, xRot, field_12391, pitch, f_132800_
Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, field_179835_f
Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, f_132801_
int: g, id, field_12394, teleportId, field_186966_g
int: g, id, field_12394, teleportId, f_132802_
boolean: h, dismountVehicle, field_28805, shouldDismount, f_179147_
构造函数
()
(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int)
(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int, boolean)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11740, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11740, apply, m_5797_
double (): b, getX, method_11734, getX, func_148932_c
double (): b, getX, method_11734, getX, m_132818_
double (): c, getY, method_11735, getY, func_148928_d
double (): c, getY, method_11735, getY, m_132821_
double (): d, getZ, method_11738, getZ, func_148933_e
double (): d, getZ, method_11738, getZ, m_132822_
float (): e, getYRot, method_11736, getYaw, func_148931_f
float (): e, getYRot, method_11736, getYaw, m_132823_
float (): f, getXRot, method_11739, getPitch, func_148930_g
float (): f, getXRot, method_11739, getPitch, m_132824_
Set<ClientboundPlayerPositionPacket$RelativeArgument> (): h, getRelativeArguments, method_11733, getFlags, func_179834_f
Set<ClientboundPlayerPositionPacket$RelativeArgument> (): i, getRelativeArguments, method_11733, getFlags, m_132826_
int (): g, getId, method_11737, getTeleportId, func_186965_f
int (): g, getId, method_11737, getTeleportId, m_132825_
boolean (): h, requestDismountVehicle, method_33718, shouldDismount, m_179159_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutPosition
net.minecraft.server.v1_16_R3.PacketPlayOutPosition
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
pk
qk
net.minecraft.server.v1_16_R1.PacketPlayOutPosition
net.minecraft.server.v1_16_R2.PacketPlayOutPosition
字段
构造函数
方法
1.16.1
名称
nw
pk
net.minecraft.server.v1_15_R1.PacketPlayOutPosition
net.minecraft.server.v1_16_R1.PacketPlayOutPosition
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
mf
nw
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutPosition
net.minecraft.server.v1_15_R1.PacketPlayOutPosition
字段
构造函数
方法
1.14.4
名称
md
mf
net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
字段
double: a, field_12395, x, field_148940_a
double: a, x, field_12395, x, field_148940_a
double: b, field_12392, y, field_148938_b
double: b, y, field_12392, y, field_148938_b
double: c, field_12390, z, field_148939_c
double: c, z, field_12390, z, field_148939_c
float: d, field_12393, yaw, field_148936_d
float: d, yRot, field_12393, yaw, field_148936_d
float: e, field_12391, pitch, field_148937_e
float: e, xRot, field_12391, pitch, field_148937_e
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, flags, field_179835_f
Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, field_179835_f
int: g, field_12394, teleportId, field_186966_g
int: g, id, field_12394, teleportId, field_186966_g
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11740, method_11740, func_148833_a
void (ClientGamePacketListener): a, handle, method_11740, apply, func_148833_a
double (): b, method_11734, getX, func_148932_c
double (): b, getX, method_11734, getX, func_148932_c
double (): c, method_11735, getY, func_148928_d
double (): c, getY, method_11735, getY, func_148928_d
double (): d, method_11738, getZ, func_148933_e
double (): d, getZ, method_11738, getZ, func_148933_e
float (): e, method_11736, getYaw, func_148931_f
float (): e, getYRot, method_11736, getYaw, func_148931_f
float (): f, method_11739, getPitch, func_148930_g
float (): f, getXRot, method_11739, getPitch, func_148930_g
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, getFlags, func_179834_f
Set<ClientboundPlayerPositionPacket$RelativeArgument> (): h, getRelativeArguments, method_11733, getFlags, func_179834_f
int (): g, method_11737, getTeleportId, func_186965_f
int (): g, getId, method_11737, getTeleportId, func_186965_f
1.14.3
名称
mc
md
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket
字段
double: a, field_12395, field_148940_a
double: a, field_12395, x, field_148940_a
double: b, field_12392, field_148938_b
double: b, field_12392, y, field_148938_b
double: c, field_12390, field_148939_c
double: c, field_12390, z, field_148939_c
float: d, field_12393, field_148936_d
float: d, field_12393, yaw, field_148936_d
float: e, field_12391, field_148937_e
float: e, field_12391, pitch, field_148937_e
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, field_179835_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, flags, field_179835_f
int: g, field_12394, field_186966_g
int: g, field_12394, teleportId, field_186966_g
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11740, func_148833_a
void (PacketListenerPlayOut): a, method_11740, method_11740, func_148833_a
double (): b, method_11734, func_148932_c
double (): b, method_11734, getX, func_148932_c
double (): c, method_11735, func_148928_d
double (): c, method_11735, getY, func_148928_d
double (): d, method_11738, func_148933_e
double (): d, method_11738, getZ, func_148933_e
float (): e, method_11736, func_148931_f
float (): e, method_11736, getYaw, func_148931_f
float (): f, method_11739, func_148930_g
float (): f, method_11739, getPitch, func_148930_g
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, func_179834_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, getFlags, func_179834_f
int (): g, method_11737, func_186965_f
int (): g, method_11737, getTeleportId, func_186965_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kt
mc
net.minecraft.class_2708
net.minecraft.network.play.server.SPacketPlayerPosLook
net.minecraft.network.play.server.SPlayerPositionLookPacket
net.minecraft.server.v1_13_R2.PacketPlayOutPosition
net.minecraft.server.v1_14_R1.PacketPlayOutPosition
字段
double: a, field_148940_a
double: a, field_12395, field_148940_a
double: b, field_148938_b
double: b, field_12392, field_148938_b
double: c, field_148939_c
double: c, field_12390, field_148939_c
float: d, field_148936_d
float: d, field_12393, field_148936_d
float: e, field_148937_e
float: e, field_12391, field_148937_e
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_179835_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, field_179835_f
int: g, field_186966_g
int: g, field_12394, field_186966_g
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11740, func_148833_a
double (): b, func_148932_c
double (): b, method_11734, func_148932_c
double (): c, func_148928_d
double (): c, method_11735, func_148928_d
double (): d, func_148933_e
double (): d, method_11738, func_148933_e
float (): e, func_148931_f
float (): e, method_11736, func_148931_f
float (): f, func_148930_g
float (): f, method_11739, func_148930_g
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, func_179834_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, func_179834_f
int (): g, func_186965_f
int (): g, method_11737, func_186965_f
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutPosition
net.minecraft.server.v1_13_R2.PacketPlayOutPosition
字段
构造函数
方法
1.13
名称
jq
kt
net.minecraft.server.v1_12_R1.PacketPlayOutPosition
net.minecraft.server.v1_13_R1.PacketPlayOutPosition
字段
构造函数
方法
double (): a, func_148932_c
double (): b, func_148932_c
double (): b, func_148928_d
double (): c, func_148928_d
double (): c, func_148933_e
double (): d, func_148933_e
float (): d, func_148931_f
float (): e, func_148931_f
float (): e, func_148930_g
float (): f, func_148930_g
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): g, func_179834_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, func_179834_f
int (): f, func_186965_f
int (): g, func_186965_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
jp
jq
字段
构造函数
方法
1.12
名称
hh
jp
net.minecraft.server.v1_11_R1.PacketPlayOutPosition
net.minecraft.server.v1_12_R1.PacketPlayOutPosition
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
he
hh
net.minecraft.server.v1_10_R1.PacketPlayOutPosition
net.minecraft.server.v1_11_R1.PacketPlayOutPosition
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
hc
he
net.minecraft.server.v1_9_R2.PacketPlayOutPosition
net.minecraft.server.v1_10_R1.PacketPlayOutPosition
字段
构造函数
方法
1.9.4
名称
ha
hc
net.minecraft.server.v1_9_R1.PacketPlayOutPosition
net.minecraft.server.v1_9_R2.PacketPlayOutPosition
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
fi
ha
net.minecraft.network.play.server.S08PacketPlayerPosLook
net.minecraft.network.play.server.SPacketPlayerPosLook
net.minecraft.server.v1_8_R3.PacketPlayOutPosition
net.minecraft.server.v1_9_R1.PacketPlayOutPosition
字段
int: g, field_186966_g
构造函数
(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>)
(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>, int)
方法
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): f, func_179834_f
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): g, func_179834_f
int (): f, func_186965_f
1.8.8
名称
fi
net.minecraft.network.play.server.S08PacketPlayerPosLook
net.minecraft.server.v1_8_R3.PacketPlayOutPosition
字段
double: a, field_148940_a
double: b, field_148938_b
double: c, field_148939_c
float: d, field_148936_d
float: e, field_148937_e
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_179835_f
构造函数
()
(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
double (): a, func_148932_c
double (): b, func_148928_d
double (): c, func_148933_e
float (): d, func_148931_f
float (): e, func_148930_g
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): f, func_179834_f