历史 - net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket

1.21.11

名称

aff

afp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aez

aff

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aeo

aez

字段

构造函数

方法

1.21.5

名称

adv

aeo

字段

构造函数

方法

1.21.4

名称

afb

adv

字段

构造函数

方法

PacketType<ClientboundPlayerPositionPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundPlayerPositionPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aec

afb

字段

double: b, x, field_12395, x, f_132796_

double: c, y, field_12392, y, f_132797_

double: d, z, field_12390, z, f_132798_

float: e, yRot, field_12393, yaw, f_132799_

float: f, xRot, field_12391, pitch, f_132800_

Set<RelativeMovement>: g, relativeArguments, field_12396, flags, f_132801_

int: h, id, field_12394, teleportId, f_132802_

int: b, id, comp_3133, teleportId, f_132802_

PositionMoveRotation: c, change, comp_3228, change, f_347229_

Set<Relative>: d, relatives, comp_3229, relatives, f_347169_

构造函数

(double, double, double, float, float, Set<RelativeMovement>, int)

(FriendlyByteBuf)

(int, PositionMoveRotation, Set<Relative>)

方法

void (FriendlyByteBuf): a, write, method_55904, write, m_132819_

double (): b, getX, method_11734, getX, m_132818_

double (): e, getY, method_11735, getY, m_132821_

double (): f, getZ, method_11738, getZ, m_132822_

float (): g, getYRot, method_11736, getYaw, m_132823_

float (): h, getXRot, method_11739, getPitch, m_132824_

Set<RelativeMovement> (): j, getRelativeArguments, method_11733, getFlags, m_132826_

int (): i, getId, method_11737, getTeleportId, m_132825_

ClientboundPlayerPositionPacket (int, PositionMoveRotation, Set<Relative>): a, of, method_63542, of, m_353179_

int (): b, id, comp_3133, teleportId, f_132802_

PositionMoveRotation (): e, change, comp_3228, change, f_347229_

Set<Relative> (): f, relatives, comp_3229, relatives, f_347169_

1.21.1

名称

字段

构造函数

方法

1.21

名称

aeq

aec

字段

构造函数

方法

1.20.6

名称

abg

aeq

字段

double: a, x, field_12395, x, f_132796_

double: b, x, field_12395, x, f_132796_

double: b, y, field_12392, y, f_132797_

double: c, y, field_12392, y, f_132797_

double: c, z, field_12390, z, f_132798_

double: d, z, field_12390, z, f_132798_

float: d, yRot, field_12393, yaw, f_132799_

float: e, yRot, field_12393, yaw, f_132799_

float: e, xRot, field_12391, pitch, f_132800_

float: f, xRot, field_12391, pitch, f_132800_

Set<RelativeMovement>: f, relativeArguments, field_12396, flags, f_132801_

Set<RelativeMovement>: g, relativeArguments, field_12396, flags, f_132801_

int: g, id, field_12394, teleportId, f_132802_

int: h, id, field_12394, teleportId, f_132802_

StreamCodec<FriendlyByteBuf, ClientboundPlayerPositionPacket>: a, STREAM_CODEC, field_47957, CODEC, f_313896_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55904, write, m_132819_

double (): a, getX, method_11734, getX, m_132818_

double (): b, getX, method_11734, getX, m_132818_

double (): d, getY, method_11735, getY, m_132821_

double (): e, getY, method_11735, getY, m_132821_

double (): e, getZ, method_11738, getZ, m_132822_

double (): f, getZ, method_11738, getZ, m_132822_

float (): f, getYRot, method_11736, getYaw, m_132823_

float (): g, getYRot, method_11736, getYaw, m_132823_

float (): g, getXRot, method_11739, getPitch, m_132824_

float (): h, getXRot, method_11739, getPitch, m_132824_

Set<RelativeMovement> (): i, getRelativeArguments, method_11733, getFlags, m_132826_

Set<RelativeMovement> (): j, getRelativeArguments, method_11733, getFlags, m_132826_

int (): h, getId, method_11737, getTeleportId, m_132825_

int (): i, getId, method_11737, getTeleportId, m_132825_

PacketType<ClientboundPlayerPositionPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

zc

abg

字段

构造函数

方法

1.20.2

名称

xa

zc

字段

构造函数

方法

double (): c, getY, method_11735, getY, m_132821_

double (): d, getY, method_11735, getY, m_132821_

double (): d, getZ, method_11738, getZ, m_132822_

double (): e, getZ, method_11738, getZ, m_132822_

float (): e, getYRot, method_11736, getYaw, m_132823_

float (): f, getYRot, method_11736, getYaw, m_132823_

float (): f, getXRot, method_11739, getPitch, m_132824_

float (): g, getXRot, method_11739, getPitch, m_132824_

Set<RelativeMovement> (): h, getRelativeArguments, method_11733, getFlags, m_132826_

Set<RelativeMovement> (): i, getRelativeArguments, method_11733, getFlags, m_132826_

int (): g, getId, method_11737, getTeleportId, m_132825_

int (): h, getId, method_11737, getTeleportId, m_132825_

1.20.1

名称

xn

xa

字段

构造函数

方法

1.19.4

名称

wp

xn

字段

boolean: h, dismountVehicle, field_28805, shouldDismount, f_179147_

构造函数

(double, double, double, float, float, Set<RelativeMovement>, int)

(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int, boolean)

方法

double (): b, getX, method_11734, getX, m_132818_

double (): a, getX, method_11734, getX, m_132818_

Set<ClientboundPlayerPositionPacket$RelativeArgument> (): i, getRelativeArguments, method_11733, getFlags, m_132826_

Set<RelativeMovement> (): h, getRelativeArguments, method_11733, getFlags, m_132826_

boolean (): h, requestDismountVehicle, method_33718, shouldDismount, m_179159_

1.19.3

名称

vl

wp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

uu

vl

net.minecraft.network.protocol.game.PacketPlayOutPosition

字段

构造函数

方法

1.19

名称

tk

uu

net.minecraft.network.protocol.game.PacketPlayOutPosition

字段

构造函数

方法

1.18.2

名称

sz

tk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rq

sz

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qk

rq

net.minecraft.network.play.server.SPlayerPositionLookPacket

net.minecraft.src.C_5096_

net.minecraft.server.v1_16_R3.PacketPlayOutPosition

net.minecraft.network.protocol.game.PacketPlayOutPosition

字段

double: a, x, field_12395, x, field_148940_a

double: a, x, field_12395, x, f_132796_

double: b, y, field_12392, y, field_148938_b

double: b, y, field_12392, y, f_132797_

double: c, z, field_12390, z, field_148939_c

double: c, z, field_12390, z, f_132798_

float: d, yRot, field_12393, yaw, field_148936_d

float: d, yRot, field_12393, yaw, f_132799_

float: e, xRot, field_12391, pitch, field_148937_e

float: e, xRot, field_12391, pitch, f_132800_

Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, field_179835_f

Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, f_132801_

int: g, id, field_12394, teleportId, field_186966_g

int: g, id, field_12394, teleportId, f_132802_

boolean: h, dismountVehicle, field_28805, shouldDismount, f_179147_

构造函数

()

(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int)

(double, double, double, float, float, Set<ClientboundPlayerPositionPacket$RelativeArgument>, int, boolean)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11740, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11740, apply, m_5797_

double (): b, getX, method_11734, getX, func_148932_c

double (): b, getX, method_11734, getX, m_132818_

double (): c, getY, method_11735, getY, func_148928_d

double (): c, getY, method_11735, getY, m_132821_

double (): d, getZ, method_11738, getZ, func_148933_e

double (): d, getZ, method_11738, getZ, m_132822_

float (): e, getYRot, method_11736, getYaw, func_148931_f

float (): e, getYRot, method_11736, getYaw, m_132823_

float (): f, getXRot, method_11739, getPitch, func_148930_g

float (): f, getXRot, method_11739, getPitch, m_132824_

Set<ClientboundPlayerPositionPacket$RelativeArgument> (): h, getRelativeArguments, method_11733, getFlags, func_179834_f

Set<ClientboundPlayerPositionPacket$RelativeArgument> (): i, getRelativeArguments, method_11733, getFlags, m_132826_

int (): g, getId, method_11737, getTeleportId, func_186965_f

int (): g, getId, method_11737, getTeleportId, m_132825_

boolean (): h, requestDismountVehicle, method_33718, shouldDismount, m_179159_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutPosition

net.minecraft.server.v1_16_R3.PacketPlayOutPosition

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

pk

qk

net.minecraft.server.v1_16_R1.PacketPlayOutPosition

net.minecraft.server.v1_16_R2.PacketPlayOutPosition

字段

构造函数

方法

1.16.1

名称

nw

pk

net.minecraft.server.v1_15_R1.PacketPlayOutPosition

net.minecraft.server.v1_16_R1.PacketPlayOutPosition

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

mf

nw

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutPosition

net.minecraft.server.v1_15_R1.PacketPlayOutPosition

字段

构造函数

方法

1.14.4

名称

md

mf

net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket

字段

double: a, field_12395, x, field_148940_a

double: a, x, field_12395, x, field_148940_a

double: b, field_12392, y, field_148938_b

double: b, y, field_12392, y, field_148938_b

double: c, field_12390, z, field_148939_c

double: c, z, field_12390, z, field_148939_c

float: d, field_12393, yaw, field_148936_d

float: d, yRot, field_12393, yaw, field_148936_d

float: e, field_12391, pitch, field_148937_e

float: e, xRot, field_12391, pitch, field_148937_e

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, flags, field_179835_f

Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, relativeArguments, field_12396, flags, field_179835_f

int: g, field_12394, teleportId, field_186966_g

int: g, id, field_12394, teleportId, field_186966_g

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11740, method_11740, func_148833_a

void (ClientGamePacketListener): a, handle, method_11740, apply, func_148833_a

double (): b, method_11734, getX, func_148932_c

double (): b, getX, method_11734, getX, func_148932_c

double (): c, method_11735, getY, func_148928_d

double (): c, getY, method_11735, getY, func_148928_d

double (): d, method_11738, getZ, func_148933_e

double (): d, getZ, method_11738, getZ, func_148933_e

float (): e, method_11736, getYaw, func_148931_f

float (): e, getYRot, method_11736, getYaw, func_148931_f

float (): f, method_11739, getPitch, func_148930_g

float (): f, getXRot, method_11739, getPitch, func_148930_g

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, getFlags, func_179834_f

Set<ClientboundPlayerPositionPacket$RelativeArgument> (): h, getRelativeArguments, method_11733, getFlags, func_179834_f

int (): g, method_11737, getTeleportId, func_186965_f

int (): g, getId, method_11737, getTeleportId, func_186965_f

1.14.3

名称

mc

md

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket

字段

double: a, field_12395, field_148940_a

double: a, field_12395, x, field_148940_a

double: b, field_12392, field_148938_b

double: b, field_12392, y, field_148938_b

double: c, field_12390, field_148939_c

double: c, field_12390, z, field_148939_c

float: d, field_12393, field_148936_d

float: d, field_12393, yaw, field_148936_d

float: e, field_12391, field_148937_e

float: e, field_12391, pitch, field_148937_e

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, field_179835_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, flags, field_179835_f

int: g, field_12394, field_186966_g

int: g, field_12394, teleportId, field_186966_g

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11740, func_148833_a

void (PacketListenerPlayOut): a, method_11740, method_11740, func_148833_a

double (): b, method_11734, func_148932_c

double (): b, method_11734, getX, func_148932_c

double (): c, method_11735, func_148928_d

double (): c, method_11735, getY, func_148928_d

double (): d, method_11738, func_148933_e

double (): d, method_11738, getZ, func_148933_e

float (): e, method_11736, func_148931_f

float (): e, method_11736, getYaw, func_148931_f

float (): f, method_11739, func_148930_g

float (): f, method_11739, getPitch, func_148930_g

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, func_179834_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, getFlags, func_179834_f

int (): g, method_11737, func_186965_f

int (): g, method_11737, getTeleportId, func_186965_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kt

mc

net.minecraft.class_2708

net.minecraft.network.play.server.SPacketPlayerPosLook

net.minecraft.network.play.server.SPlayerPositionLookPacket

net.minecraft.server.v1_13_R2.PacketPlayOutPosition

net.minecraft.server.v1_14_R1.PacketPlayOutPosition

字段

double: a, field_148940_a

double: a, field_12395, field_148940_a

double: b, field_148938_b

double: b, field_12392, field_148938_b

double: c, field_148939_c

double: c, field_12390, field_148939_c

float: d, field_148936_d

float: d, field_12393, field_148936_d

float: e, field_148937_e

float: e, field_12391, field_148937_e

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_179835_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_12396, field_179835_f

int: g, field_186966_g

int: g, field_12394, field_186966_g

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11740, func_148833_a

double (): b, func_148932_c

double (): b, method_11734, func_148932_c

double (): c, func_148928_d

double (): c, method_11735, func_148928_d

double (): d, func_148933_e

double (): d, method_11738, func_148933_e

float (): e, func_148931_f

float (): e, method_11736, func_148931_f

float (): f, func_148930_g

float (): f, method_11739, func_148930_g

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, func_179834_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, method_11733, func_179834_f

int (): g, func_186965_f

int (): g, method_11737, func_186965_f

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutPosition

net.minecraft.server.v1_13_R2.PacketPlayOutPosition

字段

构造函数

方法

1.13

名称

jq

kt

net.minecraft.server.v1_12_R1.PacketPlayOutPosition

net.minecraft.server.v1_13_R1.PacketPlayOutPosition

字段

构造函数

方法

double (): a, func_148932_c

double (): b, func_148932_c

double (): b, func_148928_d

double (): c, func_148928_d

double (): c, func_148933_e

double (): d, func_148933_e

float (): d, func_148931_f

float (): e, func_148931_f

float (): e, func_148930_g

float (): f, func_148930_g

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): g, func_179834_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): h, func_179834_f

int (): f, func_186965_f

int (): g, func_186965_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

jp

jq

字段

构造函数

方法

1.12

名称

hh

jp

net.minecraft.server.v1_11_R1.PacketPlayOutPosition

net.minecraft.server.v1_12_R1.PacketPlayOutPosition

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

he

hh

net.minecraft.server.v1_10_R1.PacketPlayOutPosition

net.minecraft.server.v1_11_R1.PacketPlayOutPosition

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hc

he

net.minecraft.server.v1_9_R2.PacketPlayOutPosition

net.minecraft.server.v1_10_R1.PacketPlayOutPosition

字段

构造函数

方法

1.9.4

名称

ha

hc

net.minecraft.server.v1_9_R1.PacketPlayOutPosition

net.minecraft.server.v1_9_R2.PacketPlayOutPosition

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

fi

ha

net.minecraft.network.play.server.S08PacketPlayerPosLook

net.minecraft.network.play.server.SPacketPlayerPosLook

net.minecraft.server.v1_8_R3.PacketPlayOutPosition

net.minecraft.server.v1_9_R1.PacketPlayOutPosition

字段

int: g, field_186966_g

构造函数

(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>)

(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>, int)

方法

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): f, func_179834_f

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): g, func_179834_f

int (): f, func_186965_f

1.8.8

名称

fi

net.minecraft.network.play.server.S08PacketPlayerPosLook

net.minecraft.server.v1_8_R3.PacketPlayOutPosition

字段

double: a, field_148940_a

double: b, field_148938_b

double: c, field_148939_c

float: d, field_148936_d

float: e, field_148937_e

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>: f, field_179835_f

构造函数

()

(double, double, double, float, float, Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

double (): a, func_148932_c

double (): b, func_148928_d

double (): c, func_148933_e

float (): d, func_148931_f

float (): e, func_148930_g

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (): f, func_179834_f