历史 - net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement
1.21.11
名称
fbr
fgs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ewc
fbr
字段
构造函数
方法
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_
boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, method_65173, m_374445_
boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, exceedsHeightLimit, m_374445_
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, JigsawStructure$MaxDistance, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
etr
ewc
字段
构造函数
方法
1.21.5
名称
eor
etr
字段
构造函数
方法
1.21.4
名称
epo
eor
字段
构造函数
方法
boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, method_65173, m_374445_
1.21.3
名称
ekv
epo
字段
int: b, UNSET_HEIGHT, field_52657, HEIGHT_NOT_SET, f_349427_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ejp
ekv
字段
构造函数
方法
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup): a, addPieces, method_30419, generate, m_227238_
void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup): a, addPieces, method_27230, generate, m_227210_
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_
void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup, LiquidSettings): a, addPieces, method_27230, generate, m_227210_
1.20.6
名称
eaj
ejp
字段
构造函数
方法
1.20.4
名称
dwl
eaj
字段
构造函数
方法
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int): a, addPieces, method_30419, generate, m_227238_
void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape): a, addPieces, method_27230, generate, m_227210_
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup): a, addPieces, method_30419, generate, m_227238_
void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup): a, addPieces, method_27230, generate, m_227210_
1.20.2
名称
dtd
dwl
字段
构造函数
方法
1.20.1
名称
dss
dtd
字段
构造函数
方法
1.19.4
名称
dps
dss
字段
构造函数
方法
1.19.3
名称
dme
dps
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dlh
dme
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement
字段
构造函数
方法
1.19
名称
dgm
dlh
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement
字段
构造函数
方法
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_210290_
Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_210284_
Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int): a, addPieces, method_30419, generate, m_227238_
Optional<BlockPos> (StructurePoolElement, ResourceLocation, BlockPos, Rotation, StructureTemplateManager, WorldgenRandom): a, getRandomNamedJigsaw, method_43566, findStartingJigsawPos, m_227247_
void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape): a, addPieces, method_27230, generate, m_227210_
boolean (ServerLevel, Holder<StructureTemplatePool>, ResourceLocation, int, BlockPos, boolean): a, generateJigsaw, method_43729, generate, m_227203_
1.18.2
名称
dbu
dgm
net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement
net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement
net.minecraft.src.C_2398_
net.minecraft.src.C_207033_
net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, f_68941_
org.slf4j.Logger: a, LOGGER, field_16665, LOGGER, f_210265_
构造函数
方法
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_161624_
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_210290_
Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_197210_
Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_210284_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cxw
dbu
字段
构造函数
方法
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, generate, m_161612_
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, method_27230, m_161624_
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_161624_
Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_197210_
1.17.1
名称
cxv
cxw
字段
构造函数
方法
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, method_30419, m_161612_
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, generate, m_161612_
1.17
名称
coe
cxv
net.minecraft.world.gen.feature.jigsaw.JigsawManager
net.minecraft.src.C_2398_
net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, field_214892_b
org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, f_68941_
构造函数
()
方法
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_30419, method_30419, func_242837_a
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_242838_a
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, method_30419, m_161612_
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, method_27230, m_161624_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cob
coe
net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpz
cob
net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement
字段
org.apache.logging.log4j.Logger: b, LOGGER, field_16665, LOGGER, field_214892_b
org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, field_214892_b
StructureTemplatePools: a, POOLS, field_16666, REGISTRY, field_214891_a
构造函数
方法
void (): a, bootstrap, method_27229, init, func_236821_a_
void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_16605, addPieces, func_236823_a_
void (PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_236822_a_
void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_30419, method_30419, func_242837_a
void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_242838_a
1.16.1
名称
cih
cpz
net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement
字段
构造函数
方法
void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random): a, addPieces, method_16605, addPieces, func_214889_a
void (): a, bootstrap, method_27229, init, func_236821_a_
void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_16605, addPieces, func_236823_a_
void (PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_236822_a_
1.15.2
名称
cie
cih
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cfo
cie
net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement
net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement
字段
构造函数
方法
1.14.4
名称
cfj
cfo
net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement
字段
org.apache.logging.log4j.Logger: b, field_16665, LOGGER, field_214892_b
org.apache.logging.log4j.Logger: b, LOGGER, field_16665, LOGGER, field_214892_b
WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, REGISTRY, field_214891_a
StructureTemplatePools: a, POOLS, field_16666, REGISTRY, field_214891_a
构造函数
方法
void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, addPieces, func_214889_a
void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random): a, addPieces, method_16605, addPieces, func_214889_a
1.14.3
名称
cff
cfj
net.minecraft.structure.pool.StructurePoolBasedGenerator
字段
org.apache.logging.log4j.Logger: b, field_16665, field_214892_b
org.apache.logging.log4j.Logger: b, field_16665, LOGGER, field_214892_b
WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, field_214891_a
WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, REGISTRY, field_214891_a
构造函数
方法
void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, func_214889_a
void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, addPieces, func_214889_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cfd
cff
字段
构造函数
方法
1.14
名称
cfd
net.minecraft.class_3778
net.minecraft.world.gen.feature.jigsaw.JigsawManager
net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement
字段
org.apache.logging.log4j.Logger: b, field_16665, field_214892_b
WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, field_214891_a
构造函数
方法
void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, func_214889_a