历史 - net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement

1.21.11

名称

fbr

fgs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ewc

fbr

字段

构造函数

方法

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_

boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, method_65173, m_374445_

boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, exceedsHeightLimit, m_374445_

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, JigsawStructure$MaxDistance, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

etr

ewc

字段

构造函数

方法

1.21.5

名称

eor

etr

字段

构造函数

方法

1.21.4

名称

epo

eor

字段

构造函数

方法

boolean (LevelHeightAccessor, DimensionPadding, BoundingBox): a, isStartTooCloseToWorldHeightLimits, method_65173, method_65173, m_374445_

1.21.3

名称

ekv

epo

字段

int: b, UNSET_HEIGHT, field_52657, HEIGHT_NOT_SET, f_349427_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ejp

ekv

字段

构造函数

方法

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup): a, addPieces, method_30419, generate, m_227238_

void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup): a, addPieces, method_27230, generate, m_227210_

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup, DimensionPadding, LiquidSettings): a, addPieces, method_30419, generate, m_227238_

void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup, LiquidSettings): a, addPieces, method_27230, generate, m_227210_

1.20.6

名称

eaj

ejp

字段

构造函数

方法

1.20.4

名称

dwl

eaj

字段

构造函数

方法

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int): a, addPieces, method_30419, generate, m_227238_

void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape): a, addPieces, method_27230, generate, m_227210_

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int, PoolAliasLookup): a, addPieces, method_30419, generate, m_227238_

void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape, PoolAliasLookup): a, addPieces, method_27230, generate, m_227210_

1.20.2

名称

dtd

dwl

字段

构造函数

方法

1.20.1

名称

dss

dtd

字段

构造函数

方法

1.19.4

名称

dps

dss

字段

构造函数

方法

1.19.3

名称

dme

dps

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dlh

dme

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement

字段

构造函数

方法

1.19

名称

dgm

dlh

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement

字段

构造函数

方法

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_210290_

Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_210284_

Optional<Structure$GenerationStub> (Structure$GenerationContext, Holder<StructureTemplatePool>, Optional<ResourceLocation>, int, BlockPos, boolean, Optional<Heightmap$Types>, int): a, addPieces, method_30419, generate, m_227238_

Optional<BlockPos> (StructurePoolElement, ResourceLocation, BlockPos, Rotation, StructureTemplateManager, WorldgenRandom): a, getRandomNamedJigsaw, method_43566, findStartingJigsawPos, m_227247_

void (RandomState, int, boolean, ChunkGenerator, StructureTemplateManager, LevelHeightAccessor, RandomSource, Registry<StructureTemplatePool>, PoolElementStructurePiece, List<PoolElementStructurePiece>, VoxelShape): a, addPieces, method_27230, generate, m_227210_

boolean (ServerLevel, Holder<StructureTemplatePool>, ResourceLocation, int, BlockPos, boolean): a, generateJigsaw, method_43729, generate, m_227203_

1.18.2

名称

dbu

dgm

net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement

net.minecraft.world.level.levelgen.structure.pools.JigsawPlacement

net.minecraft.src.C_2398_

net.minecraft.src.C_207033_

net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.world.level.levelgen.structure.pools.WorldGenFeatureDefinedStructureJigsawPlacement

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, f_68941_

org.slf4j.Logger: a, LOGGER, field_16665, LOGGER, f_210265_

构造函数

方法

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_161624_

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_210290_

Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_197210_

Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_210284_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cxw

dbu

字段

构造函数

方法

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, generate, m_161612_

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, method_27230, m_161624_

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, generate, m_161624_

Optional<PieceGenerator<JigsawConfiguration>> (PieceGeneratorSupplier$Context<JigsawConfiguration>, JigsawPlacement$PieceFactory, BlockPos, boolean, boolean): a, addPieces, method_30419, generate, m_197210_

1.17.1

名称

cxv

cxw

字段

构造函数

方法

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, method_30419, m_161612_

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, generate, m_161612_

1.17

名称

coe

cxv

net.minecraft.world.gen.feature.jigsaw.JigsawManager

net.minecraft.src.C_2398_

net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.world.level.levelgen.feature.structures.WorldGenFeatureDefinedStructureJigsawPlacement

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, field_214892_b

org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, f_68941_

构造函数

()

方法

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_30419, method_30419, func_242837_a

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_242838_a

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, StructurePieceAccessor, Random, boolean, boolean, LevelHeightAccessor): a, addPieces, method_30419, method_30419, m_161612_

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random, LevelHeightAccessor): a, addPieces, method_27230, method_27230, m_161624_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cob

coe

net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.server.v1_16_R3.WorldGenFeatureDefinedStructureJigsawPlacement

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpz

cob

net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.server.v1_16_R2.WorldGenFeatureDefinedStructureJigsawPlacement

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_16665, LOGGER, field_214892_b

org.apache.logging.log4j.Logger: a, LOGGER, field_16665, LOGGER, field_214892_b

StructureTemplatePools: a, POOLS, field_16666, REGISTRY, field_214891_a

构造函数

方法

void (): a, bootstrap, method_27229, init, func_236821_a_

void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_16605, addPieces, func_236823_a_

void (PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_236822_a_

void (RegistryAccess, JigsawConfiguration, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_30419, method_30419, func_242837_a

void (RegistryAccess, PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_242838_a

1.16.1

名称

cih

cpz

net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.server.v1_16_R1.WorldGenFeatureDefinedStructureJigsawPlacement

字段

构造函数

方法

void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random): a, addPieces, method_16605, addPieces, func_214889_a

void (): a, bootstrap, method_27229, init, func_236821_a_

void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, BlockPos, List<? super PoolElementStructurePiece>, Random, boolean, boolean): a, addPieces, method_16605, addPieces, func_236823_a_

void (PoolElementStructurePiece, int, JigsawPlacement$PieceFactory, ChunkGenerator, StructureManager, List<? super PoolElementStructurePiece>, Random): a, addPieces, method_27230, method_27230, func_236822_a_

1.15.2

名称

cie

cih

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfo

cie

net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement

net.minecraft.server.v1_15_R1.WorldGenFeatureDefinedStructureJigsawPlacement

字段

构造函数

方法

1.14.4

名称

cfj

cfo

net.minecraft.world.level.levelgen.feature.structures.JigsawPlacement

字段

org.apache.logging.log4j.Logger: b, field_16665, LOGGER, field_214892_b

org.apache.logging.log4j.Logger: b, LOGGER, field_16665, LOGGER, field_214892_b

WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, REGISTRY, field_214891_a

StructureTemplatePools: a, POOLS, field_16666, REGISTRY, field_214891_a

构造函数

方法

void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, addPieces, func_214889_a

void (ResourceLocation, int, JigsawPlacement$PieceFactory, ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, Random): a, addPieces, method_16605, addPieces, func_214889_a

1.14.3

名称

cff

cfj

net.minecraft.structure.pool.StructurePoolBasedGenerator

字段

org.apache.logging.log4j.Logger: b, field_16665, field_214892_b

org.apache.logging.log4j.Logger: b, field_16665, LOGGER, field_214892_b

WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, field_214891_a

WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, REGISTRY, field_214891_a

构造函数

方法

void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, func_214889_a

void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, addPieces, func_214889_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cfd

cff

字段

构造函数

方法

1.14

名称

cfd

net.minecraft.class_3778

net.minecraft.world.gen.feature.jigsaw.JigsawManager

net.minecraft.server.v1_14_R1.WorldGenFeatureDefinedStructureJigsawPlacement

字段

org.apache.logging.log4j.Logger: b, field_16665, field_214892_b

WorldGenFeatureDefinedStructurePoolTemplates: a, field_16666, field_214891_a

构造函数

方法

void (MinecraftKey, int, WorldGenFeatureDefinedStructureJigsawPlacement$a, ChunkGenerator<?>, DefinedStructureManager, BlockPosition, List<StructurePiece>, Random): a, method_16605, func_214889_a