历史 - net.minecraft.world.level.levelgen.structure.StructurePiece
1.21.11
名称
far
ffs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
evc
far
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
esr
evc
字段
构造函数
方法
1.21.5
名称
enr
esr
字段
Direction: b, orientation, field_15312, facing, f_73377_
Direction: a, orientation, field_15312, facing, f_73377_
Mirror: c, mirror, field_15310, mirror, f_73378_
Mirror: b, mirror, field_15310, mirror, f_73378_
Rotation: d, rotation, field_15313, rotation, f_73379_
Rotation: c, rotation, field_15313, rotation, f_73379_
Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
StructurePieceType: h, type, field_16712, type, f_73380_
StructurePieceType: d, type, field_16712, type, f_73380_
org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
构造函数
方法
1.21.4
名称
eoo
enr
字段
构造函数
方法
1.21.3
名称
ejv
eoo
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eiq
ejv
字段
构造函数
方法
1.20.6
名称
dzk
eiq
字段
构造函数
方法
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_
1.20.4
名称
dvm
dzk
字段
构造函数
方法
1.20.2
名称
dse
dvm
字段
构造函数
方法
1.20.1
名称
drt
dse
字段
构造函数
方法
1.19.4
名称
dot
drt
字段
构造函数
方法
1.19.3
名称
dlf
dot
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dki
dlf
net.minecraft.world.level.levelgen.structure.StructurePiece
字段
构造函数
方法
1.19
名称
dfn
dki
net.minecraft.world.level.levelgen.structure.StructurePiece
字段
BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_
BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_
int: B, genDepth, field_15316, chainLength, f_73384_
int: g, genDepth, field_15316, chainLength, f_73384_
BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_
BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_
Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
StructurePieceType: e, type, field_16712, type, f_73380_
StructurePieceType: h, type, field_16712, type, f_73380_
构造函数
方法
int (int): a, getWorldY, method_14924, applyYTransform, m_73544_
int (int): b, getWorldY, method_14924, applyYTransform, m_73544_
Direction (): h, getOrientation, method_14934, getFacing, m_73549_
Direction (): i, getOrientation, method_14934, getFacing, m_73549_
Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_
Rotation (): a, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): j, getType, method_16653, getType, m_210000_
StructurePieceType (): k, getType, method_16653, getType, m_210000_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_
Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_
BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_
Mirror (): i, getMirror, method_35460, getMirror, m_163587_
Mirror (): j, getMirror, method_35460, getMirror, m_163587_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
void (int): a, setGenDepth, method_41620, setChainLength, m_226758_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_
1.18.2
名称
dff
dfn
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
构造函数
方法
Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_
Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): j, getType, method_16653, getType, m_73550_
StructurePieceType (): j, getType, method_16653, getType, m_210000_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbm
dff
字段
构造函数
方法
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_
Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_
Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_
CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_
1.17.1
名称
dbl
dbm
字段
构造函数
方法
1.17
名称
cru
dbl
net.minecraft.world.gen.feature.structure.StructurePiece
net.minecraft.src.C_2585_
net.minecraft.server.v1_16_R3.StructurePiece
net.minecraft.world.level.levelgen.structure.StructurePiece
字段
BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e
BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_
Direction: a, orientation, field_15312, facing, field_74885_f
Direction: b, orientation, field_15312, facing, f_73377_
int: o, genDepth, field_15316, chainLength, field_74886_g
int: B, genDepth, field_15316, chainLength, f_73384_
Mirror: b, mirror, field_15310, mirror, field_186168_b
Mirror: c, mirror, field_15310, mirror, f_73378_
Rotation: c, rotation, field_15313, rotation, field_186169_c
Rotation: d, rotation, field_15313, rotation, f_73379_
BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l
BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_
Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
StructurePieceType: d, type, field_16712, type, field_214811_d
StructurePieceType: e, type, field_16712, type, f_73380_
org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
构造函数
(StructurePieceType, int)
(StructurePieceType, int, BoundingBox)
方法
CompoundTag (): f, createTag, method_14946, getTag, func_143010_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b
BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_
int (): h, getGenDepth, method_14923, getChainLength, func_74877_c
int (): g, getGenDepth, method_14923, getChainLength, m_73548_
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a
int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a
int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_
int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a
int (int): a, getWorldY, method_14924, applyYTransform, m_73544_
int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b
int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_
void (int, int, int): a, move, method_14922, translate, func_181138_a
void (int, int, int): a, move, method_14922, translate, m_6324_
Direction (): i, getOrientation, method_14934, getFacing, func_186165_e
Direction (): h, getOrientation, method_14934, getFacing, m_73549_
void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a
void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_
boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b
boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_
Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): k, getType, method_16653, getType, func_214807_k
StructurePieceType (): j, getType, method_16653, getType, m_73550_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_
BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_
Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_
CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_
boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_
void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_
boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_
Mirror (): i, getMirror, method_35460, getMirror, m_163587_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crr
cru
net.minecraft.server.v1_16_R2.StructurePiece
net.minecraft.server.v1_16_R3.StructurePiece
字段
构造函数
方法
1.16.3
名称
字段
int: o, genDepth, field_15316, length, field_74886_g
int: o, genDepth, field_15316, chainLength, field_74886_g
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
int (): h, getGenDepth, method_14923, getLength, func_74877_c
int (): h, getGenDepth, method_14923, getChainLength, func_74877_c
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b
1.16.2
名称
cty
crr
net.minecraft.server.v1_16_R1.StructurePiece
net.minecraft.server.v1_16_R2.StructurePiece
字段
构造函数
方法
void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
1.16.1
名称
clu
cty
net.minecraft.server.v1_15_R1.StructurePiece
net.minecraft.server.v1_16_R1.StructurePiece
字段
int: o, genDepth, field_15316, field_74886_g
int: o, genDepth, field_15316, length, field_74886_g
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
int (): h, getGenDepth, method_14923, func_74877_c
int (): h, getGenDepth, method_14923, getLength, func_74877_c
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a
Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clr
clu
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
civ
clr
net.minecraft.server.v1_14_R1.StructurePiece
net.minecraft.server.v1_15_R1.StructurePiece
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
ciq
civ
net.minecraft.world.level.levelgen.structure.StructurePiece
字段
StructureBoundingBox: n, field_15315, boundingBox, field_74887_e
BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e
EnumDirection: a, field_15312, facing, field_74885_f
Direction: a, orientation, field_15312, facing, field_74885_f
int: o, field_15316, field_15316, field_74886_g
int: o, genDepth, field_15316, field_74886_g
EnumBlockMirror: b, field_15310, mirror, field_186168_b
Mirror: b, mirror, field_15310, mirror, field_186168_b
EnumBlockRotation: c, field_15313, rotation, field_186169_c
Rotation: c, rotation, field_15313, rotation, field_186169_c
IBlockData: m, field_15314, AIR, field_202556_l
BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l
Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
WorldGenFeatureStructurePieceType: d, field_16712, type, field_214811_d
StructurePieceType: d, type, field_16712, type, field_214811_d
构造函数
方法
NBTTagCompound (): f, method_14946, getTag, func_143010_b
CompoundTag (): f, createTag, method_14946, getTag, func_143010_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
StructureBoundingBox (): g, method_14935, getBoundingBox, func_74874_b
BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b
int (): h, method_14923, method_14923, func_74877_c
int (): h, getGenDepth, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a
int (int, int): a, method_14928, applyXTransform, func_74865_a
int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a
int (int): d, method_14924, applyYTransform, func_74862_a
int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a
int (int, int): b, method_14941, applyZTransform, func_74873_b
int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b
void (int, int, int): a, method_14922, translate, func_181138_a
void (int, int, int): a, move, method_14922, translate, func_181138_a
EnumDirection (): i, method_14934, getFacing, func_186165_e
Direction (): i, getOrientation, method_14934, getFacing, func_186165_e
void (EnumDirection): a, method_14926, setOrientation, func_186164_a
void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (IBlockAccess, StructureBoundingBox): a, method_14937, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, addBlock, func_175811_a
void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, getBlockAt, func_175807_a
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b
boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, fillWithOutline, func_175804_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, fillWithOutline, func_74882_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, addBlockWithRandomThreshold, func_175809_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, method_14919, func_180777_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, method_14936, func_175808_b
void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, addChest, func_191080_a
boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, addDispenser, func_189419_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
boolean (ChunkCoordIntPair, int): a, method_16654, method_16654, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a
EnumBlockRotation (): X_, method_16888, getRotation, func_214809_Y_
Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_
WorldGenFeatureStructurePieceType (): k, method_16653, getType, func_214807_k
StructurePieceType (): k, getType, method_16653, getType, func_214807_k
1.14.3
名称
cim
ciq
net.minecraft.structure.StructurePiece
字段
StructureBoundingBox: n, field_15315, field_74887_e
StructureBoundingBox: n, field_15315, boundingBox, field_74887_e
EnumDirection: a, field_15312, field_74885_f
EnumDirection: a, field_15312, facing, field_74885_f
int: o, field_15316, field_74886_g
int: o, field_15316, field_15316, field_74886_g
EnumBlockMirror: b, field_15310, field_186168_b
EnumBlockMirror: b, field_15310, mirror, field_186168_b
EnumBlockRotation: c, field_15313, field_186169_c
EnumBlockRotation: c, field_15313, rotation, field_186169_c
IBlockData: m, field_15314, field_202556_l
IBlockData: m, field_15314, AIR, field_202556_l
Set<Block>: e, field_15311, field_211413_d
Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
WorldGenFeatureStructurePieceType: d, field_16712, field_214811_d
WorldGenFeatureStructurePieceType: d, field_16712, type, field_214811_d
构造函数
方法
NBTTagCompound (): f, method_14946, func_143010_b
NBTTagCompound (): f, method_14946, getTag, func_143010_b
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
StructureBoundingBox (): g, method_14935, func_74874_b
StructureBoundingBox (): g, method_14935, getBoundingBox, func_74874_b
int (): h, method_14923, func_74877_c
int (): h, method_14923, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, method_14932, func_74883_a
int (int, int): a, method_14928, func_74865_a
int (int, int): a, method_14928, applyXTransform, func_74865_a
int (int): d, method_14924, func_74862_a
int (int): d, method_14924, applyYTransform, func_74862_a
int (int, int): b, method_14941, func_74873_b
int (int, int): b, method_14941, applyZTransform, func_74873_b
void (int, int, int): a, method_14922, func_181138_a
void (int, int, int): a, method_14922, translate, func_181138_a
EnumDirection (): i, method_14934, func_186165_e
EnumDirection (): i, method_14934, getFacing, func_186165_e
void (EnumDirection): a, method_14926, func_186164_a
void (EnumDirection): a, method_14926, setOrientation, func_186164_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (IBlockAccess, StructureBoundingBox): a, method_14937, func_74860_a
boolean (IBlockAccess, StructureBoundingBox): a, method_14937, method_14937, func_74860_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, func_175811_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, addBlock, func_175811_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, func_175807_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, getBlockAt, func_175807_a
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, func_189916_b
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, fillWithOutline, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, func_74882_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, fillWithOutline, func_74882_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, func_175809_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, addBlockWithRandomThreshold, func_175809_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, func_180777_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, method_14919, func_180777_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, func_175808_b
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, method_14936, func_175808_b
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, func_197528_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, method_14916, func_197528_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, addChest, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, func_189419_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, addDispenser, func_189419_a
boolean (ChunkCoordIntPair, int): a, method_16654, func_214810_a
boolean (ChunkCoordIntPair, int): a, method_16654, method_16654, func_214810_a
EnumBlockRotation (): Y_, method_16888, func_214809_Y_
EnumBlockRotation (): X_, method_16888, getRotation, func_214809_Y_
WorldGenFeatureStructurePieceType (): k, method_16653, func_214807_k
WorldGenFeatureStructurePieceType (): k, method_16653, getType, func_214807_k
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cik
cim
字段
构造函数
方法
1.14
名称
bxb
cik
net.minecraft.class_3443
net.minecraft.server.v1_13_R2.StructurePiece
net.minecraft.server.v1_14_R1.StructurePiece
字段
StructureBoundingBox: n, field_74887_e
StructureBoundingBox: n, field_15315, field_74887_e
EnumDirection: a, field_74885_f
EnumDirection: a, field_15312, field_74885_f
int: o, field_74886_g
int: o, field_15316, field_74886_g
EnumBlockMirror: b, field_186168_b
EnumBlockMirror: b, field_15310, field_186168_b
EnumBlockRotation: c, field_186169_c
EnumBlockRotation: c, field_15313, field_186169_c
IBlockData: m, field_202556_l
IBlockData: m, field_15314, field_202556_l
Set<Block>: e, field_15311, field_211413_d
WorldGenFeatureStructurePieceType: d, field_16712, field_214811_d
构造函数
()
(int)
(WorldGenFeatureStructurePieceType, int)
(WorldGenFeatureStructurePieceType, NBTTagCompound)
方法
NBTTagCompound (): c, func_143010_b
NBTTagCompound (): f, method_14946, func_143010_b
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): a, method_14943, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
StructureBoundingBox (): d, func_74874_b
StructureBoundingBox (): g, method_14935, func_74874_b
int (): e, func_74877_c
int (): h, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, func_74883_a
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, func_74883_a
int (int, int): a, func_74865_a
int (int, int): a, method_14928, func_74865_a
int (int): d, func_74862_a
int (int): d, method_14924, func_74862_a
int (int, int): b, func_74873_b
int (int, int): b, method_14941, func_74873_b
void (int, int, int): a, func_181138_a
void (int, int, int): a, method_14922, func_181138_a
EnumDirection (): f, func_186165_e
EnumDirection (): i, method_14934, func_186165_e
void (EnumDirection): a, func_186164_a
void (EnumDirection): a, method_14926, func_186164_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
void (GeneratorAccess, NBTTagCompound): a, func_143009_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (IBlockAccess, StructureBoundingBox): a, func_74860_a
boolean (IBlockAccess, StructureBoundingBox): a, method_14937, func_74860_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, func_175811_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, func_175807_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, func_175807_a
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, func_189916_b
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, func_189916_b
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, func_74882_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, func_175809_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, func_180777_a
void (GeneratorAccess, int, int, int, StructureBoundingBox): a, func_74871_b
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, func_175808_b
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, func_197528_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, func_197528_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, func_189419_a
void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a
boolean (ChunkCoordIntPair, int): a, method_16654, func_214810_a
EnumBlockRotation (): Y_, method_16888, func_214809_Y_
WorldGenFeatureStructurePieceType (): k, method_16653, func_214807_k
1.13.2
名称
bxa
bxb
字段
构造函数
方法
1.13.1
名称
bws
bxa
net.minecraft.server.v1_13_R1.StructurePiece
net.minecraft.server.v1_13_R2.StructurePiece
字段
构造函数
方法
1.13
名称
bbx
bws
net.minecraft.world.gen.structure.StructureComponent
net.minecraft.world.gen.feature.structure.StructurePiece
net.minecraft.server.v1_12_R1.StructurePiece
net.minecraft.server.v1_13_R1.StructurePiece
字段
StructureBoundingBox: l, field_74887_e
StructureBoundingBox: n, field_74887_e
int: m, field_74886_g
int: o, field_74886_g
IBlockData: m, field_202556_l
构造函数
方法
void (World, NBTTagCompound): a, func_143009_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a
boolean (World, StructureBoundingBox): a, func_74860_a
void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a
IBlockData (World, int, int, int, StructureBoundingBox): a, func_175807_a
void (World, StructureBoundingBox, int, int, int, int, int, int): a, func_74878_a
void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a
void (World, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a
void (World, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a
void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a
void (World, int, int, int, StructureBoundingBox): c, func_74871_b
void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b
boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a
boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a
int (World, int, int, int, StructureBoundingBox): b, func_189916_b
void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, int): a, func_189914_a
void (World, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a
boolean (World, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a
void (GeneratorAccess, NBTTagCompound): a, func_143009_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (IBlockAccess, StructureBoundingBox): a, func_74860_a
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a
IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, func_175807_a
boolean (IWorldReader, int, int, int, StructureBoundingBox): a, func_189916_b
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, func_74878_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, func_189914_a
void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a
void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a
void (GeneratorAccess, int, int, int, StructureBoundingBox): a, func_74871_b
void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a
IBlockData (IBlockAccess, BlockPosition, IBlockData): a, func_197528_a
boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a
boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a
void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbv
bbx
字段
构造函数
方法
1.12
名称
ayq
bbv
net.minecraft.server.v1_11_R1.StructurePiece
net.minecraft.server.v1_12_R1.StructurePiece
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayo
ayq
字段
构造函数
方法
1.11
名称
awx
ayo
net.minecraft.server.v1_10_R1.StructurePiece
net.minecraft.server.v1_11_R1.StructurePiece
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
BlockPosition (): a, func_180776_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (World, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
awg
awx
net.minecraft.server.v1_9_R2.StructurePiece
net.minecraft.server.v1_10_R1.StructurePiece
字段
构造函数
方法
NBTTagCompound (): b, func_143010_b
NBTTagCompound (): c, func_143010_b
StructureBoundingBox (): c, func_74874_b
StructureBoundingBox (): d, func_74874_b
int (): d, func_74877_c
int (): e, func_74877_c
void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175805_a
void (World, int, int, int, StructureBoundingBox): b, func_74871_b
void (World, int, int, int, StructureBoundingBox): c, func_74871_b
void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_175810_a
EnumDirection (): e, func_186165_e
EnumDirection (): f, func_186165_e
int (World, int, int, int, StructureBoundingBox): b, func_189916_b
void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, int): a, func_189914_a
void (World, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a
1.9.4
名称
awf
awg
net.minecraft.server.v1_9_R1.StructurePiece
net.minecraft.server.v1_9_R2.StructurePiece
字段
构造函数
方法
1.9.2
名称
awg
awf
字段
构造函数
方法
boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, List<StructurePieceTreasure>, int): a, func_186166_a
boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a
1.9
名称
aqt
awg
net.minecraft.server.v1_8_R3.StructurePiece
net.minecraft.server.v1_9_R1.StructurePiece
字段
EnumDirection: m, field_74885_f
EnumDirection: a, field_74885_f
int: n, field_74886_g
int: m, field_74886_g
EnumBlockMirror: b, field_186168_b
EnumBlockRotation: c, field_186169_c
构造函数
方法
int (Block, int): a, func_151555_a
boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a
boolean (World, StructureBoundingBox, Random, int, int, int, int, List<StructurePieceTreasure>, int): a, func_175806_a
boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a
boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, List<StructurePieceTreasure>, int): a, func_186166_a
EnumDirection (): e, func_186165_e
void (EnumDirection): a, func_186164_a
1.8.8
名称
aqt
net.minecraft.world.gen.structure.StructureComponent
net.minecraft.server.v1_8_R3.StructurePiece
字段
StructureBoundingBox: l, field_74887_e
EnumDirection: m, field_74885_f
int: n, field_74886_g
构造函数
()
(int)
方法
NBTTagCompound (): b, func_143010_b
void (NBTTagCompound): a, func_143012_a
void (World, NBTTagCompound): a, func_143009_a
void (NBTTagCompound): b, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a
StructureBoundingBox (): c, func_74874_b
int (): d, func_74877_c
StructurePiece (List<StructurePiece>, StructureBoundingBox): a, func_74883_a
BlockPosition (): a, func_180776_a
boolean (World, StructureBoundingBox): a, func_74860_a
int (int, int): a, func_74865_a
int (int): d, func_74862_a
int (int, int): b, func_74873_b
int (Block, int): a, func_151555_a
void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a
IBlockData (World, int, int, int, StructureBoundingBox): a, func_175807_a
void (World, StructureBoundingBox, int, int, int, int, int, int): a, func_74878_a
void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a
void (World, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a
void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175805_a
void (World, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a
void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a
void (World, int, int, int, StructureBoundingBox): b, func_74871_b
void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b
boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a
boolean (World, StructureBoundingBox, Random, int, int, int, int, List<StructurePieceTreasure>, int): a, func_175806_a
void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_175810_a
void (int, int, int): a, func_181138_a