历史 - net.minecraft.world.level.levelgen.structure.StructurePiece

1.21.11

名称

far

ffs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

evc

far

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

esr

evc

字段

构造函数

方法

1.21.5

名称

enr

esr

字段

Direction: b, orientation, field_15312, facing, f_73377_

Direction: a, orientation, field_15312, facing, f_73377_

Mirror: c, mirror, field_15310, mirror, f_73378_

Mirror: b, mirror, field_15310, mirror, f_73378_

Rotation: d, rotation, field_15313, rotation, f_73379_

Rotation: c, rotation, field_15313, rotation, f_73379_

Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

StructurePieceType: h, type, field_16712, type, f_73380_

StructurePieceType: d, type, field_16712, type, f_73380_

org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

构造函数

方法

1.21.4

名称

eoo

enr

字段

构造函数

方法

1.21.3

名称

ejv

eoo

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eiq

ejv

字段

构造函数

方法

1.20.6

名称

dzk

eiq

字段

构造函数

方法

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_

1.20.4

名称

dvm

dzk

字段

构造函数

方法

1.20.2

名称

dse

dvm

字段

构造函数

方法

1.20.1

名称

drt

dse

字段

构造函数

方法

1.19.4

名称

dot

drt

字段

构造函数

方法

1.19.3

名称

dlf

dot

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dki

dlf

net.minecraft.world.level.levelgen.structure.StructurePiece

字段

构造函数

方法

1.19

名称

dfn

dki

net.minecraft.world.level.levelgen.structure.StructurePiece

字段

BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_

BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_

int: B, genDepth, field_15316, chainLength, f_73384_

int: g, genDepth, field_15316, chainLength, f_73384_

BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_

BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_

Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

StructurePieceType: e, type, field_16712, type, f_73380_

StructurePieceType: h, type, field_16712, type, f_73380_

构造函数

方法

int (int): a, getWorldY, method_14924, applyYTransform, m_73544_

int (int): b, getWorldY, method_14924, applyYTransform, m_73544_

Direction (): h, getOrientation, method_14934, getFacing, m_73549_

Direction (): i, getOrientation, method_14934, getFacing, m_73549_

Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_

Rotation (): a, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): j, getType, method_16653, getType, m_210000_

StructurePieceType (): k, getType, method_16653, getType, m_210000_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_

Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_

BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_

Mirror (): i, getMirror, method_35460, getMirror, m_163587_

Mirror (): j, getMirror, method_35460, getMirror, m_163587_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (int): a, setGenDepth, method_41620, setChainLength, m_226758_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_

1.18.2

名称

dff

dfn

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

构造函数

方法

Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_

Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): j, getType, method_16653, getType, m_73550_

StructurePieceType (): j, getType, method_16653, getType, m_210000_

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbm

dff

字段

构造函数

方法

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_

Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_

Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_

CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_

1.17.1

名称

dbl

dbm

字段

构造函数

方法

1.17

名称

cru

dbl

net.minecraft.world.gen.feature.structure.StructurePiece

net.minecraft.src.C_2585_

net.minecraft.server.v1_16_R3.StructurePiece

net.minecraft.world.level.levelgen.structure.StructurePiece

字段

BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e

BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_

Direction: a, orientation, field_15312, facing, field_74885_f

Direction: b, orientation, field_15312, facing, f_73377_

int: o, genDepth, field_15316, chainLength, field_74886_g

int: B, genDepth, field_15316, chainLength, f_73384_

Mirror: b, mirror, field_15310, mirror, field_186168_b

Mirror: c, mirror, field_15310, mirror, f_73378_

Rotation: c, rotation, field_15313, rotation, field_186169_c

Rotation: d, rotation, field_15313, rotation, f_73379_

BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l

BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_

Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

StructurePieceType: d, type, field_16712, type, field_214811_d

StructurePieceType: e, type, field_16712, type, f_73380_

org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

构造函数

(StructurePieceType, int)

(StructurePieceType, int, BoundingBox)

方法

CompoundTag (): f, createTag, method_14946, getTag, func_143010_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b

BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_

int (): h, getGenDepth, method_14923, getChainLength, func_74877_c

int (): g, getGenDepth, method_14923, getChainLength, m_73548_

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a

int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a

int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_

int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a

int (int): a, getWorldY, method_14924, applyYTransform, m_73544_

int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b

int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_

void (int, int, int): a, move, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, m_6324_

Direction (): i, getOrientation, method_14934, getFacing, func_186165_e

Direction (): h, getOrientation, method_14934, getFacing, m_73549_

void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a

void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_

boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b

boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_

Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): k, getType, method_16653, getType, func_214807_k

StructurePieceType (): j, getType, method_16653, getType, m_73550_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_

BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_

Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_

CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_

boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_

void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_

boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_

Mirror (): i, getMirror, method_35460, getMirror, m_163587_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crr

cru

net.minecraft.server.v1_16_R2.StructurePiece

net.minecraft.server.v1_16_R3.StructurePiece

字段

构造函数

方法

1.16.3

名称

字段

int: o, genDepth, field_15316, length, field_74886_g

int: o, genDepth, field_15316, chainLength, field_74886_g

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

int (): h, getGenDepth, method_14923, getLength, func_74877_c

int (): h, getGenDepth, method_14923, getChainLength, func_74877_c

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b

1.16.2

名称

cty

crr

net.minecraft.server.v1_16_R1.StructurePiece

net.minecraft.server.v1_16_R2.StructurePiece

字段

构造函数

方法

void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

1.16.1

名称

clu

cty

net.minecraft.server.v1_15_R1.StructurePiece

net.minecraft.server.v1_16_R1.StructurePiece

字段

int: o, genDepth, field_15316, field_74886_g

int: o, genDepth, field_15316, length, field_74886_g

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

int (): h, getGenDepth, method_14923, func_74877_c

int (): h, getGenDepth, method_14923, getLength, func_74877_c

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a

Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clr

clu

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

civ

clr

net.minecraft.server.v1_14_R1.StructurePiece

net.minecraft.server.v1_15_R1.StructurePiece

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

ciq

civ

net.minecraft.world.level.levelgen.structure.StructurePiece

字段

StructureBoundingBox: n, field_15315, boundingBox, field_74887_e

BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e

EnumDirection: a, field_15312, facing, field_74885_f

Direction: a, orientation, field_15312, facing, field_74885_f

int: o, field_15316, field_15316, field_74886_g

int: o, genDepth, field_15316, field_74886_g

EnumBlockMirror: b, field_15310, mirror, field_186168_b

Mirror: b, mirror, field_15310, mirror, field_186168_b

EnumBlockRotation: c, field_15313, rotation, field_186169_c

Rotation: c, rotation, field_15313, rotation, field_186169_c

IBlockData: m, field_15314, AIR, field_202556_l

BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l

Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

WorldGenFeatureStructurePieceType: d, field_16712, type, field_214811_d

StructurePieceType: d, type, field_16712, type, field_214811_d

构造函数

方法

NBTTagCompound (): f, method_14946, getTag, func_143010_b

CompoundTag (): f, createTag, method_14946, getTag, func_143010_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

StructureBoundingBox (): g, method_14935, getBoundingBox, func_74874_b

BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b

int (): h, method_14923, method_14923, func_74877_c

int (): h, getGenDepth, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a

int (int, int): a, method_14928, applyXTransform, func_74865_a

int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a

int (int): d, method_14924, applyYTransform, func_74862_a

int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a

int (int, int): b, method_14941, applyZTransform, func_74873_b

int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b

void (int, int, int): a, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, func_181138_a

EnumDirection (): i, method_14934, getFacing, func_186165_e

Direction (): i, getOrientation, method_14934, getFacing, func_186165_e

void (EnumDirection): a, method_14926, setOrientation, func_186164_a

void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (IBlockAccess, StructureBoundingBox): a, method_14937, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, addBlock, func_175811_a

void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, getBlockAt, func_175807_a

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b

boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, fillWithOutline, func_175804_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, fillWithOutline, func_74882_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, addBlockWithRandomThreshold, func_175809_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, method_14919, func_180777_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, method_14936, func_175808_b

void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, addChest, func_191080_a

boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, addDispenser, func_189419_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

boolean (ChunkCoordIntPair, int): a, method_16654, method_16654, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a

EnumBlockRotation (): X_, method_16888, getRotation, func_214809_Y_

Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_

WorldGenFeatureStructurePieceType (): k, method_16653, getType, func_214807_k

StructurePieceType (): k, getType, method_16653, getType, func_214807_k

1.14.3

名称

cim

ciq

net.minecraft.structure.StructurePiece

字段

StructureBoundingBox: n, field_15315, field_74887_e

StructureBoundingBox: n, field_15315, boundingBox, field_74887_e

EnumDirection: a, field_15312, field_74885_f

EnumDirection: a, field_15312, facing, field_74885_f

int: o, field_15316, field_74886_g

int: o, field_15316, field_15316, field_74886_g

EnumBlockMirror: b, field_15310, field_186168_b

EnumBlockMirror: b, field_15310, mirror, field_186168_b

EnumBlockRotation: c, field_15313, field_186169_c

EnumBlockRotation: c, field_15313, rotation, field_186169_c

IBlockData: m, field_15314, field_202556_l

IBlockData: m, field_15314, AIR, field_202556_l

Set<Block>: e, field_15311, field_211413_d

Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

WorldGenFeatureStructurePieceType: d, field_16712, field_214811_d

WorldGenFeatureStructurePieceType: d, field_16712, type, field_214811_d

构造函数

方法

NBTTagCompound (): f, method_14946, func_143010_b

NBTTagCompound (): f, method_14946, getTag, func_143010_b

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

StructureBoundingBox (): g, method_14935, func_74874_b

StructureBoundingBox (): g, method_14935, getBoundingBox, func_74874_b

int (): h, method_14923, func_74877_c

int (): h, method_14923, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, method_14932, func_74883_a

int (int, int): a, method_14928, func_74865_a

int (int, int): a, method_14928, applyXTransform, func_74865_a

int (int): d, method_14924, func_74862_a

int (int): d, method_14924, applyYTransform, func_74862_a

int (int, int): b, method_14941, func_74873_b

int (int, int): b, method_14941, applyZTransform, func_74873_b

void (int, int, int): a, method_14922, func_181138_a

void (int, int, int): a, method_14922, translate, func_181138_a

EnumDirection (): i, method_14934, func_186165_e

EnumDirection (): i, method_14934, getFacing, func_186165_e

void (EnumDirection): a, method_14926, func_186164_a

void (EnumDirection): a, method_14926, setOrientation, func_186164_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (IBlockAccess, StructureBoundingBox): a, method_14937, func_74860_a

boolean (IBlockAccess, StructureBoundingBox): a, method_14937, method_14937, func_74860_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, func_175811_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, addBlock, func_175811_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, func_175807_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, getBlockAt, func_175807_a

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, func_189916_b

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, fillWithOutline, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, func_74882_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, fillWithOutline, func_74882_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, func_175809_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, addBlockWithRandomThreshold, func_175809_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, func_180777_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, method_14919, func_180777_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, func_175808_b

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, method_14936, func_175808_b

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, func_197528_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, method_14916, func_197528_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, addChest, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, func_189419_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, addDispenser, func_189419_a

boolean (ChunkCoordIntPair, int): a, method_16654, func_214810_a

boolean (ChunkCoordIntPair, int): a, method_16654, method_16654, func_214810_a

EnumBlockRotation (): Y_, method_16888, func_214809_Y_

EnumBlockRotation (): X_, method_16888, getRotation, func_214809_Y_

WorldGenFeatureStructurePieceType (): k, method_16653, func_214807_k

WorldGenFeatureStructurePieceType (): k, method_16653, getType, func_214807_k

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cik

cim

字段

构造函数

方法

1.14

名称

bxb

cik

net.minecraft.class_3443

net.minecraft.server.v1_13_R2.StructurePiece

net.minecraft.server.v1_14_R1.StructurePiece

字段

StructureBoundingBox: n, field_74887_e

StructureBoundingBox: n, field_15315, field_74887_e

EnumDirection: a, field_74885_f

EnumDirection: a, field_15312, field_74885_f

int: o, field_74886_g

int: o, field_15316, field_74886_g

EnumBlockMirror: b, field_186168_b

EnumBlockMirror: b, field_15310, field_186168_b

EnumBlockRotation: c, field_186169_c

EnumBlockRotation: c, field_15313, field_186169_c

IBlockData: m, field_202556_l

IBlockData: m, field_15314, field_202556_l

Set<Block>: d, field_211413_d

Set<Block>: e, field_15311, field_211413_d

WorldGenFeatureStructurePieceType: d, field_16712, field_214811_d

构造函数

()

(int)

(WorldGenFeatureStructurePieceType, int)

(WorldGenFeatureStructurePieceType, NBTTagCompound)

方法

NBTTagCompound (): c, func_143010_b

NBTTagCompound (): f, method_14946, func_143010_b

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

StructureBoundingBox (): d, func_74874_b

StructureBoundingBox (): g, method_14935, func_74874_b

int (): e, func_74877_c

int (): h, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, func_74883_a

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, method_14932, func_74883_a

int (int, int): a, func_74865_a

int (int, int): a, method_14928, func_74865_a

int (int): d, func_74862_a

int (int): d, method_14924, func_74862_a

int (int, int): b, func_74873_b

int (int, int): b, method_14941, func_74873_b

void (int, int, int): a, func_181138_a

void (int, int, int): a, method_14922, func_181138_a

EnumDirection (): f, func_186165_e

EnumDirection (): i, method_14934, func_186165_e

void (EnumDirection): a, func_186164_a

void (EnumDirection): a, method_14926, func_186164_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

void (GeneratorAccess, NBTTagCompound): a, func_143009_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (IBlockAccess, StructureBoundingBox): a, func_74860_a

boolean (IBlockAccess, StructureBoundingBox): a, method_14937, func_74860_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, method_14917, func_175811_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, func_175807_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, method_14929, func_175807_a

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, func_189916_b

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, method_14939, func_189916_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, method_14940, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, method_14938, func_74882_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, method_14933, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, method_14945, func_175809_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, method_14919, func_180777_a

void (GeneratorAccess, int, int, int, StructureBoundingBox): a, func_74871_b

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, method_14936, func_175808_b

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, func_197528_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, method_14916, func_197528_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, method_14921, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, method_14930, func_189419_a

void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a

boolean (ChunkCoordIntPair, int): a, method_16654, func_214810_a

EnumBlockRotation (): Y_, method_16888, func_214809_Y_

WorldGenFeatureStructurePieceType (): k, method_16653, func_214807_k

1.13.2

名称

bxa

bxb

字段

构造函数

方法

1.13.1

名称

bws

bxa

net.minecraft.server.v1_13_R1.StructurePiece

net.minecraft.server.v1_13_R2.StructurePiece

字段

构造函数

方法

1.13

名称

bbx

bws

net.minecraft.world.gen.structure.StructureComponent

net.minecraft.world.gen.feature.structure.StructurePiece

net.minecraft.server.v1_12_R1.StructurePiece

net.minecraft.server.v1_13_R1.StructurePiece

字段

StructureBoundingBox: l, field_74887_e

StructureBoundingBox: n, field_74887_e

int: m, field_74886_g

int: o, field_74886_g

IBlockData: m, field_202556_l

Set<Block>: d, field_211413_d

构造函数

方法

void (World, NBTTagCompound): a, func_143009_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (World, StructureBoundingBox): a, func_74860_a

void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

IBlockData (World, int, int, int, StructureBoundingBox): a, func_175807_a

void (World, StructureBoundingBox, int, int, int, int, int, int): a, func_74878_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (World, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a

void (World, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a

void (World, int, int, int, StructureBoundingBox): c, func_74871_b

void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a

int (World, int, int, int, StructureBoundingBox): b, func_189916_b

void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, int): a, func_189914_a

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a

boolean (World, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a

void (GeneratorAccess, NBTTagCompound): a, func_143009_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (IBlockAccess, StructureBoundingBox): a, func_74860_a

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

IBlockData (IBlockAccess, int, int, int, StructureBoundingBox): a, func_175807_a

boolean (IWorldReader, int, int, int, StructureBoundingBox): a, func_189916_b

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int): b, func_74878_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, boolean): a, func_189914_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a

void (GeneratorAccess, int, int, int, StructureBoundingBox): a, func_74871_b

void (GeneratorAccess, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

IBlockData (IBlockAccess, BlockPosition, IBlockData): a, func_197528_a

boolean (GeneratorAccess, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a

void (GeneratorAccess, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbv

bbx

字段

构造函数

方法

1.12

名称

ayq

bbv

net.minecraft.server.v1_11_R1.StructurePiece

net.minecraft.server.v1_12_R1.StructurePiece

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayo

ayq

字段

构造函数

方法

1.11

名称

awx

ayo

net.minecraft.server.v1_10_R1.StructurePiece

net.minecraft.server.v1_11_R1.StructurePiece

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

BlockPosition (): a, func_180776_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (World, StructureBoundingBox, Random, BlockPosition, MinecraftKey, IBlockData): a, func_191080_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

awg

awx

net.minecraft.server.v1_9_R2.StructurePiece

net.minecraft.server.v1_10_R1.StructurePiece

字段

构造函数

方法

NBTTagCompound (): b, func_143010_b

NBTTagCompound (): c, func_143010_b

StructureBoundingBox (): c, func_74874_b

StructureBoundingBox (): d, func_74874_b

int (): d, func_74877_c

int (): e, func_74877_c

void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175805_a

void (World, int, int, int, StructureBoundingBox): b, func_74871_b

void (World, int, int, int, StructureBoundingBox): c, func_74871_b

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_175810_a

EnumDirection (): e, func_186165_e

EnumDirection (): f, func_186165_e

int (World, int, int, int, StructureBoundingBox): b, func_189916_b

void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean, int): a, func_189914_a

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection, BlockDoor): a, func_189915_a

1.9.4

名称

awf

awg

net.minecraft.server.v1_9_R1.StructurePiece

net.minecraft.server.v1_9_R2.StructurePiece

字段

构造函数

方法

1.9.2

名称

awg

awf

字段

构造函数

方法

boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, List<StructurePieceTreasure>, int): a, func_186166_a

boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, MinecraftKey): a, func_189419_a

1.9

名称

aqt

awg

net.minecraft.server.v1_8_R3.StructurePiece

net.minecraft.server.v1_9_R1.StructurePiece

字段

EnumDirection: m, field_74885_f

EnumDirection: a, field_74885_f

int: n, field_74886_g

int: m, field_74886_g

EnumBlockMirror: b, field_186168_b

EnumBlockRotation: c, field_186169_c

构造函数

方法

int (Block, int): a, func_151555_a

boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a

boolean (World, StructureBoundingBox, Random, int, int, int, int, List<StructurePieceTreasure>, int): a, func_175806_a

boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

boolean (World, StructureBoundingBox, Random, int, int, int, EnumDirection, List<StructurePieceTreasure>, int): a, func_186166_a

EnumDirection (): e, func_186165_e

void (EnumDirection): a, func_186164_a

1.8.8

名称

aqt

net.minecraft.world.gen.structure.StructureComponent

net.minecraft.server.v1_8_R3.StructurePiece

字段

StructureBoundingBox: l, field_74887_e

EnumDirection: m, field_74885_f

int: n, field_74886_g

构造函数

()

(int)

方法

NBTTagCompound (): b, func_143010_b

void (NBTTagCompound): a, func_143012_a

void (World, NBTTagCompound): a, func_143009_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a

StructureBoundingBox (): c, func_74874_b

int (): d, func_74877_c

StructurePiece (List<StructurePiece>, StructureBoundingBox): a, func_74883_a

BlockPosition (): a, func_180776_a

boolean (World, StructureBoundingBox): a, func_74860_a

int (int, int): a, func_74865_a

int (int): d, func_74862_a

int (int, int): b, func_74873_b

int (Block, int): a, func_151555_a

void (World, IBlockData, int, int, int, StructureBoundingBox): a, func_175811_a

IBlockData (World, int, int, int, StructureBoundingBox): a, func_175807_a

void (World, StructureBoundingBox, int, int, int, int, int, int): a, func_74878_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175804_a

void (World, StructureBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$StructurePieceBlockSelector): a, func_74882_a

void (World, StructureBoundingBox, Random, float, int, int, int, int, int, int, IBlockData, IBlockData, boolean): a, func_175805_a

void (World, StructureBoundingBox, Random, float, int, int, int, IBlockData): a, func_175809_a

void (World, StructureBoundingBox, int, int, int, int, int, int, IBlockData, boolean): a, func_180777_a

void (World, int, int, int, StructureBoundingBox): b, func_74871_b

void (World, IBlockData, int, int, int, StructureBoundingBox): b, func_175808_b

boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a

boolean (World, StructureBoundingBox, Random, int, int, int, int, List<StructurePieceTreasure>, int): a, func_175806_a

void (World, StructureBoundingBox, Random, int, int, int, EnumDirection): a, func_175810_a

void (int, int, int): a, func_181138_a