历史 - net.minecraft.client.renderer.blockentity.BeaconRenderer

1.21.11

名称

hio

hre

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gzy

hio

字段

构造函数

()

(BlockEntityRendererProvider$Context)

方法

int (): aZ_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): bl_, getViewDistance, method_33893, getRenderDistance, m_142163_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, int, float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_

void (PoseStack, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_

void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3569, render, m_6922_

void (PoseStack, MultiBufferSource, float, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

boolean (): aY_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_

boolean (): bk_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_

BeaconRenderState (): a, createRenderState, method_74338, createRenderState, m_414927_

void (T, BeaconRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74341, updateRenderState, m_414963_

<T extends BlockEntity extends BeaconBeamOwner> void (T, BeaconRenderState, float, Vec3): a, extract, method_74340, updateBeaconRenderState, m_420343_

void (BeaconRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_74342, render, m_6922_

void (PoseStack, SubmitNodeCollector, float, float, int, int, int): a, submitBeaconBeam, method_3543, renderBeam, m_417294_

void (PoseStack, SubmitNodeCollector, ResourceLocation, float, float, int, int, int, float, float): a, submitBeaconBeam, method_3545, renderBeam, m_419384_

void (PoseStack$Pose, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_

1.21.8

名称

gzx

gzy

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtw

gzx

字段

构造函数

方法

int (): aR_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aZ_, getViewDistance, method_33893, getRenderDistance, m_142163_

boolean (T): a, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_

boolean (): aY_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_

1.21.5

名称

goh

gtw

字段

float: e, BEAM_SCALE_THRESHOLD, field_56505, field_56505, f_379439_

float: c, SOLID_BEAM_RADIUS, field_56503, field_56503, f_379635_

float: d, BEAM_GLOW_RADIUS, field_56504, field_56504, f_381027_

构造函数

方法

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, m_5932_

void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, m_6922_

int (): aU_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aR_, getViewDistance, method_33893, getRenderDistance, m_142163_

boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, isInRenderDistance, m_142756_

void (PoseStack, MultiBufferSource, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3569, render, m_6922_

void (PoseStack, MultiBufferSource, float, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

boolean (T): a, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_

boolean (T, Vec3): a, shouldRender, method_33892, isInRenderDistance, m_142756_

1.21.4

名称

gns

goh

字段

构造函数

方法

int (): aW_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aU_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.21.3

名称

ggv

gns

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfm

ggv

字段

构造函数

方法

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_

int (): aP_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aW_, getViewDistance, method_33893, getRenderDistance, m_142163_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_

void (PoseStack, MultiBufferSource, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, int, float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_

void (PoseStack, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_

void (PoseStack$Pose, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_

1.20.6

名称

fvd

gfm

字段

构造函数

方法

int (): aQ_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aP_, getViewDistance, method_33893, getRenderDistance, m_142163_

void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_

1.20.4

名称

fqa

fvd

字段

构造函数

方法

int (): aK_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aQ_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.20.2

名称

flq

fqa

字段

构造函数

方法

1.20.1

名称

fjz

flq

字段

构造函数

方法

int (): aM_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aK_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.19.4

名称

ffo

fjz

字段

构造函数

方法

int (): as_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): aM_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.19.3

名称

fbl

ffo

字段

构造函数

方法

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_112106_

int (): am_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): as_, getViewDistance, method_33893, getRenderDistance, m_142163_

void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ezn

fbl

字段

构造函数

方法

int (): ao_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): am_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.19

名称

esl

ezn

字段

构造函数

方法

int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): ao_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.18.2

名称

ere

esl

字段

构造函数

方法

int (): an_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.18.1

名称

字段

构造函数

方法

1.18

名称

epb

ere

字段

构造函数

方法

int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_

int (): an_, getViewDistance, method_33893, getRenderDistance, m_142163_

1.17.1

名称

epa

epb

字段

int: b, MAX_RENDER_Y, field_32822, field_32822, f_173527_

int: b, MAX_RENDER_Y, field_32822, MAX_BEAM_HEIGHT, f_173527_

构造函数

方法

boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, method_33892, m_142756_

boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, isInRenderDistance, m_142756_

1.17

名称

eca

epa

net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer

net.minecraft.src.C_4240_

字段

ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, field_147523_b

ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, f_112102_

int: b, MAX_RENDER_Y, field_32822, field_32822, f_173527_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, func_188185_a

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, m_5932_

void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, func_225616_a_

void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, m_6922_

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, func_228841_a_

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, m_112176_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, func_228842_a_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, method_22741, func_228840_a_

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, method_22740, func_228839_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, method_23076, func_228838_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_112106_

int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_

boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, method_33892, m_142756_

1.16.5

名称

字段

构造函数

方法

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, render, func_228841_a_

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, func_228841_a_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderLightBeam, func_228842_a_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, func_228842_a_

1.16.4

名称

ebs

eca

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

edt

ebs

字段

构造函数

方法

1.16.1

名称

dsn

edt

字段

ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b

ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, field_147523_b

构造函数

方法

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, func_228840_a_

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, method_22741, func_228840_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, func_228839_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, method_22740, func_228839_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, func_228838_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, method_23076, func_228838_a_

1.15.2

名称

dsk

dsn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpa

dsk

字段

ResourceLocation: c, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b

ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (BeaconBlockEntity, double, double, double, float, int): a, render, method_3541, render, func_199341_a

void (double, double, double, double, List<BeaconBlockEntity$BeaconBeamSection>, long): a, renderBeaconBeam, method_3543, render, func_217651_a

void (double, double, double, double, long, int, int, float[]): a, renderBeaconBeam, method_3544, renderBeaconLightBeam, func_217652_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, renderBeaconBeam, method_3545, renderLightBeam, func_188205_a

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, method_3563, func_188185_a

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, func_188185_a

void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, func_225616_a_

void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, render, func_228841_a_

void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderLightBeam, func_228842_a_

void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, func_228840_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, func_228839_a_

void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, func_228838_a_

1.14.4

名称

dmm

dpa

net.minecraft.client.renderer.blockentity.BeaconRenderer

字段

MinecraftKey: c, field_4338, BEAM_TEX, field_147523_b

ResourceLocation: c, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b

构造函数

方法

void (TileEntityBeacon, double, double, double, float, int): a, method_3541, method_3541, func_199341_a

void (BeaconBlockEntity, double, double, double, float, int): a, render, method_3541, render, func_199341_a

void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, render, func_217651_a

void (double, double, double, double, List<BeaconBlockEntity$BeaconBeamSection>, long): a, renderBeaconBeam, method_3543, render, func_217651_a

void (double, double, double, double, long, int, int, float[]): a, method_3544, renderBeaconLightBeam, func_217652_a

void (double, double, double, double, long, int, int, float[]): a, renderBeaconBeam, method_3544, renderBeaconLightBeam, func_217652_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, renderLightBeam, func_188205_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, renderBeaconBeam, method_3545, renderLightBeam, func_188205_a

boolean (TileEntityBeacon): a, method_3542, method_3542, func_188185_a

boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, method_3563, func_188185_a

1.14.3

名称

dmi

dmm

net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer

字段

MinecraftKey: c, field_4338, field_147523_b

MinecraftKey: c, field_4338, BEAM_TEX, field_147523_b

构造函数

方法

void (TileEntityBeacon, double, double, double, float, int): a, method_3541, func_199341_a

void (TileEntityBeacon, double, double, double, float, int): a, method_3541, method_3541, func_199341_a

void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, func_217651_a

void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, render, func_217651_a

void (double, double, double, double, long, int, int, float[]): a, method_3544, func_217652_a

void (double, double, double, double, long, int, int, float[]): a, method_3544, renderBeaconLightBeam, func_217652_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, func_188205_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, renderLightBeam, func_188205_a

boolean (TileEntityBeacon): a, method_3542, func_188185_a

boolean (TileEntityBeacon): a, method_3542, method_3542, func_188185_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmg

dmi

字段

构造函数

方法

1.14

名称

dmg

net.minecraft.class_822

net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer

字段

MinecraftKey: c, field_4338, field_147523_b

构造函数

()

方法

void (TileEntityBeacon, double, double, double, float, int): a, method_3541, func_199341_a

void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, func_217651_a

void (double, double, double, double, long, int, int, float[]): a, method_3544, func_217652_a

void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, func_188205_a

boolean (TileEntityBeacon): a, method_3542, func_188185_a