历史 - net.minecraft.client.renderer.blockentity.BeaconRenderer
1.21.11
名称
hio
hre
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gzy
hio
字段
构造函数
()
(BlockEntityRendererProvider$Context)
方法
int (): aZ_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): bl_, getViewDistance, method_33893, getRenderDistance, m_142163_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, int, float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_
void (PoseStack, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_
void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3569, render, m_6922_
void (PoseStack, MultiBufferSource, float, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
boolean (): aY_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_
boolean (): bk_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_
BeaconRenderState (): a, createRenderState, method_74338, createRenderState, m_414927_
void (T, BeaconRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74341, updateRenderState, m_414963_
<T extends BlockEntity extends BeaconBeamOwner> void (T, BeaconRenderState, float, Vec3): a, extract, method_74340, updateBeaconRenderState, m_420343_
void (BeaconRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_74342, render, m_6922_
void (PoseStack, SubmitNodeCollector, float, float, int, int, int): a, submitBeaconBeam, method_3543, renderBeam, m_417294_
void (PoseStack, SubmitNodeCollector, ResourceLocation, float, float, int, int, int, float, float): a, submitBeaconBeam, method_3545, renderBeam, m_419384_
void (PoseStack$Pose, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_
1.21.8
名称
gzx
gzy
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtw
gzx
字段
构造函数
方法
int (): aR_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aZ_, getViewDistance, method_33893, getRenderDistance, m_142163_
boolean (T): a, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_
boolean (): aY_, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_
1.21.5
名称
goh
gtw
字段
float: e, BEAM_SCALE_THRESHOLD, field_56505, field_56505, f_379439_
float: c, SOLID_BEAM_RADIUS, field_56503, field_56503, f_379635_
float: d, BEAM_GLOW_RADIUS, field_56504, field_56504, f_381027_
构造函数
方法
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, m_5932_
void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, m_6922_
int (): aU_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aR_, getViewDistance, method_33893, getRenderDistance, m_142163_
boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, isInRenderDistance, m_142756_
void (PoseStack, MultiBufferSource, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3569, render, m_6922_
void (PoseStack, MultiBufferSource, float, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
boolean (T): a, shouldRenderOffScreen, method_3563, rendersOutsideBoundingBox, m_5932_
boolean (T, Vec3): a, shouldRender, method_33892, isInRenderDistance, m_142756_
1.21.4
名称
gns
goh
字段
构造函数
方法
int (): aW_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aU_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.21.3
名称
ggv
gns
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfm
ggv
字段
构造函数
方法
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_
int (): aP_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aW_, getViewDistance, method_33893, getRenderDistance, m_142163_
void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_
void (PoseStack, MultiBufferSource, float, long, int, int, int): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, int, float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_
void (PoseStack, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_
void (PoseStack$Pose, VertexConsumer, int, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (PoseStack$Pose, VertexConsumer, int, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_
1.20.6
名称
fvd
gfm
字段
构造函数
方法
int (): aQ_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aP_, getViewDistance, method_33893, getRenderDistance, m_142163_
void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_
void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (PoseStack$Pose, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_
1.20.4
名称
fqa
fvd
字段
构造函数
方法
int (): aK_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aQ_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.20.2
名称
flq
fqa
字段
构造函数
方法
1.20.1
名称
fjz
flq
字段
构造函数
方法
int (): aM_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aK_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.19.4
名称
ffo
fjz
字段
构造函数
方法
int (): as_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): aM_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.19.3
名称
fbl
ffo
字段
构造函数
方法
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_112106_
int (): am_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): as_, getViewDistance, method_33893, getRenderDistance, m_142163_
void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (org.joml.Matrix4f, org.joml.Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_253258_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ezn
fbl
字段
构造函数
方法
int (): ao_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): am_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.19
名称
esl
ezn
字段
构造函数
方法
int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): ao_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.18.2
名称
ere
esl
字段
构造函数
方法
int (): an_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.18.1
名称
字段
构造函数
方法
1.18
名称
epb
ere
字段
构造函数
方法
int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_
int (): an_, getViewDistance, method_33893, getRenderDistance, m_142163_
1.17.1
名称
epa
epb
字段
int: b, MAX_RENDER_Y, field_32822, field_32822, f_173527_
int: b, MAX_RENDER_Y, field_32822, MAX_BEAM_HEIGHT, f_173527_
构造函数
方法
boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, method_33892, m_142756_
boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, isInRenderDistance, m_142756_
1.17
名称
eca
epa
net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer
net.minecraft.src.C_4240_
字段
ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, field_147523_b
ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, f_112102_
int: b, MAX_RENDER_Y, field_32822, field_32822, f_173527_
构造函数
(BlockEntityRendererProvider$Context)
方法
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, func_188185_a
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, m_5932_
void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, func_225616_a_
void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, m_6922_
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, func_228841_a_
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, m_112176_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, func_228842_a_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, m_112184_
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, method_22741, func_228840_a_
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, renderBeamLayer, m_112155_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, method_22740, func_228839_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, renderBeamFace, m_112119_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, method_23076, func_228838_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, renderBeamVertex, m_112106_
int (): ap_, getViewDistance, method_33893, getRenderDistance, m_142163_
boolean (BeaconBlockEntity, Vec3): a, shouldRender, method_33891, method_33892, m_142756_
1.16.5
名称
字段
构造函数
方法
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, render, func_228841_a_
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, renderBeam, func_228841_a_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderLightBeam, func_228842_a_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderBeam, func_228842_a_
1.16.4
名称
ebs
eca
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
edt
ebs
字段
构造函数
方法
1.16.1
名称
dsn
edt
字段
ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b
ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEXTURE, field_147523_b
构造函数
方法
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, func_228840_a_
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, method_22741, func_228840_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, func_228839_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, method_22740, func_228839_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, func_228838_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, method_23076, func_228838_a_
1.15.2
名称
dsk
dsn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpa
dsk
字段
ResourceLocation: c, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b
ResourceLocation: a, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b
构造函数
()
方法
void (BeaconBlockEntity, double, double, double, float, int): a, render, method_3541, render, func_199341_a
void (double, double, double, double, List<BeaconBlockEntity$BeaconBeamSection>, long): a, renderBeaconBeam, method_3543, render, func_217651_a
void (double, double, double, double, long, int, int, float[]): a, renderBeaconBeam, method_3544, renderBeaconLightBeam, func_217652_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, renderBeaconBeam, method_3545, renderLightBeam, func_188205_a
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, method_3563, func_188185_a
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, rendersOutsideBoundingBox, func_188185_a
void (BeaconBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3541, render, func_225616_a_
void (PoseStack, MultiBufferSource, float, long, int, int, float[]): a, renderBeaconBeam, method_3543, render, func_228841_a_
void (PoseStack, MultiBufferSource, ResourceLocation, float, float, long, int, int, float[], float, float): a, renderBeaconBeam, method_3545, renderLightBeam, func_228842_a_
void (PoseStack, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float, float, float, float, float): a, renderPart, method_22741, func_228840_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, int, float, float, float, float, float, float, float, float): a, renderQuad, method_22740, func_228839_a_
void (Matrix4f, Matrix3f, VertexConsumer, float, float, float, float, int, float, float, float, float): a, addVertex, method_23076, func_228838_a_
1.14.4
名称
dmm
dpa
net.minecraft.client.renderer.blockentity.BeaconRenderer
字段
MinecraftKey: c, field_4338, BEAM_TEX, field_147523_b
ResourceLocation: c, BEAM_LOCATION, field_4338, BEAM_TEX, field_147523_b
构造函数
方法
void (TileEntityBeacon, double, double, double, float, int): a, method_3541, method_3541, func_199341_a
void (BeaconBlockEntity, double, double, double, float, int): a, render, method_3541, render, func_199341_a
void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, render, func_217651_a
void (double, double, double, double, List<BeaconBlockEntity$BeaconBeamSection>, long): a, renderBeaconBeam, method_3543, render, func_217651_a
void (double, double, double, double, long, int, int, float[]): a, method_3544, renderBeaconLightBeam, func_217652_a
void (double, double, double, double, long, int, int, float[]): a, renderBeaconBeam, method_3544, renderBeaconLightBeam, func_217652_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, renderLightBeam, func_188205_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, renderBeaconBeam, method_3545, renderLightBeam, func_188205_a
boolean (TileEntityBeacon): a, method_3542, method_3542, func_188185_a
boolean (BeaconBlockEntity): a, shouldRenderOffScreen, method_3542, method_3563, func_188185_a
1.14.3
名称
dmi
dmm
net.minecraft.client.render.block.entity.BeaconBlockEntityRenderer
字段
MinecraftKey: c, field_4338, field_147523_b
MinecraftKey: c, field_4338, BEAM_TEX, field_147523_b
构造函数
方法
void (TileEntityBeacon, double, double, double, float, int): a, method_3541, func_199341_a
void (TileEntityBeacon, double, double, double, float, int): a, method_3541, method_3541, func_199341_a
void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, func_217651_a
void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, render, func_217651_a
void (double, double, double, double, long, int, int, float[]): a, method_3544, func_217652_a
void (double, double, double, double, long, int, int, float[]): a, method_3544, renderBeaconLightBeam, func_217652_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, func_188205_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, renderLightBeam, func_188205_a
boolean (TileEntityBeacon): a, method_3542, func_188185_a
boolean (TileEntityBeacon): a, method_3542, method_3542, func_188185_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmg
dmi
字段
构造函数
方法
1.14
名称
dmg
net.minecraft.class_822
net.minecraft.client.renderer.tileentity.BeaconTileEntityRenderer
字段
MinecraftKey: c, field_4338, field_147523_b
构造函数
()
方法
void (TileEntityBeacon, double, double, double, float, int): a, method_3541, func_199341_a
void (double, double, double, double, List<TileEntityBeacon$BeaconColorTracker>, long): a, method_3543, func_217651_a
void (double, double, double, double, long, int, int, float[]): a, method_3544, func_217652_a
void (double, double, double, double, double, long, int, int, float[], double, double): a, method_3545, func_188205_a
boolean (TileEntityBeacon): a, method_3542, func_188185_a