历史 - net.minecraft.world.level.block.RedstoneTorchBlock
1.21.11
名称
ebi
egd
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwl
ebi
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dtz
dwl
字段
构造函数
方法
1.21.5
名称
dpw
dtz
字段
BooleanProperty: d, LIT, field_11446, LIT, f_55674_
BooleanProperty: b, LIT, field_11446, LIT, f_55674_
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: h, RECENT_TOGGLES, field_11445, BURNOUT_MAP, f_55675_
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: f, RECENT_TOGGLES, field_11445, BURNOUT_MAP, f_55675_
int: e, RECENT_TOGGLE_TIMER, field_31227, field_31227, f_154325_
int: c, RECENT_TOGGLE_TIMER, field_31227, field_31227, f_154325_
int: f, MAX_RECENT_TOGGLES, field_31228, field_31228, f_154326_
int: d, MAX_RECENT_TOGGLES, field_31228, field_31228, f_154326_
int: g, RESTART_DELAY, field_31229, field_31229, f_154327_
int: e, RESTART_DELAY, field_31229, field_31229, f_154327_
int: i, TOGGLE_DELAY, field_31230, SCHEDULED_TICK_DELAY, f_154328_
int: g, TOGGLE_DELAY, field_31230, SCHEDULED_TICK_DELAY, f_154328_
com.mojang.serialization.MapCodec<RedstoneTorchBlock>: c, CODEC, field_46424, CODEC, f_302317_
com.mojang.serialization.MapCodec<RedstoneTorchBlock>: a, CODEC, field_46424, CODEC, f_302317_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dqt
dpw
字段
构造函数
方法
1.21.3
名称
dmd
dqt
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (Level, BlockPos, BlockState): b, notifyNeighbors, method_61749, update, m_355088_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
Orientation (Level, BlockState): a, randomOrientation, method_61748, getEmissionOrientation, m_351623_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlf
dmd
字段
构造函数
方法
1.20.6
名称
dct
dlf
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.20.4
名称
cyy
dct
字段
BooleanProperty: a, LIT, field_11446, LIT, f_55674_
BooleanProperty: d, LIT, field_11446, LIT, f_55674_
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: e, RECENT_TOGGLES, field_11445, BURNOUT_MAP, f_55675_
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: h, RECENT_TOGGLES, field_11445, BURNOUT_MAP, f_55675_
int: b, RECENT_TOGGLE_TIMER, field_31227, field_31227, f_154325_
int: e, RECENT_TOGGLE_TIMER, field_31227, field_31227, f_154325_
int: c, MAX_RECENT_TOGGLES, field_31228, field_31228, f_154326_
int: f, MAX_RECENT_TOGGLES, field_31228, field_31228, f_154326_
int: d, RESTART_DELAY, field_31229, field_31229, f_154327_
int: g, RESTART_DELAY, field_31229, field_31229, f_154327_
int: f, TOGGLE_DELAY, field_31230, SCHEDULED_TICK_DELAY, f_154328_
int: i, TOGGLE_DELAY, field_31230, SCHEDULED_TICK_DELAY, f_154328_
com.mojang.serialization.MapCodec<RedstoneTorchBlock>: c, CODEC, field_46424, CODEC, f_302317_
构造函数
方法
com.mojang.serialization.MapCodec<? extends RedstoneTorchBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvq
cyy
字段
构造函数
方法
1.20.1
名称
cvh
cvq
字段
构造函数
方法
1.19.4
名称
csq
cvh
字段
构造函数
方法
1.19.3
名称
cpn
csq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
coq
cpn
net.minecraft.world.level.block.BlockRedstoneTorch
字段
构造函数
方法
1.19
名称
cjd
coq
net.minecraft.world.level.block.BlockRedstoneTorch
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cil
cjd
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfc
cil
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cfb
cfc
字段
构造函数
方法
1.17
名称
bzf
cfb
net.minecraft.block.RedstoneTorchBlock
net.minecraft.src.C_1876_
net.minecraft.server.v1_16_R3.BlockRedstoneTorch
net.minecraft.world.level.block.BlockRedstoneTorch
字段
BooleanProperty: a, LIT, field_11446, LIT, field_196528_a, LIT
BooleanProperty: a, LIT, field_11446, LIT, f_55674_
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: b, RECENT_TOGGLES, field_11445, BURNOUT_MAP, field_196529_b
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: e, RECENT_TOGGLES, field_11445, BURNOUT_MAP, f_55675_
int: b, RECENT_TOGGLE_TIMER, field_31227, field_31227, f_154325_
int: c, MAX_RECENT_TOGGLES, field_31228, field_31228, f_154326_
int: d, RESTART_DELAY, field_31229, field_31229, f_154327_
int: f, TOGGLE_DELAY, field_31230, SCHEDULED_TICK_DELAY, f_154328_
构造函数
方法
boolean (Level, BlockPos, boolean): a, isToggledTooFrequently, method_10489, isBurnedOut, func_176598_a
boolean (Level, BlockPos, boolean): a, isToggledTooFrequently, method_10489, isBurnedOut, m_55684_
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, func_176597_g
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, m_6918_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzc
bzf
net.minecraft.server.v1_16_R2.BlockRedstoneTorch
net.minecraft.server.v1_16_R3.BlockRedstoneTorch
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cai
bzc
net.minecraft.server.v1_16_R1.BlockRedstoneTorch
net.minecraft.server.v1_16_R2.BlockRedstoneTorch
字段
构造函数
方法
1.16.1
名称
btp
cai
net.minecraft.server.v1_15_R1.BlockRedstoneTorch
net.minecraft.server.v1_16_R1.BlockRedstoneTorch
字段
构造函数
方法
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, Random, boolean): a, handleTick, method_10490, update, func_196527_a
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
btm
btp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brb
btm
net.minecraft.server.v1_14_R1.BlockRedstoneTorch
net.minecraft.server.v1_15_R1.BlockRedstoneTorch
字段
构造函数
方法
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bqw
brb
net.minecraft.world.level.block.RedstoneTorchBlock
字段
BlockStateBoolean: a, field_11446, LIT, field_196528_a, LIT
BooleanProperty: a, LIT, field_11446, LIT, field_196528_a, LIT
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_11445, BURNOUT_MAP, field_196529_b
Map<BlockGetter, List<RedstoneTorchBlock$Toggle>>: b, RECENT_TOGGLES, field_11445, BURNOUT_MAP, field_196529_b
构造函数
方法
boolean (World, BlockPosition, boolean): a, method_10489, isBurnedOut, func_176598_a
boolean (Level, BlockPos, boolean): a, isToggledTooFrequently, method_10489, isBurnedOut, func_176598_a
boolean (World, BlockPosition, IBlockData): a, method_10488, shouldUnpower, func_176597_g
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random, boolean): a, method_10490, update, func_196527_a
void (BlockState, Level, BlockPos, Random, boolean): a, handleTick, method_10490, update, func_196527_a
int (IBlockData): a, method_9593, getLuminance, func_149750_m
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
名称
bqs
bqw
net.minecraft.block.RedstoneTorchBlock
字段
BlockStateBoolean: a, field_11446, field_196528_a, LIT
BlockStateBoolean: a, field_11446, LIT, field_196528_a, LIT
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_11445, field_196529_b
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_11445, BURNOUT_MAP, field_196529_b
构造函数
方法
boolean (World, BlockPosition, boolean): a, method_10489, func_176598_a
boolean (World, BlockPosition, boolean): a, method_10489, isBurnedOut, func_176598_a
boolean (World, BlockPosition, IBlockData): a, method_10488, func_176597_g
boolean (World, BlockPosition, IBlockData): a, method_10488, shouldUnpower, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random, boolean): a, method_10490, func_196527_a
void (IBlockData, World, BlockPosition, Random, boolean): a, method_10490, update, func_196527_a
int (IBlockData): a, method_9593, func_149750_m
int (IBlockData): a, method_9593, getLuminance, func_149750_m
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqr
bqs
字段
构造函数
方法
1.14
名称
bgw
bqr
net.minecraft.class_2459
net.minecraft.block.BlockRedstoneTorch
net.minecraft.block.RedstoneTorchBlock
net.minecraft.server.v1_13_R2.BlockRedstoneTorch
net.minecraft.server.v1_14_R1.BlockRedstoneTorch
字段
BlockStateBoolean: a, field_196528_a, LIT
BlockStateBoolean: a, field_11446, field_196528_a, LIT
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_196529_b
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_11445, field_196529_b
构造函数
方法
boolean (World, BlockPosition, boolean): a, func_176598_a
boolean (World, BlockPosition, boolean): a, method_10489, func_176598_a
boolean (World, BlockPosition, IBlockData): a, func_176597_g
boolean (World, BlockPosition, IBlockData): a, method_10488, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random, boolean): a, func_196527_a
void (IBlockData, World, BlockPosition, Random, boolean): a, method_10490, func_196527_a
int (IBlockData): m, func_149750_m
int (IBlockData): a, method_9593, func_149750_m
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
名称
bgv
bgw
字段
构造函数
方法
1.13.1
名称
bgn
bgv
net.minecraft.server.v1_13_R1.BlockRedstoneTorch
net.minecraft.server.v1_13_R2.BlockRedstoneTorch
字段
构造函数
方法
1.13
名称
ath
bgn
net.minecraft.server.v1_12_R1.BlockRedstoneTorch
net.minecraft.server.v1_13_R1.BlockRedstoneTorch
字段
Map<World, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: g, field_150112_b
boolean: B, field_150113_a, isOn
BlockStateBoolean: a, field_196528_a, LIT
Map<IBlockAccess, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_196529_b
构造函数
(boolean)
方法
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition, IBlockData): g, func_176597_g
boolean (World, BlockPosition, IBlockData): a, func_176597_g
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (Block): d, func_149667_c
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
int (IWorldReader): a, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random, boolean): a, func_196527_a
int (IBlockData): m, func_149750_m
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atf
ath
字段
构造函数
方法
1.12
名称
aqd
atf
net.minecraft.server.v1_11_R1.BlockRedstoneTorch
net.minecraft.server.v1_12_R1.BlockRedstoneTorch
字段
构造函数
方法
boolean (Block): b, func_149667_c
boolean (Block): d, func_149667_c
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqb
aqd
字段
构造函数
方法
1.11
名称
aon
aqb
net.minecraft.server.v1_10_R1.BlockRedstoneTorch
net.minecraft.server.v1_11_R1.BlockRedstoneTorch
字段
构造函数
方法
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
anz
aon
net.minecraft.server.v1_9_R2.BlockRedstoneTorch
net.minecraft.server.v1_10_R1.BlockRedstoneTorch
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockRedstoneTorch
net.minecraft.server.v1_9_R2.BlockRedstoneTorch
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajd
anz
net.minecraft.server.v1_8_R3.BlockRedstoneTorch
net.minecraft.server.v1_9_R1.BlockRedstoneTorch
字段
Map<World, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_150112_b
Map<World, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: g, field_150112_b
boolean: N, field_150113_a, isOn
boolean: B, field_150113_a, isOn
构造函数
方法
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
ajd
net.minecraft.block.BlockRedstoneTorch
net.minecraft.server.v1_8_R3.BlockRedstoneTorch
字段
Map<World, List<BlockRedstoneTorch$RedstoneUpdateInfo>>: b, field_150112_b
boolean: N, field_150113_a, isOn
构造函数
(boolean)
方法
boolean (World, BlockPosition, boolean): a, func_176598_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
boolean (World, BlockPosition, IBlockData): g, func_176597_g
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): i, func_149744_f, isPowerSource
boolean (Block): b, func_149667_c
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b