历史 - net.minecraft.client.renderer.LightTexture
1.21.11
名称
hfs
hoj
字段
boolean: i, updateLightTexture, field_4135, dirty, f_109873_
boolean: h, updateLightTexture, field_4135, dirty, f_109873_
Minecraft: l, minecraft, field_4137, client, f_109876_
Minecraft: k, minecraft, field_4137, client, f_109876_
GameRenderer: k, renderer, field_4134, renderer, f_109875_
GameRenderer: j, renderer, field_4134, renderer, f_109875_
float: j, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
GpuTexture: g, texture, field_57927, glTexture, f_382136_
GpuTexture: f, texture, field_57927, glTexture, f_382136_
GpuTextureView: h, textureView, field_60581, glTextureView, f_400370_
GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_
MappableRingBuffer: m, ubo, field_60112, buffer, f_399962_
MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_
org.joml.Vector3f: f, END_FLASH_SKY_LIGHT_COLOR, field_62043, ALTERNATE_SKY_LIGHT_COLOR, f_412796_
RandomSource: m, randomSource, field_64675, field_64675, f_433892_
构造函数
方法
void (): c, turnOffLightLayer, method_3315, disable, m_109891_
void (): d, turnOnLightLayer, method_3316, enable, m_109896_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gxj
hfs
字段
boolean: h, updateLightTexture, field_4135, dirty, f_109873_
boolean: i, updateLightTexture, field_4135, dirty, f_109873_
Minecraft: k, minecraft, field_4137, client, f_109876_
Minecraft: l, minecraft, field_4137, client, f_109876_
GameRenderer: j, renderer, field_4134, renderer, f_109875_
GameRenderer: k, renderer, field_4134, renderer, f_109875_
float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
float: j, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
GpuTexture: f, texture, field_57927, glTexture, f_382136_
GpuTexture: g, texture, field_57927, glTexture, f_382136_
GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_
GpuTextureView: h, textureView, field_60581, glTextureView, f_400370_
MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_
MappableRingBuffer: m, ubo, field_60112, buffer, f_399962_
org.joml.Vector3f: f, END_FLASH_SKY_LIGHT_COLOR, field_62043, ALTERNATE_SKY_LIGHT_COLOR, f_412796_
构造函数
方法
1.21.8
名称
gxi
gxj
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
grk
gxi
字段
boolean: f, updateLightTexture, field_4135, dirty, f_109873_
boolean: h, updateLightTexture, field_4135, dirty, f_109873_
Minecraft: i, minecraft, field_4137, client, f_109876_
Minecraft: k, minecraft, field_4137, client, f_109876_
GameRenderer: h, renderer, field_4134, renderer, f_109875_
GameRenderer: j, renderer, field_4134, renderer, f_109875_
float: g, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
GpuTexture: e, texture, field_57927, glTexture, f_382136_
GpuTexture: f, texture, field_57927, glTexture, f_382136_
int: e, LIGHTMAP_UBO_SIZE, field_60111, UBO_SIZE, f_398949_
GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_
MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_
构造函数
方法
GpuTexture (): a, getTarget, method_67882, getGlTexture, m_386897_
GpuTextureView (): a, getTextureView, method_71650, getGlTextureView, m_402221_
1.21.5
名称
glx
grk
字段
TextureTarget: e, target, field_53101, lightmapFramebuffer, f_348135_
GpuTexture: e, texture, field_57927, glTexture, f_382136_
构造函数
方法
void (): a, tick, method_3314, tick, m_109880_
void (): b, tick, method_3314, tick, m_109880_
void (): b, turnOffLightLayer, method_3315, disable, m_109891_
void (): c, turnOffLightLayer, method_3315, disable, m_109891_
void (): c, turnOnLightLayer, method_3316, enable, m_109896_
void (): d, turnOnLightLayer, method_3316, enable, m_109896_
float (float): b, getDarknessGamma, method_42597, getDarknessFactor, m_234319_
GpuTexture (): a, getTarget, method_67882, getGlTexture, m_386897_
1.21.4
名称
glj
glx
字段
构造函数
方法
1.21.3
名称
gey
glj
字段
DynamicTexture: d, lightTexture, field_4138, texture, f_109870_
NativeImage: e, lightPixels, field_4133, image, f_109871_
ResourceLocation: f, lightTextureLocation, field_4136, textureIdentifier, f_109872_
boolean: g, updateLightTexture, field_4135, dirty, f_109873_
boolean: f, updateLightTexture, field_4135, dirty, f_109873_
Minecraft: j, minecraft, field_4137, client, f_109876_
Minecraft: i, minecraft, field_4137, client, f_109876_
GameRenderer: i, renderer, field_4134, renderer, f_109875_
GameRenderer: h, renderer, field_4134, renderer, f_109875_
float: h, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
float: g, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
int: d, TEXTURE_SIZE, field_53098, field_53098, f_349501_
TextureTarget: e, target, field_53101, lightmapFramebuffer, f_348135_
构造函数
方法
float (float): c, notGamma, method_23795, easeOutQuart, m_109892_
void (org.joml.Vector3f): a, clampColor, method_46557, clamp, m_252983_
float (float, int): a, getBrightness, method_62226, getBrightness, m_352321_
int (int, int): b, lightCoordsWithEmission, method_62228, applyEmission, m_356020_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdp
gey
字段
构造函数
方法
1.20.6
名称
ftg
gdp
字段
构造函数
方法
1.20.4
名称
fod
ftg
字段
构造函数
方法
1.20.2
名称
fjw
fod
字段
构造函数
方法
1.20.1
名称
fif
fjw
字段
构造函数
方法
1.19.4
名称
fdu
fif
字段
构造函数
方法
1.19.3
名称
ezr
fdu
字段
构造函数
方法
void (org.joml.Vector3f): a, clampColor, method_46557, clamp, m_252983_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ext
ezr
字段
构造函数
方法
1.19
名称
eqr
ext
字段
构造函数
方法
float (float): b, notGamma, method_23795, easeOutQuart, m_109892_
float (float): c, notGamma, method_23795, easeOutQuart, m_109892_
float (Level, int): a, getBrightness, method_23284, getBrightness, m_109888_
float (float): b, getDarknessGamma, method_42597, getDarknessFactor, m_234319_
float (LivingEntity, float, float): a, calculateDarknessScale, method_42596, getDarkness, m_234312_
float (DimensionType, int): a, getBrightness, method_23284, getBrightness, m_234316_
1.18.2
名称
epk
eqr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
enh
epk
字段
构造函数
方法
1.17.1
名称
eng
enh
字段
float: h, blockLightRedFlicker, field_21528, field_21528, f_109874_
float: h, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_
int: a, FULL_BRIGHT, field_32767, field_32767, f_173040_
int: a, FULL_BRIGHT, field_32767, MAX_LIGHT_COORDINATE, f_173040_
int: b, FULL_SKY, field_32768, field_32768, f_173041_
int: b, FULL_SKY, field_32768, MAX_SKY_LIGHT_COORDINATE, f_173041_
int: c, FULL_BLOCK, field_32769, field_32769, f_173042_
int: c, FULL_BLOCK, field_32769, MAX_BLOCK_LIGHT_COORDINATE, f_173042_
构造函数
方法
float (float): b, notGamma, method_23795, method_23795, m_109892_
float (float): b, notGamma, method_23795, easeOutQuart, m_109892_
1.17
名称
eaf
eng
net.minecraft.client.renderer.LightTexture
net.minecraft.src.C_4138_
字段
DynamicTexture: a, lightTexture, field_4138, texture, field_205110_a
DynamicTexture: d, lightTexture, field_4138, texture, f_109870_
NativeImage: b, lightPixels, field_4133, image, field_205111_b
NativeImage: e, lightPixels, field_4133, image, f_109871_
ResourceLocation: c, lightTextureLocation, field_4136, textureIdentifier, field_205112_c
ResourceLocation: f, lightTextureLocation, field_4136, textureIdentifier, f_109872_
boolean: d, updateLightTexture, field_4135, dirty, field_205113_d
boolean: g, updateLightTexture, field_4135, dirty, f_109873_
Minecraft: g, minecraft, field_4137, client, field_205117_h
Minecraft: j, minecraft, field_4137, client, f_109876_
GameRenderer: f, renderer, field_4134, renderer, field_205116_g
GameRenderer: i, renderer, field_4134, renderer, f_109875_
float: e, blockLightRedFlicker, field_21528, field_21528, field_228449_e_
float: h, blockLightRedFlicker, field_21528, field_21528, f_109874_
int: a, FULL_BRIGHT, field_32767, field_32767, f_173040_
int: b, FULL_SKY, field_32768, field_32768, f_173041_
int: c, FULL_BLOCK, field_32769, field_32769, f_173042_
构造函数
方法
void (): close, close, close, close, close
void (): close, close, close
void (): a, tick, method_3314, tick, func_205107_a
void (): a, tick, method_3314, tick, m_109880_
void (): b, turnOffLightLayer, method_3315, disable, func_205108_b
void (): b, turnOffLightLayer, method_3315, disable, m_109891_
void (): c, turnOnLightLayer, method_3316, enable, func_205109_c
void (): c, turnOnLightLayer, method_3316, enable, m_109896_
void (float): a, updateLightTexture, method_3313, update, func_205106_a
void (float): a, updateLightTexture, method_3313, update, m_109881_
float (float): b, notGamma, method_23795, method_23795, func_228453_b_
float (float): b, notGamma, method_23795, method_23795, m_109892_
float (Level, int): a, getBrightness, method_23284, getBrightness, func_228452_a_
float (Level, int): a, getBrightness, method_23284, getBrightness, m_109888_
int (int, int): a, pack, method_23687, pack, func_228451_a_
int (int, int): a, pack, method_23687, pack, m_109885_
int (int): a, block, method_24186, getBlockLightCoordinates, func_228450_a_
int (int): a, block, method_24186, getBlockLightCoordinates, m_109883_
int (int): b, sky, method_24187, getSkyLightCoordinates, func_228454_b_
int (int): b, sky, method_24187, getSkyLightCoordinates, m_109894_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dzx
eaf
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eby
dzx
字段
boolean: d, updateLightTexture, field_4135, isDirty, field_205113_d
boolean: d, updateLightTexture, field_4135, dirty, field_205113_d
GameRenderer: f, renderer, field_4134, worldRenderer, field_205116_g
GameRenderer: f, renderer, field_4134, renderer, field_205116_g
构造函数
方法
1.16.1
名称
dqs
eby
字段
float: e, blockLightRedFlicker, field_21528, field_228449_e_
float: e, blockLightRedFlicker, field_21528, field_21528, field_228449_e_
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
float (float): b, notGamma, method_23795, func_228453_b_
float (float): b, notGamma, method_23795, method_23795, func_228453_b_
1.15.2
名称
dqp
dqs
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnh
dqp
字段
float: e, blockLightRed, field_4132, prevFlicker, field_205114_e
float: f, blockLightRedTotal, field_4131, flicker, field_205115_f
Minecraft: h, minecraft, field_4137, client, field_205117_h
Minecraft: g, minecraft, field_4137, client, field_205117_h
GameRenderer: g, renderer, field_4134, worldRenderer, field_205116_g
GameRenderer: f, renderer, field_4134, worldRenderer, field_205116_g
float: e, blockLightRedFlicker, field_21528, field_228449_e_
构造函数
方法
float (float): b, notGamma, method_23795, func_228453_b_
float (Level, int): a, getBrightness, method_23284, getBrightness, func_228452_a_
int (int, int): a, pack, method_23687, pack, func_228451_a_
int (int): a, block, method_24186, getBlockLightCoordinates, func_228450_a_
int (int): b, sky, method_24187, getSkyLightCoordinates, func_228454_b_
1.14.4
名称
dkt
dnh
net.minecraft.client.renderer.LightTexture
字段
NativeImageBackedTexture: a, field_4138, texture, field_205110_a
DynamicTexture: a, lightTexture, field_4138, texture, field_205110_a
NativeImage: b, field_4133, image, field_205111_b
NativeImage: b, lightPixels, field_4133, image, field_205111_b
MinecraftKey: c, field_4136, textureIdentifier, field_205112_c
ResourceLocation: c, lightTextureLocation, field_4136, textureIdentifier, field_205112_c
boolean: d, field_4135, isDirty, field_205113_d
boolean: d, updateLightTexture, field_4135, isDirty, field_205113_d
float: e, field_4132, prevFlicker, field_205114_e
float: e, blockLightRed, field_4132, prevFlicker, field_205114_e
float: f, field_4131, flicker, field_205115_f
float: f, blockLightRedTotal, field_4131, flicker, field_205115_f
MinecraftClient: h, field_4137, client, field_205117_h
Minecraft: h, minecraft, field_4137, client, field_205117_h
GameRenderer: g, field_4134, worldRenderer, field_205116_g
GameRenderer: g, renderer, field_4134, worldRenderer, field_205116_g
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close
void (): a, method_3314, tick, func_205107_a
void (): a, tick, method_3314, tick, func_205107_a
void (): b, method_3315, disable, func_205108_b
void (): b, turnOffLightLayer, method_3315, disable, func_205108_b
void (): c, method_3316, enable, func_205109_c
void (): c, turnOnLightLayer, method_3316, enable, func_205109_c
void (float): a, method_3313, update, func_205106_a
void (float): a, updateLightTexture, method_3313, update, func_205106_a
1.14.3
名称
dkp
dkt
net.minecraft.client.render.LightmapTextureManager
字段
DynamicTexture: a, field_4138, field_205110_a
NativeImageBackedTexture: a, field_4138, texture, field_205110_a
NativeImage: b, field_4133, field_205111_b
NativeImage: b, field_4133, image, field_205111_b
MinecraftKey: c, field_4136, field_205112_c
MinecraftKey: c, field_4136, textureIdentifier, field_205112_c
boolean: d, field_4135, field_205113_d
boolean: d, field_4135, isDirty, field_205113_d
float: e, field_4132, field_205114_e
float: e, field_4132, prevFlicker, field_205114_e
float: f, field_4131, field_205115_f
float: f, field_4131, flicker, field_205115_f
Minecraft: h, field_4137, field_205117_h
MinecraftClient: h, field_4137, client, field_205117_h
GameRenderer: g, field_4134, field_205116_g
GameRenderer: g, field_4134, worldRenderer, field_205116_g
构造函数
方法
void (): close, close
void (): close, close, close, close
void (): a, method_3314, func_205107_a
void (): a, method_3314, tick, func_205107_a
void (): b, method_3315, func_205108_b
void (): b, method_3315, disable, func_205108_b
void (): c, method_3316, func_205109_c
void (): c, method_3316, enable, func_205109_c
void (float): a, method_3313, func_205106_a
void (float): a, method_3313, update, func_205106_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkn
dkp
字段
构造函数
方法
1.14
名称
cuf
dkn
net.minecraft.class_765
字段
DynamicTexture: a, field_205110_a
DynamicTexture: a, field_4138, field_205110_a
NativeImage: b, field_205111_b
NativeImage: b, field_4133, field_205111_b
MinecraftKey: c, field_205112_c
MinecraftKey: c, field_4136, field_205112_c
boolean: d, field_205113_d
boolean: d, field_4135, field_205113_d
float: e, field_205114_e
float: e, field_4132, field_205114_e
float: f, field_205115_f
float: f, field_4131, field_205115_f
Minecraft: h, field_205117_h
Minecraft: h, field_4137, field_205117_h
GameRenderer: g, field_205116_g
GameRenderer: g, field_4134, field_205116_g
构造函数
方法
void (): a, func_205107_a
void (): a, method_3314, func_205107_a
void (): b, func_205108_b
void (): b, method_3315, func_205108_b
void (): c, func_205109_c
void (): c, method_3316, func_205109_c
void (float): a, func_205106_a
void (float): a, method_3313, func_205106_a
1.13.2
名称
cue
cuf
字段
构造函数
方法
1.13.1
名称
ctu
cue
字段
EntityRenderer: g, field_205116_g
GameRenderer: g, field_205116_g
构造函数
方法
1.13
名称
ctu
net.minecraft.client.renderer.LightTexture
字段
DynamicTexture: a, field_205110_a
NativeImage: b, field_205111_b
MinecraftKey: c, field_205112_c
boolean: d, field_205113_d
float: e, field_205114_e
float: f, field_205115_f
EntityRenderer: g, field_205116_g
Minecraft: h, field_205117_h
构造函数
方法
void (): close, close
void (): a, func_205107_a
void (): b, func_205108_b
void (): c, func_205109_c
void (float): a, func_205106_a