历史 - net.minecraft.client.renderer.LightTexture

1.21.11

名称

hfs

hoj

字段

boolean: i, updateLightTexture, field_4135, dirty, f_109873_

boolean: h, updateLightTexture, field_4135, dirty, f_109873_

Minecraft: l, minecraft, field_4137, client, f_109876_

Minecraft: k, minecraft, field_4137, client, f_109876_

GameRenderer: k, renderer, field_4134, renderer, f_109875_

GameRenderer: j, renderer, field_4134, renderer, f_109875_

float: j, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

GpuTexture: g, texture, field_57927, glTexture, f_382136_

GpuTexture: f, texture, field_57927, glTexture, f_382136_

GpuTextureView: h, textureView, field_60581, glTextureView, f_400370_

GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_

MappableRingBuffer: m, ubo, field_60112, buffer, f_399962_

MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_

org.joml.Vector3f: f, END_FLASH_SKY_LIGHT_COLOR, field_62043, ALTERNATE_SKY_LIGHT_COLOR, f_412796_

RandomSource: m, randomSource, field_64675, field_64675, f_433892_

构造函数

方法

void (): c, turnOffLightLayer, method_3315, disable, m_109891_

void (): d, turnOnLightLayer, method_3316, enable, m_109896_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gxj

hfs

字段

boolean: h, updateLightTexture, field_4135, dirty, f_109873_

boolean: i, updateLightTexture, field_4135, dirty, f_109873_

Minecraft: k, minecraft, field_4137, client, f_109876_

Minecraft: l, minecraft, field_4137, client, f_109876_

GameRenderer: j, renderer, field_4134, renderer, f_109875_

GameRenderer: k, renderer, field_4134, renderer, f_109875_

float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

float: j, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

GpuTexture: f, texture, field_57927, glTexture, f_382136_

GpuTexture: g, texture, field_57927, glTexture, f_382136_

GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_

GpuTextureView: h, textureView, field_60581, glTextureView, f_400370_

MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_

MappableRingBuffer: m, ubo, field_60112, buffer, f_399962_

org.joml.Vector3f: f, END_FLASH_SKY_LIGHT_COLOR, field_62043, ALTERNATE_SKY_LIGHT_COLOR, f_412796_

构造函数

方法

1.21.8

名称

gxi

gxj

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

grk

gxi

字段

boolean: f, updateLightTexture, field_4135, dirty, f_109873_

boolean: h, updateLightTexture, field_4135, dirty, f_109873_

Minecraft: i, minecraft, field_4137, client, f_109876_

Minecraft: k, minecraft, field_4137, client, f_109876_

GameRenderer: h, renderer, field_4134, renderer, f_109875_

GameRenderer: j, renderer, field_4134, renderer, f_109875_

float: g, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

float: i, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

GpuTexture: e, texture, field_57927, glTexture, f_382136_

GpuTexture: f, texture, field_57927, glTexture, f_382136_

int: e, LIGHTMAP_UBO_SIZE, field_60111, UBO_SIZE, f_398949_

GpuTextureView: g, textureView, field_60581, glTextureView, f_400370_

MappableRingBuffer: l, ubo, field_60112, buffer, f_399962_

构造函数

方法

GpuTexture (): a, getTarget, method_67882, getGlTexture, m_386897_

GpuTextureView (): a, getTextureView, method_71650, getGlTextureView, m_402221_

1.21.5

名称

glx

grk

字段

TextureTarget: e, target, field_53101, lightmapFramebuffer, f_348135_

GpuTexture: e, texture, field_57927, glTexture, f_382136_

构造函数

方法

void (): a, tick, method_3314, tick, m_109880_

void (): b, tick, method_3314, tick, m_109880_

void (): b, turnOffLightLayer, method_3315, disable, m_109891_

void (): c, turnOffLightLayer, method_3315, disable, m_109891_

void (): c, turnOnLightLayer, method_3316, enable, m_109896_

void (): d, turnOnLightLayer, method_3316, enable, m_109896_

float (float): b, getDarknessGamma, method_42597, getDarknessFactor, m_234319_

GpuTexture (): a, getTarget, method_67882, getGlTexture, m_386897_

1.21.4

名称

glj

glx

字段

构造函数

方法

1.21.3

名称

gey

glj

字段

DynamicTexture: d, lightTexture, field_4138, texture, f_109870_

NativeImage: e, lightPixels, field_4133, image, f_109871_

ResourceLocation: f, lightTextureLocation, field_4136, textureIdentifier, f_109872_

boolean: g, updateLightTexture, field_4135, dirty, f_109873_

boolean: f, updateLightTexture, field_4135, dirty, f_109873_

Minecraft: j, minecraft, field_4137, client, f_109876_

Minecraft: i, minecraft, field_4137, client, f_109876_

GameRenderer: i, renderer, field_4134, renderer, f_109875_

GameRenderer: h, renderer, field_4134, renderer, f_109875_

float: h, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

float: g, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

int: d, TEXTURE_SIZE, field_53098, field_53098, f_349501_

TextureTarget: e, target, field_53101, lightmapFramebuffer, f_348135_

构造函数

方法

float (float): c, notGamma, method_23795, easeOutQuart, m_109892_

void (org.joml.Vector3f): a, clampColor, method_46557, clamp, m_252983_

float (float, int): a, getBrightness, method_62226, getBrightness, m_352321_

int (int, int): b, lightCoordsWithEmission, method_62228, applyEmission, m_356020_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdp

gey

字段

构造函数

方法

1.20.6

名称

ftg

gdp

字段

构造函数

方法

1.20.4

名称

fod

ftg

字段

构造函数

方法

1.20.2

名称

fjw

fod

字段

构造函数

方法

1.20.1

名称

fif

fjw

字段

构造函数

方法

1.19.4

名称

fdu

fif

字段

构造函数

方法

1.19.3

名称

ezr

fdu

字段

构造函数

方法

void (org.joml.Vector3f): a, clampColor, method_46557, clamp, m_252983_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ext

ezr

字段

构造函数

方法

1.19

名称

eqr

ext

字段

构造函数

方法

float (float): b, notGamma, method_23795, easeOutQuart, m_109892_

float (float): c, notGamma, method_23795, easeOutQuart, m_109892_

float (Level, int): a, getBrightness, method_23284, getBrightness, m_109888_

float (float): b, getDarknessGamma, method_42597, getDarknessFactor, m_234319_

float (LivingEntity, float, float): a, calculateDarknessScale, method_42596, getDarkness, m_234312_

float (DimensionType, int): a, getBrightness, method_23284, getBrightness, m_234316_

1.18.2

名称

epk

eqr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

enh

epk

字段

构造函数

方法

1.17.1

名称

eng

enh

字段

float: h, blockLightRedFlicker, field_21528, field_21528, f_109874_

float: h, blockLightRedFlicker, field_21528, flickerIntensity, f_109874_

int: a, FULL_BRIGHT, field_32767, field_32767, f_173040_

int: a, FULL_BRIGHT, field_32767, MAX_LIGHT_COORDINATE, f_173040_

int: b, FULL_SKY, field_32768, field_32768, f_173041_

int: b, FULL_SKY, field_32768, MAX_SKY_LIGHT_COORDINATE, f_173041_

int: c, FULL_BLOCK, field_32769, field_32769, f_173042_

int: c, FULL_BLOCK, field_32769, MAX_BLOCK_LIGHT_COORDINATE, f_173042_

构造函数

方法

float (float): b, notGamma, method_23795, method_23795, m_109892_

float (float): b, notGamma, method_23795, easeOutQuart, m_109892_

1.17

名称

eaf

eng

net.minecraft.client.renderer.LightTexture

net.minecraft.src.C_4138_

字段

DynamicTexture: a, lightTexture, field_4138, texture, field_205110_a

DynamicTexture: d, lightTexture, field_4138, texture, f_109870_

NativeImage: b, lightPixels, field_4133, image, field_205111_b

NativeImage: e, lightPixels, field_4133, image, f_109871_

ResourceLocation: c, lightTextureLocation, field_4136, textureIdentifier, field_205112_c

ResourceLocation: f, lightTextureLocation, field_4136, textureIdentifier, f_109872_

boolean: d, updateLightTexture, field_4135, dirty, field_205113_d

boolean: g, updateLightTexture, field_4135, dirty, f_109873_

Minecraft: g, minecraft, field_4137, client, field_205117_h

Minecraft: j, minecraft, field_4137, client, f_109876_

GameRenderer: f, renderer, field_4134, renderer, field_205116_g

GameRenderer: i, renderer, field_4134, renderer, f_109875_

float: e, blockLightRedFlicker, field_21528, field_21528, field_228449_e_

float: h, blockLightRedFlicker, field_21528, field_21528, f_109874_

int: a, FULL_BRIGHT, field_32767, field_32767, f_173040_

int: b, FULL_SKY, field_32768, field_32768, f_173041_

int: c, FULL_BLOCK, field_32769, field_32769, f_173042_

构造函数

方法

void (): close, close, close, close, close

void (): close, close, close

void (): a, tick, method_3314, tick, func_205107_a

void (): a, tick, method_3314, tick, m_109880_

void (): b, turnOffLightLayer, method_3315, disable, func_205108_b

void (): b, turnOffLightLayer, method_3315, disable, m_109891_

void (): c, turnOnLightLayer, method_3316, enable, func_205109_c

void (): c, turnOnLightLayer, method_3316, enable, m_109896_

void (float): a, updateLightTexture, method_3313, update, func_205106_a

void (float): a, updateLightTexture, method_3313, update, m_109881_

float (float): b, notGamma, method_23795, method_23795, func_228453_b_

float (float): b, notGamma, method_23795, method_23795, m_109892_

float (Level, int): a, getBrightness, method_23284, getBrightness, func_228452_a_

float (Level, int): a, getBrightness, method_23284, getBrightness, m_109888_

int (int, int): a, pack, method_23687, pack, func_228451_a_

int (int, int): a, pack, method_23687, pack, m_109885_

int (int): a, block, method_24186, getBlockLightCoordinates, func_228450_a_

int (int): a, block, method_24186, getBlockLightCoordinates, m_109883_

int (int): b, sky, method_24187, getSkyLightCoordinates, func_228454_b_

int (int): b, sky, method_24187, getSkyLightCoordinates, m_109894_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dzx

eaf

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eby

dzx

字段

boolean: d, updateLightTexture, field_4135, isDirty, field_205113_d

boolean: d, updateLightTexture, field_4135, dirty, field_205113_d

GameRenderer: f, renderer, field_4134, worldRenderer, field_205116_g

GameRenderer: f, renderer, field_4134, renderer, field_205116_g

构造函数

方法

1.16.1

名称

dqs

eby

字段

float: e, blockLightRedFlicker, field_21528, field_228449_e_

float: e, blockLightRedFlicker, field_21528, field_21528, field_228449_e_

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close, close

float (float): b, notGamma, method_23795, func_228453_b_

float (float): b, notGamma, method_23795, method_23795, func_228453_b_

1.15.2

名称

dqp

dqs

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnh

dqp

字段

float: e, blockLightRed, field_4132, prevFlicker, field_205114_e

float: f, blockLightRedTotal, field_4131, flicker, field_205115_f

Minecraft: h, minecraft, field_4137, client, field_205117_h

Minecraft: g, minecraft, field_4137, client, field_205117_h

GameRenderer: g, renderer, field_4134, worldRenderer, field_205116_g

GameRenderer: f, renderer, field_4134, worldRenderer, field_205116_g

float: e, blockLightRedFlicker, field_21528, field_228449_e_

构造函数

(GameRenderer)

(GameRenderer, Minecraft)

方法

float (float): b, notGamma, method_23795, func_228453_b_

float (Level, int): a, getBrightness, method_23284, getBrightness, func_228452_a_

int (int, int): a, pack, method_23687, pack, func_228451_a_

int (int): a, block, method_24186, getBlockLightCoordinates, func_228450_a_

int (int): b, sky, method_24187, getSkyLightCoordinates, func_228454_b_

1.14.4

名称

dkt

dnh

net.minecraft.client.renderer.LightTexture

字段

NativeImageBackedTexture: a, field_4138, texture, field_205110_a

DynamicTexture: a, lightTexture, field_4138, texture, field_205110_a

NativeImage: b, field_4133, image, field_205111_b

NativeImage: b, lightPixels, field_4133, image, field_205111_b

MinecraftKey: c, field_4136, textureIdentifier, field_205112_c

ResourceLocation: c, lightTextureLocation, field_4136, textureIdentifier, field_205112_c

boolean: d, field_4135, isDirty, field_205113_d

boolean: d, updateLightTexture, field_4135, isDirty, field_205113_d

float: e, field_4132, prevFlicker, field_205114_e

float: e, blockLightRed, field_4132, prevFlicker, field_205114_e

float: f, field_4131, flicker, field_205115_f

float: f, blockLightRedTotal, field_4131, flicker, field_205115_f

MinecraftClient: h, field_4137, client, field_205117_h

Minecraft: h, minecraft, field_4137, client, field_205117_h

GameRenderer: g, field_4134, worldRenderer, field_205116_g

GameRenderer: g, renderer, field_4134, worldRenderer, field_205116_g

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close

void (): a, method_3314, tick, func_205107_a

void (): a, tick, method_3314, tick, func_205107_a

void (): b, method_3315, disable, func_205108_b

void (): b, turnOffLightLayer, method_3315, disable, func_205108_b

void (): c, method_3316, enable, func_205109_c

void (): c, turnOnLightLayer, method_3316, enable, func_205109_c

void (float): a, method_3313, update, func_205106_a

void (float): a, updateLightTexture, method_3313, update, func_205106_a

1.14.3

名称

dkp

dkt

net.minecraft.client.render.LightmapTextureManager

字段

DynamicTexture: a, field_4138, field_205110_a

NativeImageBackedTexture: a, field_4138, texture, field_205110_a

NativeImage: b, field_4133, field_205111_b

NativeImage: b, field_4133, image, field_205111_b

MinecraftKey: c, field_4136, field_205112_c

MinecraftKey: c, field_4136, textureIdentifier, field_205112_c

boolean: d, field_4135, field_205113_d

boolean: d, field_4135, isDirty, field_205113_d

float: e, field_4132, field_205114_e

float: e, field_4132, prevFlicker, field_205114_e

float: f, field_4131, field_205115_f

float: f, field_4131, flicker, field_205115_f

Minecraft: h, field_4137, field_205117_h

MinecraftClient: h, field_4137, client, field_205117_h

GameRenderer: g, field_4134, field_205116_g

GameRenderer: g, field_4134, worldRenderer, field_205116_g

构造函数

方法

void (): close, close

void (): close, close, close, close

void (): a, method_3314, func_205107_a

void (): a, method_3314, tick, func_205107_a

void (): b, method_3315, func_205108_b

void (): b, method_3315, disable, func_205108_b

void (): c, method_3316, func_205109_c

void (): c, method_3316, enable, func_205109_c

void (float): a, method_3313, func_205106_a

void (float): a, method_3313, update, func_205106_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dkn

dkp

字段

构造函数

方法

1.14

名称

cuf

dkn

net.minecraft.class_765

字段

DynamicTexture: a, field_205110_a

DynamicTexture: a, field_4138, field_205110_a

NativeImage: b, field_205111_b

NativeImage: b, field_4133, field_205111_b

MinecraftKey: c, field_205112_c

MinecraftKey: c, field_4136, field_205112_c

boolean: d, field_205113_d

boolean: d, field_4135, field_205113_d

float: e, field_205114_e

float: e, field_4132, field_205114_e

float: f, field_205115_f

float: f, field_4131, field_205115_f

Minecraft: h, field_205117_h

Minecraft: h, field_4137, field_205117_h

GameRenderer: g, field_205116_g

GameRenderer: g, field_4134, field_205116_g

构造函数

方法

void (): a, func_205107_a

void (): a, method_3314, func_205107_a

void (): b, func_205108_b

void (): b, method_3315, func_205108_b

void (): c, func_205109_c

void (): c, method_3316, func_205109_c

void (float): a, func_205106_a

void (float): a, method_3313, func_205106_a

1.13.2

名称

cue

cuf

字段

构造函数

方法

1.13.1

名称

ctu

cue

字段

EntityRenderer: g, field_205116_g

GameRenderer: g, field_205116_g

构造函数

(EntityRenderer)

(GameRenderer)

方法

1.13

名称

ctu

net.minecraft.client.renderer.LightTexture

字段

DynamicTexture: a, field_205110_a

NativeImage: b, field_205111_b

MinecraftKey: c, field_205112_c

boolean: d, field_205113_d

float: e, field_205114_e

float: f, field_205115_f

EntityRenderer: g, field_205116_g

Minecraft: h, field_205117_h

构造函数

(EntityRenderer)

方法

void (): close, close

void (): a, func_205107_a

void (): b, func_205108_b

void (): c, func_205109_c

void (float): a, func_205106_a