历史 - net.minecraft.world.level.levelgen.WorldgenRandom

1.21.11

名称

eqo

evp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ekz

eqo

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eio

ekz

字段

构造函数

方法

1.21.5

名称

eds

eio

字段

构造函数

方法

1.21.4

名称

eep

eds

字段

构造函数

方法

1.21.3

名称

dzx

eep

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dyv

dzx

字段

构造函数

方法

1.20.6

名称

dpp

dyv

字段

构造函数

方法

1.20.4

名称

dlr

dpp

字段

构造函数

方法

1.20.2

名称

dij

dlr

字段

构造函数

方法

1.20.1

名称

dhy

dij

字段

构造函数

方法

1.19.4

名称

dfa

dhy

字段

构造函数

方法

1.19.3

名称

dbo

dfa

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dar

dbo

net.minecraft.world.level.levelgen.SeededRandom

字段

构造函数

方法

1.19

名称

cuv

dar

net.minecraft.world.gen.random.ChunkRandom

net.minecraft.util.math.random.ChunkRandom

net.minecraft.world.level.levelgen.SeededRandom

字段

int: b, count, field_28768, sampleCount, f_64676_

int: e, count, field_28768, sampleCount, f_64676_

RandomSource: a, randomSource, field_35141, baseRandom, f_190054_

RandomSource: d, randomSource, field_35141, baseRandom, f_190054_

构造函数

方法

int (int): next, next, next, next, next

int (int): c, next, method_43156, next, m_64707_

Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_64685_

int (): c, getCount, method_35335, getSampleCount, m_158960_

int (): l, getCount, method_35335, getSampleCount, m_158960_

RandomSource (): a, fork, method_38420, derive, m_183458_

RandomSource (): d, fork, method_38420, split, m_213769_

PositionalRandomFactory (): b, forkPositional, method_38421, createRandomDeriver, m_183423_

PositionalRandomFactory (): e, forkPositional, method_38421, nextSplitter, m_188582_

void (long): setSeed, setSeed, setSeed, setSeed, setSeed

void (long): b, setSeed, method_43052, setSeed, m_188584_

RandomSource (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_224681_

1.18.2

名称

cua

cuv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cqn

cua

net.minecraft.world.gen.ChunkRandom

net.minecraft.world.gen.random.ChunkRandom

字段

int: a, count, field_28768, sampleCount, f_64676_

int: b, count, field_28768, sampleCount, f_64676_

RandomSource: a, randomSource, field_35141, baseRandom, f_190054_

构造函数

()

(long)

(RandomSource)

方法

long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, m_64682_

long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_64699_

long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_64703_

long (long, int, int, int): b, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_64694_

int (): a, getCount, method_35335, getSampleCount, m_158960_

int (): c, getCount, method_35335, getSampleCount, m_158960_

long (long, int, int, int): a, setBaseStoneSeed, method_33850, setDeepslateSeed, m_158961_

RandomSource (): a, fork, method_38420, derive, m_183458_

PositionalRandomFactory (): b, forkPositional, method_38421, createRandomDeriver, m_183423_

void (long): setSeed, setSeed, setSeed, setSeed, setSeed

void (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_190064_

void (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_190068_

void (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_190058_

1.17.1

名称

cqm

cqn

字段

构造函数

方法

long (long, int, int, int): a, setBaseStoneSeed, method_33850, setGrimstoneSeed, m_158961_

long (long, int, int, int): a, setBaseStoneSeed, method_33850, setDeepslateSeed, m_158961_

1.17

名称

chx

cqm

net.minecraft.util.SharedSeedRandom

net.minecraft.src.C_2202_

net.minecraft.server.v1_16_R3.SeededRandom

net.minecraft.world.level.levelgen.SeededRandom

字段

int: a, count, field_13276, sampleCount, field_202428_a

int: a, count, field_28768, sampleCount, f_64676_

构造函数

方法

void (int): a, consumeCount, method_12660, consume, func_202423_a

long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, func_202422_a

long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, m_64682_

long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, func_202424_a

long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, m_64690_

long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, func_202426_b

long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_64699_

long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, func_202425_c

long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_64703_

long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, func_202427_a

long (long, int, int, int): b, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_64694_

Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, func_205190_a

Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_64685_

int (): a, getCount, method_35335, getSampleCount, m_158960_

long (long, int, int, int): a, setBaseStoneSeed, method_33850, setGrimstoneSeed, m_158961_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

chu

chx

net.minecraft.server.v1_16_R2.SeededRandom

net.minecraft.server.v1_16_R3.SeededRandom

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ciy

chu

net.minecraft.server.v1_16_R1.SeededRandom

net.minecraft.server.v1_16_R2.SeededRandom

字段

构造函数

方法

1.16.1

名称

ccf

ciy

net.minecraft.server.v1_15_R1.SeededRandom

net.minecraft.server.v1_16_R1.SeededRandom

字段

构造函数

方法

long (int, int): a, setBaseChunkSeed, method_12659, setSeed, func_202422_a

long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, func_202422_a

long (long, int, int): a, setDecorationSeed, method_12661, setSeed, func_202424_a

long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, func_202424_a

long (long, int, int): b, setFeatureSeed, method_12664, setFeatureSeed, func_202426_b

long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, func_202426_b

long (long, int, int): c, setLargeFeatureSeed, method_12663, setStructureSeed, func_202425_c

long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, func_202425_c

long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setStructureSeed, func_202427_a

long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, func_202427_a

Random (int, int, long, long): a, seedSlimeChunk, method_12662, create, func_205190_a

Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, func_205190_a

1.15.2

名称

ccc

ccf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bzk

ccc

net.minecraft.server.v1_14_R1.SeededRandom

net.minecraft.server.v1_15_R1.SeededRandom

字段

构造函数

方法

1.14.4

名称

bzf

bzk

net.minecraft.world.level.levelgen.WorldgenRandom

字段

int: a, field_13276, sampleCount, field_202428_a

int: a, count, field_13276, sampleCount, field_202428_a

构造函数

方法

void (int): a, method_12660, consume, func_202423_a

void (int): a, consumeCount, method_12660, consume, func_202423_a

int (int): next, next, next, next

int (int): next, next, next, next, next

long (int, int): a, method_12659, setSeed, func_202422_a

long (int, int): a, setBaseChunkSeed, method_12659, setSeed, func_202422_a

long (long, int, int): a, method_12661, setSeed, func_202424_a

long (long, int, int): a, setDecorationSeed, method_12661, setSeed, func_202424_a

long (long, int, int): b, method_12664, setFeatureSeed, func_202426_b

long (long, int, int): b, setFeatureSeed, method_12664, setFeatureSeed, func_202426_b

long (long, int, int): c, method_12663, setStructureSeed, func_202425_c

long (long, int, int): c, setLargeFeatureSeed, method_12663, setStructureSeed, func_202425_c

long (long, int, int, int): a, method_12665, setStructureSeed, func_202427_a

long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setStructureSeed, func_202427_a

Random (int, int, long, long): a, method_12662, create, func_205190_a

Random (int, int, long, long): a, seedSlimeChunk, method_12662, create, func_205190_a

1.14.3

名称

bzb

bzf

net.minecraft.world.gen.ChunkRandom

字段

int: a, field_13276, field_202428_a

int: a, field_13276, sampleCount, field_202428_a

构造函数

方法

void (int): a, method_12660, func_202423_a

void (int): a, method_12660, consume, func_202423_a

int (int): next, next

int (int): next, next, next, next

long (int, int): a, method_12659, func_202422_a

long (int, int): a, method_12659, setSeed, func_202422_a

long (long, int, int): a, method_12661, func_202424_a

long (long, int, int): a, method_12661, setSeed, func_202424_a

long (long, int, int): b, method_12664, func_202426_b

long (long, int, int): b, method_12664, setFeatureSeed, func_202426_b

long (long, int, int): c, method_12663, func_202425_c

long (long, int, int): c, method_12663, setStructureSeed, func_202425_c

long (long, int, int, int): a, method_12665, func_202427_a

long (long, int, int, int): a, method_12665, setStructureSeed, func_202427_a

Random (int, int, long, long): a, method_12662, func_205190_a

Random (int, int, long, long): a, method_12662, create, func_205190_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bza

bzb

字段

构造函数

方法

1.14

名称

boz

bza

net.minecraft.class_2919

net.minecraft.server.v1_13_R2.SeededRandom

net.minecraft.server.v1_14_R1.SeededRandom

字段

int: a, field_202428_a

int: a, field_13276, field_202428_a

构造函数

方法

void (int): a, func_202423_a

void (int): a, method_12660, func_202423_a

long (int, int): a, func_202422_a

long (int, int): a, method_12659, func_202422_a

long (long, int, int): a, func_202424_a

long (long, int, int): a, method_12661, func_202424_a

long (long, int, int): b, func_202426_b

long (long, int, int): b, method_12664, func_202426_b

long (long, int, int): c, func_202425_c

long (long, int, int): c, method_12663, func_202425_c

long (long, int, int, int): a, func_202427_a

long (long, int, int, int): a, method_12665, func_202427_a

Random (int, int, long, long): a, func_205190_a

Random (int, int, long, long): a, method_12662, func_205190_a

1.13.2

名称

boy

boz

字段

构造函数

方法

1.13.1

名称

boq

boy

net.minecraft.server.v1_13_R1.SeededRandom

net.minecraft.server.v1_13_R2.SeededRandom

字段

构造函数

方法

1.13

名称

boq

net.minecraft.util.SharedSeedRandom

net.minecraft.server.v1_13_R1.SeededRandom

字段

int: a, field_202428_a

构造函数

()

(long)

方法

void (int): a, func_202423_a

int (int): next, next

long (int, int): a, func_202422_a

long (long, int, int): a, func_202424_a

long (long, int, int): b, func_202426_b

long (long, int, int): c, func_202425_c

long (long, int, int, int): a, func_202427_a

Random (int, int, long, long): a, func_205190_a