历史 - net.minecraft.world.level.levelgen.WorldgenRandom
1.21.11
名称
eqo
evp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ekz
eqo
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eio
ekz
字段
构造函数
方法
1.21.5
名称
eds
eio
字段
构造函数
方法
1.21.4
名称
eep
eds
字段
构造函数
方法
1.21.3
名称
dzx
eep
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dyv
dzx
字段
构造函数
方法
1.20.6
名称
dpp
dyv
字段
构造函数
方法
1.20.4
名称
dlr
dpp
字段
构造函数
方法
1.20.2
名称
dij
dlr
字段
构造函数
方法
1.20.1
名称
dhy
dij
字段
构造函数
方法
1.19.4
名称
dfa
dhy
字段
构造函数
方法
1.19.3
名称
dbo
dfa
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dar
dbo
net.minecraft.world.level.levelgen.SeededRandom
字段
构造函数
方法
1.19
名称
cuv
dar
net.minecraft.world.gen.random.ChunkRandom
net.minecraft.util.math.random.ChunkRandom
net.minecraft.world.level.levelgen.SeededRandom
字段
int: b, count, field_28768, sampleCount, f_64676_
int: e, count, field_28768, sampleCount, f_64676_
RandomSource: a, randomSource, field_35141, baseRandom, f_190054_
RandomSource: d, randomSource, field_35141, baseRandom, f_190054_
构造函数
方法
int (int): next, next, next, next, next
int (int): c, next, method_43156, next, m_64707_
Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_64685_
int (): c, getCount, method_35335, getSampleCount, m_158960_
int (): l, getCount, method_35335, getSampleCount, m_158960_
RandomSource (): a, fork, method_38420, derive, m_183458_
RandomSource (): d, fork, method_38420, split, m_213769_
PositionalRandomFactory (): b, forkPositional, method_38421, createRandomDeriver, m_183423_
PositionalRandomFactory (): e, forkPositional, method_38421, nextSplitter, m_188582_
void (long): setSeed, setSeed, setSeed, setSeed, setSeed
void (long): b, setSeed, method_43052, setSeed, m_188584_
RandomSource (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_224681_
1.18.2
名称
cua
cuv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cqn
cua
net.minecraft.world.gen.ChunkRandom
net.minecraft.world.gen.random.ChunkRandom
字段
int: a, count, field_28768, sampleCount, f_64676_
int: b, count, field_28768, sampleCount, f_64676_
RandomSource: a, randomSource, field_35141, baseRandom, f_190054_
构造函数
()
(long)
方法
long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, m_64682_
long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_64699_
long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_64703_
long (long, int, int, int): b, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_64694_
int (): a, getCount, method_35335, getSampleCount, m_158960_
int (): c, getCount, method_35335, getSampleCount, m_158960_
long (long, int, int, int): a, setBaseStoneSeed, method_33850, setDeepslateSeed, m_158961_
RandomSource (): a, fork, method_38420, derive, m_183458_
PositionalRandomFactory (): b, forkPositional, method_38421, createRandomDeriver, m_183423_
void (long): setSeed, setSeed, setSeed, setSeed, setSeed
void (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_190064_
void (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_190068_
void (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_190058_
1.17.1
名称
cqm
cqn
字段
构造函数
方法
long (long, int, int, int): a, setBaseStoneSeed, method_33850, setGrimstoneSeed, m_158961_
long (long, int, int, int): a, setBaseStoneSeed, method_33850, setDeepslateSeed, m_158961_
1.17
名称
chx
cqm
net.minecraft.util.SharedSeedRandom
net.minecraft.src.C_2202_
net.minecraft.server.v1_16_R3.SeededRandom
net.minecraft.world.level.levelgen.SeededRandom
字段
int: a, count, field_13276, sampleCount, field_202428_a
int: a, count, field_28768, sampleCount, f_64676_
构造函数
方法
void (int): a, consumeCount, method_12660, consume, func_202423_a
long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, func_202422_a
long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, m_64682_
long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, func_202424_a
long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, m_64690_
long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, func_202426_b
long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, m_64699_
long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, func_202425_c
long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, m_64703_
long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, func_202427_a
long (long, int, int, int): b, setLargeFeatureWithSalt, method_12665, setRegionSeed, m_64694_
Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, func_205190_a
Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, m_64685_
int (): a, getCount, method_35335, getSampleCount, m_158960_
long (long, int, int, int): a, setBaseStoneSeed, method_33850, setGrimstoneSeed, m_158961_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
chu
chx
net.minecraft.server.v1_16_R2.SeededRandom
net.minecraft.server.v1_16_R3.SeededRandom
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ciy
chu
net.minecraft.server.v1_16_R1.SeededRandom
net.minecraft.server.v1_16_R2.SeededRandom
字段
构造函数
方法
1.16.1
名称
ccf
ciy
net.minecraft.server.v1_15_R1.SeededRandom
net.minecraft.server.v1_16_R1.SeededRandom
字段
构造函数
方法
long (int, int): a, setBaseChunkSeed, method_12659, setSeed, func_202422_a
long (int, int): a, setBaseChunkSeed, method_12659, setTerrainSeed, func_202422_a
long (long, int, int): a, setDecorationSeed, method_12661, setSeed, func_202424_a
long (long, int, int): a, setDecorationSeed, method_12661, setPopulationSeed, func_202424_a
long (long, int, int): b, setFeatureSeed, method_12664, setFeatureSeed, func_202426_b
long (long, int, int): b, setFeatureSeed, method_12664, setDecoratorSeed, func_202426_b
long (long, int, int): c, setLargeFeatureSeed, method_12663, setStructureSeed, func_202425_c
long (long, int, int): c, setLargeFeatureSeed, method_12663, setCarverSeed, func_202425_c
long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setStructureSeed, func_202427_a
long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setRegionSeed, func_202427_a
Random (int, int, long, long): a, seedSlimeChunk, method_12662, create, func_205190_a
Random (int, int, long, long): a, seedSlimeChunk, method_12662, getSlimeRandom, func_205190_a
1.15.2
名称
ccc
ccf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bzk
ccc
net.minecraft.server.v1_14_R1.SeededRandom
net.minecraft.server.v1_15_R1.SeededRandom
字段
构造函数
方法
1.14.4
名称
bzf
bzk
net.minecraft.world.level.levelgen.WorldgenRandom
字段
int: a, field_13276, sampleCount, field_202428_a
int: a, count, field_13276, sampleCount, field_202428_a
构造函数
方法
void (int): a, method_12660, consume, func_202423_a
void (int): a, consumeCount, method_12660, consume, func_202423_a
int (int): next, next, next, next
int (int): next, next, next, next, next
long (int, int): a, method_12659, setSeed, func_202422_a
long (int, int): a, setBaseChunkSeed, method_12659, setSeed, func_202422_a
long (long, int, int): a, method_12661, setSeed, func_202424_a
long (long, int, int): a, setDecorationSeed, method_12661, setSeed, func_202424_a
long (long, int, int): b, method_12664, setFeatureSeed, func_202426_b
long (long, int, int): b, setFeatureSeed, method_12664, setFeatureSeed, func_202426_b
long (long, int, int): c, method_12663, setStructureSeed, func_202425_c
long (long, int, int): c, setLargeFeatureSeed, method_12663, setStructureSeed, func_202425_c
long (long, int, int, int): a, method_12665, setStructureSeed, func_202427_a
long (long, int, int, int): a, setLargeFeatureWithSalt, method_12665, setStructureSeed, func_202427_a
Random (int, int, long, long): a, method_12662, create, func_205190_a
Random (int, int, long, long): a, seedSlimeChunk, method_12662, create, func_205190_a
1.14.3
名称
bzb
bzf
net.minecraft.world.gen.ChunkRandom
字段
int: a, field_13276, field_202428_a
int: a, field_13276, sampleCount, field_202428_a
构造函数
方法
void (int): a, method_12660, func_202423_a
void (int): a, method_12660, consume, func_202423_a
int (int): next, next
int (int): next, next, next, next
long (int, int): a, method_12659, func_202422_a
long (int, int): a, method_12659, setSeed, func_202422_a
long (long, int, int): a, method_12661, func_202424_a
long (long, int, int): a, method_12661, setSeed, func_202424_a
long (long, int, int): b, method_12664, func_202426_b
long (long, int, int): b, method_12664, setFeatureSeed, func_202426_b
long (long, int, int): c, method_12663, func_202425_c
long (long, int, int): c, method_12663, setStructureSeed, func_202425_c
long (long, int, int, int): a, method_12665, func_202427_a
long (long, int, int, int): a, method_12665, setStructureSeed, func_202427_a
Random (int, int, long, long): a, method_12662, func_205190_a
Random (int, int, long, long): a, method_12662, create, func_205190_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bza
bzb
字段
构造函数
方法
1.14
名称
boz
bza
net.minecraft.class_2919
net.minecraft.server.v1_13_R2.SeededRandom
net.minecraft.server.v1_14_R1.SeededRandom
字段
int: a, field_202428_a
int: a, field_13276, field_202428_a
构造函数
方法
void (int): a, func_202423_a
void (int): a, method_12660, func_202423_a
long (int, int): a, func_202422_a
long (int, int): a, method_12659, func_202422_a
long (long, int, int): a, func_202424_a
long (long, int, int): a, method_12661, func_202424_a
long (long, int, int): b, func_202426_b
long (long, int, int): b, method_12664, func_202426_b
long (long, int, int): c, func_202425_c
long (long, int, int): c, method_12663, func_202425_c
long (long, int, int, int): a, func_202427_a
long (long, int, int, int): a, method_12665, func_202427_a
Random (int, int, long, long): a, func_205190_a
Random (int, int, long, long): a, method_12662, func_205190_a
1.13.2
名称
boy
boz
字段
构造函数
方法
1.13.1
名称
boq
boy
net.minecraft.server.v1_13_R1.SeededRandom
net.minecraft.server.v1_13_R2.SeededRandom
字段
构造函数
方法
1.13
名称
boq
net.minecraft.util.SharedSeedRandom
net.minecraft.server.v1_13_R1.SeededRandom
字段
int: a, field_202428_a
构造函数
()
(long)
方法
void (int): a, func_202423_a
int (int): next, next
long (int, int): a, func_202422_a
long (long, int, int): a, func_202424_a
long (long, int, int): b, func_202426_b
long (long, int, int): c, func_202425_c
long (long, int, int, int): a, func_202427_a
Random (int, int, long, long): a, func_205190_a