历史 - net.minecraft.network.protocol.game.ClientboundPlayerCombatPacket$Event

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_16_R3.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ph$a

qh$a

net.minecraft.server.v1_16_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_16_R2.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.16.1

名称

nt$a

ph$a

net.minecraft.server.v1_15_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_16_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.CombatEventS2CPacket$Type

net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

mc$a

nt$a

net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type

net.minecraft.client.network.packet.CombatEventS2CPacket$Type

net.minecraft.server.v1_14_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_15_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.14.4

名称

ma$a

mc$a

net.minecraft.network.protocol.game.ClientboundPlayerCombatPacket$Event

net.minecraft.client.network.packet.CombatEventS2CPacket$Type

net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type

字段

PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT

ClientboundPlayerCombatPacket$Event: a, ENTER_COMBAT, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT, END_COMBAT

ClientboundPlayerCombatPacket$Event: b, END_COMBAT, field_12353, END_COMBAT, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED

ClientboundPlayerCombatPacket$Event: c, ENTITY_DIED, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED

构造函数

方法

PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values, values, values

ClientboundPlayerCombatPacket$Event[] (): values, values, values, values, values, values

PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf, valueOf, valueOf

ClientboundPlayerCombatPacket$Event (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

1.14.3

名称

lz$a

ma$a

net.minecraft.client.network.packet.CombatEventS2CPacket$Type

字段

PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED

PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kq$a

lz$a

net.minecraft.class_2698$class_2699

net.minecraft.network.play.server.SPacketCombatEvent$Event

net.minecraft.network.play.server.SCombatPacket$Event

net.minecraft.server.v1_13_R2.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_14_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

PacketPlayOutCombatEvent$EnumCombatEventType: a, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: c, ENTITY_DIED, ENTITY_DIED

PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED

构造函数

方法

PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values

PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values, values, values

PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf

PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf, valueOf, valueOf

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_13_R2.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.13

名称

jo$a

kq$a

net.minecraft.server.v1_12_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_13_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

jn$a

jo$a

字段

构造函数

方法

1.12

名称

hf$a

jn$a

net.minecraft.server.v1_11_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_12_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

hc$a

hf$a

net.minecraft.server.v1_10_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_11_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ha$a

hc$a

net.minecraft.server.v1_9_R2.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_10_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.9.4

名称

gy$a

ha$a

net.minecraft.server.v1_9_R1.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_9_R2.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.network.play.server.S42PacketCombatEvent$Event

net.minecraft.network.play.server.SPacketCombatEvent$Event

net.minecraft.server.v1_8_R3.PacketPlayOutCombatEvent$EnumCombatEventType

net.minecraft.server.v1_9_R1.PacketPlayOutCombatEvent$EnumCombatEventType

字段

构造函数

方法

1.8.8

名称

gy$a

net.minecraft.network.play.server.S42PacketCombatEvent$Event

net.minecraft.server.v1_8_R3.PacketPlayOutCombatEvent$EnumCombatEventType

字段

PacketPlayOutCombatEvent$EnumCombatEventType: a, ENTER_COMBAT, ENTER_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: b, END_COMBAT, END_COMBAT

PacketPlayOutCombatEvent$EnumCombatEventType: c, ENTITY_DIED, ENTITY_DIED

构造函数

()

方法

PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values

PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf