历史 - net.minecraft.network.protocol.game.ClientboundPlayerCombatPacket$Event
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_16_R3.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ph$a
qh$a
net.minecraft.server.v1_16_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_16_R2.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.16.1
名称
nt$a
ph$a
net.minecraft.server.v1_15_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_16_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.CombatEventS2CPacket$Type
net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
mc$a
nt$a
net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type
net.minecraft.client.network.packet.CombatEventS2CPacket$Type
net.minecraft.server.v1_14_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_15_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.14.4
名称
ma$a
mc$a
net.minecraft.network.protocol.game.ClientboundPlayerCombatPacket$Event
net.minecraft.client.network.packet.CombatEventS2CPacket$Type
net.minecraft.network.packet.s2c.play.CombatEventS2CPacket$Type
字段
PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT
ClientboundPlayerCombatPacket$Event: a, ENTER_COMBAT, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT, END_COMBAT
ClientboundPlayerCombatPacket$Event: b, END_COMBAT, field_12353, END_COMBAT, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED
ClientboundPlayerCombatPacket$Event: c, ENTITY_DIED, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED
构造函数
方法
PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values, values, values
ClientboundPlayerCombatPacket$Event[] (): values, values, values, values, values, values
PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf, valueOf, valueOf
ClientboundPlayerCombatPacket$Event (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
1.14.3
名称
lz$a
ma$a
net.minecraft.client.network.packet.CombatEventS2CPacket$Type
字段
PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED
PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED, ENTITY_DIED
构造函数
方法
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kq$a
lz$a
net.minecraft.class_2698$class_2699
net.minecraft.network.play.server.SPacketCombatEvent$Event
net.minecraft.network.play.server.SCombatPacket$Event
net.minecraft.server.v1_13_R2.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_14_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
PacketPlayOutCombatEvent$EnumCombatEventType: a, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: a, field_12352, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, field_12353, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: c, ENTITY_DIED, ENTITY_DIED
PacketPlayOutCombatEvent$EnumCombatEventType: c, field_12350, ENTITY_DIED, ENTITY_DIED
构造函数
方法
PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values
PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values, values, values
PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf
PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf, valueOf, valueOf
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_13_R2.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.13
名称
jo$a
kq$a
net.minecraft.server.v1_12_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_13_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
jn$a
jo$a
字段
构造函数
方法
1.12
名称
hf$a
jn$a
net.minecraft.server.v1_11_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_12_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
hc$a
hf$a
net.minecraft.server.v1_10_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_11_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ha$a
hc$a
net.minecraft.server.v1_9_R2.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_10_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.9.4
名称
gy$a
ha$a
net.minecraft.server.v1_9_R1.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_9_R2.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S42PacketCombatEvent$Event
net.minecraft.network.play.server.SPacketCombatEvent$Event
net.minecraft.server.v1_8_R3.PacketPlayOutCombatEvent$EnumCombatEventType
net.minecraft.server.v1_9_R1.PacketPlayOutCombatEvent$EnumCombatEventType
字段
构造函数
方法
1.8.8
名称
gy$a
net.minecraft.network.play.server.S42PacketCombatEvent$Event
net.minecraft.server.v1_8_R3.PacketPlayOutCombatEvent$EnumCombatEventType
字段
PacketPlayOutCombatEvent$EnumCombatEventType: a, ENTER_COMBAT, ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: b, END_COMBAT, END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType: c, ENTITY_DIED, ENTITY_DIED
构造函数
()
方法
PacketPlayOutCombatEvent$EnumCombatEventType[] (): values, values, values
PacketPlayOutCombatEvent$EnumCombatEventType (String): valueOf, valueOf, valueOf