历史 - net.minecraft.world.entity.monster.zombie.Husk

1.21.11

名称

cwk

dcm

net.minecraft.world.entity.monster.Husk

net.minecraft.world.entity.monster.zombie.Husk

net.minecraft.src.C_1021_

net.minecraft.src.C_432171_

net.minecraft.world.entity.monster.EntityZombieHusk

net.minecraft.world.entity.monster.zombie.EntityZombieHusk

字段

构造函数

方法

boolean (): ag_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_440877_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gP, getStepSound, method_7207, getStepSound, m_439669_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gI, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gR, convertsInWater, method_7209, canConvertInWater, m_440089_

void (): af_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

boolean (EntityType<Husk>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): a, checkHuskSpawnRules, method_20677, canSpawn, m_218996_

void (ServerLevel): h, doUnderWaterConversion, method_7218, convertInWater, m_439883_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, EntitySpawnReason, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

crs

cwk

字段

构造函数

方法

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ag_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): gH, getSkull, method_7215, getSkull, m_5728_

void (): ae_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): af_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cph

crs

字段

构造函数

方法

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): u, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): n, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gv, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gH, getSkull, method_7215, getSkull, m_5728_

boolean (): gw, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gI, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ad_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ae_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.21.5

名称

clw

cph

字段

构造函数

方法

boolean (): ai_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): u, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gs, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gv, getSkull, method_7215, getSkull, m_5728_

boolean (): gt, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gw, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ah_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ad_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.21.4

名称

cmu

clw

字段

构造函数

方法

boolean (): aj_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ai_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): go, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gs, getSkull, method_7215, getSkull, m_5728_

boolean (): gp, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gt, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ai_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ah_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.21.3

名称

cka

cmu

字段

构造函数

方法

boolean (): ah_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): aj_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): gk, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): gl, getSkull, method_7215, getSkull, m_5728_

ItemStack (): go, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gm, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gp, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ag_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ai_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

boolean (ServerLevel, Entity): c, doHurtTarget, method_6121, tryAttack, m_7327_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ckc

cka

字段

构造函数

方法

boolean (): ad_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ah_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): gq, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gk, getStepSound, method_7207, getStepSound, m_7660_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): gr, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gl, getSkull, method_7215, getSkull, m_5728_

boolean (): gs, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gm, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ac_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ag_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.20.6

名称

ccm

ckc

字段

构造函数

方法

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ad_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): A, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gq, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): ge, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gr, getSkull, method_7215, getSkull, m_5728_

boolean (): gf, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gs, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gh, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ac_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

org.joml.Vector3f (Entity, EntityDimensions, float): a, getPassengerAttachmentPoint, method_52533, getPassengerAttachmentPos, m_292594_

1.20.4

名称

bzf

ccm

字段

构造函数

方法

boolean (): ab_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): y, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): A, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gd, getSkull, method_7215, getSkull, m_5728_

ItemStack (): ge, getSkull, method_7215, getSkull, m_5728_

boolean (): ge, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gf, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gg, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gh, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.20.2

名称

bvz

bzf

字段

构造函数

方法

boolean (): X_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ab_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): w, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): y, getStepSound, method_7207, getStepSound, m_7660_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): fY, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gd, getSkull, method_7215, getSkull, m_5728_

boolean (): fZ, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): ge, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gb, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gg, doUnderWaterConversion, method_7218, convertInWater, m_7595_

org.joml.Vector3f (Entity, EntityDimensions, float): a, getPassengerAttachmentPoint, method_52533, getPassengerAttachmentPos, m_292594_

1.20.1

名称

bvx

bvz

字段

构造函数

方法

boolean (): W_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): X_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

ItemStack (): fS, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fY, getSkull, method_7215, getSkull, m_5728_

boolean (): fT, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fZ, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fV, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gb, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.19.4

名称

bua

bvx

字段

构造函数

方法

boolean (): M_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): W_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): w, getStepSound, method_7207, getStepSound, m_7660_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): fM, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fS, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): fN, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fT, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fP, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fV, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.19.3

名称

brn

bua

字段

构造函数

方法

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): M_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): fJ, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fM, getSkull, method_7215, getSkull, m_5728_

boolean (): fK, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fN, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fM, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fP, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bqq

brn

字段

构造函数

方法

boolean (): L_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fK, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fJ, getSkull, method_7215, getSkull, m_5728_

boolean (): fL, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fK, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fN, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fM, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.19

名称

bma

bqq

字段

构造函数

方法

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): L_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fz, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fK, getSkull, method_7215, getSkull, m_5728_

boolean (): fA, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fL, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fC, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fN, doUnderWaterConversion, method_7218, convertInWater, m_7595_

boolean (EntityType<Husk>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkHuskSpawnRules, method_20677, canSpawn, m_32895_

boolean (EntityType<Husk>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkHuskSpawnRules, method_20677, canSpawn, m_218996_

1.18.2

名称

bli

bma

字段

构造函数

方法

boolean (): J_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fy, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fz, getSkull, method_7215, getSkull, m_5728_

boolean (): fz, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fA, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fB, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fC, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bhv

bli

字段

构造函数

方法

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): J_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_, getSoundStep

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

ItemStack (): fw, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fy, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): fx, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fz, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fz, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fB, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.17.1

名称

bhu

bhv

字段

构造函数

方法

ItemStack (): fv, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fw, getSkull, method_7215, getSkull, m_5728_

boolean (): fw, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fx, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fy, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fz, doUnderWaterConversion, method_7218, convertInWater, m_7595_

1.17

名称

bdn

bhu

net.minecraft.entity.monster.HuskEntity

net.minecraft.src.C_1021_

net.minecraft.server.v1_16_R3.EntityZombieHusk

net.minecraft.world.entity.monster.EntityZombieHusk

字段

构造函数

方法

boolean (): T_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): eL, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_, getSoundStep

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

ItemStack (): eM, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): fv, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

boolean (): eN, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): fw, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): eP, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): fy, doUnderWaterConversion, method_7218, convertInWater, m_7595_

boolean (EntityType<Husk>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkHuskSpawnRules, method_20677, canSpawn, func_223334_b

boolean (EntityType<Husk>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkHuskSpawnRules, method_20677, canSpawn, m_32895_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bdk

bdn

net.minecraft.server.v1_16_R2.EntityZombieHusk

net.minecraft.server.v1_16_R3.EntityZombieHusk

字段

构造函数

方法

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bby

bdk

net.minecraft.server.v1_16_R1.EntityZombieHusk

net.minecraft.server.v1_16_R2.EntityZombieHusk

字段

构造函数

方法

boolean (): U_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): T_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): eM, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): eL, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): eN, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): eM, getSkull, method_7215, getSkull, func_190732_dj

boolean (): eO, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): eN, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): eQ, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): eP, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

boolean (EntityType<Husk>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkHuskSpawnRules, method_20677, canSpawn, func_223334_b

boolean (EntityType<Husk>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkHuskSpawnRules, method_20677, canSpawn, func_223334_b

1.16.1

名称

awt

bby

net.minecraft.server.v1_15_R1.EntityZombieHusk

net.minecraft.server.v1_16_R1.EntityZombieHusk

字段

构造函数

方法

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): U_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): er, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): eM, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

ItemStack (): es, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): eN, getSkull, method_7215, getSkull, func_190732_dj

boolean (): et, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): eO, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): ev, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): eQ, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

1.15.2

名称

awq

awt

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

aup

awq

net.minecraft.server.v1_14_R1.EntityZombieHusk

net.minecraft.server.v1_15_R1.EntityZombieHusk

字段

构造函数

方法

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dW, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): er, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

ItemStack (): dX, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): es, getSkull, method_7215, getSkull, func_190732_dj

boolean (): dY, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): et, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): ea, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): ev, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

boolean (EntityType<Husk>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkHuskSpawnRules, method_20677, func_223334_b

boolean (EntityType<Husk>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkHuskSpawnRules, method_20677, canSpawn, func_223334_b

1.14.4

名称

auk

aup

net.minecraft.world.entity.monster.Husk

字段

构造函数

方法

boolean (): I_, method_7216, burnsInDaylight, func_190730_o

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): dX, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): dW, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

boolean (Entity): C, method_6121, tryAttack, func_70652_k

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

ItemStack (): dY, method_7215, getSkull, func_190732_dj

ItemStack (): dX, getSkull, method_7215, getSkull, func_190732_dj

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (): dZ, method_7209, canConvertInWater, func_204703_dA

boolean (): dY, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): eb, method_7218, convertInWater, func_207302_dI

void (): ea, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

boolean (EntityTypes<EntityZombieHusk>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20677, method_20677, func_223334_b

boolean (EntityType<Husk>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkHuskSpawnRules, method_20677, func_223334_b

1.14.3

名称

auh

auk

net.minecraft.entity.mob.HuskEntity

字段

构造函数

方法

boolean (): J_, method_7216, func_190730_o

boolean (): I_, method_7216, burnsInDaylight, func_190730_o

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): dX, method_7207, func_190731_di, getSoundStep

SoundEffect (): dX, method_7207, getStepSound, func_190731_di, getSoundStep

boolean (Entity): C, method_6121, func_70652_k

boolean (Entity): C, method_6121, tryAttack, func_70652_k

ItemStack (): dY, method_7215, func_190732_dj

ItemStack (): dY, method_7215, getSkull, func_190732_dj

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (): dZ, method_7209, func_204703_dA

boolean (): dZ, method_7209, canConvertInWater, func_204703_dA

void (): eb, method_7218, func_207302_dI

void (): eb, method_7218, convertInWater, func_207302_dI

boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a

boolean (EntityTypes<EntityZombieHusk>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20677, method_20677, func_223334_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

aug

auh

字段

构造函数

方法

1.14

名称

and

aug

net.minecraft.class_1576

net.minecraft.entity.monster.EntityHusk

net.minecraft.entity.monster.HuskEntity

net.minecraft.server.v1_13_R2.EntityZombieHusk

net.minecraft.server.v1_14_R1.EntityZombieHusk

字段

构造函数

(World)

(EntityTypes<? extends EntityZombieHusk>, World)

方法

boolean (): L_, func_190730_o

boolean (): J_, method_7216, func_190730_o

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): dA, func_190731_di

SoundEffect (): dX, method_7207, func_190731_di, getSoundStep

MinecraftKey (): G, func_184647_J, getDefaultLootTable

boolean (Entity): B, func_70652_k

boolean (Entity): C, method_6121, func_70652_k

ItemStack (): dB, func_190732_dj

ItemStack (): dY, method_7215, func_190732_dj

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

boolean (): dC, func_204703_dA

boolean (): dZ, method_7209, func_204703_dA

void (): dE, func_207302_dI

void (): eb, method_7218, func_207302_dI

boolean (GeneratorAccess, boolean): a, func_205020_a

boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a

1.13.2

名称

anc

and

字段

构造函数

方法

1.13.1

名称

amz

anc

net.minecraft.server.v1_13_R1.EntityZombieHusk

net.minecraft.server.v1_13_R2.EntityZombieHusk

字段

构造函数

方法

SoundEffect (): dB, func_190731_di

SoundEffect (): dA, func_190731_di

MinecraftKey (): G, func_184647_J

MinecraftKey (): G, func_184647_J, getDefaultLootTable

ItemStack (): dC, func_190732_dj

ItemStack (): dB, func_190732_dj

boolean (GeneratorAccess): a, func_205020_a

boolean (): dD, func_204703_dA

boolean (): dC, func_204703_dA

void (): dF, func_207302_dI

void (): dE, func_207302_dI

boolean (GeneratorAccess, boolean): a, func_205020_a

1.13

名称

adb

amz

net.minecraft.server.v1_12_R1.EntityZombieHusk

net.minecraft.server.v1_13_R1.EntityZombieHusk

字段

构造函数

方法

void (DataConverterManager): a, func_190740_b

boolean (): P, func_70601_bi

boolean (): p, func_190730_o

boolean (): L_, func_190730_o

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

SoundEffect (): dm, func_190731_di

SoundEffect (): dB, func_190731_di

MinecraftKey (): J, func_184647_J

MinecraftKey (): G, func_184647_J

ItemStack (): dn, func_190732_dj

ItemStack (): dC, func_190732_dj

boolean (GeneratorAccess): a, func_205020_a

boolean (): dD, func_204703_dA

void (): dF, func_207302_dI

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

acz

adb

字段

构造函数

方法

1.12

名称

zy

acz

net.minecraft.server.v1_11_R1.EntityZombieHusk

net.minecraft.server.v1_12_R1.EntityZombieHusk

字段

构造函数

方法

boolean (): cM, func_70601_bi

boolean (): P, func_70601_bi

boolean (): o, func_190730_o

boolean (): p, func_190730_o

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

SoundEffect (): di, func_190731_di

SoundEffect (): dm, func_190731_di

ItemStack (): dj, func_190732_dj

ItemStack (): dn, func_190732_dj

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

zx

zy

字段

构造函数

方法

void (DataConverterManager): b, func_190740_b

void (DataConverterManager): a, func_190740_b

1.11

名称

zx

net.minecraft.entity.monster.EntityHusk

net.minecraft.server.v1_11_R1.EntityZombieHusk

字段

构造函数

(World)

方法

void (DataConverterManager): b, func_190740_b

boolean (): cM, func_70601_bi

boolean (): o, func_190730_o

SoundEffect (): G, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): di, func_190731_di

MinecraftKey (): J, func_184647_J

boolean (Entity): B, func_70652_k

ItemStack (): dj, func_190732_dj