历史 - net.minecraft.world.item.AnimalArmorItem$BodyType

1.21.4

名称

cvn$a

cuo$a

字段

构造函数

方法

1.21.3

名称

cse$a

cvn$a

字段

Function<ResourceLocation, ResourceLocation>: c, textureLocator, field_47827, textureIdFunction, f_315425_

SoundEvent: d, breakingSound, field_49256, breakSound, f_315049_

SoundEvent: c, breakingSound, field_49256, breakSound, f_315049_

HolderSet<EntityType<?>>: d, allowedEntities, field_54108, allowedEntities, f_348757_

构造函数

(Function<ResourceLocation, ResourceLocation>, SoundEvent)

(SoundEvent, EntityType<?>[])

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

csf$a

cse$a

字段

构造函数

方法

1.20.6

名称

csf$a

net.minecraft.world.item.AnimalArmorItem$BodyType

net.minecraft.class_4059$class_9076

net.minecraft.item.AnimalArmorItem$Type

net.minecraft.src.C_313678_$C_313439_

net.minecraft.world.item.AnimalArmorItem$a

字段

AnimalArmorItem$BodyType: a, EQUESTRIAN, field_47825, EQUESTRIAN, EQUESTRIAN

AnimalArmorItem$BodyType: b, CANINE, field_47826, CANINE, CANINE

Function<ResourceLocation, ResourceLocation>: c, textureLocator, field_47827, textureIdFunction, f_315425_

SoundEvent: d, breakingSound, field_49256, breakSound, f_315049_

构造函数

(Function<ResourceLocation, ResourceLocation>, SoundEvent)

方法

AnimalArmorItem$BodyType[] (): values, values, values, values, values, values

AnimalArmorItem$BodyType (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf