历史 - net.minecraft.world.level.levelgen.feature.SpikeFeature$EndSpike

1.21.11

名称

eug$a

ezh$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eor$a

eug$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

emg$a

eor$a

字段

构造函数

方法

1.21.5

名称

ehj$a

emg$a

字段

构造函数

方法

1.21.4

名称

eig$a

ehj$a

字段

构造函数

方法

1.21.3

名称

edo$a

eig$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eck$a

edo$a

字段

构造函数

方法

1.20.6

名称

dte$a

eck$a

字段

构造函数

方法

1.20.4

名称

dpg$a

dte$a

字段

构造函数

方法

1.20.2

名称

dly$a

dpg$a

字段

构造函数

方法

1.20.1

名称

dln$a

dly$a

字段

构造函数

方法

1.19.4

名称

dip$a

dln$a

字段

构造函数

方法

1.19.3

名称

dfd$a

dip$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_2297_

net.minecraft.src.C_2295_$C_2297_

字段

构造函数

方法

1.19.1

名称

deg$a

dfd$a

net.minecraft.world.level.levelgen.feature.WorldGenEnder$Spike

字段

构造函数

方法

1.19

名称

cza$a

deg$a

net.minecraft.src.C_2295_$C_2297_

net.minecraft.src.C_2297_

net.minecraft.world.level.levelgen.feature.WorldGenEnder$Spike

字段

构造函数

方法

1.18.2

名称

cyf$a

cza$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cua$a

cyf$a

字段

构造函数

方法

1.17.1

名称

ctz$a

cua$a

字段

构造函数

方法

1.17

名称

ckx$a

ctz$a

net.minecraft.world.gen.feature.EndSpikeFeature$EndSpike

net.minecraft.src.C_2295_$C_2297_

net.minecraft.server.v1_16_R3.WorldGenEnder$Spike

net.minecraft.world.level.levelgen.feature.WorldGenEnder$Spike

字段

int: b, centerX, field_13836, centerX, field_186155_a

int: b, centerX, field_13836, centerX, f_66873_

int: c, centerZ, field_13834, centerZ, field_186156_b

int: c, centerZ, field_13834, centerZ, f_66874_

int: d, radius, field_13833, radius, field_186157_c

int: d, radius, field_13833, radius, f_66875_

int: e, height, field_13831, height, field_186158_d

int: e, height, field_13831, height, f_66876_

boolean: f, guarded, field_13832, guarded, field_186159_e

boolean: f, guarded, field_13832, guarded, f_66877_

AABB: g, topBoundingBox, field_13835, boundingBox, field_186160_f

AABB: g, topBoundingBox, field_13835, boundingBox, f_66878_

com.mojang.serialization.Codec<SpikeFeature$EndSpike>: a, CODEC, field_24841, CODEC, field_236357_a_

com.mojang.serialization.Codec<SpikeFeature$EndSpike>: a, CODEC, field_24841, CODEC, f_66872_

构造函数

方法

boolean (BlockPos): a, isCenterWithinChunk, method_13962, isInChunk, func_186154_a

boolean (BlockPos): a, isCenterWithinChunk, method_13962, isInChunk, m_66891_

int (): a, getCenterX, method_13966, getCenterX, func_186151_a

int (): a, getCenterX, method_13966, getCenterX, m_66886_

int (): b, getCenterZ, method_13967, getCenterZ, func_186152_b

int (): b, getCenterZ, method_13967, getCenterZ, m_66893_

int (): c, getRadius, method_13963, getRadius, func_186148_c

int (): c, getRadius, method_13963, getRadius, m_66896_

int (): d, getHeight, method_13964, getHeight, func_186149_d

int (): d, getHeight, method_13964, getHeight, m_66899_

boolean (): e, isGuarded, method_13965, isGuarded, func_186150_e

boolean (): e, isGuarded, method_13965, isGuarded, m_66902_

AABB (): f, getTopBoundingBox, method_13968, getBoundingBox, func_186153_f

AABB (): f, getTopBoundingBox, method_13968, getBoundingBox, m_66905_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cku$a

ckx$a

net.minecraft.server.v1_16_R2.WorldGenEnder$Spike

net.minecraft.server.v1_16_R3.WorldGenEnder$Spike

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmi$a

cku$a

net.minecraft.server.v1_16_R1.WorldGenEnder$Spike

net.minecraft.server.v1_16_R2.WorldGenEnder$Spike

字段

构造函数

方法

1.16.1

名称

cfi$a

cmi$a

net.minecraft.server.v1_15_R1.WorldGenEnder$Spike

net.minecraft.server.v1_16_R1.WorldGenEnder$Spike

字段

int: a, centerX, field_13836, centerX, field_186155_a

int: b, centerX, field_13836, centerX, field_186155_a

int: b, centerZ, field_13834, centerZ, field_186156_b

int: c, centerZ, field_13834, centerZ, field_186156_b

int: c, radius, field_13833, radius, field_186157_c

int: d, radius, field_13833, radius, field_186157_c

int: d, height, field_13831, height, field_186158_d

int: e, height, field_13831, height, field_186158_d

boolean: e, guarded, field_13832, guarded, field_186159_e

boolean: f, guarded, field_13832, guarded, field_186159_e

AABB: f, topBoundingBox, field_13835, boundingBox, field_186160_f

AABB: g, topBoundingBox, field_13835, boundingBox, field_186160_f

com.mojang.serialization.Codec<SpikeFeature$EndSpike>: a, CODEC, field_24841, CODEC, field_236357_a_

构造函数

方法

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, serialize, method_16597, serialize, func_214749_a

<T> SpikeFeature$EndSpike (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15889, deserialize, func_214747_a

1.15.2

名称

cff$a

cfi$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cep$a

cff$a

net.minecraft.server.v1_14_R1.WorldGenEnder$Spike

net.minecraft.server.v1_15_R1.WorldGenEnder$Spike

字段

构造函数

方法

1.14.4

名称

cek$a

cep$a

net.minecraft.world.level.levelgen.feature.SpikeFeature$EndSpike

字段

int: a, field_13836, centerX, field_186155_a

int: a, centerX, field_13836, centerX, field_186155_a

int: b, field_13834, centerZ, field_186156_b

int: b, centerZ, field_13834, centerZ, field_186156_b

int: c, field_13833, radius, field_186157_c

int: c, radius, field_13833, radius, field_186157_c

int: d, field_13831, height, field_186158_d

int: d, height, field_13831, height, field_186158_d

boolean: e, field_13832, guarded, field_186159_e

boolean: e, guarded, field_13832, guarded, field_186159_e

AxisAlignedBB: f, field_13835, boundingBox, field_186160_f

AABB: f, topBoundingBox, field_13835, boundingBox, field_186160_f

构造函数

方法

boolean (BlockPosition): a, method_13962, isInChunk, func_186154_a

boolean (BlockPos): a, isCenterWithinChunk, method_13962, isInChunk, func_186154_a

int (): a, method_13966, getCenterX, func_186151_a

int (): a, getCenterX, method_13966, getCenterX, func_186151_a

int (): b, method_13967, getCenterZ, func_186152_b

int (): b, getCenterZ, method_13967, getCenterZ, func_186152_b

int (): c, method_13963, getRadius, func_186148_c

int (): c, getRadius, method_13963, getRadius, func_186148_c

int (): d, method_13964, getHeight, func_186149_d

int (): d, getHeight, method_13964, getHeight, func_186149_d

boolean (): e, method_13965, isGuarded, func_186150_e

boolean (): e, isGuarded, method_13965, isGuarded, func_186150_e

AxisAlignedBB (): f, method_13968, getBoundingBox, func_186153_f

AABB (): f, getTopBoundingBox, method_13968, getBoundingBox, func_186153_f

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, method_16597, serialize, func_214749_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, serialize, method_16597, serialize, func_214749_a

<T> WorldGenEnder$Spike (com.mojang.datafixers.Dynamic<T>): a, method_15889, deserialize, func_214747_a

<T> SpikeFeature$EndSpike (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_15889, deserialize, func_214747_a

1.14.3

名称

ceg$a

cek$a

net.minecraft.world.gen.feature.EndSpikeFeature$Spike

字段

int: a, field_13836, field_186155_a

int: a, field_13836, centerX, field_186155_a

int: b, field_13834, field_186156_b

int: b, field_13834, centerZ, field_186156_b

int: c, field_13833, field_186157_c

int: c, field_13833, radius, field_186157_c

int: d, field_13831, field_186158_d

int: d, field_13831, height, field_186158_d

boolean: e, field_13832, field_186159_e

boolean: e, field_13832, guarded, field_186159_e

AxisAlignedBB: f, field_13835, field_186160_f

AxisAlignedBB: f, field_13835, boundingBox, field_186160_f

构造函数

方法

boolean (BlockPosition): a, method_13962, func_186154_a

boolean (BlockPosition): a, method_13962, isInChunk, func_186154_a

int (): a, method_13966, func_186151_a

int (): a, method_13966, getCenterX, func_186151_a

int (): b, method_13967, func_186152_b

int (): b, method_13967, getCenterZ, func_186152_b

int (): c, method_13963, func_186148_c

int (): c, method_13963, getRadius, func_186148_c

int (): d, method_13964, func_186149_d

int (): d, method_13964, getHeight, func_186149_d

boolean (): e, method_13965, func_186150_e

boolean (): e, method_13965, isGuarded, func_186150_e

AxisAlignedBB (): f, method_13968, func_186153_f

AxisAlignedBB (): f, method_13968, getBoundingBox, func_186153_f

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, method_16597, func_214749_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, method_16597, serialize, func_214749_a

<T> WorldGenEnder$Spike (com.mojang.datafixers.Dynamic<T>): a, method_15889, func_214747_a

<T> WorldGenEnder$Spike (com.mojang.datafixers.Dynamic<T>): a, method_15889, deserialize, func_214747_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cee$a

ceg$a

字段

构造函数

方法

1.14

名称

btf$a

cee$a

net.minecraft.class_3310$class_3181

net.minecraft.world.gen.feature.EndCrystalTowerFeature$EndSpike

net.minecraft.world.gen.feature.EndSpikeFeature$EndSpike

net.minecraft.server.v1_13_R2.WorldGenEnder$Spike

net.minecraft.server.v1_14_R1.WorldGenEnder$Spike

字段

int: a, field_186155_a

int: a, field_13836, field_186155_a

int: b, field_186156_b

int: b, field_13834, field_186156_b

int: c, field_186157_c

int: c, field_13833, field_186157_c

int: d, field_186158_d

int: d, field_13831, field_186158_d

boolean: e, field_186159_e

boolean: e, field_13832, field_186159_e

AxisAlignedBB: f, field_186160_f

AxisAlignedBB: f, field_13835, field_186160_f

构造函数

方法

boolean (BlockPosition): a, func_186154_a

boolean (BlockPosition): a, method_13962, func_186154_a

int (): a, func_186151_a

int (): a, method_13966, func_186151_a

int (): b, func_186152_b

int (): b, method_13967, func_186152_b

int (): c, func_186148_c

int (): c, method_13963, func_186148_c

int (): d, func_186149_d

int (): d, method_13964, func_186149_d

boolean (): e, func_186150_e

boolean (): e, method_13965, func_186150_e

AxisAlignedBB (): f, func_186153_f

AxisAlignedBB (): f, method_13968, func_186153_f

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>): a, method_16597, func_214749_a

<T> WorldGenEnder$Spike (com.mojang.datafixers.Dynamic<T>): a, method_15889, func_214747_a

1.13.2

名称

bte$a

btf$a

字段

构造函数

方法

1.13.1

名称

bsw$a

bte$a

net.minecraft.server.v1_13_R1.WorldGenEnder$Spike

net.minecraft.server.v1_13_R2.WorldGenEnder$Spike

字段

构造函数

方法

1.13

名称

bas$a

bsw$a

net.minecraft.world.gen.feature.WorldGenSpikes$EndSpike

net.minecraft.world.gen.feature.EndCrystalTowerFeature$EndSpike

net.minecraft.server.v1_12_R1.WorldGenEnder$Spike

net.minecraft.server.v1_13_R1.WorldGenEnder$Spike

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

baq$a

bas$a

字段

构造函数

方法

1.12

名称

axl$a

baq$a

net.minecraft.server.v1_11_R1.WorldGenEnder$Spike

net.minecraft.server.v1_12_R1.WorldGenEnder$Spike

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

axj$a

axl$a

字段

构造函数

方法

1.11

名称

avs$a

axj$a

net.minecraft.server.v1_10_R1.WorldGenEnder$Spike

net.minecraft.server.v1_11_R1.WorldGenEnder$Spike

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

avb$a

avs$a

net.minecraft.server.v1_9_R2.WorldGenEnder$Spike

net.minecraft.server.v1_10_R1.WorldGenEnder$Spike

字段

构造函数

方法

1.9.4

名称

ava$a

avb$a

net.minecraft.server.v1_9_R1.WorldGenEnder$Spike

net.minecraft.server.v1_9_R2.WorldGenEnder$Spike

字段

构造函数

方法

1.9.2

名称

avb$a

ava$a

字段

构造函数

方法

1.9

名称

avb$a

net.minecraft.world.gen.feature.WorldGenSpikes$EndSpike

net.minecraft.server.v1_9_R1.WorldGenEnder$Spike

字段

int: a, field_186155_a

int: b, field_186156_b

int: c, field_186157_c

int: d, field_186158_d

boolean: e, field_186159_e

AxisAlignedBB: f, field_186160_f

构造函数

(int, int, int, int, boolean)

方法

boolean (BlockPosition): a, func_186154_a

int (): a, func_186151_a

int (): b, func_186152_b

int (): c, func_186148_c

int (): d, func_186149_d

boolean (): e, func_186150_e

AxisAlignedBB (): f, func_186153_f