历史 - net.minecraft.world.level.block.HopperBlock

1.21.11

名称

dyx

eds

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dua

dyx

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dro

dua

字段

构造函数

方法

1.21.5

名称

dnk

dro

字段

VoxelShape: d, TOP, field_11131, TOP_SHAPE, f_54023_

VoxelShape: e, FUNNEL, field_11127, MIDDLE_SHAPE, f_54024_

VoxelShape: f, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, f_54025_

VoxelShape: h, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: i, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: j, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: k, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: l, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: m, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: n, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: o, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: G, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: H, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: I, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: g, INSIDE, field_49154, INSIDE_SHAPE, f_314674_

Function<BlockState, VoxelShape>: d, shapes, field_55766, shapeFunction, f_380461_

Map<Direction, VoxelShape>: e, interactionShapes, field_55767, shapesByDirection, f_380498_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

Function<BlockState, VoxelShape> (VoxelShape): b, makeShapes, method_66439, createShapeFunction, m_387181_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

doj

dnk

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

djt

doj

字段

DirectionProperty: b, FACING, field_11129, FACING, f_54021_

VoxelShape: F, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: G, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: G, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: H, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: H, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: I, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

EnumProperty<Direction>: b, FACING, field_11129, FACING, f_54021_

构造函数

方法

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

名称

字段

构造函数

方法

1.21

名称

diw

djt

字段

构造函数

方法

1.20.6

名称

dak

diw

字段

VoxelShape: g, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: h, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: h, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: i, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: i, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: j, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: j, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: k, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: k, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: l, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: l, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: m, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: m, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: n, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: n, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: o, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: o, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: F, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: F, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: G, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: G, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: H, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: g, INSIDE, field_49154, INSIDE_SHAPE, f_314674_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cwn

dak

字段

DirectionProperty: a, FACING, field_11129, FACING, f_54021_

DirectionProperty: b, FACING, field_11129, FACING, f_54021_

BooleanProperty: b, ENABLED, field_11126, ENABLED, f_54022_

BooleanProperty: c, ENABLED, field_11126, ENABLED, f_54022_

VoxelShape: c, TOP, field_11131, TOP_SHAPE, f_54023_

VoxelShape: d, TOP, field_11131, TOP_SHAPE, f_54023_

VoxelShape: d, FUNNEL, field_11127, MIDDLE_SHAPE, f_54024_

VoxelShape: e, FUNNEL, field_11127, MIDDLE_SHAPE, f_54024_

VoxelShape: e, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, f_54025_

VoxelShape: f, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, f_54025_

VoxelShape: f, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: g, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: g, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: h, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: h, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: i, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: i, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: j, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: j, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: k, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: k, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: l, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: l, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: m, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: m, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: n, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: n, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: o, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: D, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: F, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: E, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: G, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

com.mojang.serialization.MapCodec<HopperBlock>: a, CODEC, field_46370, CODEC, f_303207_

构造函数

方法

com.mojang.serialization.MapCodec<HopperBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctf

cwn

字段

构造函数

方法

void (Level, BlockPos, BlockState): a, checkPoweredState, method_10217, updateEnabled, m_274306_

void (Level, BlockPos, BlockState, int): a, checkPoweredState, method_10217, updateEnabled, m_274306_

1.20.1

名称

csx

ctf

字段

VoxelShape: E, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: D, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: F, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: E, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

构造函数

方法

1.19.4

名称

cqh

csx

字段

构造函数

方法

void (Level, BlockPos, BlockState): a, checkPoweredState, method_10217, updateEnabled, m_54044_

void (Level, BlockPos, BlockState, int): a, checkPoweredState, method_10217, updateEnabled, m_274306_

1.19.3

名称

cne

cqh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmh

cne

net.minecraft.world.level.block.BlockHopper

字段

构造函数

方法

1.19

名称

cgz

cmh

net.minecraft.world.level.block.BlockHopper

字段

构造函数

方法

1.18.2

名称

cgh

cgz

字段

VoxelShape: F, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: E, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: G, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

VoxelShape: F, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ccy

cgh

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

ccx

ccy

字段

构造函数

方法

1.17

名称

bxl

ccx

net.minecraft.block.HopperBlock

net.minecraft.src.C_1812_

net.minecraft.server.v1_16_R3.BlockHopper

net.minecraft.world.level.block.BlockHopper

字段

DirectionProperty: a, FACING, field_11129, FACING, field_176430_a, FACING

DirectionProperty: a, FACING, field_11129, FACING, f_54021_

BooleanProperty: b, ENABLED, field_11126, ENABLED, field_176429_b, ENABLED

BooleanProperty: b, ENABLED, field_11126, ENABLED, f_54022_

VoxelShape: c, TOP, field_11131, TOP_SHAPE, field_196328_c

VoxelShape: c, TOP, field_11131, TOP_SHAPE, f_54023_

VoxelShape: d, FUNNEL, field_11127, MIDDLE_SHAPE, field_196339_z

VoxelShape: d, FUNNEL, field_11127, MIDDLE_SHAPE, f_54024_

VoxelShape: e, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, field_199607_z

VoxelShape: e, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, f_54025_

VoxelShape: f, BASE, field_11132, DEFAULT_SHAPE, field_196326_A

VoxelShape: f, BASE, field_11132, DEFAULT_SHAPE, f_54026_

VoxelShape: g, DOWN_SHAPE, field_11120, DOWN_SHAPE, field_196333_G

VoxelShape: g, DOWN_SHAPE, field_11120, DOWN_SHAPE, f_54027_

VoxelShape: h, EAST_SHAPE, field_11134, EAST_SHAPE, field_196334_H

VoxelShape: h, EAST_SHAPE, field_11134, EAST_SHAPE, f_54028_

VoxelShape: i, NORTH_SHAPE, field_11124, NORTH_SHAPE, field_196335_I

VoxelShape: i, NORTH_SHAPE, field_11124, NORTH_SHAPE, f_54029_

VoxelShape: j, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, field_196336_J

VoxelShape: j, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, f_54030_

VoxelShape: k, WEST_SHAPE, field_11130, WEST_SHAPE, field_196337_K

VoxelShape: k, WEST_SHAPE, field_11130, WEST_SHAPE, f_54031_

VoxelShape: o, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, field_199602_G

VoxelShape: l, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, f_54032_

VoxelShape: p, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, field_199603_H

VoxelShape: m, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, f_54033_

VoxelShape: q, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, field_199604_I

VoxelShape: n, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, f_54034_

VoxelShape: r, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, field_199605_J

VoxelShape: F, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, f_54035_

VoxelShape: s, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, field_199606_K

VoxelShape: G, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, f_54036_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState): a, checkPoweredState, method_10217, updateEnabled, func_176427_e

void (Level, BlockPos, BlockState): a, checkPoweredState, method_10217, updateEnabled, m_54044_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

VoxelShape: o, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: o, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAYCAST_SHAPE, field_199602_G

VoxelShape: p, EAST_INTERACTION_SHAPE, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: p, EAST_INTERACTION_SHAPE, field_11133, EAST_RAYCAST_SHAPE, field_199603_H

VoxelShape: q, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: q, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAYCAST_SHAPE, field_199604_I

VoxelShape: r, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: r, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAYCAST_SHAPE, field_199605_J

VoxelShape: s, WEST_INTERACTION_SHAPE, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

VoxelShape: s, WEST_INTERACTION_SHAPE, field_11135, WEST_RAYCAST_SHAPE, field_199606_K

构造函数

方法

1.16.4

名称

bxi

bxl

net.minecraft.server.v1_16_R2.BlockHopper

net.minecraft.server.v1_16_R3.BlockHopper

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byo

bxi

net.minecraft.server.v1_16_R1.BlockHopper

net.minecraft.server.v1_16_R2.BlockHopper

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

名称

bry

byo

net.minecraft.server.v1_15_R1.BlockHopper

net.minecraft.server.v1_16_R1.BlockHopper

字段

VoxelShape: w, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: o, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: x, EAST_INTERACTION_SHAPE, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: p, EAST_INTERACTION_SHAPE, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: y, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: q, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: z, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: r, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: A, WEST_INTERACTION_SHAPE, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

VoxelShape: s, WEST_INTERACTION_SHAPE, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

brv

bry

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpk

brv

net.minecraft.server.v1_14_R1.BlockHopper

net.minecraft.server.v1_15_R1.BlockHopper

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bpf

bpk

net.minecraft.world.level.block.HopperBlock

字段

BlockStateDirection: a, field_11129, FACING, field_176430_a, FACING

DirectionProperty: a, FACING, field_11129, FACING, field_176430_a, FACING

BlockStateBoolean: b, field_11126, ENABLED, field_176429_b, ENABLED

BooleanProperty: b, ENABLED, field_11126, ENABLED, field_176429_b, ENABLED

VoxelShape: c, field_11131, TOP_SHAPE, field_196328_c

VoxelShape: c, TOP, field_11131, TOP_SHAPE, field_196328_c

VoxelShape: d, field_11127, MIDDLE_SHAPE, field_196339_z

VoxelShape: d, FUNNEL, field_11127, MIDDLE_SHAPE, field_196339_z

VoxelShape: e, field_11121, OUTSIDE_SHAPE, field_199607_z

VoxelShape: e, CONVEX_BASE, field_11121, OUTSIDE_SHAPE, field_199607_z

VoxelShape: f, field_11132, DEFAULT_SHAPE, field_196326_A

VoxelShape: f, BASE, field_11132, DEFAULT_SHAPE, field_196326_A

VoxelShape: g, field_11120, DOWN_SHAPE, field_196333_G

VoxelShape: g, DOWN_SHAPE, field_11120, DOWN_SHAPE, field_196333_G

VoxelShape: h, field_11134, EAST_SHAPE, field_196334_H

VoxelShape: h, EAST_SHAPE, field_11134, EAST_SHAPE, field_196334_H

VoxelShape: i, field_11124, NORTH_SHAPE, field_196335_I

VoxelShape: i, NORTH_SHAPE, field_11124, NORTH_SHAPE, field_196335_I

VoxelShape: j, field_11122, SOUTH_SHAPE, field_196336_J

VoxelShape: j, SOUTH_SHAPE, field_11122, SOUTH_SHAPE, field_196336_J

VoxelShape: k, field_11130, WEST_SHAPE, field_196337_K

VoxelShape: k, WEST_SHAPE, field_11130, WEST_SHAPE, field_196337_K

VoxelShape: w, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: w, DOWN_INTERACTION_SHAPE, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: x, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: x, EAST_INTERACTION_SHAPE, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: y, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: y, NORTH_INTERACTION_SHAPE, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: z, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: z, SOUTH_INTERACTION_SHAPE, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: A, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

VoxelShape: A, WEST_INTERACTION_SHAPE, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, method_10217, updateEnabled, func_176427_e

void (Level, BlockPos, BlockState): a, checkPoweredState, method_10217, updateEnabled, func_176427_e

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

名称

bpb

bpf

net.minecraft.block.HopperBlock

字段

BlockStateDirection: a, field_11129, field_176430_a, FACING

BlockStateDirection: a, field_11129, FACING, field_176430_a, FACING

BlockStateBoolean: b, field_11126, field_176429_b, ENABLED

BlockStateBoolean: b, field_11126, ENABLED, field_176429_b, ENABLED

VoxelShape: c, field_11131, field_196328_c

VoxelShape: c, field_11131, TOP_SHAPE, field_196328_c

VoxelShape: d, field_11127, field_196339_z

VoxelShape: d, field_11127, MIDDLE_SHAPE, field_196339_z

VoxelShape: e, field_11121, field_199607_z

VoxelShape: e, field_11121, OUTSIDE_SHAPE, field_199607_z

VoxelShape: f, field_11132, field_196326_A

VoxelShape: f, field_11132, DEFAULT_SHAPE, field_196326_A

VoxelShape: g, field_11120, field_196333_G

VoxelShape: g, field_11120, DOWN_SHAPE, field_196333_G

VoxelShape: h, field_11134, field_196334_H

VoxelShape: h, field_11134, EAST_SHAPE, field_196334_H

VoxelShape: i, field_11124, field_196335_I

VoxelShape: i, field_11124, NORTH_SHAPE, field_196335_I

VoxelShape: j, field_11122, field_196336_J

VoxelShape: j, field_11122, SOUTH_SHAPE, field_196336_J

VoxelShape: k, field_11130, field_196337_K

VoxelShape: k, field_11130, WEST_SHAPE, field_196337_K

VoxelShape: w, field_11125, field_199602_G

VoxelShape: w, field_11125, DOWN_RAY_TRACE_SHAPE, field_199602_G

VoxelShape: x, field_11133, field_199603_H

VoxelShape: x, field_11133, EAST_RAY_TRACE_SHAPE, field_199603_H

VoxelShape: y, field_11123, field_199604_I

VoxelShape: y, field_11123, NORTH_RAY_TRACE_SHAPE, field_199604_I

VoxelShape: z, field_11128, field_199605_J

VoxelShape: z, field_11128, SOUTH_RAY_TRACE_SHAPE, field_199605_J

VoxelShape: A, field_11135, field_199606_K

VoxelShape: A, field_11135, WEST_RAY_TRACE_SHAPE, field_199606_K

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, method_10217, func_176427_e

void (World, BlockPosition, IBlockData): a, method_10217, updateEnabled, func_176427_e

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpa

bpb

字段

构造函数

方法

1.14

名称

bfh

bpa

net.minecraft.class_2377

net.minecraft.block.BlockHopper

net.minecraft.block.HopperBlock

net.minecraft.server.v1_13_R2.BlockHopper

net.minecraft.server.v1_14_R1.BlockHopper

字段

BlockStateDirection: a, field_176430_a, FACING

BlockStateDirection: a, field_11129, field_176430_a, FACING

BlockStateBoolean: b, field_176429_b, ENABLED

BlockStateBoolean: b, field_11126, field_176429_b, ENABLED

VoxelShape: c, field_196328_c

VoxelShape: c, field_11131, field_196328_c

VoxelShape: o, field_196339_z

VoxelShape: d, field_11127, field_196339_z

VoxelShape: p, field_199607_z

VoxelShape: e, field_11121, field_199607_z

VoxelShape: q, field_196326_A

VoxelShape: f, field_11132, field_196326_A

VoxelShape: r, field_196333_G

VoxelShape: g, field_11120, field_196333_G

VoxelShape: s, field_196334_H

VoxelShape: h, field_11134, field_196334_H

VoxelShape: t, field_196335_I

VoxelShape: i, field_11124, field_196335_I

VoxelShape: u, field_196336_J

VoxelShape: j, field_11122, field_196336_J

VoxelShape: v, field_196337_K

VoxelShape: k, field_11130, field_196337_K

VoxelShape: w, field_199602_G

VoxelShape: w, field_11125, field_199602_G

VoxelShape: x, field_199603_H

VoxelShape: x, field_11133, field_199603_H

VoxelShape: y, field_199604_I

VoxelShape: y, field_11123, field_199604_I

VoxelShape: z, field_199605_J

VoxelShape: z, field_11128, field_199605_J

VoxelShape: A, field_199606_K

VoxelShape: A, field_11135, field_199606_K

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): a, func_176427_e

void (World, BlockPosition, IBlockData): a, method_10217, func_176427_e

boolean (IBlockData): r, func_185481_k

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

名称

bfg

bfh

字段

构造函数

方法

1.13.1

名称

bey

bfg

net.minecraft.server.v1_13_R1.BlockHopper

net.minecraft.server.v1_13_R2.BlockHopper

字段

VoxelShape: p, field_196339_z

VoxelShape: o, field_196339_z

VoxelShape: q, field_199607_z

VoxelShape: p, field_199607_z

VoxelShape: r, field_196326_A

VoxelShape: q, field_196326_A

VoxelShape: s, field_196333_G

VoxelShape: r, field_196333_G

VoxelShape: t, field_196334_H

VoxelShape: s, field_196334_H

VoxelShape: u, field_196335_I

VoxelShape: t, field_196335_I

VoxelShape: v, field_196336_J

VoxelShape: u, field_196336_J

VoxelShape: w, field_196337_K

VoxelShape: v, field_196337_K

VoxelShape: x, field_199602_G

VoxelShape: w, field_199602_G

VoxelShape: y, field_199603_H

VoxelShape: x, field_199603_H

VoxelShape: z, field_199604_I

VoxelShape: y, field_199604_I

VoxelShape: A, field_199605_J

VoxelShape: z, field_199605_J

VoxelShape: B, field_199606_K

VoxelShape: A, field_199606_K

构造函数

方法

1.13

名称

arl

bey

net.minecraft.server.v1_12_R1.BlockHopper

net.minecraft.server.v1_13_R1.BlockHopper

字段

AxisAlignedBB: c, field_185571_c

AxisAlignedBB: d, field_185572_d

AxisAlignedBB: e, field_185573_e

AxisAlignedBB: f, field_185574_f

AxisAlignedBB: g, field_185575_g

VoxelShape: c, field_196328_c

VoxelShape: p, field_196339_z

VoxelShape: q, field_199607_z

VoxelShape: r, field_196326_A

VoxelShape: s, field_196333_G

VoxelShape: t, field_196334_H

VoxelShape: u, field_196335_I

VoxelShape: v, field_196336_J

VoxelShape: w, field_196337_K

VoxelShape: x, field_199602_G

VoxelShape: y, field_199603_H

VoxelShape: z, field_199604_I

VoxelShape: A, field_199605_J

VoxelShape: B, field_199606_K

构造函数

()

(Block$Info)

方法

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): e, func_176427_e

void (World, BlockPosition, IBlockData): a, func_176427_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

EnumDirection (int): b, func_176428_b

boolean (int): f, func_149917_c

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): k, func_185481_k

boolean (IBlockData): r, func_185481_k

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, func_199600_g

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, func_196283_a_

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

arj

arl

字段

构造函数

方法

1.12

名称

aoh

arj

net.minecraft.server.v1_11_R1.BlockHopper

net.minecraft.server.v1_12_R1.BlockHopper

字段

构造函数

方法

EnumDirection (int): e, func_176428_b

EnumDirection (int): b, func_176428_b

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aof

aoh

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

ams

aof

net.minecraft.server.v1_10_R1.BlockHopper

net.minecraft.server.v1_11_R1.BlockHopper

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

amf

ams

net.minecraft.server.v1_9_R2.BlockHopper

net.minecraft.server.v1_10_R1.BlockHopper

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockHopper

net.minecraft.server.v1_9_R2.BlockHopper

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahn

amf

net.minecraft.server.v1_8_R3.BlockHopper

net.minecraft.server.v1_9_R1.BlockHopper

字段

AxisAlignedBB: c, field_185571_c

AxisAlignedBB: d, field_185572_d

AxisAlignedBB: e, field_185573_e

AxisAlignedBB: f, field_185574_f

AxisAlignedBB: g, field_185575_g

构造函数

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (): c, func_149662_c

EnumDirection (int): b, func_176428_b

EnumDirection (int): e, func_176428_b

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

boolean (IBlockData): k, func_185481_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

ahn

net.minecraft.block.BlockHopper

net.minecraft.server.v1_8_R3.BlockHopper

字段

BlockStateDirection: a, field_176430_a, FACING

BlockStateBoolean: b, field_176429_b, ENABLED

构造函数

()

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): e, func_176427_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (): c, func_149662_c

EnumDirection (int): b, func_176428_b

boolean (int): f, func_149917_c

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k