历史 - net.minecraft.world.entity.animal.squid.GlowSquid

1.21.11

名称

cek

cxp

net.minecraft.world.entity.GlowSquid

net.minecraft.world.entity.animal.squid.GlowSquid

net.minecraft.src.C_141068_

net.minecraft.src.C_432856_

net.minecraft.world.entity.GlowSquid

net.minecraft.world.entity.animal.squid.GlowSquid

字段

EntityDataAccessor<Integer>: cB, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cD, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_435169_

int: cC, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

int: cE, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_436614_

构造函数

方法

ParticleOptions (): m, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): p, getInkParticle, method_33336, getInkParticle, m_440112_

SoundEvent (): n, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): gP, getSquirtSound, method_33337, getSquirtSound, m_442491_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

void (): e_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (int): s, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

void (int): s, setDarkTicks, method_33333, setDarkTicksRemaining, m_441324_

int (): s, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): gQ, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_446133_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): a, checkGlowSquidSpawnRules, method_38962, canSpawn, m_292972_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): a, checkGlowSquidSpawnRules, method_38962, canSpawn, m_441736_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cab

cek

字段

EntityDataAccessor<Integer>: cs, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cB, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

int: ct, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

int: cC, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

构造函数

方法

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): s, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bxu

cab

字段

EntityDataAccessor<Integer>: bQ, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cs, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

int: bR, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

int: ct, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

构造函数

方法

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): n, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): e_, aiStep, method_6007, tickMovement, m_8107_

int (): u, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

1.21.5

名称

bva

bxu

字段

EntityDataAccessor<Integer>: cg, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: bQ, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

int: bR, DEFAULT_DARK_TICKS_REMAINING, field_57587, DEFAULT_DARK_TICKS_REMAINING, f_382651_

构造函数

方法

ParticleOptions (): p, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): m, getInkParticle, method_33336, getInkParticle, m_142033_

SoundEvent (): t, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

int (): x, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): u, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

1.21.4

名称

bvy

bva

字段

EntityDataAccessor<Integer>: ch, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cg, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

1.21.3

名称

bte

bvy

字段

EntityDataAccessor<Integer>: cg, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: ch, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

ParticleOptions (): s, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): p, getInkParticle, method_33336, getInkParticle, m_142033_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (int): c, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

void (int): s, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

AgeableMob (ServerLevel, AgeableMob): a, getBreedOffspring, method_5613, createChild, m_142606_

boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_

1.21.1

名称

字段

构造函数

方法

1.21

名称

btj

bte

字段

EntityDataAccessor<Integer>: cc, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cg, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

SoundEvent (): u, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): t, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): n_, aiStep, method_6007, tickMovement, m_8107_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

int (): y, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): x, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

1.20.6

名称

bmd

btj

字段

EntityDataAccessor<Integer>: bX, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cc, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

ParticleOptions (): u, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): s, getInkParticle, method_33336, getInkParticle, m_142033_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

SoundEvent (): w, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): u, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): n_, aiStep, method_6007, tickMovement, m_8107_

int (): A, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): y, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_

1.20.4

名称

biy

bmd

字段

构造函数

方法

ParticleOptions (): s, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): u, getInkParticle, method_33336, getInkParticle, m_142033_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

SoundEvent (): t, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): w, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): b_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

int (): y, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): A, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

1.20.2

名称

bfr

biy

字段

构造函数

方法

ParticleOptions (): q, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): s, getInkParticle, method_33336, getInkParticle, m_142033_

SoundEvent (): r, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): t, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

int (): w, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): y, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkGlowSquideSpawnRules, method_38962, canSpawn, m_217017_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkGlowSquidSpawnRules, method_38962, canSpawn, m_292972_

1.20.1

名称

bfp

bfr

字段

EntityDataAccessor<Integer>: bW, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: bX, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

1.19.4

名称

bdz

bfp

字段

EntityDataAccessor<Integer>: cb, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: bW, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

ParticleOptions (): m, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): q, getInkParticle, method_33336, getInkParticle, m_142033_

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): r, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

void (int): b, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

void (int): c, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

int (): w, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

1.19.3

名称

bbv

bdz

字段

构造函数

方法

ParticleOptions (): n, getInkParticle, method_33336, getInkParticle, m_142033_

ParticleOptions (): m, getInkParticle, method_33336, getInkParticle, m_142033_

SoundEvent (): q, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): w_, aiStep, method_6007, tickMovement, m_8107_

void (): b_, aiStep, method_6007, tickMovement, m_8107_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bay

bbv

字段

构造函数

方法

1.19

名称

axs

bay

字段

EntityDataAccessor<Integer>: bZ, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: cb, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkGlowSquideSpawnRules, method_38962, canSpawn, m_186001_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkGlowSquideSpawnRules, method_38962, canSpawn, m_217017_

1.18.2

名称

axb

axs

字段

EntityDataAccessor<Integer>: ca, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: bZ, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ato

axb

字段

EntityDataAccessor<Integer>: bX, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: ca, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): q, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

void (): w_, aiStep, method_6007, tickMovement, m_8107_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (int): b, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_, setDarkTicksRemaining

void (int): b, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_, getDarkTicksRemaining

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_

boolean (EntityType<? extends LivingEntity>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkGlowSquideSpawnRules, method_38962, canSpawn, m_186001_

1.17.1

名称

atn

ato

字段

EntityDataAccessor<Integer>: bW, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

EntityDataAccessor<Integer>: bX, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

方法

1.17

名称

atn

net.minecraft.world.entity.GlowSquid

net.minecraft.class_5776

net.minecraft.entity.passive.GlowSquidEntity

net.minecraft.src.C_141068_

net.minecraft.world.entity.GlowSquid

字段

EntityDataAccessor<Integer>: bW, DATA_DARK_TICKS_REMAINING, field_28403, DARK_TICKS_REMAINING, f_147108_

构造函数

(EntityType<? extends GlowSquid>, Level)

方法

ParticleOptions (): n, getInkParticle, method_33336, getInkParticle, m_142033_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

SoundEvent (): p, getSquirtSound, method_33337, getSquirtSound, m_142555_

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

void (int): b, setDarkTicks, method_33333, setDarkTicksRemaining, m_147119_, setDarkTicksRemaining

int (): t, getDarkTicksRemaining, method_33334, getDarkTicksRemaining, m_147128_, getDarkTicksRemaining