历史 - net.minecraft.client.renderer.DynamicUniforms$Transform

1.21.11

名称

hfh$a

hny$b

net.minecraft.client.gl.DynamicUniforms$UniformValue

net.minecraft.client.gl.DynamicUniforms$TransformsValue

字段

float: e, lineWidth, comp_4163, lineWidth, f_399726_

构造函数

(org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float)

(org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc)

方法

float (): e, lineWidth, comp_4163, lineWidth, f_399726_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gwz$a

hfh$a

字段

构造函数

方法

1.21.8

名称

gwy$a

gwz$a

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gwy$a

net.minecraft.client.renderer.DynamicUniforms$Transform

net.minecraft.class_11282$class_11283

net.minecraft.client.gl.DynamicUniforms$UniformValue

net.minecraft.src.C_398571_$C_398396_

字段

org.joml.Matrix4fc: a, modelView, comp_4159, modelView, f_399293_

org.joml.Vector4fc: b, colorModulator, comp_4160, colorModulator, f_399188_

org.joml.Vector3fc: c, modelOffset, comp_4161, modelOffset, f_399495_

org.joml.Matrix4fc: d, textureMatrix, comp_4162, textureMatrix, f_399695_

float: e, lineWidth, comp_4163, lineWidth, f_399726_

构造函数

(org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float)

方法

void (ByteBuffer): a, write, method_71104, write, m_401986_

org.joml.Matrix4fc (): a, modelView, comp_4159, modelView, f_399293_

org.joml.Vector4fc (): b, colorModulator, comp_4160, colorModulator, f_399188_

org.joml.Vector3fc (): c, modelOffset, comp_4161, modelOffset, f_399495_

org.joml.Matrix4fc (): d, textureMatrix, comp_4162, textureMatrix, f_399695_

float (): e, lineWidth, comp_4163, lineWidth, f_399726_