历史 - net.minecraft.client.renderer.texture.AbstractTexture
1.21.11
名称
iby
ikz
字段
GpuSampler: c, sampler, field_63613, sampler, f_437359_
构造函数
方法
void (boolean, boolean): a, setFilter, method_4527, setFilter, m_117960_
void (boolean): a, setClamp, method_65924, setClamp, m_374191_
void (boolean): b, setUseMipmaps, method_70950, setUseMipmaps, m_403809_
GpuSampler (): c, getSampler, method_75484, getSampler, m_445745_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hrc
iby
字段
构造函数
方法
1.21.8
名称
hrb
hrc
字段
构造函数
方法
1.21.7
名称
hra
hrb
字段
构造函数
方法
1.21.6
名称
hkb
hra
字段
boolean: b, defaultBlur, field_5205, bilinear, f_348591_
GpuTextureView: b, textureView, field_60597, glTextureView, f_400082_
构造函数
方法
void (TriState, boolean): a, setFilter, method_65923, setFilter, m_372319_
void (boolean): b, setUseMipmaps, method_70950, setUseMipmaps, m_403809_
GpuTextureView (): b, getTextureView, method_71659, getGlTextureView, m_403991_
1.21.5
名称
hee
hkb
字段
int: b, id, field_5204, glId, f_117950_
boolean: c, defaultBlur, field_5205, bilinear, f_348591_
boolean: b, defaultBlur, field_5205, bilinear, f_348591_
int: a, NOT_ASSIGNED, field_32948, DEFAULT_ID, f_174680_
int: d, wrapS, field_55567, wrapS, f_371540_
int: e, wrapT, field_55568, wrapT, f_370945_
int: f, minFilter, field_55569, minFilter, f_370542_
int: g, magFilter, field_55570, magFilter, f_370751_
GpuTexture: a, texture, field_56974, glTexture, f_381792_
构造函数
方法
int (): a, getId, method_4624, getGlId, m_117963_
void (): b, releaseId, method_4528, clearGlId, m_117964_
void (): c, bind, method_23207, bindTexture, m_117966_
GpuTexture (): a, getTexture, method_68004, getGlTexture, m_386102_
1.21.4
名称
haw
hee
字段
int: d, wrapS, field_55567, wrapS, f_371540_
int: e, wrapT, field_55568, wrapT, f_370945_
int: f, minFilter, field_55569, minFilter, f_370542_
int: g, magFilter, field_55570, magFilter, f_370751_
构造函数
方法
void (ResourceManager): a, load, method_4625, load, m_6704_
void (): d, bind, method_23207, bindTexture, m_117966_
void (): c, bind, method_23207, bindTexture, m_117966_
void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, m_6479_
boolean (): c, getDefaultBlur, method_62619, isBilinear, m_356196_
void (boolean): a, setClamp, method_65924, setClamp, m_374191_
void (TriState, boolean): a, setFilter, method_65923, setFilter, m_372319_
1.21.3
名称
gpw
haw
字段
boolean: c, blur, field_5205, bilinear, f_117951_
boolean: c, defaultBlur, field_5205, bilinear, f_348591_
boolean: d, mipmap, field_5203, mipmap, f_117952_
构造函数
方法
void (): c, bind, method_23207, bindTexture, m_117966_
void (): d, bind, method_23207, bindTexture, m_117966_
boolean (): c, getDefaultBlur, method_62619, isBilinear, m_356196_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gom
gpw
字段
构造函数
方法
1.20.6
名称
gdy
gom
字段
构造函数
方法
1.20.4
名称
fyp
gdy
字段
构造函数
方法
1.20.2
名称
fug
fyp
字段
构造函数
方法
1.20.1
名称
fsn
fug
字段
构造函数
方法
int (): b, getId, method_4624, getGlId, m_117963_
int (): a, getId, method_4624, getGlId, m_117963_
void (): c, releaseId, method_4528, clearGlId, m_117964_
void (): b, releaseId, method_4528, clearGlId, m_117964_
void (): d, bind, method_23207, bindTexture, m_117966_
void (): c, bind, method_23207, bindTexture, m_117966_
1.19.4
名称
fnx
fsn
字段
构造函数
方法
1.19.3
名称
fjs
fnx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fhu
fjs
字段
构造函数
方法
1.19
名称
fam
fhu
字段
构造函数
方法
1.18.2
名称
ezf
fam
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
exa
ezf
字段
int: a, NOT_ASSIGNED, field_32948, field_32948, f_174680_
int: a, NOT_ASSIGNED, field_32948, DEFAULT_ID, f_174680_
构造函数
方法
1.17.1
名称
ewz
exa
字段
构造函数
方法
1.17
名称
ejq
ewz
net.minecraft.client.renderer.texture.Texture
net.minecraft.src.C_4468_
字段
int: a, id, field_5204, glId, field_110553_a
int: b, id, field_5204, glId, f_117950_
boolean: b, blur, field_5205, bilinear, field_174940_b
boolean: c, blur, field_5205, bilinear, f_117951_
boolean: c, mipmap, field_5203, mipmap, field_174941_c
boolean: d, mipmap, field_5203, mipmap, f_117952_
int: a, NOT_ASSIGNED, field_32948, field_32948, f_174680_
构造函数
方法
void (boolean, boolean): a, setFilter, method_4527, setFilter, func_174937_a
void (boolean, boolean): a, setFilter, method_4527, setFilter, m_117960_
int (): b, getId, method_4624, getGlId, func_110552_b
int (): b, getId, method_4624, getGlId, m_117963_
void (): c, releaseId, method_4528, clearGlId, func_147631_c
void (): c, releaseId, method_4528, clearGlId, m_117964_
void (ResourceManager): a, load, method_4625, load, func_195413_a
void (ResourceManager): a, load, method_4625, load, m_6704_
void (): d, bind, method_23207, bindTexture, func_229148_d_
void (): d, bind, method_23207, bindTexture, m_117966_
void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, func_215244_a
void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, m_6479_
void (): close, close, close, close, close
void (): close, close, close
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eji
ejq
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
elj
eji
字段
构造函数
方法
void (): close, close, close, close, close
1.16.1
名称
dzw
elj
字段
构造函数
方法
1.15.2
名称
dzt
dzw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dwq
dzt
字段
boolean: d, oldBlur, field_5202, oldBilinear, field_174938_d
boolean: e, oldMipmap, field_5201, oldMipmap, field_174939_e
构造函数
方法
void (boolean, boolean): b, pushFilter, method_4626, pushFilter, func_174936_b
void (): b, popFilter, method_4627, popFilter, func_174935_a
int (): c, getId, method_4624, getGlId, func_110552_b
int (): b, getId, method_4624, getGlId, func_110552_b
void (): d, releaseId, method_4528, clearGlId, func_147631_c
void (): c, releaseId, method_4528, clearGlId, func_147631_c
void (ResourceManager): a, load, method_4625, load, func_195413_a
void (): d, bind, method_23207, bindTexture, func_229148_d_
void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, func_215244_a
1.14.4
名称
duc
dwq
net.minecraft.client.renderer.texture.AbstractTexture
字段
int: a, field_5204, glId, field_110553_a
int: a, id, field_5204, glId, field_110553_a
boolean: b, field_5205, bilinear, field_174940_b
boolean: b, blur, field_5205, bilinear, field_174940_b
boolean: c, field_5203, mipmap, field_174941_c
boolean: c, mipmap, field_5203, mipmap, field_174941_c
boolean: d, field_5202, oldBilinear, field_174938_d
boolean: d, oldBlur, field_5202, oldBilinear, field_174938_d
boolean: e, field_5201, oldMipmap, field_174939_e
boolean: e, oldMipmap, field_5201, oldMipmap, field_174939_e
构造函数
方法
void (boolean, boolean): a, method_4527, setFilter, func_174937_a
void (boolean, boolean): a, setFilter, method_4527, setFilter, func_174937_a
void (boolean, boolean): b, method_4626, pushFilter, func_174936_b
void (boolean, boolean): b, pushFilter, method_4626, pushFilter, func_174936_b
void (): b, method_4627, popFilter, func_174935_a
void (): b, popFilter, method_4627, popFilter, func_174935_a
int (): c, method_4624, getGlId, func_110552_b
int (): c, getId, method_4624, getGlId, func_110552_b
void (): d, method_4528, clearGlId, func_147631_c
void (): d, releaseId, method_4528, clearGlId, func_147631_c
1.14.3
名称
dty
duc
net.minecraft.client.texture.AbstractTexture
字段
int: a, field_5204, field_110553_a
int: a, field_5204, glId, field_110553_a
boolean: b, field_5205, field_174940_b
boolean: b, field_5205, bilinear, field_174940_b
boolean: c, field_5203, field_174941_c
boolean: c, field_5203, mipmap, field_174941_c
boolean: d, field_5202, field_174938_d
boolean: d, field_5202, oldBilinear, field_174938_d
boolean: e, field_5201, field_174939_e
boolean: e, field_5201, oldMipmap, field_174939_e
构造函数
方法
void (boolean, boolean): a, method_4527, func_174937_a
void (boolean, boolean): a, method_4527, setFilter, func_174937_a
void (boolean, boolean): b, method_4626, func_174936_b
void (boolean, boolean): b, method_4626, pushFilter, func_174936_b
void (): b, method_4627, func_174935_a
void (): b, method_4627, popFilter, func_174935_a
int (): c, method_4624, func_110552_b
int (): c, method_4624, getGlId, func_110552_b
void (): d, method_4528, func_147631_c
void (): d, method_4528, clearGlId, func_147631_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dtv
dty
字段
构造函数
方法
1.14
名称
dtv
net.minecraft.class_1044
net.minecraft.client.renderer.texture.Texture
字段
int: a, field_5204, field_110553_a
boolean: b, field_5205, field_174940_b
boolean: c, field_5203, field_174941_c
boolean: d, field_5202, field_174938_d
boolean: e, field_5201, field_174939_e
构造函数
()
方法
void (boolean, boolean): a, method_4527, func_174937_a
void (boolean, boolean): b, method_4626, func_174936_b
void (): b, method_4627, func_174935_a
int (): c, method_4624, func_110552_b
void (): d, method_4528, func_147631_c