历史 - net.minecraft.client.renderer.texture.AbstractTexture

1.21.11

名称

iby

ikz

字段

GpuSampler: c, sampler, field_63613, sampler, f_437359_

构造函数

方法

void (boolean, boolean): a, setFilter, method_4527, setFilter, m_117960_

void (boolean): a, setClamp, method_65924, setClamp, m_374191_

void (boolean): b, setUseMipmaps, method_70950, setUseMipmaps, m_403809_

GpuSampler (): c, getSampler, method_75484, getSampler, m_445745_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hrc

iby

字段

构造函数

方法

1.21.8

名称

hrb

hrc

字段

构造函数

方法

1.21.7

名称

hra

hrb

字段

构造函数

方法

1.21.6

名称

hkb

hra

字段

boolean: b, defaultBlur, field_5205, bilinear, f_348591_

GpuTextureView: b, textureView, field_60597, glTextureView, f_400082_

构造函数

方法

void (TriState, boolean): a, setFilter, method_65923, setFilter, m_372319_

void (boolean): b, setUseMipmaps, method_70950, setUseMipmaps, m_403809_

GpuTextureView (): b, getTextureView, method_71659, getGlTextureView, m_403991_

1.21.5

名称

hee

hkb

字段

int: b, id, field_5204, glId, f_117950_

boolean: c, defaultBlur, field_5205, bilinear, f_348591_

boolean: b, defaultBlur, field_5205, bilinear, f_348591_

int: a, NOT_ASSIGNED, field_32948, DEFAULT_ID, f_174680_

int: d, wrapS, field_55567, wrapS, f_371540_

int: e, wrapT, field_55568, wrapT, f_370945_

int: f, minFilter, field_55569, minFilter, f_370542_

int: g, magFilter, field_55570, magFilter, f_370751_

GpuTexture: a, texture, field_56974, glTexture, f_381792_

构造函数

方法

int (): a, getId, method_4624, getGlId, m_117963_

void (): b, releaseId, method_4528, clearGlId, m_117964_

void (): c, bind, method_23207, bindTexture, m_117966_

GpuTexture (): a, getTexture, method_68004, getGlTexture, m_386102_

1.21.4

名称

haw

hee

字段

int: d, wrapS, field_55567, wrapS, f_371540_

int: e, wrapT, field_55568, wrapT, f_370945_

int: f, minFilter, field_55569, minFilter, f_370542_

int: g, magFilter, field_55570, magFilter, f_370751_

构造函数

方法

void (ResourceManager): a, load, method_4625, load, m_6704_

void (): d, bind, method_23207, bindTexture, m_117966_

void (): c, bind, method_23207, bindTexture, m_117966_

void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, m_6479_

boolean (): c, getDefaultBlur, method_62619, isBilinear, m_356196_

void (boolean): a, setClamp, method_65924, setClamp, m_374191_

void (TriState, boolean): a, setFilter, method_65923, setFilter, m_372319_

1.21.3

名称

gpw

haw

字段

boolean: c, blur, field_5205, bilinear, f_117951_

boolean: c, defaultBlur, field_5205, bilinear, f_348591_

boolean: d, mipmap, field_5203, mipmap, f_117952_

构造函数

方法

void (): c, bind, method_23207, bindTexture, m_117966_

void (): d, bind, method_23207, bindTexture, m_117966_

boolean (): c, getDefaultBlur, method_62619, isBilinear, m_356196_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gom

gpw

字段

构造函数

方法

1.20.6

名称

gdy

gom

字段

构造函数

方法

1.20.4

名称

fyp

gdy

字段

构造函数

方法

1.20.2

名称

fug

fyp

字段

构造函数

方法

1.20.1

名称

fsn

fug

字段

构造函数

方法

int (): b, getId, method_4624, getGlId, m_117963_

int (): a, getId, method_4624, getGlId, m_117963_

void (): c, releaseId, method_4528, clearGlId, m_117964_

void (): b, releaseId, method_4528, clearGlId, m_117964_

void (): d, bind, method_23207, bindTexture, m_117966_

void (): c, bind, method_23207, bindTexture, m_117966_

1.19.4

名称

fnx

fsn

字段

构造函数

方法

1.19.3

名称

fjs

fnx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fhu

fjs

字段

构造函数

方法

1.19

名称

fam

fhu

字段

构造函数

方法

1.18.2

名称

ezf

fam

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

exa

ezf

字段

int: a, NOT_ASSIGNED, field_32948, field_32948, f_174680_

int: a, NOT_ASSIGNED, field_32948, DEFAULT_ID, f_174680_

构造函数

方法

1.17.1

名称

ewz

exa

字段

构造函数

方法

1.17

名称

ejq

ewz

net.minecraft.client.renderer.texture.Texture

net.minecraft.src.C_4468_

字段

int: a, id, field_5204, glId, field_110553_a

int: b, id, field_5204, glId, f_117950_

boolean: b, blur, field_5205, bilinear, field_174940_b

boolean: c, blur, field_5205, bilinear, f_117951_

boolean: c, mipmap, field_5203, mipmap, field_174941_c

boolean: d, mipmap, field_5203, mipmap, f_117952_

int: a, NOT_ASSIGNED, field_32948, field_32948, f_174680_

构造函数

方法

void (boolean, boolean): a, setFilter, method_4527, setFilter, func_174937_a

void (boolean, boolean): a, setFilter, method_4527, setFilter, m_117960_

int (): b, getId, method_4624, getGlId, func_110552_b

int (): b, getId, method_4624, getGlId, m_117963_

void (): c, releaseId, method_4528, clearGlId, func_147631_c

void (): c, releaseId, method_4528, clearGlId, m_117964_

void (ResourceManager): a, load, method_4625, load, func_195413_a

void (ResourceManager): a, load, method_4625, load, m_6704_

void (): d, bind, method_23207, bindTexture, func_229148_d_

void (): d, bind, method_23207, bindTexture, m_117966_

void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, func_215244_a

void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, m_6479_

void (): close, close, close, close, close

void (): close, close, close

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eji

ejq

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

elj

eji

字段

构造函数

方法

void (): close, close, close, close, close

1.16.1

名称

dzw

elj

字段

构造函数

方法

1.15.2

名称

dzt

dzw

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dwq

dzt

字段

boolean: d, oldBlur, field_5202, oldBilinear, field_174938_d

boolean: e, oldMipmap, field_5201, oldMipmap, field_174939_e

构造函数

方法

void (boolean, boolean): b, pushFilter, method_4626, pushFilter, func_174936_b

void (): b, popFilter, method_4627, popFilter, func_174935_a

int (): c, getId, method_4624, getGlId, func_110552_b

int (): b, getId, method_4624, getGlId, func_110552_b

void (): d, releaseId, method_4528, clearGlId, func_147631_c

void (): c, releaseId, method_4528, clearGlId, func_147631_c

void (ResourceManager): a, load, method_4625, load, func_195413_a

void (): d, bind, method_23207, bindTexture, func_229148_d_

void (TextureManager, ResourceManager, ResourceLocation, Executor): a, reset, method_18169, registerTexture, func_215244_a

1.14.4

名称

duc

dwq

net.minecraft.client.renderer.texture.AbstractTexture

字段

int: a, field_5204, glId, field_110553_a

int: a, id, field_5204, glId, field_110553_a

boolean: b, field_5205, bilinear, field_174940_b

boolean: b, blur, field_5205, bilinear, field_174940_b

boolean: c, field_5203, mipmap, field_174941_c

boolean: c, mipmap, field_5203, mipmap, field_174941_c

boolean: d, field_5202, oldBilinear, field_174938_d

boolean: d, oldBlur, field_5202, oldBilinear, field_174938_d

boolean: e, field_5201, oldMipmap, field_174939_e

boolean: e, oldMipmap, field_5201, oldMipmap, field_174939_e

构造函数

方法

void (boolean, boolean): a, method_4527, setFilter, func_174937_a

void (boolean, boolean): a, setFilter, method_4527, setFilter, func_174937_a

void (boolean, boolean): b, method_4626, pushFilter, func_174936_b

void (boolean, boolean): b, pushFilter, method_4626, pushFilter, func_174936_b

void (): b, method_4627, popFilter, func_174935_a

void (): b, popFilter, method_4627, popFilter, func_174935_a

int (): c, method_4624, getGlId, func_110552_b

int (): c, getId, method_4624, getGlId, func_110552_b

void (): d, method_4528, clearGlId, func_147631_c

void (): d, releaseId, method_4528, clearGlId, func_147631_c

1.14.3

名称

dty

duc

net.minecraft.client.texture.AbstractTexture

字段

int: a, field_5204, field_110553_a

int: a, field_5204, glId, field_110553_a

boolean: b, field_5205, field_174940_b

boolean: b, field_5205, bilinear, field_174940_b

boolean: c, field_5203, field_174941_c

boolean: c, field_5203, mipmap, field_174941_c

boolean: d, field_5202, field_174938_d

boolean: d, field_5202, oldBilinear, field_174938_d

boolean: e, field_5201, field_174939_e

boolean: e, field_5201, oldMipmap, field_174939_e

构造函数

方法

void (boolean, boolean): a, method_4527, func_174937_a

void (boolean, boolean): a, method_4527, setFilter, func_174937_a

void (boolean, boolean): b, method_4626, func_174936_b

void (boolean, boolean): b, method_4626, pushFilter, func_174936_b

void (): b, method_4627, func_174935_a

void (): b, method_4627, popFilter, func_174935_a

int (): c, method_4624, func_110552_b

int (): c, method_4624, getGlId, func_110552_b

void (): d, method_4528, func_147631_c

void (): d, method_4528, clearGlId, func_147631_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dtv

dty

字段

构造函数

方法

1.14

名称

dtv

net.minecraft.class_1044

net.minecraft.client.renderer.texture.Texture

字段

int: a, field_5204, field_110553_a

boolean: b, field_5205, field_174940_b

boolean: c, field_5203, field_174941_c

boolean: d, field_5202, field_174938_d

boolean: e, field_5201, field_174939_e

构造函数

()

方法

void (boolean, boolean): a, method_4527, func_174937_a

void (boolean, boolean): b, method_4626, func_174936_b

void (): b, method_4627, func_174935_a

int (): c, method_4624, func_110552_b

void (): d, method_4528, func_147631_c