历史 - net.minecraft.core.Cursor3D
1.21.11
名称
jd
iw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
je
jd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
iz
je
字段
构造函数
方法
1.21.5
名称
jk
iz
字段
构造函数
方法
1.21.4
名称
jj
jk
字段
构造函数
方法
1.21.3
名称
jf
jj
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
jb
jf
字段
构造函数
方法
1.20.6
名称
hz
jb
字段
构造函数
方法
1.20.4
名称
gx
hz
字段
构造函数
方法
1.20.2
名称
字段
构造函数
方法
1.20.1
名称
gw
gx
字段
构造函数
方法
1.19.4
名称
gs
gw
字段
构造函数
方法
1.19.3
名称
gw
gs
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
net.minecraft.core.CursorPosition
字段
构造函数
方法
1.19
名称
gm
gw
net.minecraft.core.CursorPosition
字段
构造函数
方法
1.18.2
名称
gk
gm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
gj
gk
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ga
gj
net.minecraft.util.math.CubeCoordinateIterator
net.minecraft.src.C_4685_
net.minecraft.server.v1_16_R3.CursorPosition
net.minecraft.core.CursorPosition
字段
int: a, originX, field_17683, startX, field_239623_a_
int: e, originX, field_17683, startX, f_122286_
int: b, originY, field_17684, startY, field_239624_b_
int: f, originY, field_17684, startY, f_122287_
int: c, originZ, field_17685, startZ, field_239625_c_
int: g, originZ, field_17685, startZ, f_122288_
int: d, width, field_17686, sizeX, field_239626_d_
int: h, width, field_17686, sizeX, f_122289_
int: e, height, field_17687, sizeY, field_239627_e_
int: i, height, field_17687, sizeY, f_122290_
int: f, depth, field_17688, sizeZ, field_239628_f_
int: j, depth, field_17688, sizeZ, f_122291_
int: i, x, field_18233, x, field_218311_g
int: m, x, field_18233, x, f_122294_
int: j, y, field_18234, y, field_218312_h
int: n, y, field_18234, y, f_122295_
int: k, z, field_18235, z, field_218313_i
int: o, z, field_18235, z, f_122296_
int: g, end, field_23112, totalSize, field_239629_g_
int: k, end, field_23112, totalSize, f_122292_
int: h, index, field_23113, blocksIterated, field_239630_h_
int: l, index, field_23113, blocksIterated, f_122293_
int: a, TYPE_INSIDE, field_33084, field_33084, f_175352_
int: b, TYPE_FACE, field_33085, field_33085, f_175353_
int: c, TYPE_EDGE, field_33086, field_33086, f_175354_
int: d, TYPE_CORNER, field_33087, field_33087, f_175355_
构造函数
方法
boolean (): a, advance, method_17963, step, func_218301_a
boolean (): a, advance, method_17963, step, m_122304_
int (): b, nextX, method_18671, getX, func_218304_b
int (): b, nextX, method_18671, getX, m_122305_
int (): c, nextY, method_18672, getY, func_218302_c
int (): c, nextY, method_18672, getY, m_122306_
int (): d, nextZ, method_18673, getZ, func_218303_d
int (): d, nextZ, method_18673, getZ, m_122307_
int (): e, getNextType, method_20789, getEdgeCoordinatesCount, func_223473_e
int (): e, getNextType, method_20789, getEdgeCoordinatesCount, m_122308_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CursorPosition
net.minecraft.server.v1_16_R3.CursorPosition
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
fx
ga
net.minecraft.server.v1_16_R1.CursorPosition
net.minecraft.server.v1_16_R2.CursorPosition
字段
构造函数
方法
1.16.1
名称
fn
fx
net.minecraft.server.v1_15_R1.CursorPosition
net.minecraft.server.v1_16_R1.CursorPosition
字段
int: a, minX, field_17683, startX, field_218305_a
int: a, originX, field_17683, startX, field_239623_a_
int: b, minY, field_17684, startY, field_218306_b
int: b, originY, field_17684, startY, field_239624_b_
int: c, minZ, field_17685, startZ, field_218307_c
int: c, originZ, field_17685, startZ, field_239625_c_
int: d, maxX, field_17686, endX, field_218308_d
int: d, width, field_17686, sizeX, field_239626_d_
int: e, maxY, field_17687, endY, field_218309_e
int: e, height, field_17687, sizeY, field_239627_e_
int: f, maxZ, field_17688, endZ, field_218310_f
int: f, depth, field_17688, sizeZ, field_239628_f_
int: g, x, field_18233, x, field_218311_g
int: i, x, field_18233, x, field_218311_g
int: h, y, field_18234, y, field_218312_h
int: j, y, field_18234, y, field_218312_h
int: i, z, field_18235, z, field_218313_i
int: k, z, field_18235, z, field_218313_i
boolean: j, started, field_18236, complete, field_218314_j
int: g, end, field_23112, totalSize, field_239629_g_
int: h, index, field_23113, blocksIterated, field_239630_h_
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ez
fn
net.minecraft.server.v1_14_R1.CursorPosition
net.minecraft.server.v1_15_R1.CursorPosition
字段
构造函数
方法
int (): e, getNextType, method_20789, func_223473_e
int (): e, getNextType, method_20789, getEdgeCoordinatesCount, func_223473_e
1.14.4
名称
ey
ez
net.minecraft.core.Cursor3D
字段
int: a, field_17683, startX, field_218305_a
int: a, minX, field_17683, startX, field_218305_a
int: b, field_17684, startY, field_218306_b
int: b, minY, field_17684, startY, field_218306_b
int: c, field_17685, startZ, field_218307_c
int: c, minZ, field_17685, startZ, field_218307_c
int: d, field_17686, endX, field_218308_d
int: d, maxX, field_17686, endX, field_218308_d
int: e, field_17687, endY, field_218309_e
int: e, maxY, field_17687, endY, field_218309_e
int: f, field_17688, endZ, field_218310_f
int: f, maxZ, field_17688, endZ, field_218310_f
int: g, field_18233, x, field_218311_g
int: g, x, field_18233, x, field_218311_g
int: h, field_18234, y, field_218312_h
int: h, y, field_18234, y, field_218312_h
int: i, field_18235, z, field_218313_i
int: i, z, field_18235, z, field_218313_i
boolean: j, field_18236, complete, field_218314_j
boolean: j, started, field_18236, complete, field_218314_j
构造函数
方法
boolean (): a, method_17963, step, func_218301_a
boolean (): a, advance, method_17963, step, func_218301_a
int (): b, method_18671, getX, func_218304_b
int (): b, nextX, method_18671, getX, func_218304_b
int (): c, method_18672, getY, func_218302_c
int (): c, nextY, method_18672, getY, func_218302_c
int (): d, method_18673, getZ, func_218303_d
int (): d, nextZ, method_18673, getZ, func_218303_d
int (): e, method_20789, method_20789, func_223473_e
int (): e, getNextType, method_20789, func_223473_e
1.14.3
名称
net.minecraft.util.CuboidBlockIterator
字段
int: a, field_17683, field_218305_a
int: a, field_17683, startX, field_218305_a
int: b, field_17684, field_218306_b
int: b, field_17684, startY, field_218306_b
int: c, field_17685, field_218307_c
int: c, field_17685, startZ, field_218307_c
int: d, field_17686, field_218308_d
int: d, field_17686, endX, field_218308_d
int: e, field_17687, field_218309_e
int: e, field_17687, endY, field_218309_e
int: f, field_17688, field_218310_f
int: f, field_17688, endZ, field_218310_f
int: g, field_18233, field_218311_g
int: g, field_18233, x, field_218311_g
int: h, field_18234, field_218312_h
int: h, field_18234, y, field_218312_h
int: i, field_18235, field_218313_i
int: i, field_18235, z, field_218313_i
boolean: j, field_18236, field_218314_j
boolean: j, field_18236, complete, field_218314_j
构造函数
方法
boolean (): a, method_17963, func_218301_a
boolean (): a, method_17963, step, func_218301_a
int (): b, method_18671, func_218304_b
int (): b, method_18671, getX, func_218304_b
int (): c, method_18672, func_218302_c
int (): c, method_18672, getY, func_218302_c
int (): d, method_18673, func_218303_d
int (): d, method_18673, getZ, func_218303_d
int (): e, method_20789, method_20789, func_223473_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ey
net.minecraft.class_3980
net.minecraft.util.math.CubeCoordinateIterator
net.minecraft.server.v1_14_R1.CursorPosition
字段
int: a, field_17683, field_218305_a
int: b, field_17684, field_218306_b
int: c, field_17685, field_218307_c
int: d, field_17686, field_218308_d
int: e, field_17687, field_218309_e
int: f, field_17688, field_218310_f
int: g, field_18233, field_218311_g
int: h, field_18234, field_218312_h
int: i, field_18235, field_218313_i
boolean: j, field_18236, field_218314_j
构造函数
(int, int, int, int, int, int)
方法
boolean (): a, method_17963, func_218301_a
int (): b, method_18671, func_218304_b
int (): c, method_18672, func_218302_c
int (): d, method_18673, func_218303_d