历史 - net.minecraft.world.level.block.BellBlock

1.21.11

名称

dur

dzm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dpv

dur

字段

构造函数

方法

VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): p, getVoxelShape, method_16116, getShape, m_49766_

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_

Direction (BlockState): r, getConnectedDirection, method_16115, getPlacementSide, m_49768_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dnk

dpv

字段

构造函数

方法

1.21.5

名称

djj

dnk

字段

VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: f, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: g, SHAPE_CEILING, field_17094, CEILING_SHAPE, f_379423_

Map<Direction$Axis, VoxelShape>: h, SHAPE_FLOOR, field_55734, FLOOR_SHAPES, f_381288_

Map<Direction$Axis, VoxelShape>: i, SHAPE_DOUBLE_WALL, field_55735, DOUBLE_WALL_SHAPES, f_382219_

Map<Direction, VoxelShape>: D, SHAPE_SINGLE_WALL, field_55733, SINGLE_WALL_SHAPES, f_382408_

构造函数

方法

1.21.4

名称

dki

djj

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dfu

dki

字段

DirectionProperty: b, FACING, field_16324, FACING, f_49679_

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

EnumProperty<Direction>: b, FACING, field_16324, FACING, f_49679_

构造函数

方法

VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dex

dfu

字段

构造函数

方法

1.20.6

名称

cwm

dex

字段

构造函数

方法

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

csr

cwm

字段

DirectionProperty: a, FACING, field_16324, FACING, f_49679_

DirectionProperty: b, FACING, field_16324, FACING, f_49679_

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_

BooleanProperty: d, POWERED, field_20648, POWERED, f_49681_

int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_

int: e, EVENT_BELL_RING, field_31014, field_31014, f_152187_

com.mojang.serialization.MapCodec<BellBlock>: a, CODEC, field_46276, CODEC, f_302808_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<BellBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

1.20.2

名称

cpj

csr

字段

构造函数

方法

1.20.1

名称

cpe

cpj

字段

VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

构造函数

方法

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

1.19.4

名称

cmp

cpe

字段

构造函数

方法

1.19.3

名称

cjp

cmp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cis

cjp

net.minecraft.world.level.block.BlockBell

字段

构造函数

方法

1.19

名称

cdm

cis

net.minecraft.world.level.block.BlockBell

字段

构造函数

方法

1.18.2

名称

ccu

cdm

字段

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bzl

ccu

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

bzk

bzl

字段

构造函数

方法

1.17

名称

bum

bzk

net.minecraft.block.BellBlock

net.minecraft.src.C_1703_

net.minecraft.server.v1_16_R3.BlockBell

net.minecraft.world.level.block.BlockBell

字段

DirectionProperty: a, FACING, field_16324, FACING, field_220133_a

DirectionProperty: a, FACING, field_16324, FACING, f_49679_

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_

BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_

int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_

构造函数

方法

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, m_49739_

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, m_49701_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_33600, ring, m_49712_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (Entity, Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, m_152188_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

buj

bum

net.minecraft.server.v1_16_R2.BlockBell

net.minecraft.server.v1_16_R3.BlockBell

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvp

buj

net.minecraft.server.v1_16_R1.BlockBell

net.minecraft.server.v1_16_R2.BlockBell

字段

构造函数

方法

1.16.1

名称

bpf

bvp

net.minecraft.server.v1_15_R1.BlockBell

net.minecraft.server.v1_16_R1.BlockBell

字段

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

BooleanProperty: b, POWERED, field_20648, field_226883_b_

BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.15.2

名称

bpc

bpf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bmt

bpc

net.minecraft.server.v1_14_R1.BlockBell

net.minecraft.server.v1_15_R1.BlockBell

字段

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

BooleanProperty: b, POWERED, field_20648, field_226883_b_

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a

VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_

1.14.4

名称

bmo

bmt

net.minecraft.world.level.block.BellBlock

字段

BlockStateDirection: a, field_16324, FACING, field_220133_a

DirectionProperty: a, FACING, field_16324, FACING, field_220133_a

BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

构造函数

方法

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

boolean (IBlockData, EnumDirection, double): a, method_17028, isPointOnBell, func_220129_a

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a

void (World, BlockPosition): a, method_17026, ring, func_220132_a

void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a

VoxelShape (IBlockData): j, method_16116, getShape, func_220128_j

VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

EnumDirection (IBlockData): q, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, ring, func_220130_a

boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a

1.14.3

名称

bmk

bmo

net.minecraft.block.BellBlock

字段

BlockStateDirection: a, field_16324, field_220133_a

BlockStateDirection: a, field_16324, FACING, field_220133_a

BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, field_220134_b

BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, field_16325, field_220135_c

VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, field_16322, field_220136_d

VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, field_17087, field_220137_e

VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, field_17088, field_220138_f

VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, field_17089, field_220139_g

VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, field_17090, field_220140_h

VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, field_16321, field_220141_i

VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, field_17091, field_220142_j

VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, field_17092, field_220143_k

VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, field_16323, field_220144_w

VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, field_17093, field_220145_x

VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, field_17094, field_220146_y

VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y

构造函数

方法

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (IBlockData, EnumDirection, double): a, method_17028, func_220129_a

boolean (IBlockData, EnumDirection, double): a, method_17028, isPointOnBell, func_220129_a

void (World, BlockPosition): a, method_17026, func_220132_a

void (World, BlockPosition): a, method_17026, ring, func_220132_a

VoxelShape (IBlockData): j, method_16116, func_220128_j

VoxelShape (IBlockData): j, method_16116, getShape, func_220128_j

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

EnumDirection (IBlockData): q, method_16115, func_220131_q

EnumDirection (IBlockData): q, method_16115, getPlacementSide, func_220131_q

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, func_220130_a

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, ring, func_220130_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmj

bmk

字段

构造函数

方法

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman): a, method_19285, func_220130_a

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, func_220130_a

1.14

名称

bmj

net.minecraft.class_3709

net.minecraft.block.BellBlock

net.minecraft.server.v1_14_R1.BlockBell

字段

BlockStateDirection: a, field_16324, field_220133_a

BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, field_220134_b

VoxelShape: c, field_16325, field_220135_c

VoxelShape: d, field_16322, field_220136_d

VoxelShape: e, field_17087, field_220137_e

VoxelShape: f, field_17088, field_220138_f

VoxelShape: g, field_17089, field_220139_g

VoxelShape: h, field_17090, field_220140_h

VoxelShape: i, field_16321, field_220141_i

VoxelShape: j, field_17091, field_220142_j

VoxelShape: k, field_17092, field_220143_k

VoxelShape: w, field_16323, field_220144_w

VoxelShape: x, field_17093, field_220145_x

VoxelShape: y, field_17094, field_220146_y

构造函数

(Block$Info)

方法

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman): a, method_19285, func_220130_a

boolean (IBlockData, EnumDirection, double): a, method_17028, func_220129_a

void (World, BlockPosition): a, method_17026, func_220132_a

VoxelShape (IBlockData): j, method_16116, func_220128_j

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

EnumDirection (IBlockData): q, method_16115, func_220131_q

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a