历史 - net.minecraft.world.level.block.BellBlock
1.21.11
名称
dur
dzm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpv
dur
字段
构造函数
方法
VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_
VoxelShape (BlockState): p, getVoxelShape, method_16116, getShape, m_49766_
Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_
Direction (BlockState): r, getConnectedDirection, method_16115, getPlacementSide, m_49768_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnk
dpv
字段
构造函数
方法
1.21.5
名称
djj
dnk
字段
VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_
VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_
VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_
VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_
VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_
VoxelShape: f, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_
VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_
VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_
VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_
VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_
VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_
VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
VoxelShape: g, SHAPE_CEILING, field_17094, CEILING_SHAPE, f_379423_
Map<Direction$Axis, VoxelShape>: h, SHAPE_FLOOR, field_55734, FLOOR_SHAPES, f_381288_
Map<Direction$Axis, VoxelShape>: i, SHAPE_DOUBLE_WALL, field_55735, DOUBLE_WALL_SHAPES, f_382219_
Map<Direction, VoxelShape>: D, SHAPE_SINGLE_WALL, field_55733, SINGLE_WALL_SHAPES, f_382408_
构造函数
方法
1.21.4
名称
dki
djj
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dfu
dki
字段
DirectionProperty: b, FACING, field_16324, FACING, f_49679_
VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
EnumProperty<Direction>: b, FACING, field_16324, FACING, f_49679_
构造函数
方法
VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_
VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_
Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dex
dfu
字段
构造函数
方法
1.20.6
名称
cwm
dex
字段
构造函数
方法
VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_
VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
csr
cwm
字段
DirectionProperty: a, FACING, field_16324, FACING, f_49679_
DirectionProperty: b, FACING, field_16324, FACING, f_49679_
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_
EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, f_49680_
VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_
VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_
VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_
VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_
VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_
VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_
VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_
VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_
VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_
VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_
VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_
VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_
VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_
VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_
VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_
VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_
VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_
VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_
VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_
VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_
VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_
BooleanProperty: d, POWERED, field_20648, POWERED, f_49681_
int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_
int: e, EVENT_BELL_RING, field_31014, field_31014, f_152187_
com.mojang.serialization.MapCodec<BellBlock>: a, CODEC, field_46276, CODEC, f_302808_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<BellBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
1.20.2
名称
cpj
csr
字段
构造函数
方法
1.20.1
名称
cpe
cpj
字段
VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
构造函数
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.19.4
名称
cmp
cpe
字段
构造函数
方法
1.19.3
名称
cjp
cmp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cis
cjp
net.minecraft.world.level.block.BlockBell
字段
构造函数
方法
1.19
名称
cdm
cis
net.minecraft.world.level.block.BlockBell
字段
构造函数
方法
1.18.2
名称
ccu
cdm
字段
VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzl
ccu
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
bzk
bzl
字段
构造函数
方法
1.17
名称
bum
bzk
net.minecraft.block.BellBlock
net.minecraft.src.C_1703_
net.minecraft.server.v1_16_R3.BlockBell
net.minecraft.world.level.block.BlockBell
字段
DirectionProperty: a, FACING, field_16324, FACING, field_220133_a
DirectionProperty: a, FACING, field_16324, FACING, f_49679_
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_
VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_
VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_
VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_
VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_
VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_
VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_
VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_
VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_
VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_
VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_
VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_
VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_
BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_
BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_
int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_
构造函数
方法
boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a
boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, m_49739_
VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j
VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_
boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, m_49701_
boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_
boolean (Level, BlockPos, Direction): a, attemptToRing, method_33600, ring, m_49712_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
boolean (Entity, Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, m_152188_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buj
bum
net.minecraft.server.v1_16_R2.BlockBell
net.minecraft.server.v1_16_R3.BlockBell
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvp
buj
net.minecraft.server.v1_16_R1.BlockBell
net.minecraft.server.v1_16_R2.BlockBell
字段
构造函数
方法
1.16.1
名称
bpf
bvp
net.minecraft.server.v1_15_R1.BlockBell
net.minecraft.server.v1_16_R1.BlockBell
字段
EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
BooleanProperty: b, POWERED, field_20648, field_226883_b_
BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_
构造函数
方法
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.15.2
名称
bpc
bpf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmt
bpc
net.minecraft.server.v1_14_R1.BlockBell
net.minecraft.server.v1_15_R1.BlockBell
字段
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
BooleanProperty: b, POWERED, field_20648, field_226883_b_
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a
VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j
VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j
Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_
boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_
1.14.4
名称
bmo
bmt
net.minecraft.world.level.block.BellBlock
字段
BlockStateDirection: a, field_16324, FACING, field_220133_a
DirectionProperty: a, FACING, field_16324, FACING, field_220133_a
BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, ATTACHMENT, field_220134_b
EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b
VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y
VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y
构造函数
方法
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
boolean (IBlockData, EnumDirection, double): a, method_17028, isPointOnBell, func_220129_a
boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a
void (World, BlockPosition): a, method_17026, ring, func_220132_a
void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a
VoxelShape (IBlockData): j, method_16116, getShape, func_220128_j
VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
EnumDirection (IBlockData): q, method_16115, getPlacementSide, func_220131_q
Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, ring, func_220130_a
boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a
1.14.3
名称
bmk
bmo
net.minecraft.block.BellBlock
字段
BlockStateDirection: a, field_16324, field_220133_a
BlockStateDirection: a, field_16324, FACING, field_220133_a
BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, field_220134_b
BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, ATTACHMENT, field_220134_b
VoxelShape: c, field_16325, field_220135_c
VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c
VoxelShape: d, field_16322, field_220136_d
VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d
VoxelShape: e, field_17087, field_220137_e
VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e
VoxelShape: f, field_17088, field_220138_f
VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f
VoxelShape: g, field_17089, field_220139_g
VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g
VoxelShape: h, field_17090, field_220140_h
VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h
VoxelShape: i, field_16321, field_220141_i
VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i
VoxelShape: j, field_17091, field_220142_j
VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j
VoxelShape: k, field_17092, field_220143_k
VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k
VoxelShape: w, field_16323, field_220144_w
VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w
VoxelShape: x, field_17093, field_220145_x
VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x
VoxelShape: y, field_17094, field_220146_y
VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y
构造函数
方法
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (IBlockData, EnumDirection, double): a, method_17028, func_220129_a
boolean (IBlockData, EnumDirection, double): a, method_17028, isPointOnBell, func_220129_a
void (World, BlockPosition): a, method_17026, func_220132_a
void (World, BlockPosition): a, method_17026, ring, func_220132_a
VoxelShape (IBlockData): j, method_16116, func_220128_j
VoxelShape (IBlockData): j, method_16116, getShape, func_220128_j
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
EnumDirection (IBlockData): q, method_16115, func_220131_q
EnumDirection (IBlockData): q, method_16115, getPlacementSide, func_220131_q
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, func_220130_a
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, ring, func_220130_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmj
bmk
字段
构造函数
方法
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman): a, method_19285, func_220130_a
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman, boolean): a, method_19285, func_220130_a
1.14
名称
bmj
net.minecraft.class_3709
net.minecraft.block.BellBlock
net.minecraft.server.v1_14_R1.BlockBell
字段
BlockStateDirection: a, field_16324, field_220133_a
BlockStateEnum<BlockPropertyBellAttach>: b, field_16326, field_220134_b
VoxelShape: c, field_16325, field_220135_c
VoxelShape: d, field_16322, field_220136_d
VoxelShape: e, field_17087, field_220137_e
VoxelShape: f, field_17088, field_220138_f
VoxelShape: g, field_17089, field_220139_g
VoxelShape: h, field_17090, field_220140_h
VoxelShape: i, field_16321, field_220141_i
VoxelShape: j, field_17091, field_220142_j
VoxelShape: k, field_17092, field_220143_k
VoxelShape: w, field_16323, field_220144_w
VoxelShape: x, field_17093, field_220145_x
VoxelShape: y, field_17094, field_220146_y
构造函数
方法
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (World, IBlockData, TileEntity, MovingObjectPositionBlock, EntityHuman): a, method_19285, func_220130_a
boolean (IBlockData, EnumDirection, double): a, method_17028, func_220129_a
void (World, BlockPosition): a, method_17026, func_220132_a
VoxelShape (IBlockData): j, method_16116, func_220128_j
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
EnumDirection (IBlockData): q, method_16115, func_220131_q
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a