历史 - net.minecraft.world.level.NaturalSpawner
1.21.11
名称
dsb
dwz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dnf
dsb
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dku
dnf
字段
构造函数
方法
1.21.5
名称
dgu
dku
字段
int: e, MAGIC_NUMBER, field_24392, CHUNK_AREA, f_46978_
int: f, MAGIC_NUMBER, field_24392, CHUNK_AREA, f_46978_
MobCategory[]: f, SPAWNING_CATEGORIES, field_24393, SPAWNABLE_GROUPS, f_46979_
MobCategory[]: g, SPAWNING_CATEGORIES, field_24393, SPAWNABLE_GROUPS, f_46979_
int: d, MIN_SPAWN_DISTANCE, field_30974, MIN_SPAWN_DISTANCE, f_151589_
int: e, MIN_SPAWN_DISTANCE, field_30974, MIN_SPAWN_DISTANCE, f_151589_
org.slf4j.Logger: c, LOGGER, field_9292, LOGGER, f_46977_
org.slf4j.Logger: d, LOGGER, field_9292, LOGGER, f_46977_
int: c, INSCRIBED_SQUARE_SPAWN_DISTANCE_CHUNK, field_56560, field_56560, f_382510_
构造函数
方法
1.21.4
名称
dht
dgu
字段
构造函数
方法
1.21.3
名称
ddh
dht
字段
构造函数
方法
void (ServerLevel, LevelChunk, NaturalSpawner$SpawnState, boolean, boolean, boolean): a, spawnForChunk, method_27821, spawn, m_47029_
List<MobCategory> (NaturalSpawner$SpawnState, boolean, boolean, boolean): a, getFilteredSpawningCategories, method_61729, collectSpawnableGroups, m_355589_
void (ServerLevel, LevelChunk, NaturalSpawner$SpawnState, List<MobCategory>): a, spawnForChunk, method_27821, spawn, m_47029_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dcl
ddh
字段
构造函数
方法
1.20.6
名称
cua
dcl
字段
构造函数
方法
boolean (SpawnPlacements$Type, LevelReader, BlockPos, EntityType<?>): a, isSpawnPositionOk, method_8660, canSpawn, m_47051_
1.20.4
名称
cqg
cua
字段
构造函数
方法
1.20.2
名称
cmx
cqg
字段
构造函数
方法
1.20.1
名称
cmt
cmx
字段
构造函数
方法
1.19.4
名称
ckh
cmt
字段
构造函数
方法
1.19.3
名称
chi
ckh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cgl
chi
net.minecraft.world.level.SpawnerCreature
字段
构造函数
方法
1.19
名称
cbg
cgl
net.minecraft.world.level.SpawnerCreature
字段
构造函数
方法
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, MobSpawnSettings$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, m_46995_
boolean (ServerLevel, MobCategory, StructureManager, ChunkGenerator, MobSpawnSettings$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, m_220421_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, MobSpawnSettings$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, m_47003_
boolean (ServerLevel, StructureManager, ChunkGenerator, MobCategory, MobSpawnSettings$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, m_220436_
Optional<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, m_151598_
boolean (BlockPos, ServerLevel, MobCategory, StructureFeatureManager): a, isInNetherFortressBounds, method_38091, shouldUseNetherFortressSpawns, m_186529_
boolean (BlockPos, ServerLevel, MobCategory, StructureManager): a, isInNetherFortressBounds, method_38091, shouldUseNetherFortressSpawns, m_220455_
WeightedRandomList<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Holder<Biome>): a, mobsAt, method_29950, getSpawnEntries, m_204168_
WeightedRandomList<MobSpawnSettings$SpawnerData> (ServerLevel, StructureManager, ChunkGenerator, MobCategory, BlockPos, Holder<Biome>): a, mobsAt, method_29950, getSpawnEntries, m_220443_
void (ServerLevelAccessor, Holder<Biome>, ChunkPos, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, m_204175_
Optional<MobSpawnSettings$SpawnerData> (ServerLevel, StructureManager, ChunkGenerator, MobCategory, RandomSource, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, m_220429_
void (ServerLevelAccessor, Holder<Biome>, ChunkPos, RandomSource): a, spawnMobsForChunkGeneration, method_8661, populateEntities, m_220450_
1.18.2
名称
cao
cbg
字段
org.apache.logging.log4j.Logger: c, LOGGER, field_9292, LOGGER, f_46977_
org.slf4j.Logger: c, LOGGER, field_9292, LOGGER, f_46977_
构造函数
方法
WeightedRandomList<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Biome): a, mobsAt, method_29950, getSpawnEntries, m_151591_
void (ServerLevelAccessor, Biome, ChunkPos, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, m_151616_
WeightedRandomList<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Holder<Biome>): a, mobsAt, method_29950, getSpawnEntries, m_204168_
void (ServerLevelAccessor, Holder<Biome>, ChunkPos, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, m_204175_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bxa
cao
字段
构造函数
方法
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, getSpawnPos, m_47062_, getRandomPosition
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, getRandomPosInChunkSection, m_47062_
NaturalSpawner$SpawnState (int, Iterable<Entity>, NaturalSpawner$ChunkGetter): a, createState, method_27815, setupSpawn, m_46984_
NaturalSpawner$SpawnState (int, Iterable<Entity>, NaturalSpawner$ChunkGetter, LocalMobCapCalculator): a, createState, method_27815, setupSpawn, m_186524_
boolean (BlockPos, ServerLevel, MobCategory, StructureFeatureManager): a, isInNetherFortressBounds, method_38091, shouldUseNetherFortressSpawns, m_186529_
1.17.1
名称
bwz
bxa
字段
构造函数
方法
1.17
名称
bsg
bwz
net.minecraft.world.spawner.WorldEntitySpawner
net.minecraft.src.C_1608_
net.minecraft.server.v1_16_R3.SpawnerCreature
net.minecraft.world.level.SpawnerCreature
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_9292, LOGGER, field_209383_a
org.apache.logging.log4j.Logger: c, LOGGER, field_9292, LOGGER, f_46977_
int: b, MAGIC_NUMBER, field_24392, CHUNK_AREA, field_234960_b_
int: e, MAGIC_NUMBER, field_24392, CHUNK_AREA, f_46978_
MobCategory[]: c, SPAWNING_CATEGORIES, field_24393, SPAWNABLE_GROUPS, field_234961_c_
MobCategory[]: f, SPAWNING_CATEGORIES, field_24393, SPAWNABLE_GROUPS, f_46979_
int: d, MIN_SPAWN_DISTANCE, field_30974, MIN_SPAWN_DISTANCE, f_151589_
int: a, SPAWN_DISTANCE_CHUNK, field_30972, field_30972, f_151587_
int: b, SPAWN_DISTANCE_BLOCK, field_30973, field_30973, f_151588_
构造函数
()
方法
boolean (SpawnPlacements$Type, LevelReader, BlockPos, EntityType<?>): a, isSpawnPositionOk, method_8660, canSpawn, func_209382_a
boolean (SpawnPlacements$Type, LevelReader, BlockPos, EntityType<?>): a, isSpawnPositionOk, method_8660, canSpawn, m_47051_
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, getSpawnPos, func_222262_a, getRandomPosition
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, getSpawnPos, m_47062_, getRandomPosition
BlockPos (LevelReader, EntityType<?>, int, int): a, getTopNonCollidingPos, method_8658, getEntitySpawnPos, func_208498_a
BlockPos (LevelReader, EntityType<?>, int, int): a, getTopNonCollidingPos, method_8658, getEntitySpawnPos, m_47065_
NaturalSpawner$SpawnState (int, Iterable<Entity>, NaturalSpawner$ChunkGetter): a, createState, method_27815, setupSpawn, func_234964_a_
NaturalSpawner$SpawnState (int, Iterable<Entity>, NaturalSpawner$ChunkGetter): a, createState, method_27815, setupSpawn, m_46984_
Biome (BlockPos, ChunkAccess): b, getRoughBiome, method_27822, getBiomeDirectly, func_234980_b_
Biome (BlockPos, ChunkAccess): a, getRoughBiome, method_27822, getBiomeDirectly, m_47095_
void (ServerLevel, LevelChunk, NaturalSpawner$SpawnState, boolean, boolean, boolean): a, spawnForChunk, method_27821, spawn, func_234979_a_
void (ServerLevel, LevelChunk, NaturalSpawner$SpawnState, boolean, boolean, boolean): a, spawnForChunk, method_27821, spawn, m_47029_
void (MobCategory, ServerLevel, LevelChunk, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_234967_a_
void (MobCategory, ServerLevel, LevelChunk, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, m_47045_
void (MobCategory, ServerLevel, ChunkAccess, BlockPos, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForPosition, method_24930, spawnEntitiesInChunk, func_234966_a_
void (MobCategory, ServerLevel, ChunkAccess, BlockPos, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForPosition, method_24930, spawnEntitiesInChunk, m_47038_
boolean (ServerLevel, ChunkAccess, BlockPos$MutableBlockPos, double): a, isRightDistanceToPlayerAndSpawnPoint, method_24933, isAcceptableSpawnPosition, func_234978_a_
boolean (ServerLevel, ChunkAccess, BlockPos$MutableBlockPos, double): a, isRightDistanceToPlayerAndSpawnPoint, method_24933, isAcceptableSpawnPosition, m_47024_
Mob (ServerLevel, EntityType<?>): a, getMobForSpawn, method_24931, createMob, func_234973_a_
Mob (ServerLevel, EntityType<?>): a, getMobForSpawn, method_24931, createMob, m_46988_
boolean (ServerLevel, Mob, double): a, isValidPositionForMob, method_24932, isValidSpawn, func_234974_a_
boolean (ServerLevel, Mob, double): a, isValidPositionForMob, method_24932, isValidSpawn, m_46991_
List<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Biome): a, mobsAt, method_29950, method_29950, func_241463_a_
boolean (BlockGetter, BlockPos, BlockState, FluidState, EntityType<?>): a, isValidEmptySpawnBlock, method_8662, isClearForSpawn, func_234968_a_
boolean (BlockGetter, BlockPos, BlockState, FluidState, EntityType<?>): a, isValidEmptySpawnBlock, method_8662, isClearForSpawn, m_47056_
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, MobSpawnSettings$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, func_234975_a_
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, MobSpawnSettings$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, m_46995_
MobSpawnSettings$SpawnerData (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_234977_a_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, MobSpawnSettings$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_234976_a_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, MobSpawnSettings$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, m_47003_
void (ServerLevelAccessor, Biome, int, int, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, func_77191_a
void (MobCategory, ServerLevel, BlockPos): a, spawnCategoryForPosition, method_35240, spawnEntitiesInChunk, m_151612_
Optional<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, m_151598_
WeightedRandomList<MobSpawnSettings$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Biome): a, mobsAt, method_29950, getSpawnEntries, m_151591_
void (ServerLevelAccessor, Biome, ChunkPos, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, m_151616_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bsd
bsg
net.minecraft.server.v1_16_R2.SpawnerCreature
net.minecraft.server.v1_16_R3.SpawnerCreature
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bqj
bsd
net.minecraft.server.v1_16_R1.SpawnerCreature
net.minecraft.server.v1_16_R2.SpawnerCreature
字段
构造函数
方法
void (LevelAccessor, Biome, int, int, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, func_77191_a
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, Biome$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, func_234975_a_
Biome$SpawnerData (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_234977_a_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_234976_a_
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, MobSpawnSettings$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, func_234975_a_
MobSpawnSettings$SpawnerData (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_234977_a_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, MobSpawnSettings$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_234976_a_
void (ServerLevelAccessor, Biome, int, int, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, func_77191_a
1.16.1
名称
bkg
bqj
net.minecraft.server.v1_15_R1.SpawnerCreature
net.minecraft.server.v1_16_R1.SpawnerCreature
字段
int: b, MAGIC_NUMBER, field_24392, CHUNK_AREA, field_234960_b_
MobCategory[]: c, SPAWNING_CATEGORIES, field_24393, SPAWNABLE_GROUPS, field_234961_c_
构造函数
方法
Biome$SpawnerData (ChunkGenerator<?>, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_222264_a
boolean (ChunkGenerator<?>, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_222261_a
boolean (BlockGetter, BlockPos, BlockState, FluidState): a, isValidEmptySpawnBlock, method_8662, isClearForSpawn, func_222266_a
void (MobCategory, ServerLevel, LevelChunk, BlockPos): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_226701_a_
NaturalSpawner$SpawnState (int, Iterable<Entity>, NaturalSpawner$ChunkGetter): a, createState, method_27815, setupSpawn, func_234964_a_
Biome (BlockPos, ChunkAccess): b, getRoughBiome, method_27822, getBiomeDirectly, func_234980_b_
void (ServerLevel, LevelChunk, NaturalSpawner$SpawnState, boolean, boolean, boolean): a, spawnForChunk, method_27821, spawn, func_234979_a_
void (MobCategory, ServerLevel, LevelChunk, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_234967_a_
void (MobCategory, ServerLevel, ChunkAccess, BlockPos, NaturalSpawner$SpawnPredicate, NaturalSpawner$AfterSpawnCallback): a, spawnCategoryForPosition, method_24930, spawnEntitiesInChunk, func_234966_a_
boolean (ServerLevel, ChunkAccess, BlockPos$MutableBlockPos, double): a, isRightDistanceToPlayerAndSpawnPoint, method_24933, isAcceptableSpawnPosition, func_234978_a_
boolean (ServerLevel, MobCategory, StructureFeatureManager, ChunkGenerator, Biome$SpawnerData, BlockPos$MutableBlockPos, double): a, isValidSpawnPostitionForType, method_24934, canSpawn, func_234975_a_
Mob (ServerLevel, EntityType<?>): a, getMobForSpawn, method_24931, createMob, func_234973_a_
boolean (ServerLevel, Mob, double): a, isValidPositionForMob, method_24932, isValidSpawn, func_234974_a_
Biome$SpawnerData (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_234977_a_
boolean (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_234976_a_
List<Biome$SpawnerData> (ServerLevel, StructureFeatureManager, ChunkGenerator, MobCategory, BlockPos, Biome): a, mobsAt, method_29950, method_29950, func_241463_a_
boolean (BlockGetter, BlockPos, BlockState, FluidState, EntityType): a, isValidEmptySpawnBlock, method_8662, isClearForSpawn, func_234968_a_
1.15.2
名称
bkd
bkg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bib
bkd
net.minecraft.server.v1_14_R1.SpawnerCreature
net.minecraft.server.v1_15_R1.SpawnerCreature
字段
构造函数
方法
void (MobCategory, Level, LevelChunk, BlockPos): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_222263_a
Biome$SpawnerData (ChunkGenerator<?>, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, func_222264_a
Biome$SpawnerData (ChunkGenerator<?>, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, pickRandomSpawnEntry, func_222264_a
boolean (ChunkGenerator<?>, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, func_222261_a
boolean (ChunkGenerator<?>, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, containsSpawnEntry, func_222261_a
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, func_222262_a, getRandomPosition
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, getSpawnPos, func_222262_a, getRandomPosition
BlockPos (LevelReader, EntityType<?>, int, int): a, getTopNonCollidingPos, method_8658, func_208498_a
BlockPos (LevelReader, EntityType<?>, int, int): a, getTopNonCollidingPos, method_8658, getEntitySpawnPos, func_208498_a
void (MobCategory, ServerLevel, LevelChunk, BlockPos): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_226701_a_
1.14.4
名称
bhw
bib
net.minecraft.world.level.NaturalSpawner
字段
org.apache.logging.log4j.Logger: a, field_9292, LOGGER, field_209383_a
org.apache.logging.log4j.Logger: a, LOGGER, field_9292, LOGGER, field_209383_a
构造函数
方法
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<?>): a, method_8660, canSpawn, func_209382_a
boolean (SpawnPlacements$Type, LevelReader, BlockPos, EntityType<?>): a, isSpawnPositionOk, method_8660, canSpawn, func_209382_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, method_8661, populateEntities, func_77191_a
void (LevelAccessor, Biome, int, int, Random): a, spawnMobsForChunkGeneration, method_8661, populateEntities, func_77191_a
void (EnumCreatureType, World, Chunk, BlockPosition): a, method_8663, spawnEntitiesInChunk, func_222263_a
void (MobCategory, Level, LevelChunk, BlockPos): a, spawnCategoryForChunk, method_8663, spawnEntitiesInChunk, func_222263_a
BiomeBase$BiomeMeta (ChunkGenerator<?>, EnumCreatureType, Random, BlockPosition): a, method_8664, method_8664, func_222264_a
Biome$SpawnerData (ChunkGenerator<?>, MobCategory, Random, BlockPos): a, getRandomSpawnMobAt, method_8664, func_222264_a
boolean (ChunkGenerator<?>, EnumCreatureType, BiomeBase$BiomeMeta, BlockPosition): a, method_8659, method_8659, func_222261_a
boolean (ChunkGenerator<?>, MobCategory, Biome$SpawnerData, BlockPos): a, canSpawnMobAt, method_8659, func_222261_a
BlockPosition (World, Chunk): a, method_8657, method_8657, func_222262_a, getRandomPosition
BlockPos (Level, LevelChunk): a, getRandomPosWithin, method_8657, func_222262_a, getRandomPosition
boolean (IBlockAccess, BlockPosition, IBlockData, Fluid): a, method_8662, isClearForSpawn, func_222266_a
boolean (BlockGetter, BlockPos, BlockState, FluidState): a, isValidEmptySpawnBlock, method_8662, isClearForSpawn, func_222266_a
BlockPosition (IWorldReader, EntityTypes<?>, int, int): a, method_8658, method_8658, func_208498_a
BlockPos (LevelReader, EntityType<?>, int, int): a, getTopNonCollidingPos, method_8658, func_208498_a
1.14.3
名称
bhs
bhw
net.minecraft.world.SpawnHelper
字段
org.apache.logging.log4j.Logger: a, field_9292, field_209383_a
org.apache.logging.log4j.Logger: a, field_9292, LOGGER, field_209383_a
构造函数
方法
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<?>): a, method_8660, func_209382_a
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<?>): a, method_8660, canSpawn, func_209382_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, method_8661, func_77191_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, method_8661, populateEntities, func_77191_a
void (EnumCreatureType, World, Chunk, BlockPosition): a, method_8663, func_222263_a
void (EnumCreatureType, World, Chunk, BlockPosition): a, method_8663, spawnEntitiesInChunk, func_222263_a
BiomeBase$BiomeMeta (ChunkGenerator<?>, EnumCreatureType, Random, BlockPosition): a, method_8664, func_222264_a
BiomeBase$BiomeMeta (ChunkGenerator<?>, EnumCreatureType, Random, BlockPosition): a, method_8664, method_8664, func_222264_a
boolean (ChunkGenerator<?>, EnumCreatureType, BiomeBase$BiomeMeta, BlockPosition): a, method_8659, func_222261_a
boolean (ChunkGenerator<?>, EnumCreatureType, BiomeBase$BiomeMeta, BlockPosition): a, method_8659, method_8659, func_222261_a
BlockPosition (World, Chunk): a, method_8657, func_222262_a, getRandomPosition
BlockPosition (World, Chunk): a, method_8657, method_8657, func_222262_a, getRandomPosition
boolean (IBlockAccess, BlockPosition, IBlockData, Fluid): a, method_8662, func_222266_a
boolean (IBlockAccess, BlockPosition, IBlockData, Fluid): a, method_8662, isClearForSpawn, func_222266_a
BlockPosition (IWorldReader, EntityTypes<?>, int, int): a, method_8658, func_208498_a
BlockPosition (IWorldReader, EntityTypes<?>, int, int): a, method_8658, method_8658, func_208498_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bhr
bhs
字段
构造函数
方法
1.14
名称
ayj
bhr
net.minecraft.class_1948
net.minecraft.world.WorldEntitySpawner
net.minecraft.world.spawner.WorldEntitySpawner
net.minecraft.server.v1_13_R2.SpawnerCreature
net.minecraft.server.v1_14_R1.SpawnerCreature
字段
int: b, field_180268_a
Set<ChunkCoordIntPair>: c, field_77193_b
org.apache.logging.log4j.Logger: a, field_209383_a
org.apache.logging.log4j.Logger: a, field_9292, field_209383_a
构造函数
()
方法
int (WorldServer, boolean, boolean, boolean): a, func_77192_a
BlockPosition (World, int, int): a, func_180621_a, getRandomPosition
boolean (IBlockData, Fluid): a, func_206851_a
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<? extends EntityInsentient>): a, func_209382_a
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<?>): a, method_8660, func_209382_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, func_77191_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, method_8661, func_77191_a
BlockPosition (GeneratorAccess, EntityTypes<? extends EntityInsentient>, int, int): a, func_208498_a
void (EnumCreatureType, World, Chunk, BlockPosition): a, method_8663, func_222263_a
BiomeBase$BiomeMeta (ChunkGenerator<?>, EnumCreatureType, Random, BlockPosition): a, method_8664, func_222264_a
boolean (ChunkGenerator<?>, EnumCreatureType, BiomeBase$BiomeMeta, BlockPosition): a, method_8659, func_222261_a
BlockPosition (World, Chunk): a, method_8657, func_222262_a, getRandomPosition
boolean (IBlockAccess, BlockPosition, IBlockData, Fluid): a, method_8662, func_222266_a
BlockPosition (IWorldReader, EntityTypes<?>, int, int): a, method_8658, func_208498_a
1.13.2
名称
ayi
ayj
字段
构造函数
方法
1.13.1
名称
ayc
ayi
net.minecraft.server.v1_13_R1.SpawnerCreature
net.minecraft.server.v1_13_R2.SpawnerCreature
字段
构造函数
方法
1.13
名称
anb
ayc
net.minecraft.server.v1_12_R1.SpawnerCreature
net.minecraft.server.v1_13_R1.SpawnerCreature
字段
int: a, field_180268_a
int: b, field_180268_a
Set<ChunkCoordIntPair>: b, field_77193_b
Set<ChunkCoordIntPair>: c, field_77193_b
org.apache.logging.log4j.Logger: a, field_209383_a
构造函数
方法
boolean (EntityInsentient$EnumEntityPositionType, World, BlockPosition): a, func_180267_a
void (World, BiomeBase, int, int, int, int, Random): a, func_77191_a
boolean (IBlockData): a, func_185331_a
boolean (IBlockData, Fluid): a, func_206851_a
boolean (EntityPositionTypes$Surface, IWorldReader, BlockPosition, EntityTypes<? extends EntityInsentient>): a, func_209382_a
void (GeneratorAccess, BiomeBase, int, int, Random): a, func_77191_a
BlockPosition (GeneratorAccess, EntityTypes<? extends EntityInsentient>, int, int): a, func_208498_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
amz
anb
字段
构造函数
方法
1.12
名称
ajz
amz
net.minecraft.server.v1_11_R1.SpawnerCreature
net.minecraft.server.v1_12_R1.SpawnerCreature
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ajx
ajz
字段
构造函数
方法
1.11
名称
aik
ajx
net.minecraft.server.v1_10_R1.SpawnerCreature
net.minecraft.server.v1_11_R1.SpawnerCreature
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
aia
aik
net.minecraft.server.v1_9_R2.SpawnerCreature
net.minecraft.server.v1_10_R1.SpawnerCreature
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.SpawnerCreature
net.minecraft.server.v1_9_R2.SpawnerCreature
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
adt
aia
net.minecraft.world.SpawnerAnimals
net.minecraft.world.WorldEntitySpawner
net.minecraft.server.v1_8_R3.SpawnerCreature
net.minecraft.server.v1_9_R1.SpawnerCreature
字段
构造函数
方法
boolean (IBlockData): a, func_185331_a
1.8.8
名称
adt
net.minecraft.world.SpawnerAnimals
net.minecraft.server.v1_8_R3.SpawnerCreature
字段
int: a, field_180268_a
Set<ChunkCoordIntPair>: b, field_77193_b
构造函数
()
方法
int (WorldServer, boolean, boolean, boolean): a, func_77192_a
BlockPosition (World, int, int): a, func_180621_a, getRandomPosition
boolean (EntityInsentient$EnumEntityPositionType, World, BlockPosition): a, func_180267_a
void (World, BiomeBase, int, int, int, int, Random): a, func_77191_a