历史 - net.minecraft.world.level.levelgen.FlatLevelSource
1.21.11
名称
epk
eul
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ejv
epk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ehk
ejv
字段
构造函数
方法
1.21.5
名称
eco
ehk
字段
构造函数
方法
1.21.4
名称
edl
eco
字段
构造函数
方法
1.21.3
名称
dyt
edl
字段
构造函数
方法
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dxr
dyt
字段
构造函数
方法
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
名称
dol
dxr
字段
com.mojang.serialization.Codec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_
com.mojang.serialization.MapCodec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_
构造函数
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, m_64191_
FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
名称
dkn
dol
字段
构造函数
方法
1.20.2
名称
dhf
dkn
字段
构造函数
方法
1.20.1
名称
dgu
dhf
字段
构造函数
方法
1.19.4
名称
ddw
dgu
字段
构造函数
方法
1.19.3
名称
dam
ddw
字段
com.mojang.serialization.Codec<FlatLevelSource>: e, CODEC, field_24769, CODEC, f_64164_
com.mojang.serialization.Codec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_
FlatLevelGeneratorSettings: f, settings, field_24510, config, f_64165_
FlatLevelGeneratorSettings: d, settings, field_24510, config, f_64165_
构造函数
(Registry<StructureSet>, FlatLevelGeneratorSettings)
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_
FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, m_64191_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
czp
dam
net.minecraft.world.level.levelgen.ChunkProviderFlat
字段
构造函数
方法
1.19
名称
ctr
czp
net.minecraft.world.level.levelgen.ChunkProviderFlat
字段
com.mojang.serialization.Codec<FlatLevelSource>: f, CODEC, field_24769, CODEC, f_64164_
com.mojang.serialization.Codec<FlatLevelSource>: e, CODEC, field_24769, CODEC, f_64164_
FlatLevelGeneratorSettings: g, settings, field_24510, config, f_64165_
FlatLevelGeneratorSettings: f, settings, field_24510, config, f_64165_
构造函数
方法
FlatLevelGeneratorSettings (): j, settings, method_28545, getConfig, m_64191_
FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
1.18.2
名称
csx
ctr
字段
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, f_64164_
com.mojang.serialization.Codec<FlatLevelSource>: f, CODEC, field_24769, CODEC, f_64164_
FlatLevelGeneratorSettings: e, settings, field_24510, config, f_64165_
FlatLevelGeneratorSettings: g, settings, field_24510, config, f_64165_
构造函数
(Registry<StructureSet>, FlatLevelGeneratorSettings)
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
FlatLevelGeneratorSettings (): i, settings, method_28545, getConfig, m_64191_
FlatLevelGeneratorSettings (): j, settings, method_28545, getConfig, m_64191_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cpo
csx
字段
构造函数
方法
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_
FlatLevelGeneratorSettings (): i, settings, method_28545, getConfig, m_64191_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
1.17.1
名称
cpn
cpo
字段
构造函数
方法
1.17
名称
chl
cpn
net.minecraft.world.gen.FlatChunkGenerator
net.minecraft.src.C_2186_
net.minecraft.server.v1_16_R3.ChunkProviderFlat
net.minecraft.world.level.levelgen.ChunkProviderFlat
字段
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, field_236069_d_
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, f_64164_
FlatLevelGeneratorSettings: e, settings, field_24510, config, field_236070_e_
FlatLevelGeneratorSettings: e, settings, field_24510, config, f_64165_
构造函数
方法
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, func_236073_g_
FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
chi
chl
net.minecraft.server.v1_16_R2.ChunkProviderFlat
net.minecraft.server.v1_16_R3.ChunkProviderFlat
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cim
chi
net.minecraft.server.v1_16_R1.ChunkProviderFlat
net.minecraft.server.v1_16_R2.ChunkProviderFlat
字段
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, field_24769, field_236069_d_
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, field_236069_d_
FlatLevelGeneratorSettings: e, settings, field_24510, generatorConfig, field_236070_e_
FlatLevelGeneratorSettings: e, settings, field_24510, config, field_236070_e_
构造函数
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
FlatLevelGeneratorSettings (): g, settings, method_28545, method_28545, func_236073_g_
FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, func_236073_g_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
1.16.1
名称
cbt
cim
net.minecraft.server.v1_15_R1.ChunkProviderFlat
net.minecraft.server.v1_16_R1.ChunkProviderFlat
字段
Biome: e, biomeWrapper, field_13183, biome, field_202103_f
PhantomSpawner: f, phantomSpawner, field_13184, phantomSpawner, field_203229_i
CatSpawner: g, catSpawner, field_19180, catSpawner, field_222544_g
com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, field_24769, field_236069_d_
FlatLevelGeneratorSettings: e, settings, field_24510, generatorConfig, field_236070_e_
构造函数
(LevelAccessor, BiomeSource, FlatLevelGeneratorSettings)
方法
Biome (): g, getBiomeFromSettings, method_12589, getBiome, func_202099_e
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
FlatLevelGeneratorSettings (): g, settings, method_28545, method_28545, func_236073_g_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
名称
cbq
cbt
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
byy
cbq
net.minecraft.server.v1_14_R1.ChunkProviderFlat
net.minecraft.server.v1_15_R1.ChunkProviderFlat
字段
构造函数
方法
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome
1.14.4
名称
byt
byy
net.minecraft.world.level.levelgen.FlatLevelSource
字段
BiomeBase: e, field_13183, biome, field_202103_f
Biome: e, biomeWrapper, field_13183, biome, field_202103_f
MobSpawnerPhantom: f, field_13184, phantomSpawner, field_203229_i
PhantomSpawner: f, phantomSpawner, field_13184, phantomSpawner, field_203229_i
MobSpawnerCat: g, field_19180, catSpawner, field_222544_g
CatSpawner: g, catSpawner, field_19180, catSpawner, field_222544_g
构造函数
方法
BiomeBase (): g, method_12589, getBiome, func_202099_e
Biome (): g, getBiomeFromSettings, method_12589, getBiome, func_202099_e
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning
1.14.3
名称
byp
byt
net.minecraft.world.gen.chunk.FlatChunkGenerator
字段
BiomeBase: e, field_13183, field_202103_f
BiomeBase: e, field_13183, biome, field_202103_f
MobSpawnerPhantom: f, field_13184, field_203229_i
MobSpawnerPhantom: f, field_13184, phantomSpawner, field_203229_i
MobSpawnerCat: g, field_19180, field_222544_g
MobSpawnerCat: g, field_19180, catSpawner, field_222544_g
构造函数
方法
BiomeBase (): g, method_12589, func_202099_e
BiomeBase (): g, method_12589, getBiome, func_202099_e
int (): b, method_12100, func_205470_d, getSpawnHeight
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome
BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning
void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
byo
byp
字段
构造函数
方法
1.14
名称
bop
byo
net.minecraft.class_2897
net.minecraft.world.gen.ChunkGeneratorFlat
net.minecraft.world.gen.FlatChunkGenerator
net.minecraft.server.v1_13_R2.ChunkProviderFlat
net.minecraft.server.v1_14_R1.ChunkProviderFlat
字段
org.apache.logging.log4j.Logger: f, field_202101_d
GeneratorSettingsFlat: g, field_82699_e
BiomeBase: h, field_202103_f
BiomeBase: e, field_13183, field_202103_f
MobSpawnerPhantom: i, field_203229_i
MobSpawnerPhantom: f, field_13184, field_203229_i
MobSpawnerCat: g, field_19180, field_222544_g
构造函数
方法
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BiomeBase (): g, func_202099_e
BiomeBase (): g, method_12589, func_202099_e
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
GeneratorSettingsFlat (): f, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
int (): d, func_205470_d, getSpawnHeight
int (): b, method_12100, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
void (int, int, IChunkAccess): a, func_202100_a
int (World, boolean, boolean): a, func_203222_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning
1.13.2
名称
boo
bop
字段
构造函数
方法
1.13.1
名称
bog
boo
net.minecraft.server.v1_13_R1.ChunkProviderFlat
net.minecraft.server.v1_13_R2.ChunkProviderFlat
字段
构造函数
方法
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
1.13
名称
ayz
bog
net.minecraft.server.v1_12_R1.ChunkProviderFlat
net.minecraft.server.v1_13_R1.ChunkProviderFlat
字段
World: a, field_73163_a
Random: b, field_73161_b
IBlockData[]: c, field_82700_c
WorldGenFlatInfo: d, field_82699_e
boolean: f, field_82697_g
boolean: g, field_82702_h
WorldGenLakes: h, field_82703_i
WorldGenLakes: i, field_82701_j
Map<String, StructureGenerator>: e, field_82696_f
org.apache.logging.log4j.Logger: f, field_202101_d
GeneratorSettingsFlat: g, field_82699_e
BiomeBase: h, field_202103_f
MobSpawnerPhantom: i, field_203229_i
构造函数
(World, long, boolean, String)
(GeneratorAccess, WorldChunkManager, GeneratorSettingsFlat)
方法
Chunk (int, int): a, func_185932_a, getOrCreateChunk
void (Chunk, int, int): b, func_180514_a, recreateStructures
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
boolean (World, String, BlockPosition): a, func_193414_a
BiomeBase (): g, func_202099_e
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
GeneratorSettingsFlat (): f, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
int (): d, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
void (int, int, IChunkAccess): a, func_202100_a
int (World, boolean, boolean): a, func_203222_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ayx
ayz
字段
构造函数
方法
1.12
名称
avs
ayx
net.minecraft.world.gen.ChunkProviderFlat
net.minecraft.world.gen.ChunkGeneratorFlat
net.minecraft.server.v1_11_R1.ChunkProviderFlat
net.minecraft.server.v1_12_R1.ChunkProviderFlat
字段
构造函数
方法
boolean (World, String, BlockPosition): a, func_193414_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
avq
avs
字段
构造函数
方法
1.11
名称
aty
avq
net.minecraft.server.v1_10_R1.ChunkProviderFlat
net.minecraft.server.v1_11_R1.ChunkProviderFlat
字段
List<StructureGenerator>: e, field_82696_f
Map<String, StructureGenerator>: e, field_82696_f
构造函数
方法
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
1.10.2
名称
字段
构造函数
方法
1.10
名称
ati
aty
net.minecraft.server.v1_9_R2.ChunkProviderFlat
net.minecraft.server.v1_10_R1.ChunkProviderFlat
字段
构造函数
方法
1.9.4
名称
ath
ati
net.minecraft.server.v1_9_R1.ChunkProviderFlat
net.minecraft.server.v1_9_R2.ChunkProviderFlat
字段
构造函数
方法
1.9.2
名称
ati
ath
字段
构造函数
方法
1.9
名称
anv
ati
net.minecraft.server.v1_8_R3.ChunkProviderFlat
net.minecraft.server.v1_9_R1.ChunkProviderFlat
字段
构造函数
方法
Chunk (int, int): d, func_73154_d, getOrCreateChunk
Chunk (int, int): a, func_185932_a, getOrCreateChunk
boolean (int, int): a, func_73149_a, isChunkLoaded
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
void (): c, func_104112_b
boolean (): d, func_73156_b, unloadChunks
boolean (): e, func_73157_c, canSave
String (): f, func_73148_d, getName
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
void (Chunk, int, int): b, func_180514_a, recreateStructures
Chunk (BlockPosition): a, func_177459_a, getChunkAt
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
1.8.8
名称
anv
net.minecraft.world.gen.ChunkProviderFlat
net.minecraft.server.v1_8_R3.ChunkProviderFlat
字段
World: a, field_73163_a
Random: b, field_73161_b
IBlockData[]: c, field_82700_c
WorldGenFlatInfo: d, field_82699_e
List<StructureGenerator>: e, field_82696_f
boolean: f, field_82697_g
boolean: g, field_82702_h
WorldGenLakes: h, field_82703_i
WorldGenLakes: i, field_82701_j
构造函数
(World, long, boolean, String)
方法
Chunk (int, int): d, func_73154_d, getOrCreateChunk
boolean (int, int): a, func_73149_a, isChunkLoaded
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
void (): c, func_104112_b
boolean (): d, func_73156_b, unloadChunks
boolean (): e, func_73157_c, canSave
String (): f, func_73148_d, getName
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
Chunk (BlockPosition): a, func_177459_a, getChunkAt