历史 - net.minecraft.world.level.levelgen.FlatLevelSource

1.21.11

名称

epk

eul

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ejv

epk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ehk

ejv

字段

构造函数

方法

1.21.5

名称

eco

ehk

字段

构造函数

方法

1.21.4

名称

edl

eco

字段

构造函数

方法

1.21.3

名称

dyt

edl

字段

构造函数

方法

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dxr

dyt

字段

构造函数

方法

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

名称

dol

dxr

字段

com.mojang.serialization.Codec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_

com.mojang.serialization.MapCodec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_

构造函数

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, m_64191_

FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

名称

dkn

dol

字段

构造函数

方法

1.20.2

名称

dhf

dkn

字段

构造函数

方法

1.20.1

名称

dgu

dhf

字段

构造函数

方法

1.19.4

名称

ddw

dgu

字段

构造函数

方法

1.19.3

名称

dam

ddw

字段

com.mojang.serialization.Codec<FlatLevelSource>: e, CODEC, field_24769, CODEC, f_64164_

com.mojang.serialization.Codec<FlatLevelSource>: c, CODEC, field_24769, CODEC, f_64164_

FlatLevelGeneratorSettings: f, settings, field_24510, config, f_64165_

FlatLevelGeneratorSettings: d, settings, field_24510, config, f_64165_

构造函数

(FlatLevelGeneratorSettings)

(Registry<StructureSet>, FlatLevelGeneratorSettings)

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_

FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, m_64191_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

czp

dam

net.minecraft.world.level.levelgen.ChunkProviderFlat

字段

构造函数

方法

1.19

名称

ctr

czp

net.minecraft.world.level.levelgen.ChunkProviderFlat

字段

com.mojang.serialization.Codec<FlatLevelSource>: f, CODEC, field_24769, CODEC, f_64164_

com.mojang.serialization.Codec<FlatLevelSource>: e, CODEC, field_24769, CODEC, f_64164_

FlatLevelGeneratorSettings: g, settings, field_24510, config, f_64165_

FlatLevelGeneratorSettings: f, settings, field_24510, config, f_64165_

构造函数

方法

FlatLevelGeneratorSettings (): j, settings, method_28545, getConfig, m_64191_

FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

1.18.2

名称

csx

ctr

字段

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, f_64164_

com.mojang.serialization.Codec<FlatLevelSource>: f, CODEC, field_24769, CODEC, f_64164_

FlatLevelGeneratorSettings: e, settings, field_24510, config, f_64165_

FlatLevelGeneratorSettings: g, settings, field_24510, config, f_64165_

构造函数

(FlatLevelGeneratorSettings)

(Registry<StructureSet>, FlatLevelGeneratorSettings)

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

FlatLevelGeneratorSettings (): i, settings, method_28545, getConfig, m_64191_

FlatLevelGeneratorSettings (): j, settings, method_28545, getConfig, m_64191_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cpo

csx

字段

构造函数

方法

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_

FlatLevelGeneratorSettings (): i, settings, method_28545, getConfig, m_64191_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

1.17.1

名称

cpn

cpo

字段

构造函数

方法

1.17

名称

chl

cpn

net.minecraft.world.gen.FlatChunkGenerator

net.minecraft.src.C_2186_

net.minecraft.server.v1_16_R3.ChunkProviderFlat

net.minecraft.world.level.levelgen.ChunkProviderFlat

字段

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, field_236069_d_

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, f_64164_

FlatLevelGeneratorSettings: e, settings, field_24510, config, field_236070_e_

FlatLevelGeneratorSettings: e, settings, field_24510, config, f_64165_

构造函数

方法

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, func_236073_g_

FlatLevelGeneratorSettings (): h, settings, method_28545, getConfig, m_64191_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

chi

chl

net.minecraft.server.v1_16_R2.ChunkProviderFlat

net.minecraft.server.v1_16_R3.ChunkProviderFlat

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cim

chi

net.minecraft.server.v1_16_R1.ChunkProviderFlat

net.minecraft.server.v1_16_R2.ChunkProviderFlat

字段

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, field_24769, field_236069_d_

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, CODEC, field_236069_d_

FlatLevelGeneratorSettings: e, settings, field_24510, generatorConfig, field_236070_e_

FlatLevelGeneratorSettings: e, settings, field_24510, config, field_236070_e_

构造函数

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

FlatLevelGeneratorSettings (): g, settings, method_28545, method_28545, func_236073_g_

FlatLevelGeneratorSettings (): g, settings, method_28545, getConfig, func_236073_g_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

1.16.1

名称

cbt

cim

net.minecraft.server.v1_15_R1.ChunkProviderFlat

net.minecraft.server.v1_16_R1.ChunkProviderFlat

字段

Biome: e, biomeWrapper, field_13183, biome, field_202103_f

PhantomSpawner: f, phantomSpawner, field_13184, phantomSpawner, field_203229_i

CatSpawner: g, catSpawner, field_19180, catSpawner, field_222544_g

com.mojang.serialization.Codec<FlatLevelSource>: d, CODEC, field_24769, field_24769, field_236069_d_

FlatLevelGeneratorSettings: e, settings, field_24510, generatorConfig, field_236070_e_

构造函数

(LevelAccessor, BiomeSource, FlatLevelGeneratorSettings)

(FlatLevelGeneratorSettings)

方法

Biome (): g, getBiomeFromSettings, method_12589, getBiome, func_202099_e

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

FlatLevelGeneratorSettings (): g, settings, method_28545, method_28545, func_236073_g_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

名称

cbq

cbt

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

byy

cbq

net.minecraft.server.v1_14_R1.ChunkProviderFlat

net.minecraft.server.v1_15_R1.ChunkProviderFlat

字段

构造函数

方法

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

1.14.4

名称

byt

byy

net.minecraft.world.level.levelgen.FlatLevelSource

字段

BiomeBase: e, field_13183, biome, field_202103_f

Biome: e, biomeWrapper, field_13183, biome, field_202103_f

MobSpawnerPhantom: f, field_13184, phantomSpawner, field_203229_i

PhantomSpawner: f, phantomSpawner, field_13184, phantomSpawner, field_203229_i

MobSpawnerCat: g, field_19180, catSpawner, field_222544_g

CatSpawner: g, catSpawner, field_19180, catSpawner, field_222544_g

构造函数

方法

BiomeBase (): g, method_12589, getBiome, func_202099_e

Biome (): g, getBiomeFromSettings, method_12589, getBiome, func_202099_e

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

1.14.3

名称

byp

byt

net.minecraft.world.gen.chunk.FlatChunkGenerator

字段

BiomeBase: e, field_13183, field_202103_f

BiomeBase: e, field_13183, biome, field_202103_f

MobSpawnerPhantom: f, field_13184, field_203229_i

MobSpawnerPhantom: f, field_13184, phantomSpawner, field_203229_i

MobSpawnerCat: g, field_19180, field_222544_g

MobSpawnerCat: g, field_19180, catSpawner, field_222544_g

构造函数

方法

BiomeBase (): g, method_12589, func_202099_e

BiomeBase (): g, method_12589, getBiome, func_202099_e

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

byo

byp

字段

构造函数

方法

1.14

名称

bop

byo

net.minecraft.class_2897

net.minecraft.world.gen.ChunkGeneratorFlat

net.minecraft.world.gen.FlatChunkGenerator

net.minecraft.server.v1_13_R2.ChunkProviderFlat

net.minecraft.server.v1_14_R1.ChunkProviderFlat

字段

org.apache.logging.log4j.Logger: f, field_202101_d

GeneratorSettingsFlat: g, field_82699_e

BiomeBase: h, field_202103_f

BiomeBase: e, field_13183, field_202103_f

MobSpawnerPhantom: i, field_203229_i

MobSpawnerPhantom: f, field_13184, field_203229_i

MobSpawnerCat: g, field_19180, field_222544_g

构造函数

方法

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BiomeBase (): g, func_202099_e

BiomeBase (): g, method_12589, func_202099_e

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

GeneratorSettingsFlat (): f, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

int (): b, method_12100, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

void (int, int, IChunkAccess): a, func_202100_a

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

1.13.2

名称

boo

bop

字段

构造函数

方法

1.13.1

名称

bog

boo

net.minecraft.server.v1_13_R1.ChunkProviderFlat

net.minecraft.server.v1_13_R2.ChunkProviderFlat

字段

构造函数

方法

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

1.13

名称

ayz

bog

net.minecraft.server.v1_12_R1.ChunkProviderFlat

net.minecraft.server.v1_13_R1.ChunkProviderFlat

字段

World: a, field_73163_a

Random: b, field_73161_b

IBlockData[]: c, field_82700_c

WorldGenFlatInfo: d, field_82699_e

boolean: f, field_82697_g

boolean: g, field_82702_h

WorldGenLakes: h, field_82703_i

WorldGenLakes: i, field_82701_j

Map<String, StructureGenerator>: e, field_82696_f

org.apache.logging.log4j.Logger: f, field_202101_d

GeneratorSettingsFlat: g, field_82699_e

BiomeBase: h, field_202103_f

MobSpawnerPhantom: i, field_203229_i

构造函数

(World, long, boolean, String)

(GeneratorAccess, WorldChunkManager, GeneratorSettingsFlat)

方法

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (Chunk, int, int): b, func_180514_a, recreateStructures

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

boolean (World, String, BlockPosition): a, func_193414_a

BiomeBase (): g, func_202099_e

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

GeneratorSettingsFlat (): f, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

void (int, int, IChunkAccess): a, func_202100_a

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ayx

ayz

字段

构造函数

方法

1.12

名称

avs

ayx

net.minecraft.world.gen.ChunkProviderFlat

net.minecraft.world.gen.ChunkGeneratorFlat

net.minecraft.server.v1_11_R1.ChunkProviderFlat

net.minecraft.server.v1_12_R1.ChunkProviderFlat

字段

构造函数

方法

boolean (World, String, BlockPosition): a, func_193414_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

avq

avs

字段

构造函数

方法

1.11

名称

aty

avq

net.minecraft.server.v1_10_R1.ChunkProviderFlat

net.minecraft.server.v1_11_R1.ChunkProviderFlat

字段

List<StructureGenerator>: e, field_82696_f

Map<String, StructureGenerator>: e, field_82696_f

构造函数

方法

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

1.10.2

名称

字段

构造函数

方法

1.10

名称

ati

aty

net.minecraft.server.v1_9_R2.ChunkProviderFlat

net.minecraft.server.v1_10_R1.ChunkProviderFlat

字段

构造函数

方法

1.9.4

名称

ath

ati

net.minecraft.server.v1_9_R1.ChunkProviderFlat

net.minecraft.server.v1_9_R2.ChunkProviderFlat

字段

构造函数

方法

1.9.2

名称

ati

ath

字段

构造函数

方法

1.9

名称

anv

ati

net.minecraft.server.v1_8_R3.ChunkProviderFlat

net.minecraft.server.v1_9_R1.ChunkProviderFlat

字段

构造函数

方法

Chunk (int, int): d, func_73154_d, getOrCreateChunk

Chunk (int, int): a, func_185932_a, getOrCreateChunk

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

void (Chunk, int, int): b, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

1.8.8

名称

anv

net.minecraft.world.gen.ChunkProviderFlat

net.minecraft.server.v1_8_R3.ChunkProviderFlat

字段

World: a, field_73163_a

Random: b, field_73161_b

IBlockData[]: c, field_82700_c

WorldGenFlatInfo: d, field_82699_e

List<StructureGenerator>: e, field_82696_f

boolean: f, field_82697_g

boolean: g, field_82702_h

WorldGenLakes: h, field_82703_i

WorldGenLakes: i, field_82701_j

构造函数

(World, long, boolean, String)

方法

Chunk (int, int): d, func_73154_d, getOrCreateChunk

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt