历史 - net.minecraft.world.entity.EntityEvent

1.21.11

名称

cea

cgp

字段

byte: b, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_

byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_

byte: c, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_

byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_

byte: d, STOP_ATTACKING, field_30030, field_30030, f_147009_

byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_

byte: e, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_

byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_

byte: f, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_

byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_

byte: g, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_

byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_

byte: h, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_

byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_

byte: i, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_

byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_

byte: j, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_

byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_

byte: k, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_

byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_

byte: l, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_

byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_

byte: m, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_

byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_

byte: n, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_

byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_

byte: o, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_

byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_

byte: p, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_

byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_

byte: q, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_

byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_

byte: r, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_

byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_

byte: s, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_

byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_

byte: t, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_

byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_

byte: u, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_

byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_

byte: v, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_

byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_

byte: w, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_

byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_

byte: x, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_

byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_

byte: y, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_

byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_

byte: z, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_

byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_

byte: A, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_

byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_

byte: B, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: C, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: C, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: D, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: D, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: E, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: E, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_

byte: F, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_

byte: F, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: G, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: G, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: H, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: H, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: I, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: I, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: J, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: J, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: K, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: K, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: L, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: L, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: M, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: M, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: N, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: N, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: O, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: O, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: P, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: P, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: Q, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: Q, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: R, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: R, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: S, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: S, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: T, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: T, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: U, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: U, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: V, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: V, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: W, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: W, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: X, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: X, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: Y, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: Y, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: Z, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: Z, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: aa, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: aa, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ab, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ab, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ac, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ac, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_

byte: ad, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_

byte: ad, BODY_BREAK, field_49215, BREAK_BODY, f_315538_

byte: ae, BODY_BREAK, field_49215, BREAK_BODY, f_315538_

byte: ae, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_

byte: af, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_

byte: af, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_

byte: ag, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_

byte: ag, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_

byte: ah, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_

byte: ah, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_

byte: ai, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_

byte: b, KINETIC_HIT, field_63949, KINETIC_ATTACK, f_434938_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

bzr

cea

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bxj

bzr

字段

byte: ah, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_

构造函数

方法

1.21.5

名称

buq

bxj

字段

byte: B, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_

byte: C, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_

byte: D, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: B, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: E, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: C, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: F, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: D, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: G, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_

byte: E, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_

byte: H, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: F, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: I, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: G, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: J, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: H, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: K, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: I, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: L, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: J, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: M, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: K, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: N, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: L, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: O, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: M, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: P, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: N, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: Q, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: O, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: R, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: P, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: S, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: Q, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: T, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: R, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: U, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: S, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: V, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: T, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: W, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: U, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: X, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: V, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: Y, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: W, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: Z, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: X, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: aa, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: Y, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: ab, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: Z, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: ac, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: aa, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ad, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ab, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ae, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_

byte: ac, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_

byte: af, BODY_BREAK, field_49215, BREAK_BODY, f_315538_

byte: ad, BODY_BREAK, field_49215, BREAK_BODY, f_315538_

byte: ag, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_

byte: ae, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_

byte: af, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_

byte: ag, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_

构造函数

方法

1.21.4

名称

bvo

buq

字段

构造函数

方法

1.21.3

名称

bsv

bvo

字段

byte: G, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_

byte: G, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_

byte: ag, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bta

bsv

字段

构造函数

方法

1.20.6

名称

blx

bta

字段

byte: M, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_

byte: N, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: M, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: O, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: N, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: P, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: O, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: Q, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: P, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: R, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: Q, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: S, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: R, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: T, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: S, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: U, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: T, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: V, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: U, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: W, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: V, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: X, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: W, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: Y, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: X, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: Z, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: Y, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: aa, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: Z, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: ab, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: aa, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: ac, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: ab, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: ad, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ac, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ae, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ad, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

byte: ae, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_

byte: af, BODY_BREAK, field_49215, BREAK_BODY, f_315538_

构造函数

方法

1.20.4

名称

bis

blx

字段

构造函数

方法

1.20.2

名称

bfl

bis

字段

构造函数

方法

1.20.1

名称

bfj

bfl

字段

byte: ae, SNIFFER_DIGGING_SOUND, field_42621, field_42621, f_271335_

byte: ae, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_

构造函数

方法

1.19.4

名称

bdt

bfj

字段

byte: b, HURT, field_30027, DAMAGE_FROM_GENERIC_SOURCE, f_147006_

byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_

byte: b, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_

byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_

byte: c, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_

byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_

byte: d, STOP_ATTACKING, field_30030, field_30030, f_147009_

byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_

byte: e, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_

byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_

byte: f, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_

byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_

byte: g, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_

byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_

byte: h, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_

byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_

byte: i, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_

byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_

byte: j, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_

byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_

byte: k, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_

byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_

byte: l, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_

byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_

byte: m, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_

byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_

byte: n, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_

byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_

byte: o, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_

byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_

byte: p, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_

byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_

byte: q, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_

byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_

byte: r, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_

byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_

byte: s, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_

byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_

byte: t, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_

byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_

byte: u, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_

byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_

byte: v, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_

byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_

byte: w, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_

byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_

byte: x, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_

byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_

byte: y, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_

byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_

byte: z, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_

byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_

byte: A, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_

byte: C, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_

byte: B, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_

byte: D, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_

byte: C, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_

byte: E, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: D, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: F, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: E, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: G, THORNED, field_30001, DAMAGE_FROM_THORNS, f_146977_

byte: H, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: F, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: I, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_

byte: G, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_

byte: J, DROWNED, field_30004, DAMAGE_FROM_DROWNING, f_146980_

byte: K, BURNED, field_30005, DAMAGE_FROM_FIRE, f_146981_

byte: L, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: H, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: I, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: N, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: J, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: O, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: K, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: P, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: L, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: Q, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_

byte: M, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_

byte: R, POKED, field_30012, DAMAGE_FROM_BERRY_BUSH, f_146988_

byte: S, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: N, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: T, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: O, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: U, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: P, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: V, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: Q, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: W, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: R, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: X, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: S, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: Y, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: T, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: Z, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: U, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: aa, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: V, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: ab, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: W, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: ac, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: X, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: ad, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: Y, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: ae, FROZEN, field_30026, DAMAGE_FROM_FREEZING, f_147002_

byte: af, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: Z, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: ag, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: aa, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: ah, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: ab, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

byte: ai, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: ac, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: aj, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ad, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

byte: ae, SNIFFER_DIGGING_SOUND, field_42621, field_42621, f_271335_

构造函数

方法

1.19.3

名称

bbp

bdt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bas

bbp

字段

构造函数

方法

1.19

名称

axm

bas

字段

byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVENGER, f_146983_

byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_

byte: ai, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_

byte: aj, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_

构造函数

方法

1.18.2

名称

awv

axm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ati

awv

字段

构造函数

方法

1.17.1

名称

ath

ati

字段

构造函数

方法

1.17

名称

ath

net.minecraft.world.entity.EntityEvent

net.minecraft.class_6024

net.minecraft.entity.EntityStatuses

net.minecraft.src.C_141066_

字段

byte: a, JUMP, field_30021, ADD_SPRINTING_PARTICLES_OR_RESET_SPAWNER_MINECART_SPAWN_DELAY, f_146997_

byte: b, HURT, field_30027, DAMAGE_FROM_GENERIC_SOURCE, f_147006_

byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_

byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_

byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_

byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_

byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_

byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_

byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_

byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_

byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_

byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_

byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_

byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_

byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_

byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_

byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_

byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_

byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_

byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_

byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_

byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_

byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_

byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_

byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_

byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_

byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_

byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_

byte: C, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_

byte: D, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_

byte: E, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_

byte: F, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_

byte: G, THORNED, field_30001, DAMAGE_FROM_THORNS, f_146977_

byte: H, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_

byte: I, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_

byte: J, DROWNED, field_30004, DAMAGE_FROM_DROWNING, f_146980_

byte: K, BURNED, field_30005, DAMAGE_FROM_FIRE, f_146981_

byte: L, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_

byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVENGER, f_146983_

byte: N, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_

byte: O, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_

byte: P, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_

byte: Q, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_

byte: R, POKED, field_30012, DAMAGE_FROM_BERRY_BUSH, f_146988_

byte: S, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_

byte: T, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_

byte: U, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_

byte: V, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_

byte: W, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_

byte: X, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_

byte: Y, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_

byte: Z, FEET_BREAK, field_30020, BREAK_FEET, f_146996_

byte: aa, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_

byte: ab, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_

byte: ac, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_

byte: ad, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_

byte: ae, FROZEN, field_30026, DAMAGE_FROM_FREEZING, f_147002_

byte: af, START_RAM, field_33454, PREPARE_RAM, f_147003_

byte: ag, END_RAM, field_33455, FINISH_RAM, f_147004_

byte: ah, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_

构造函数

()

方法