历史 - net.minecraft.world.entity.EntityEvent
1.21.11
名称
cea
cgp
字段
byte: b, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_
byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_
byte: c, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_
byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_
byte: d, STOP_ATTACKING, field_30030, field_30030, f_147009_
byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_
byte: e, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_
byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_
byte: f, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_
byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_
byte: g, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_
byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_
byte: h, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_
byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_
byte: i, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_
byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_
byte: j, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_
byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_
byte: k, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_
byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_
byte: l, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_
byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_
byte: m, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_
byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_
byte: n, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_
byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_
byte: o, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_
byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_
byte: p, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_
byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_
byte: q, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_
byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_
byte: r, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_
byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_
byte: s, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_
byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_
byte: t, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_
byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_
byte: u, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_
byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_
byte: v, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_
byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_
byte: w, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_
byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_
byte: x, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_
byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_
byte: y, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_
byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_
byte: z, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_
byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_
byte: A, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_
byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_
byte: B, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: C, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: C, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: D, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: D, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: E, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: E, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_
byte: F, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_
byte: F, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: G, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: G, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: H, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: H, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: I, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: I, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: J, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: J, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: K, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: K, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: L, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: L, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: M, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: M, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: N, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: N, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: O, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: O, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: P, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: P, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: Q, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: Q, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: R, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: R, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: S, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: S, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: T, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: T, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: U, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: U, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: V, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: V, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: W, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: W, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: X, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: X, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: Y, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: Y, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: Z, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: Z, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: aa, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: aa, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ab, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ab, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ac, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ac, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_
byte: ad, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_
byte: ad, BODY_BREAK, field_49215, BREAK_BODY, f_315538_
byte: ae, BODY_BREAK, field_49215, BREAK_BODY, f_315538_
byte: ae, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_
byte: af, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_
byte: af, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_
byte: ag, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_
byte: ag, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_
byte: ah, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_
byte: ah, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_
byte: ai, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_
byte: b, KINETIC_HIT, field_63949, KINETIC_ATTACK, f_434938_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
bzr
cea
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
bxj
bzr
字段
byte: ah, RAVAGER_ROARED, field_60536, RAVAGER_ROAR, f_398986_
构造函数
方法
1.21.5
名称
buq
bxj
字段
byte: B, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_
byte: C, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_
byte: D, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: B, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: E, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: C, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: F, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: D, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: G, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_
byte: E, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_
byte: H, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: F, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: I, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: G, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: J, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: H, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: K, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: I, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: L, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: J, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: M, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: K, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: N, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: L, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: O, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: M, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: P, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: N, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: Q, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: O, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: R, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: P, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: S, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: Q, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: T, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: R, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: U, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: S, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: V, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: T, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: W, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: U, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: X, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: V, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: Y, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: W, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: Z, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: X, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: aa, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: Y, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: ab, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: Z, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: ac, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: aa, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ad, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ab, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ae, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_
byte: ac, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_
byte: af, BODY_BREAK, field_49215, BREAK_BODY, f_315538_
byte: ad, BODY_BREAK, field_49215, BREAK_BODY, f_315538_
byte: ag, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_
byte: ae, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_
byte: af, DROWN_PARTICLES, field_55660, ADD_BUBBLE_PARTICLES, f_380202_
byte: ag, SADDLE_BREAK, field_55945, BREAK_SADDLE, f_379609_
构造函数
方法
1.21.4
名称
bvo
buq
字段
构造函数
方法
1.21.3
名称
bsv
bvo
字段
byte: G, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_
byte: G, PROTECTED_FROM_DEATH, field_30003, USE_TOTEM_OF_UNDYING, f_346418_
byte: ag, SHAKE, field_54559, INVULNERABLE_CREAKING_HIT, f_347810_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bta
bsv
字段
构造函数
方法
1.20.6
名称
blx
bta
字段
byte: M, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_
byte: N, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: M, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: O, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: N, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: P, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: O, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: Q, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: P, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: R, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: Q, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: S, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: R, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: T, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: S, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: U, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: T, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: V, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: U, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: W, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: V, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: X, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: W, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: Y, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: X, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: Z, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: Y, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: aa, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: Z, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: ab, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: aa, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: ac, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: ab, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: ad, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ac, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ae, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ad, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
byte: ae, ARMADILLO_PEEK, field_49074, PEEKING, f_316225_
byte: af, BODY_BREAK, field_49215, BREAK_BODY, f_315538_
构造函数
方法
1.20.4
名称
bis
blx
字段
构造函数
方法
1.20.2
名称
bfl
bis
字段
构造函数
方法
1.20.1
名称
bfj
bfl
字段
byte: ae, SNIFFER_DIGGING_SOUND, field_42621, field_42621, f_271335_
byte: ae, SNIFFER_DIGGING_SOUND, field_42621, START_DIGGING, f_271335_
构造函数
方法
1.19.4
名称
bdt
bfj
字段
byte: b, HURT, field_30027, DAMAGE_FROM_GENERIC_SOURCE, f_147006_
byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_
byte: b, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_
byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_
byte: c, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_
byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_
byte: d, STOP_ATTACKING, field_30030, field_30030, f_147009_
byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_
byte: e, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_
byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_
byte: f, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_
byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_
byte: g, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_
byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_
byte: h, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_
byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_
byte: i, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_
byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_
byte: j, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_
byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_
byte: k, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_
byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_
byte: l, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_
byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_
byte: m, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_
byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_
byte: n, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_
byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_
byte: o, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_
byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_
byte: p, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_
byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_
byte: q, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_
byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_
byte: r, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_
byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_
byte: s, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_
byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_
byte: t, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_
byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_
byte: u, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_
byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_
byte: v, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_
byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_
byte: w, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_
byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_
byte: x, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_
byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_
byte: y, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_
byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_
byte: z, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_
byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_
byte: A, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_
byte: C, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_
byte: B, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_
byte: D, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_
byte: C, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_
byte: E, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: D, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: F, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: E, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: G, THORNED, field_30001, DAMAGE_FROM_THORNS, f_146977_
byte: H, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: F, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: I, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_
byte: G, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_
byte: J, DROWNED, field_30004, DAMAGE_FROM_DROWNING, f_146980_
byte: K, BURNED, field_30005, DAMAGE_FROM_FIRE, f_146981_
byte: L, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: H, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: I, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: N, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: J, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: O, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: K, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: P, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: L, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: Q, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_
byte: M, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_
byte: R, POKED, field_30012, DAMAGE_FROM_BERRY_BUSH, f_146988_
byte: S, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: N, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: T, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: O, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: U, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: P, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: V, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: Q, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: W, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: R, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: X, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: S, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: Y, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: T, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: Z, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: U, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: aa, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: V, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: ab, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: W, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: ac, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: X, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: ad, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: Y, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: ae, FROZEN, field_30026, DAMAGE_FROM_FREEZING, f_147002_
byte: af, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: Z, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: ag, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: aa, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: ah, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: ab, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
byte: ai, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: ac, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: aj, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ad, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
byte: ae, SNIFFER_DIGGING_SOUND, field_42621, field_42621, f_271335_
构造函数
方法
1.19.3
名称
bbp
bdt
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bas
bbp
字段
构造函数
方法
1.19
名称
axm
bas
字段
byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVENGER, f_146983_
byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVAGER, f_146983_
byte: ai, TENDRILS_SHIVER, field_38094, EARS_TWITCH, f_217010_
byte: aj, SONIC_CHARGE, field_38847, SONIC_BOOM, f_217011_
构造函数
方法
1.18.2
名称
awv
axm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ati
awv
字段
构造函数
方法
1.17.1
名称
ath
ati
字段
构造函数
方法
1.17
名称
ath
net.minecraft.world.entity.EntityEvent
net.minecraft.class_6024
net.minecraft.entity.EntityStatuses
net.minecraft.src.C_141066_
字段
byte: a, JUMP, field_30021, ADD_SPRINTING_PARTICLES_OR_RESET_SPAWNER_MINECART_SPAWN_DELAY, f_146997_
byte: b, HURT, field_30027, DAMAGE_FROM_GENERIC_SOURCE, f_147006_
byte: c, DEATH, field_30028, PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES, f_147007_
byte: d, START_ATTACKING, field_30029, PLAY_ATTACK_SOUND, f_147008_
byte: e, STOP_ATTACKING, field_30030, field_30030, f_147009_
byte: f, TAMING_FAILED, field_30031, ADD_NEGATIVE_PLAYER_REACTION_PARTICLES, f_147010_
byte: g, TAMING_SUCCEEDED, field_30032, ADD_POSITIVE_PLAYER_REACTION_PARTICLES, f_147011_
byte: h, SHAKE_WETNESS, field_30033, SHAKE_OFF_WATER, f_147012_
byte: i, USE_ITEM_COMPLETE, field_30034, CONSUME_ITEM, f_147013_
byte: j, EAT_GRASS, field_30035, SET_SHEEP_EAT_GRASS_TIMER_OR_PRIME_TNT_MINECART, f_147014_
byte: k, OFFER_FLOWER, field_30036, LOOK_AT_VILLAGER, f_147015_
byte: l, LOVE_HEARTS, field_30037, ADD_VILLAGER_HEART_PARTICLES, f_147016_
byte: m, VILLAGER_ANGRY, field_30038, ADD_VILLAGER_ANGRY_PARTICLES, f_147017_
byte: n, VILLAGER_HAPPY, field_30039, ADD_VILLAGER_HAPPY_PARTICLES, f_147018_
byte: o, WITCH_HAT_MAGIC, field_30040, ADD_WITCH_PARTICLES, f_147019_
byte: p, ZOMBIE_CONVERTING, field_30041, PLAY_CURE_ZOMBIE_VILLAGER_SOUND, f_147020_
byte: q, FIREWORKS_EXPLODE, field_30042, EXPLODE_FIREWORK_CLIENT, f_147021_
byte: r, IN_LOVE_HEARTS, field_30043, ADD_BREEDING_PARTICLES, f_147022_
byte: s, SQUID_ANIM_SYNCH, field_30044, RESET_SQUID_THRUST_TIMER, f_147023_
byte: t, SILVERFISH_MERGE_ANIM, field_30045, PLAY_SPAWN_EFFECTS, f_147024_
byte: u, GUARDIAN_ATTACK_SOUND, field_30046, PLAY_GUARDIAN_ATTACK_SOUND, f_147025_
byte: v, REDUCED_DEBUG_INFO, field_30047, USE_REDUCED_DEBUG_INFO, f_147026_
byte: w, FULL_DEBUG_INFO, field_30048, USE_FULL_DEBUG_INFO, f_147027_
byte: x, PERMISSION_LEVEL_ALL, field_30049, SET_OP_LEVEL_0, f_147028_
byte: y, PERMISSION_LEVEL_MODERATORS, field_30050, SET_OP_LEVEL_1, f_147029_
byte: z, PERMISSION_LEVEL_GAMEMASTERS, field_30051, SET_OP_LEVEL_2, f_147030_
byte: A, PERMISSION_LEVEL_ADMINS, field_29995, SET_OP_LEVEL_3, f_146971_
byte: B, PERMISSION_LEVEL_OWNERS, field_29996, SET_OP_LEVEL_4, f_146972_
byte: C, ATTACK_BLOCKED, field_29997, BLOCK_WITH_SHIELD, f_146973_
byte: D, SHIELD_DISABLED, field_29998, BREAK_SHIELD, f_146974_
byte: E, FISHING_ROD_REEL_IN, field_29999, PULL_HOOKED_ENTITY, f_146975_
byte: F, ARMORSTAND_WOBBLE, field_30000, HIT_ARMOR_STAND, f_146976_
byte: G, THORNED, field_30001, DAMAGE_FROM_THORNS, f_146977_
byte: H, STOP_OFFER_FLOWER, field_30002, STOP_LOOKING_AT_VILLAGER, f_146978_
byte: I, TALISMAN_ACTIVATE, field_30003, USE_TOTEM_OF_UNDYING, f_146979_
byte: J, DROWNED, field_30004, DAMAGE_FROM_DROWNING, f_146980_
byte: K, BURNED, field_30005, DAMAGE_FROM_FIRE, f_146981_
byte: L, DOLPHIN_LOOKING_FOR_TREASURE, field_30006, ADD_DOLPHIN_HAPPY_VILLAGER_PARTICLES, f_146982_
byte: M, RAVAGER_STUNNED, field_30007, STUN_RAVENGER, f_146983_
byte: N, TRUSTING_FAILED, field_30008, TAME_OCELOT_FAILED, f_146984_
byte: O, TRUSTING_SUCCEEDED, field_30009, TAME_OCELOT_SUCCESS, f_146985_
byte: P, VILLAGER_SWEAT, field_30010, ADD_SPLASH_PARTICLES, f_146986_
byte: Q, BAD_OMEN_TRIGGERED, field_30011, ADD_CLOUD_PARTICLES, f_146987_
byte: R, POKED, field_30012, DAMAGE_FROM_BERRY_BUSH, f_146988_
byte: S, FOX_EAT, field_30013, CREATE_EATING_PARTICLES, f_146989_
byte: T, TELEPORT, field_30014, ADD_PORTAL_PARTICLES, f_146990_
byte: U, MAINHAND_BREAK, field_30015, BREAK_MAINHAND, f_146991_
byte: V, OFFHAND_BREAK, field_30016, BREAK_OFFHAND, f_146992_
byte: W, HEAD_BREAK, field_30017, BREAK_HEAD, f_146993_
byte: X, CHEST_BREAK, field_30018, BREAK_CHEST, f_146994_
byte: Y, LEGS_BREAK, field_30019, BREAK_LEGS, f_146995_
byte: Z, FEET_BREAK, field_30020, BREAK_FEET, f_146996_
byte: aa, HONEY_SLIDE, field_30022, DRIP_HONEY, f_146998_
byte: ab, HONEY_JUMP, field_30023, DRIP_RICH_HONEY, f_146999_
byte: ac, SWAP_HANDS, field_30024, SWAP_HANDS, f_147000_
byte: ad, CANCEL_SHAKE_WETNESS, field_30025, RESET_WOLF_SHAKE, f_147001_
byte: ae, FROZEN, field_30026, DAMAGE_FROM_FREEZING, f_147002_
byte: af, START_RAM, field_33454, PREPARE_RAM, f_147003_
byte: ag, END_RAM, field_33455, FINISH_RAM, f_147004_
byte: ah, POOF, field_33691, ADD_DEATH_PARTICLES, f_147005_
构造函数
()
方法