历史 - net.minecraft.server.bossevents.CustomBossEvent$Packed

1.21.11

名称

anl$a

anv$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ang$a

anl$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

amt$a

ang$a

字段

构造函数

方法

1.21.5

名称

amt$a

net.minecraft.server.bossevents.CustomBossEvent$Packed

net.minecraft.class_3002$class_10765

net.minecraft.entity.boss.CommandBossBar$Serialized

net.minecraft.src.C_5289_$C_379115_

net.minecraft.server.bossevents.BossBattleCustom$a

字段

Component: b, name, comp_3673, name, f_380044_

boolean: c, visible, comp_3674, visible, f_381462_

int: d, value, comp_3675, value, f_381451_

int: e, max, comp_3676, max, f_382472_

BossEvent$BossBarColor: f, color, comp_3677, color, f_381997_

BossEvent$BossBarOverlay: g, overlay, comp_3678, overlay, f_379463_

boolean: h, darkenScreen, comp_3679, darkenScreen, f_379958_

boolean: i, playBossMusic, comp_3680, playBossMusic, f_379659_

boolean: j, createWorldFog, comp_3681, createWorldFog, f_381788_

Set<UUID>: k, players, comp_3682, players, f_381756_

com.mojang.serialization.Codec<CustomBossEvent$Packed>: a, CODEC, field_56603, CODEC, f_380343_

构造函数

(Component, boolean, int, int, BossEvent$BossBarColor, BossEvent$BossBarOverlay, boolean, boolean, boolean, Set<UUID>)

方法

Component (): a, name, comp_3673, name, f_380044_

boolean (): b, visible, comp_3674, visible, f_381462_

int (): c, value, comp_3675, value, f_381451_

int (): d, max, comp_3676, max, f_382472_

BossEvent$BossBarColor (): e, color, comp_3677, color, f_381997_

BossEvent$BossBarOverlay (): f, overlay, comp_3678, overlay, f_379463_

boolean (): g, darkenScreen, comp_3679, darkenScreen, f_379958_

boolean (): h, playBossMusic, comp_3680, playBossMusic, f_379659_

boolean (): i, createWorldFog, comp_3681, createWorldFog, f_381788_

Set<UUID> (): j, players, comp_3682, players, f_381756_