历史 - net.minecraft.world.level.block.SeaPickleBlock

1.21.11

名称

ecc

egx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxf

ecc

字段

构造函数

方法

boolean (BlockState): o, isDead, method_10506, isDry, m_56132_

boolean (BlockState): p, isDead, method_10506, isDry, m_56132_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dut

dxf

字段

构造函数

方法

1.21.5

名称

dqp

dut

字段

VoxelShape: e, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, f_56076_

VoxelShape: e, SHAPE_ONE, field_11473, ONE_PICKLE_SHAPE, f_381786_

VoxelShape: f, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, f_56077_

VoxelShape: f, SHAPE_TWO, field_11470, TWO_PICKLES_SHAPE, f_381662_

VoxelShape: g, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, f_56078_

VoxelShape: g, SHAPE_THREE, field_11471, THREE_PICKLES_SHAPE, f_379695_

VoxelShape: h, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, f_56079_

VoxelShape: h, SHAPE_FOUR, field_11474, FOUR_PICKLES_SHAPE, f_379540_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_48862_

1.21.4

名称

drm

dqp

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.21.3

名称

dmw

drm

字段

构造函数

方法

boolean (BlockState): m, isDead, method_10506, isDry, m_56132_

boolean (BlockState): o, isDead, method_10506, isDry, m_56132_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dly

dmw

字段

构造函数

方法

1.20.6

名称

ddm

dly

字段

构造函数

方法

boolean (BlockState): h, isDead, method_10506, isDry, m_56132_

boolean (BlockState): m, isDead, method_10506, isDry, m_56132_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

czs

ddm

字段

IntegerProperty: b, PICKLES, field_11472, PICKLES, f_56074_

IntegerProperty: c, PICKLES, field_11472, PICKLES, f_56074_

BooleanProperty: c, WATERLOGGED, field_11475, WATERLOGGED, f_56075_

BooleanProperty: d, WATERLOGGED, field_11475, WATERLOGGED, f_56075_

VoxelShape: d, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, f_56076_

VoxelShape: e, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, f_56076_

VoxelShape: e, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, f_56077_

VoxelShape: f, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, f_56077_

VoxelShape: f, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, f_56078_

VoxelShape: g, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, f_56078_

VoxelShape: g, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, f_56079_

VoxelShape: h, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, f_56079_

int: a, MAX_PICKLES, field_31241, MAX_PICKLES, f_154491_

int: b, MAX_PICKLES, field_31241, MAX_PICKLES, f_154491_

com.mojang.serialization.MapCodec<SeaPickleBlock>: a, CODEC, field_46438, CODEC, f_303127_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

com.mojang.serialization.MapCodec<SeaPickleBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwk

czs

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.20.1

名称

cwb

cwk

字段

构造函数

方法

1.19.4

名称

ctk

cwb

字段

构造函数

方法

1.19.3

名称

cqh

ctk

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpk

cqh

net.minecraft.world.level.block.BlockSeaPickle

字段

构造函数

方法

1.19

名称

cjr

cpk

net.minecraft.world.level.block.BlockSeaPickle

字段

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_

void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_

1.18.2

名称

ciz

cjr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfq

ciz

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cfp

cfq

字段

构造函数

方法

1.17

名称

bzq

cfp

net.minecraft.block.SeaPickleBlock

net.minecraft.src.C_1891_

net.minecraft.server.v1_16_R3.BlockSeaPickle

net.minecraft.world.level.block.BlockSeaPickle

字段

IntegerProperty: a, PICKLES, field_11472, PICKLES, field_204902_a

IntegerProperty: b, PICKLES, field_11472, PICKLES, f_56074_

BooleanProperty: b, WATERLOGGED, field_11475, WATERLOGGED, field_204903_b

BooleanProperty: c, WATERLOGGED, field_11475, WATERLOGGED, f_56075_

VoxelShape: c, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, field_204904_c

VoxelShape: d, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, f_56076_

VoxelShape: d, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, field_204905_t

VoxelShape: e, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, f_56077_

VoxelShape: e, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, field_204906_u

VoxelShape: f, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, f_56078_

VoxelShape: f, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, field_204907_v

VoxelShape: g, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, f_56079_

int: a, MAX_PICKLES, field_31241, MAX_PICKLES, f_154491_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

boolean (BlockState): h, isDead, method_10506, isDry, func_204901_j

boolean (BlockState): h, isDead, method_10506, isDry, m_56132_

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzn

bzq

net.minecraft.server.v1_16_R2.BlockSeaPickle

net.minecraft.server.v1_16_R3.BlockSeaPickle

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cat

bzn

net.minecraft.server.v1_16_R1.BlockSeaPickle

net.minecraft.server.v1_16_R2.BlockSeaPickle

字段

构造函数

方法

1.16.1

名称

bty

cat

net.minecraft.server.v1_15_R1.BlockSeaPickle

net.minecraft.server.v1_16_R1.BlockSeaPickle

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

名称

btv

bty

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brk

btv

net.minecraft.server.v1_14_R1.BlockSeaPickle

net.minecraft.server.v1_15_R1.BlockSeaPickle

字段

构造函数

方法

boolean (BlockState): j, isDead, method_10506, isDry, func_204901_j

boolean (BlockState): h, isDead, method_10506, isDry, func_204901_j

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

1.14.4

名称

brf

brk

net.minecraft.world.level.block.SeaPickleBlock

字段

BlockStateInteger: a, field_11472, PICKLES, field_204902_a

IntegerProperty: a, PICKLES, field_11472, PICKLES, field_204902_a

BlockStateBoolean: b, field_11475, WATERLOGGED, field_204903_b

BooleanProperty: b, WATERLOGGED, field_11475, WATERLOGGED, field_204903_b

VoxelShape: c, field_11473, ONE_PICKLE_SHAPE, field_204904_c

VoxelShape: c, ONE_AABB, field_11473, ONE_PICKLE_SHAPE, field_204904_c

VoxelShape: d, field_11470, TWO_PICKLES_SHAPE, field_204905_t

VoxelShape: d, TWO_AABB, field_11470, TWO_PICKLES_SHAPE, field_204905_t

VoxelShape: e, field_11471, THREE_PICKLES_SHAPE, field_204906_u

VoxelShape: e, THREE_AABB, field_11471, THREE_PICKLES_SHAPE, field_204906_u

VoxelShape: f, field_11474, FOUR_PICKLES_SHAPE, field_204907_v

VoxelShape: f, FOUR_AABB, field_11474, FOUR_PICKLES_SHAPE, field_204907_v

构造函数

方法

int (IBlockData): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData): j, method_10506, isDry, func_204901_j

boolean (BlockState): j, isDead, method_10506, isDry, func_204901_j

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

brb

brf

net.minecraft.block.SeaPickleBlock

字段

BlockStateInteger: a, field_11472, field_204902_a

BlockStateInteger: a, field_11472, PICKLES, field_204902_a

BlockStateBoolean: b, field_11475, field_204903_b

BlockStateBoolean: b, field_11475, WATERLOGGED, field_204903_b

VoxelShape: c, field_11473, field_204904_c

VoxelShape: c, field_11473, ONE_PICKLE_SHAPE, field_204904_c

VoxelShape: d, field_11470, field_204905_t

VoxelShape: d, field_11470, TWO_PICKLES_SHAPE, field_204905_t

VoxelShape: e, field_11471, field_204906_u

VoxelShape: e, field_11471, THREE_PICKLES_SHAPE, field_204906_u

VoxelShape: f, field_11474, field_204907_v

VoxelShape: f, field_11474, FOUR_PICKLES_SHAPE, field_204907_v

构造函数

方法

int (IBlockData): a, method_9593, func_149750_m

int (IBlockData): a, method_9593, getLuminance, func_149750_m

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

boolean (IBlockData): j, method_10506, func_204901_j

boolean (IBlockData): j, method_10506, isDry, func_204901_j

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bra

brb

字段

构造函数

方法

1.14

名称

bhf

bra

net.minecraft.class_2472

net.minecraft.block.BlockSeaPickle

net.minecraft.block.SeaPickleBlock

net.minecraft.server.v1_13_R2.BlockSeaPickle

net.minecraft.server.v1_14_R1.BlockSeaPickle

字段

BlockStateInteger: a, field_204902_a

BlockStateInteger: a, field_11472, field_204902_a

BlockStateBoolean: b, field_204903_b

BlockStateBoolean: b, field_11475, field_204903_b

VoxelShape: c, field_204904_c

VoxelShape: c, field_11473, field_204904_c

VoxelShape: o, field_204905_t

VoxelShape: d, field_11470, field_204905_t

VoxelShape: p, field_204906_u

VoxelShape: e, field_11471, field_204906_u

VoxelShape: q, field_204907_v

VoxelShape: f, field_11474, field_204907_v

构造函数

方法

int (IBlockData): m, func_149750_m

int (IBlockData): a, method_9593, func_149750_m

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

boolean (IBlockData): k, func_204901_j

boolean (IBlockData): j, method_10506, func_204901_j

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

int (IBlockData, Random): a, func_196264_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bhe

bhf

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bgw

bhe

net.minecraft.server.v1_13_R1.BlockSeaPickle

net.minecraft.server.v1_13_R2.BlockSeaPickle

字段

VoxelShape: p, field_204905_t

VoxelShape: o, field_204905_t

VoxelShape: q, field_204906_u

VoxelShape: p, field_204906_u

VoxelShape: r, field_204907_v

VoxelShape: q, field_204907_v

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

bgw

net.minecraft.block.BlockSeaPickle

net.minecraft.server.v1_13_R1.BlockSeaPickle

字段

BlockStateInteger: a, field_204902_a

BlockStateBoolean: b, field_204903_b

VoxelShape: c, field_204904_c

VoxelShape: p, field_204905_t

VoxelShape: q, field_204906_u

VoxelShape: r, field_204907_v

构造函数

(Block$Info)

方法

int (IBlockData): m, func_149750_m

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

boolean (IBlockData): k, func_204901_j

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, BlockActionContext): a, func_196253_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

int (IBlockData, Random): a, func_196264_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b