历史 - net.minecraft.world.entity.ai.sensing.Sensor
1.21.11
名称
cpi
csd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ckv
cpi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cin
ckv
字段
构造函数
方法
1.21.5
名称
cfs
cin
字段
构造函数
方法
1.21.4
名称
cgq
cfs
字段
构造函数
方法
1.21.3
名称
cdy
cgq
字段
int: c, DEFAULT_SCAN_RATE, field_30259, DEFAULT_RUN_TIME, f_148309_
int: b, DEFAULT_SCAN_RATE, field_30259, DEFAULT_RUN_TIME, f_148309_
int: b, TARGETING_RANGE, field_30258, BASE_MAX_DISTANCE, f_148308_
int: c, DEFAULT_TARGETING_RANGE, field_30258, BASE_MAX_DISTANCE, f_348615_
构造函数
方法
boolean (LivingEntity, LivingEntity): b, isEntityTargetable, method_30954, testTargetPredicate, m_26803_
boolean (LivingEntity, LivingEntity): c, isEntityAttackable, method_36982, testAttackableTargetPredicate, m_148312_
boolean (LivingEntity, LivingEntity): d, isEntityAttackableIgnoringLineOfSight, method_37456, testAttackableTargetPredicateIgnoreVisibility, m_182377_
void (E): a, updateTargetingConditionRanges, method_61444, updateRange, m_352098_
boolean (ServerLevel, LivingEntity, LivingEntity): b, isEntityTargetable, method_30954, testTargetPredicate, m_26803_
boolean (ServerLevel, LivingEntity, LivingEntity): c, isEntityAttackable, method_36982, testAttackableTargetPredicate, m_148312_
BiPredicate<ServerLevel, LivingEntity> (LivingEntity, int): a, wasEntityAttackableLastNTicks, method_61445, hasTargetBeenAttackableRecently, m_353355_
boolean (ServerLevel, LivingEntity, LivingEntity): d, isEntityAttackableIgnoringLineOfSight, method_37456, testAttackableTargetPredicateIgnoreVisibility, m_182377_
<T, U> BiPredicate<T, U> (int, BiPredicate<T, U>): a, rememberPositives, method_61443, hasPredicatePassedRecently, m_356688_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ceb
cdy
字段
构造函数
方法
1.20.6
名称
bws
ceb
字段
构造函数
方法
1.20.4
名称
btl
bws
字段
构造函数
方法
1.20.2
名称
bqf
btl
字段
构造函数
方法
1.20.1
名称
bqd
bqf
字段
构造函数
方法
1.19.4
名称
boi
bqd
字段
构造函数
方法
1.19.3
名称
bly
boi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
blb
bly
字段
构造函数
方法
1.19
名称
bgz
blb
字段
Random: a, RANDOM, field_19294, RANDOM, f_26792_
RandomSource: a, RANDOM, field_19294, RANDOM, f_26792_
构造函数
方法
1.18.2
名称
bgh
bgz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bcu
bgh
字段
构造函数
方法
1.17.1
名称
bct
bcu
字段
int: h, scanRate, field_18464, senseInterval, f_26795_
int: j, scanRate, field_18464, senseInterval, f_26795_
long: i, timeToTick, field_18463, lastSenseTime, f_26796_
long: k, timeToTick, field_18463, lastSenseTime, f_26796_
TargetingConditions: f, ATTACK_TARGET_CONDITIONS, field_33762, field_33762, f_148310_
TargetingConditions: f, ATTACK_TARGET_CONDITIONS, field_33762, ATTACKABLE_TARGET_PREDICATE, f_148310_
TargetingConditions: g, ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_33763, field_33763, f_148311_
TargetingConditions: g, ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_33763, ATTACKABLE_TARGET_PREDICATE_IGNORE_DISTANCE_SCALING, f_148311_
TargetingConditions: h, ATTACK_TARGET_CONDITIONS_IGNORE_LINE_OF_SIGHT, field_34050, ATTACKABLE_TARGET_PREDICATE_IGNORE_VISIBILITY, f_182375_
TargetingConditions: i, ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_AND_LINE_OF_SIGHT, field_34051, ATTACKABLE_TARGET_PREDICATE_IGNORE_VISIBILITY_OR_DISTANCE_SCALING, f_182376_
构造函数
方法
boolean (LivingEntity, LivingEntity): c, isEntityAttackable, method_36982, method_36982, m_148312_
boolean (LivingEntity, LivingEntity): c, isEntityAttackable, method_36982, testAttackableTargetPredicate, m_148312_
boolean (LivingEntity, LivingEntity): d, isEntityAttackableIgnoringLineOfSight, method_37456, testAttackableTargetPredicateIgnoreVisibility, m_182377_
1.17
名称
azb
bct
net.minecraft.entity.ai.brain.sensor.Sensor
net.minecraft.src.C_776_
net.minecraft.server.v1_16_R3.Sensor
net.minecraft.world.entity.ai.sensing.Sensor
字段
int: d, scanRate, field_18464, senseInterval, field_220976_b
int: h, scanRate, field_18464, senseInterval, f_26795_
long: e, timeToTick, field_18463, lastSenseTime, field_223023_c
long: i, timeToTick, field_18463, lastSenseTime, f_26796_
Random: a, RANDOM, field_19294, RANDOM, field_223022_a
Random: a, RANDOM, field_19294, RANDOM, f_26792_
TargetingConditions: b, TARGET_CONDITIONS, field_26630, field_26630, field_242314_b
TargetingConditions: d, TARGET_CONDITIONS, field_26630, TARGET_PREDICATE, f_26793_
TargetingConditions: c, TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_26631, field_26631, field_242315_c
TargetingConditions: e, TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_26631, TARGET_PREDICATE_IGNORE_DISTANCE_SCALING, f_26794_
int: c, DEFAULT_SCAN_RATE, field_30259, DEFAULT_RUN_TIME, f_148309_
int: b, TARGETING_RANGE, field_30258, BASE_MAX_DISTANCE, f_148308_
TargetingConditions: f, ATTACK_TARGET_CONDITIONS, field_33762, field_33762, f_148310_
TargetingConditions: g, ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_33763, field_33763, f_148311_
构造函数
方法
void (ServerLevel, E): b, tick, method_19100, tick, func_220973_b
void (ServerLevel, E): b, tick, method_19100, tick, m_26806_
void (ServerLevel, E): a, doTick, method_19101, sense, func_212872_a_
void (ServerLevel, E): a, doTick, method_19101, sense, m_5578_
Set<MemoryModuleType<?>> (): a, requires, method_19099, getOutputMemoryModules, func_220974_a
Set<MemoryModuleType<?>> (): a, requires, method_19099, getOutputMemoryModules, m_7163_
boolean (LivingEntity, LivingEntity): a, isEntityTargetable, method_30954, method_30954, func_242316_a
boolean (LivingEntity, LivingEntity): b, isEntityTargetable, method_30954, testTargetPredicate, m_26803_
boolean (LivingEntity, LivingEntity): c, isEntityAttackable, method_36982, method_36982, m_148312_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ayy
azb
net.minecraft.server.v1_16_R2.Sensor
net.minecraft.server.v1_16_R3.Sensor
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
axn
ayy
net.minecraft.server.v1_16_R1.Sensor
net.minecraft.server.v1_16_R2.Sensor
字段
int: b, scanRate, field_18464, senseInterval, field_220976_b
int: d, scanRate, field_18464, senseInterval, field_220976_b
long: c, timeToTick, field_18463, lastSenseTime, field_223023_c
long: e, timeToTick, field_18463, lastSenseTime, field_223023_c
TargetingConditions: b, TARGET_CONDITIONS, field_26630, field_26630, field_242314_b
TargetingConditions: c, TARGET_CONDITIONS_IGNORE_INVISIBILITY_TESTING, field_26631, field_26631, field_242315_c
构造函数
方法
boolean (LivingEntity, LivingEntity): a, isEntityTargetable, method_30954, method_30954, func_242316_a
1.16.1
名称
asf
axn
net.minecraft.server.v1_15_R1.Sensor
net.minecraft.server.v1_16_R1.Sensor
字段
构造函数
方法
void (ServerLevel, E): b, tick, method_19100, canSense, func_220973_b
void (ServerLevel, E): b, tick, method_19100, tick, func_220973_b
1.15.2
名称
asc
asf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
aqd
asc
net.minecraft.server.v1_14_R1.Sensor
net.minecraft.server.v1_15_R1.Sensor
字段
构造函数
方法
1.14.4
名称
apy
aqd
net.minecraft.world.entity.ai.sensing.Sensor
字段
int: b, field_18464, senseInterval, field_220976_b
int: b, scanRate, field_18464, senseInterval, field_220976_b
long: c, field_18463, lastSenseTime, field_223023_c
long: c, timeToTick, field_18463, lastSenseTime, field_223023_c
Random: a, field_19294, RANDOM, field_223022_a
Random: a, RANDOM, field_19294, RANDOM, field_223022_a
构造函数
方法
void (WorldServer, E): b, method_19100, canSense, func_220973_b
void (ServerLevel, E): b, tick, method_19100, canSense, func_220973_b
void (WorldServer, E): a, method_19101, sense, func_212872_a_
void (ServerLevel, E): a, doTick, method_19101, sense, func_212872_a_
Set<MemoryModuleType<?>> (): a, method_19099, getOutputMemoryModules, func_220974_a
Set<MemoryModuleType<?>> (): a, requires, method_19099, getOutputMemoryModules, func_220974_a
1.14.3
名称
apv
apy
net.minecraft.entity.ai.brain.sensor.Sensor
字段
int: b, field_18464, field_220976_b
int: b, field_18464, senseInterval, field_220976_b
long: c, field_18463, field_223023_c
long: c, field_18463, lastSenseTime, field_223023_c
Random: a, field_19294, field_223022_a
Random: a, field_19294, RANDOM, field_223022_a
构造函数
方法
void (WorldServer, E): b, method_19100, func_220973_b
void (WorldServer, E): b, method_19100, canSense, func_220973_b
void (WorldServer, E): a, method_19101, func_212872_a_
void (WorldServer, E): a, method_19101, sense, func_212872_a_
Set<MemoryModuleType<?>> (): a, method_19099, func_220974_a
Set<MemoryModuleType<?>> (): a, method_19099, getOutputMemoryModules, func_220974_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
apu
apv
字段
long: a, field_18463, field_220975_a
long: c, field_18463, field_223023_c
Random: a, field_19294, field_223022_a
构造函数
方法
1.14
名称
apu
net.minecraft.class_4148
net.minecraft.entity.ai.brain.sensor.Sensor
net.minecraft.server.v1_14_R1.Sensor
字段
int: b, field_18464, field_220976_b
long: a, field_18463, field_220975_a
构造函数
(int)
()
方法
void (WorldServer, E): b, method_19100, func_220973_b
void (WorldServer, E): a, method_19101, func_212872_a_
Set<MemoryModuleType<?>> (): a, method_19099, func_220974_a