历史 - net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
1.21.11
名称
gor
guk
字段
ResourceLocation: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: G, horse, field_2941, entity, f_98812_
float: I, xMouse, field_2939, mouseX, f_98813_
float: J, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
int: H, inventoryColumns, field_52253, slotColumnCount, f_337403_
ResourceLocation: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
构造函数
方法
void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
void (GuiGraphics, int, int): d, drawSlot, method_65187, drawSlot, m_372323_
Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_438688_
Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_440279_
Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_442769_
boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_440257_
boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_439439_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gha
gor
字段
ResourceLocation: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: H, horse, field_2941, entity, f_98812_
AbstractHorse: G, horse, field_2941, entity, f_98812_
float: J, xMouse, field_2939, mouseX, f_98813_
float: I, xMouse, field_2939, mouseX, f_98813_
float: K, yMouse, field_2938, mouseY, f_98814_
float: J, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
int: I, inventoryColumns, field_52253, slotColumnCount, f_337403_
int: H, inventoryColumns, field_52253, slotColumnCount, f_337403_
ResourceLocation: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
ResourceLocation: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
构造函数
方法
1.21.8
名称
ggz
gha
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gbf
ggz
字段
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: J, horse, field_2941, entity, f_98812_
AbstractHorse: H, horse, field_2941, entity, f_98812_
float: L, xMouse, field_2939, mouseX, f_98813_
float: J, xMouse, field_2939, mouseX, f_98813_
float: M, yMouse, field_2938, mouseY, f_98814_
float: K, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_
int: I, inventoryColumns, field_52253, slotColumnCount, f_337403_
ResourceLocation: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
ResourceLocation: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
构造函数
方法
void (GuiGraphics, int, int): c, drawSlot, method_65187, drawSlot, m_372323_
void (GuiGraphics, int, int): d, drawSlot, method_65187, drawSlot, m_372323_
1.21.5
名称
fwb
gbf
字段
构造函数
方法
1.21.4
名称
fvn
fwb
字段
ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: L, horse, field_2941, entity, f_98812_
AbstractHorse: J, horse, field_2941, entity, f_98812_
float: N, xMouse, field_2939, mouseX, f_98813_
float: L, xMouse, field_2939, mouseX, f_98813_
float: O, yMouse, field_2938, mouseY, f_98814_
float: M, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
int: M, inventoryColumns, field_52253, slotColumnCount, f_337403_
int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_
ResourceLocation: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_
构造函数
方法
void (GuiGraphics, int, int): c, drawSlot, method_65187, drawSlot, m_372323_
1.21.3
名称
fps
fvn
字段
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: J, horse, field_2941, entity, f_98812_
AbstractHorse: L, horse, field_2941, entity, f_98812_
float: L, xMouse, field_2939, mouseX, f_98813_
float: N, xMouse, field_2939, mouseX, f_98813_
float: M, yMouse, field_2938, mouseY, f_98814_
float: O, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_
int: M, inventoryColumns, field_52253, slotColumnCount, f_337403_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fpd
fps
字段
ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: I, horse, field_2941, entity, f_98812_
AbstractHorse: J, horse, field_2941, entity, f_98812_
float: J, xMouse, field_2939, mouseX, f_98813_
float: L, xMouse, field_2939, mouseX, f_98813_
float: K, yMouse, field_2938, mouseY, f_98814_
float: M, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_
构造函数
(HorseInventoryMenu, Inventory, AbstractHorse)
(HorseInventoryMenu, Inventory, AbstractHorse, int)
方法
1.20.6
名称
fez
fpd
字段
ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: C, horse, field_2941, entity, f_98812_
AbstractHorse: I, horse, field_2941, entity, f_98812_
float: D, xMouse, field_2939, mouseX, f_98813_
float: J, xMouse, field_2939, mouseX, f_98813_
float: E, yMouse, field_2938, mouseY, f_98814_
float: K, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
构造函数
方法
1.20.4
名称
fag
fez
字段
构造函数
方法
1.20.2
名称
ewn
fag
字段
ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: x, horse, field_2941, entity, f_98812_
AbstractHorse: C, horse, field_2941, entity, f_98812_
float: y, xMouse, field_2939, mouseX, f_98813_
float: D, xMouse, field_2939, mouseX, f_98813_
float: z, yMouse, field_2938, mouseY, f_98814_
float: E, yMouse, field_2938, mouseY, f_98814_
ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_
构造函数
方法
1.20.1
名称
euz
ewn
字段
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: B, horse, field_2941, entity, f_98812_
AbstractHorse: x, horse, field_2941, entity, f_98812_
float: C, xMouse, field_2939, mouseX, f_98813_
float: y, xMouse, field_2939, mouseX, f_98813_
float: D, yMouse, field_2938, mouseY, f_98814_
float: z, yMouse, field_2938, mouseY, f_98814_
构造函数
方法
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
1.19.4
名称
eqw
euz
字段
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: A, horse, field_2941, entity, f_98812_
AbstractHorse: B, horse, field_2941, entity, f_98812_
float: B, xMouse, field_2939, mouseX, f_98813_
float: C, xMouse, field_2939, mouseX, f_98813_
float: C, yMouse, field_2938, mouseY, f_98814_
float: D, yMouse, field_2938, mouseY, f_98814_
构造函数
方法
1.19.3
名称
enf
eqw
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
emc
enf
字段
构造函数
方法
1.19
名称
efp
emc
字段
构造函数
方法
1.18.2
名称
eek
efp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eci
eek
字段
构造函数
方法
1.17.1
名称
ech
eci
字段
构造函数
方法
1.17
名称
dqk
ech
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
net.minecraft.src.C_3663_
字段
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_
AbstractHorse: B, horse, field_2941, entity, field_147034_x
AbstractHorse: A, horse, field_2941, entity, f_98812_
float: C, xMouse, field_2939, mouseX, field_147033_y
float: B, xMouse, field_2939, mouseX, f_98813_
float: D, yMouse, field_2938, mouseY, field_147032_z
float: C, yMouse, field_2938, mouseY, f_98814_
构造函数
方法
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dqh
dqk
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dsi
dqh
字段
构造函数
方法
1.16.1
名称
dhq
dsi
字段
ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u
AbstractHorse: l, horse, field_2941, entity, field_147034_x
AbstractHorse: B, horse, field_2941, entity, field_147034_x
float: m, xMouse, field_2939, mouseX, field_147033_y
float: C, xMouse, field_2939, mouseX, field_147033_y
float: n, yMouse, field_2938, mouseY, field_147032_z
float: D, yMouse, field_2938, mouseY, field_147032_z
构造函数
方法
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (int, int, float): render, render, render, render, render
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
1.15.2
名称
dho
dhq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dea
dho
字段
构造函数
方法
1.14.4
名称
dbm
dea
net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
字段
MinecraftKey: k, field_2937, TEXTURE, field_147031_u
ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u
EntityHorseAbstract: l, field_2941, entity, field_147034_x
AbstractHorse: l, horse, field_2941, entity, field_147034_x
float: m, field_2939, mouseX, field_147033_y
float: m, xMouse, field_2939, mouseX, field_147033_y
float: n, field_2938, mouseY, field_147032_z
float: n, yMouse, field_2938, mouseY, field_147032_z
构造函数
方法
void (int, int): b, method_2388, drawForeground, func_146979_b
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
1.14.3
名称
dbi
dbm
net.minecraft.client.gui.screen.ingame.HorseScreen
字段
MinecraftKey: k, field_2937, field_147031_u
MinecraftKey: k, field_2937, TEXTURE, field_147031_u
EntityHorseAbstract: l, field_2941, field_147034_x
EntityHorseAbstract: l, field_2941, entity, field_147034_x
float: m, field_2939, field_147033_y
float: m, field_2939, mouseX, field_147033_y
float: n, field_2938, field_147032_z
float: n, field_2938, mouseY, field_147032_z
构造函数
方法
void (int, int): b, method_2388, func_146979_b
void (int, int): b, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (int, int, float): render, render
void (int, int, float): render, render, render, render
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dbg
dbi
字段
构造函数
方法
1.14
名称
dbg
net.minecraft.class_491
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
字段
MinecraftKey: k, field_2937, field_147031_u
EntityHorseAbstract: l, field_2941, field_147034_x
float: m, field_2939, field_147033_y
float: n, field_2938, field_147032_z
构造函数
(ContainerHorse, PlayerInventory, EntityHorseAbstract)
方法
void (int, int): b, method_2388, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (int, int, float): render, render