历史 - net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

1.21.11

名称

gor

guk

字段

ResourceLocation: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: G, horse, field_2941, entity, f_98812_

float: I, xMouse, field_2939, mouseX, f_98813_

float: J, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

int: H, inventoryColumns, field_52253, slotColumnCount, f_337403_

ResourceLocation: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

构造函数

方法

void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, int, int): d, drawSlot, method_65187, drawSlot, m_372323_

Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_438688_

Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_440279_

Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_442769_

boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_440257_

boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_439439_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gha

gor

字段

ResourceLocation: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: H, horse, field_2941, entity, f_98812_

AbstractHorse: G, horse, field_2941, entity, f_98812_

float: J, xMouse, field_2939, mouseX, f_98813_

float: I, xMouse, field_2939, mouseX, f_98813_

float: K, yMouse, field_2938, mouseY, f_98814_

float: J, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

int: I, inventoryColumns, field_52253, slotColumnCount, f_337403_

int: H, inventoryColumns, field_52253, slotColumnCount, f_337403_

ResourceLocation: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

ResourceLocation: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

构造函数

方法

1.21.8

名称

ggz

gha

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gbf

ggz

字段

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: J, horse, field_2941, entity, f_98812_

AbstractHorse: H, horse, field_2941, entity, f_98812_

float: L, xMouse, field_2939, mouseX, f_98813_

float: J, xMouse, field_2939, mouseX, f_98813_

float: M, yMouse, field_2938, mouseY, f_98814_

float: K, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_

int: I, inventoryColumns, field_52253, slotColumnCount, f_337403_

ResourceLocation: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

ResourceLocation: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

构造函数

方法

void (GuiGraphics, int, int): c, drawSlot, method_65187, drawSlot, m_372323_

void (GuiGraphics, int, int): d, drawSlot, method_65187, drawSlot, m_372323_

1.21.5

名称

fwb

gbf

字段

构造函数

方法

1.21.4

名称

fvn

fwb

字段

ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: L, horse, field_2941, entity, f_98812_

AbstractHorse: J, horse, field_2941, entity, f_98812_

float: N, xMouse, field_2939, mouseX, f_98813_

float: L, xMouse, field_2939, mouseX, f_98813_

float: O, yMouse, field_2938, mouseY, f_98814_

float: M, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

int: M, inventoryColumns, field_52253, slotColumnCount, f_337403_

int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_

ResourceLocation: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_371320_

构造函数

方法

void (GuiGraphics, int, int): c, drawSlot, method_65187, drawSlot, m_372323_

1.21.3

名称

fps

fvn

字段

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: J, horse, field_2941, entity, f_98812_

AbstractHorse: L, horse, field_2941, entity, f_98812_

float: L, xMouse, field_2939, mouseX, f_98813_

float: N, xMouse, field_2939, mouseX, f_98813_

float: M, yMouse, field_2938, mouseY, f_98814_

float: O, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_

int: M, inventoryColumns, field_52253, slotColumnCount, f_337403_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fpd

fps

字段

ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: I, horse, field_2941, entity, f_98812_

AbstractHorse: J, horse, field_2941, entity, f_98812_

float: J, xMouse, field_2939, mouseX, f_98813_

float: L, xMouse, field_2939, mouseX, f_98813_

float: K, yMouse, field_2938, mouseY, f_98814_

float: M, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

int: K, inventoryColumns, field_52253, slotColumnCount, f_337403_

构造函数

(HorseInventoryMenu, Inventory, AbstractHorse)

(HorseInventoryMenu, Inventory, AbstractHorse, int)

方法

1.20.6

名称

fez

fpd

字段

ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: C, horse, field_2941, entity, f_98812_

AbstractHorse: I, horse, field_2941, entity, f_98812_

float: D, xMouse, field_2939, mouseX, f_98813_

float: J, xMouse, field_2939, mouseX, f_98813_

float: E, yMouse, field_2938, mouseY, f_98814_

float: K, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

构造函数

方法

1.20.4

名称

fag

fez

字段

构造函数

方法

1.20.2

名称

ewn

fag

字段

ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: x, horse, field_2941, entity, f_98812_

AbstractHorse: C, horse, field_2941, entity, f_98812_

float: y, xMouse, field_2939, mouseX, f_98813_

float: D, xMouse, field_2939, mouseX, f_98813_

float: z, yMouse, field_2938, mouseY, f_98814_

float: E, yMouse, field_2938, mouseY, f_98814_

ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_291563_

构造函数

方法

1.20.1

名称

euz

ewn

字段

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: B, horse, field_2941, entity, f_98812_

AbstractHorse: x, horse, field_2941, entity, f_98812_

float: C, xMouse, field_2939, mouseX, f_98813_

float: y, xMouse, field_2939, mouseX, f_98813_

float: D, yMouse, field_2938, mouseY, f_98814_

float: z, yMouse, field_2938, mouseY, f_98814_

构造函数

方法

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

1.19.4

名称

eqw

euz

字段

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: A, horse, field_2941, entity, f_98812_

AbstractHorse: B, horse, field_2941, entity, f_98812_

float: B, xMouse, field_2939, mouseX, f_98813_

float: C, xMouse, field_2939, mouseX, f_98813_

float: C, yMouse, field_2938, mouseY, f_98814_

float: D, yMouse, field_2938, mouseY, f_98814_

构造函数

方法

1.19.3

名称

enf

eqw

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

emc

enf

字段

构造函数

方法

1.19

名称

efp

emc

字段

构造函数

方法

1.18.2

名称

eek

efp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eci

eek

字段

构造函数

方法

1.17.1

名称

ech

eci

字段

构造函数

方法

1.17

名称

dqk

ech

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

net.minecraft.src.C_3663_

字段

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_98811_

AbstractHorse: B, horse, field_2941, entity, field_147034_x

AbstractHorse: A, horse, field_2941, entity, f_98812_

float: C, xMouse, field_2939, mouseX, field_147033_y

float: B, xMouse, field_2939, mouseX, f_98813_

float: D, yMouse, field_2938, mouseY, field_147032_z

float: C, yMouse, field_2938, mouseY, f_98814_

构造函数

方法

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dqh

dqk

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dsi

dqh

字段

构造函数

方法

1.16.1

名称

dhq

dsi

字段

ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u

AbstractHorse: l, horse, field_2941, entity, field_147034_x

AbstractHorse: B, horse, field_2941, entity, field_147034_x

float: m, xMouse, field_2939, mouseX, field_147033_y

float: C, xMouse, field_2939, mouseX, field_147033_y

float: n, yMouse, field_2938, mouseY, field_147032_z

float: D, yMouse, field_2938, mouseY, field_147032_z

构造函数

方法

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render, render, render, render

void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, func_230450_a_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

1.15.2

名称

dho

dhq

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dea

dho

字段

构造函数

方法

1.14.4

名称

dbm

dea

net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

字段

MinecraftKey: k, field_2937, TEXTURE, field_147031_u

ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, field_147031_u

EntityHorseAbstract: l, field_2941, entity, field_147034_x

AbstractHorse: l, horse, field_2941, entity, field_147034_x

float: m, field_2939, mouseX, field_147033_y

float: m, xMouse, field_2939, mouseX, field_147033_y

float: n, field_2938, mouseY, field_147032_z

float: n, yMouse, field_2938, mouseY, field_147032_z

构造函数

方法

void (int, int): b, method_2388, drawForeground, func_146979_b

void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

1.14.3

名称

dbi

dbm

net.minecraft.client.gui.screen.ingame.HorseScreen

字段

MinecraftKey: k, field_2937, field_147031_u

MinecraftKey: k, field_2937, TEXTURE, field_147031_u

EntityHorseAbstract: l, field_2941, field_147034_x

EntityHorseAbstract: l, field_2941, entity, field_147034_x

float: m, field_2939, field_147033_y

float: m, field_2939, mouseX, field_147033_y

float: n, field_2938, field_147032_z

float: n, field_2938, mouseY, field_147032_z

构造函数

方法

void (int, int): b, method_2388, func_146979_b

void (int, int): b, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render

void (int, int, float): render, render, render, render

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dbg

dbi

字段

构造函数

方法

1.14

名称

dbg

net.minecraft.class_491

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

字段

MinecraftKey: k, field_2937, field_147031_u

EntityHorseAbstract: l, field_2941, field_147034_x

float: m, field_2939, field_147033_y

float: n, field_2938, field_147032_z

构造函数

(ContainerHorse, PlayerInventory, EntityHorseAbstract)

方法

void (int, int): b, method_2388, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (int, int, float): render, render