历史 - net.minecraft.world.entity.boss.enderdragon.phases.DragonHoldingPatternPhase
1.21.11
名称
cup
cyj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cpy
cup
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cnm
cpy
字段
构造函数
方法
1.21.5
名称
ckc
cnm
字段
构造函数
方法
1.21.4
名称
cla
ckc
字段
构造函数
方法
1.21.3
名称
cig
cla
字段
构造函数
方法
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_
EnderDragonPhase<DragonHoldingPatternPhase> (): h, getPhase, method_6849, getType, m_7309_
void (): c, doServerTick, method_6855, serverTick, m_6989_
void (): d, begin, method_6856, beginPhase, m_7083_
void (): c, begin, method_6856, beginPhase, m_7083_
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
Vec3 (): f, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
void (): j, findNewTarget, method_6841, tickInRange, m_31242_
void (): k, navigateToNextPathNode, method_6842, followPath, m_31243_
void (): i, navigateToNextPathNode, method_6842, followPath, m_31243_
void (ServerLevel): a, doServerTick, method_6855, serverTick, m_6989_
void (ServerLevel): b, findNewTarget, method_6841, tickInRange, m_31242_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cij
cig
字段
构造函数
方法
1.20.6
名称
cau
cij
字段
构造函数
方法
1.20.4
名称
bxn
cau
字段
构造函数
方法
1.20.2
名称
buh
bxn
字段
构造函数
方法
1.20.1
名称
buf
buh
字段
构造函数
方法
1.19.4
名称
bsi
buf
字段
构造函数
方法
1.19.3
名称
bpv
bsi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
boy
bpv
字段
构造函数
方法
1.19
名称
bkj
boy
字段
构造函数
方法
1.18.2
名称
bjr
bkj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bge
bjr
字段
构造函数
方法
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_
1.17.1
名称
bgd
bge
字段
构造函数
方法
1.17
名称
bbx
bgd
net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase
net.minecraft.src.C_950_
net.minecraft.server.v1_16_R3.DragonControllerHold
net.minecraft.world.entity.boss.enderdragon.phases.DragonControllerHold
字段
Path: c, currentPath, field_7043, field_7043, field_188677_b
Path: c, currentPath, field_7043, path, f_31225_
Vec3: d, targetLocation, field_7045, pathTarget, field_188678_c
Vec3: d, targetLocation, field_7045, pathTarget, f_31226_
boolean: e, clockwise, field_7044, field_7044, field_188679_d
boolean: e, clockwise, field_7044, shouldFindNewPath, f_31227_
TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b
TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, f_31224_
构造函数
方法
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase
void (): c, doServerTick, method_6855, serverTick, func_188659_c
void (): c, doServerTick, method_6855, serverTick, m_6989_
void (): d, begin, method_6856, beginPhase, func_188660_d
void (): d, begin, method_6856, beginPhase, m_7083_
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_
void (): j, findNewTarget, method_6841, method_6841, func_188675_j
void (): j, findNewTarget, method_6841, tickInRange, m_31242_
void (Player): a, strafePlayer, method_6843, method_6843, func_188674_a
void (Player): a, strafePlayer, method_6843, strafePlayer, m_31236_
void (): k, navigateToNextPathNode, method_6842, method_6842, func_188676_k
void (): k, navigateToNextPathNode, method_6842, followPath, m_31243_
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, m_8059_
1.16.5
名称
字段
Vec3: d, targetLocation, field_7045, target, field_188678_c
Vec3: d, targetLocation, field_7045, pathTarget, field_188678_c
构造函数
方法
Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g
1.16.4
名称
bbu
bbx
net.minecraft.server.v1_16_R2.DragonControllerHold
net.minecraft.server.v1_16_R3.DragonControllerHold
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bai
bbu
net.minecraft.server.v1_16_R1.DragonControllerHold
net.minecraft.server.v1_16_R2.DragonControllerHold
字段
构造函数
方法
1.16.1
名称
auz
bai
net.minecraft.server.v1_15_R1.DragonControllerHold
net.minecraft.server.v1_16_R1.DragonControllerHold
字段
Path: c, currentPath, field_7043, field_188677_b
Path: c, currentPath, field_7043, field_7043, field_188677_b
Vec3: d, targetLocation, field_7045, field_188678_c
Vec3: d, targetLocation, field_7045, target, field_188678_c
boolean: e, clockwise, field_7044, field_188679_d
boolean: e, clockwise, field_7044, field_7044, field_188679_d
构造函数
方法
void (): j, findNewTarget, method_6841, func_188675_j
void (): j, findNewTarget, method_6841, method_6841, func_188675_j
void (Player): a, strafePlayer, method_6843, func_188674_a
void (Player): a, strafePlayer, method_6843, method_6843, func_188674_a
void (): k, navigateToNextPathNode, method_6842, func_188676_k
void (): k, navigateToNextPathNode, method_6842, method_6842, func_188676_k
1.15.2
名称
auv
auz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
asv
auv
net.minecraft.server.v1_14_R1.DragonControllerHold
net.minecraft.server.v1_15_R1.DragonControllerHold
字段
构造函数
方法
1.14.4
名称
asq
asv
net.minecraft.world.entity.boss.enderdragon.phases.DragonHoldingPatternPhase
字段
PathEntity: c, field_7043, field_7043, field_188677_b
Path: c, currentPath, field_7043, field_188677_b
Vec3D: d, field_7045, field_7045, field_188678_c
Vec3: d, targetLocation, field_7045, field_188678_c
boolean: e, field_7044, field_7044, field_188679_d
boolean: e, clockwise, field_7044, field_188679_d
PathfinderTargetCondition: b, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b
TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b
构造函数
方法
DragonControllerPhase<DragonControllerHold> (): i, method_6849, getType, func_188652_i, getControllerPhase
EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase
void (): c, method_6855, serverTick, func_188659_c
void (): c, doServerTick, method_6855, serverTick, func_188659_c
void (): d, method_6856, beginPhase, func_188660_d
void (): d, begin, method_6856, beginPhase, func_188660_d
Vec3D (): g, method_6851, getTarget, func_188650_g
Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g
void (): j, method_6841, method_6841, func_188675_j
void (): j, findNewTarget, method_6841, func_188675_j
void (EntityHuman): a, method_6843, method_6843, func_188674_a
void (Player): a, strafePlayer, method_6843, func_188674_a
void (): k, method_6842, method_6842, func_188676_k
void (): k, navigateToNextPathNode, method_6842, func_188676_k
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a
void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a
1.14.3
名称
asn
asq
net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase
字段
PathEntity: c, field_7043, field_188677_b
PathEntity: c, field_7043, field_7043, field_188677_b
Vec3D: d, field_7045, field_188678_c
Vec3D: d, field_7045, field_7045, field_188678_c
boolean: e, field_7044, field_188679_d
boolean: e, field_7044, field_7044, field_188679_d
PathfinderTargetCondition: b, field_18121, field_221117_b
PathfinderTargetCondition: b, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b
构造函数
方法
DragonControllerPhase<DragonControllerHold> (): i, method_6849, func_188652_i, getControllerPhase
DragonControllerPhase<DragonControllerHold> (): i, method_6849, getType, func_188652_i, getControllerPhase
void (): c, method_6855, func_188659_c
void (): c, method_6855, serverTick, func_188659_c
void (): d, method_6856, func_188660_d
void (): d, method_6856, beginPhase, func_188660_d
Vec3D (): g, method_6851, func_188650_g
Vec3D (): g, method_6851, getTarget, func_188650_g
void (): j, method_6841, func_188675_j
void (): j, method_6841, method_6841, func_188675_j
void (EntityHuman): a, method_6843, func_188674_a
void (EntityHuman): a, method_6843, method_6843, func_188674_a
void (): k, method_6842, func_188676_k
void (): k, method_6842, method_6842, func_188676_k
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
asm
asn
字段
构造函数
方法
1.14
名称
alj
asm
net.minecraft.class_1517
net.minecraft.entity.boss.dragon.phase.PhaseHoldingPattern
net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase
net.minecraft.server.v1_13_R2.DragonControllerHold
net.minecraft.server.v1_14_R1.DragonControllerHold
字段
PathEntity: b, field_188677_b
PathEntity: c, field_7043, field_188677_b
Vec3D: c, field_188678_c
Vec3D: d, field_7045, field_188678_c
boolean: d, field_188679_d
boolean: e, field_7044, field_188679_d
PathfinderTargetCondition: b, field_18121, field_221117_b
构造函数
方法
DragonControllerPhase<DragonControllerHold> (): i, func_188652_i, getControllerPhase
DragonControllerPhase<DragonControllerHold> (): i, method_6849, func_188652_i, getControllerPhase
void (): c, func_188659_c
void (): c, method_6855, func_188659_c
void (): d, func_188660_d
void (): d, method_6856, func_188660_d
Vec3D (): g, func_188650_g
Vec3D (): g, method_6851, func_188650_g
void (): j, func_188675_j
void (): j, method_6841, func_188675_j
void (EntityHuman): a, func_188674_a
void (EntityHuman): a, method_6843, func_188674_a
void (): k, func_188676_k
void (): k, method_6842, func_188676_k
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a
1.13.2
名称
ali
alj
字段
构造函数
方法
1.13.1
名称
alf
ali
net.minecraft.server.v1_13_R1.DragonControllerHold
net.minecraft.server.v1_13_R2.DragonControllerHold
字段
构造函数
方法
1.13
名称
abj
alf
net.minecraft.server.v1_12_R1.DragonControllerHold
net.minecraft.server.v1_13_R1.DragonControllerHold
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
abh
abj
字段
构造函数
方法
1.12
名称
yh
abh
net.minecraft.server.v1_11_R1.DragonControllerHold
net.minecraft.server.v1_12_R1.DragonControllerHold
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
yg
yh
字段
构造函数
方法
1.11
名称
xh
yg
net.minecraft.server.v1_10_R1.DragonControllerHold
net.minecraft.server.v1_11_R1.DragonControllerHold
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
xa
xh
net.minecraft.server.v1_9_R2.DragonControllerHold
net.minecraft.server.v1_10_R1.DragonControllerHold
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.DragonControllerHold
net.minecraft.server.v1_9_R2.DragonControllerHold
字段
构造函数
方法
DragonControllerPhase<DragonControllerHold> (): i, func_188652_i
DragonControllerPhase<DragonControllerHold> (): i, func_188652_i, getControllerPhase
1.9.2
名称
字段
构造函数
方法
1.9
名称
xa
net.minecraft.entity.boss.dragon.phase.PhaseHoldingPattern
net.minecraft.server.v1_9_R1.DragonControllerHold
字段
PathEntity: b, field_188677_b
Vec3D: c, field_188678_c
boolean: d, field_188679_d
构造函数
方法
DragonControllerPhase<DragonControllerHold> (): i, func_188652_i
void (): c, func_188659_c
void (): d, func_188660_d
Vec3D (): g, func_188650_g
void (): j, func_188675_j
void (EntityHuman): a, func_188674_a
void (): k, func_188676_k
void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a