历史 - net.minecraft.world.entity.boss.enderdragon.phases.DragonHoldingPatternPhase

1.21.11

名称

cup

cyj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cpy

cup

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cnm

cpy

字段

构造函数

方法

1.21.5

名称

ckc

cnm

字段

构造函数

方法

1.21.4

名称

cla

ckc

字段

构造函数

方法

1.21.3

名称

cig

cla

字段

构造函数

方法

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_

EnderDragonPhase<DragonHoldingPatternPhase> (): h, getPhase, method_6849, getType, m_7309_

void (): c, doServerTick, method_6855, serverTick, m_6989_

void (): d, begin, method_6856, beginPhase, m_7083_

void (): c, begin, method_6856, beginPhase, m_7083_

Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_

Vec3 (): f, getFlyTargetLocation, method_6851, getPathTarget, m_5535_

void (): j, findNewTarget, method_6841, tickInRange, m_31242_

void (): k, navigateToNextPathNode, method_6842, followPath, m_31243_

void (): i, navigateToNextPathNode, method_6842, followPath, m_31243_

void (ServerLevel): a, doServerTick, method_6855, serverTick, m_6989_

void (ServerLevel): b, findNewTarget, method_6841, tickInRange, m_31242_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cij

cig

字段

构造函数

方法

1.20.6

名称

cau

cij

字段

构造函数

方法

1.20.4

名称

bxn

cau

字段

构造函数

方法

1.20.2

名称

buh

bxn

字段

构造函数

方法

1.20.1

名称

buf

buh

字段

构造函数

方法

1.19.4

名称

bsi

buf

字段

构造函数

方法

1.19.3

名称

bpv

bsi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

boy

bpv

字段

构造函数

方法

1.19

名称

bkj

boy

字段

构造函数

方法

1.18.2

名称

bjr

bkj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bge

bjr

字段

构造函数

方法

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_

1.17.1

名称

bgd

bge

字段

构造函数

方法

1.17

名称

bbx

bgd

net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase

net.minecraft.src.C_950_

net.minecraft.server.v1_16_R3.DragonControllerHold

net.minecraft.world.entity.boss.enderdragon.phases.DragonControllerHold

字段

Path: c, currentPath, field_7043, field_7043, field_188677_b

Path: c, currentPath, field_7043, path, f_31225_

Vec3: d, targetLocation, field_7045, pathTarget, field_188678_c

Vec3: d, targetLocation, field_7045, pathTarget, f_31226_

boolean: e, clockwise, field_7044, field_7044, field_188679_d

boolean: e, clockwise, field_7044, shouldFindNewPath, f_31227_

TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b

TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, f_31224_

构造函数

方法

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, m_7309_, getControllerPhase

void (): c, doServerTick, method_6855, serverTick, func_188659_c

void (): c, doServerTick, method_6855, serverTick, m_6989_

void (): d, begin, method_6856, beginPhase, func_188660_d

void (): d, begin, method_6856, beginPhase, m_7083_

Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g

Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, m_5535_

void (): j, findNewTarget, method_6841, method_6841, func_188675_j

void (): j, findNewTarget, method_6841, tickInRange, m_31242_

void (Player): a, strafePlayer, method_6843, method_6843, func_188674_a

void (Player): a, strafePlayer, method_6843, strafePlayer, m_31236_

void (): k, navigateToNextPathNode, method_6842, method_6842, func_188676_k

void (): k, navigateToNextPathNode, method_6842, followPath, m_31243_

void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a

void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, m_8059_

1.16.5

名称

字段

Vec3: d, targetLocation, field_7045, target, field_188678_c

Vec3: d, targetLocation, field_7045, pathTarget, field_188678_c

构造函数

方法

Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g

Vec3 (): g, getFlyTargetLocation, method_6851, getPathTarget, func_188650_g

1.16.4

名称

bbu

bbx

net.minecraft.server.v1_16_R2.DragonControllerHold

net.minecraft.server.v1_16_R3.DragonControllerHold

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bai

bbu

net.minecraft.server.v1_16_R1.DragonControllerHold

net.minecraft.server.v1_16_R2.DragonControllerHold

字段

构造函数

方法

1.16.1

名称

auz

bai

net.minecraft.server.v1_15_R1.DragonControllerHold

net.minecraft.server.v1_16_R1.DragonControllerHold

字段

Path: c, currentPath, field_7043, field_188677_b

Path: c, currentPath, field_7043, field_7043, field_188677_b

Vec3: d, targetLocation, field_7045, field_188678_c

Vec3: d, targetLocation, field_7045, target, field_188678_c

boolean: e, clockwise, field_7044, field_188679_d

boolean: e, clockwise, field_7044, field_7044, field_188679_d

构造函数

方法

void (): j, findNewTarget, method_6841, func_188675_j

void (): j, findNewTarget, method_6841, method_6841, func_188675_j

void (Player): a, strafePlayer, method_6843, func_188674_a

void (Player): a, strafePlayer, method_6843, method_6843, func_188674_a

void (): k, navigateToNextPathNode, method_6842, func_188676_k

void (): k, navigateToNextPathNode, method_6842, method_6842, func_188676_k

1.15.2

名称

auv

auz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

asv

auv

net.minecraft.server.v1_14_R1.DragonControllerHold

net.minecraft.server.v1_15_R1.DragonControllerHold

字段

构造函数

方法

1.14.4

名称

asq

asv

net.minecraft.world.entity.boss.enderdragon.phases.DragonHoldingPatternPhase

字段

PathEntity: c, field_7043, field_7043, field_188677_b

Path: c, currentPath, field_7043, field_188677_b

Vec3D: d, field_7045, field_7045, field_188678_c

Vec3: d, targetLocation, field_7045, field_188678_c

boolean: e, field_7044, field_7044, field_188679_d

boolean: e, clockwise, field_7044, field_188679_d

PathfinderTargetCondition: b, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b

TargetingConditions: b, NEW_TARGET_TARGETING, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b

构造函数

方法

DragonControllerPhase<DragonControllerHold> (): i, method_6849, getType, func_188652_i, getControllerPhase

EnderDragonPhase<DragonHoldingPatternPhase> (): i, getPhase, method_6849, getType, func_188652_i, getControllerPhase

void (): c, method_6855, serverTick, func_188659_c

void (): c, doServerTick, method_6855, serverTick, func_188659_c

void (): d, method_6856, beginPhase, func_188660_d

void (): d, begin, method_6856, beginPhase, func_188660_d

Vec3D (): g, method_6851, getTarget, func_188650_g

Vec3 (): g, getFlyTargetLocation, method_6851, getTarget, func_188650_g

void (): j, method_6841, method_6841, func_188675_j

void (): j, findNewTarget, method_6841, func_188675_j

void (EntityHuman): a, method_6843, method_6843, func_188674_a

void (Player): a, strafePlayer, method_6843, func_188674_a

void (): k, method_6842, method_6842, func_188676_k

void (): k, navigateToNextPathNode, method_6842, func_188676_k

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a

void (EndCrystal, BlockPos, DamageSource, Player): a, onCrystalDestroyed, method_6850, crystalDestroyed, func_188655_a

1.14.3

名称

asn

asq

net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase

字段

PathEntity: c, field_7043, field_188677_b

PathEntity: c, field_7043, field_7043, field_188677_b

Vec3D: d, field_7045, field_188678_c

Vec3D: d, field_7045, field_7045, field_188678_c

boolean: e, field_7044, field_188679_d

boolean: e, field_7044, field_7044, field_188679_d

PathfinderTargetCondition: b, field_18121, field_221117_b

PathfinderTargetCondition: b, field_18121, PLAYERS_IN_RANGE_PREDICATE, field_221117_b

构造函数

方法

DragonControllerPhase<DragonControllerHold> (): i, method_6849, func_188652_i, getControllerPhase

DragonControllerPhase<DragonControllerHold> (): i, method_6849, getType, func_188652_i, getControllerPhase

void (): c, method_6855, func_188659_c

void (): c, method_6855, serverTick, func_188659_c

void (): d, method_6856, func_188660_d

void (): d, method_6856, beginPhase, func_188660_d

Vec3D (): g, method_6851, func_188650_g

Vec3D (): g, method_6851, getTarget, func_188650_g

void (): j, method_6841, func_188675_j

void (): j, method_6841, method_6841, func_188675_j

void (EntityHuman): a, method_6843, func_188674_a

void (EntityHuman): a, method_6843, method_6843, func_188674_a

void (): k, method_6842, func_188676_k

void (): k, method_6842, method_6842, func_188676_k

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, crystalDestroyed, func_188655_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

asm

asn

字段

构造函数

方法

1.14

名称

alj

asm

net.minecraft.class_1517

net.minecraft.entity.boss.dragon.phase.PhaseHoldingPattern

net.minecraft.entity.boss.dragon.phase.HoldingPatternPhase

net.minecraft.server.v1_13_R2.DragonControllerHold

net.minecraft.server.v1_14_R1.DragonControllerHold

字段

PathEntity: b, field_188677_b

PathEntity: c, field_7043, field_188677_b

Vec3D: c, field_188678_c

Vec3D: d, field_7045, field_188678_c

boolean: d, field_188679_d

boolean: e, field_7044, field_188679_d

PathfinderTargetCondition: b, field_18121, field_221117_b

构造函数

方法

DragonControllerPhase<DragonControllerHold> (): i, func_188652_i, getControllerPhase

DragonControllerPhase<DragonControllerHold> (): i, method_6849, func_188652_i, getControllerPhase

void (): c, func_188659_c

void (): c, method_6855, func_188659_c

void (): d, func_188660_d

void (): d, method_6856, func_188660_d

Vec3D (): g, func_188650_g

Vec3D (): g, method_6851, func_188650_g

void (): j, func_188675_j

void (): j, method_6841, func_188675_j

void (EntityHuman): a, func_188674_a

void (EntityHuman): a, method_6843, func_188674_a

void (): k, func_188676_k

void (): k, method_6842, func_188676_k

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, method_6850, func_188655_a

1.13.2

名称

ali

alj

字段

构造函数

方法

1.13.1

名称

alf

ali

net.minecraft.server.v1_13_R1.DragonControllerHold

net.minecraft.server.v1_13_R2.DragonControllerHold

字段

构造函数

方法

1.13

名称

abj

alf

net.minecraft.server.v1_12_R1.DragonControllerHold

net.minecraft.server.v1_13_R1.DragonControllerHold

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

abh

abj

字段

构造函数

方法

1.12

名称

yh

abh

net.minecraft.server.v1_11_R1.DragonControllerHold

net.minecraft.server.v1_12_R1.DragonControllerHold

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

yg

yh

字段

构造函数

方法

1.11

名称

xh

yg

net.minecraft.server.v1_10_R1.DragonControllerHold

net.minecraft.server.v1_11_R1.DragonControllerHold

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

xa

xh

net.minecraft.server.v1_9_R2.DragonControllerHold

net.minecraft.server.v1_10_R1.DragonControllerHold

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.DragonControllerHold

net.minecraft.server.v1_9_R2.DragonControllerHold

字段

构造函数

方法

DragonControllerPhase<DragonControllerHold> (): i, func_188652_i

DragonControllerPhase<DragonControllerHold> (): i, func_188652_i, getControllerPhase

1.9.2

名称

字段

构造函数

方法

1.9

名称

xa

net.minecraft.entity.boss.dragon.phase.PhaseHoldingPattern

net.minecraft.server.v1_9_R1.DragonControllerHold

字段

PathEntity: b, field_188677_b

Vec3D: c, field_188678_c

boolean: d, field_188679_d

构造函数

(EntityEnderDragon)

方法

DragonControllerPhase<DragonControllerHold> (): i, func_188652_i

void (): c, func_188659_c

void (): d, func_188660_d

Vec3D (): g, func_188650_g

void (): j, func_188675_j

void (EntityHuman): a, func_188674_a

void (): k, func_188676_k

void (EntityEnderCrystal, BlockPosition, DamageSource, EntityHuman): a, func_188655_a