历史 - net.minecraft.advancements.criterion.PlayerTrigger$TriggerInstance
1.21.11
名称
df$a
cy$a
net.minecraft.advancements.critereon.PlayerTrigger$TriggerInstance
net.minecraft.advancements.criterion.PlayerTrigger$TriggerInstance
net.minecraft.src.C_213118_$C_213119_
net.minecraft.src.C_432274_$C_432386_
net.minecraft.advancements.critereon.PlayerTrigger$a
net.minecraft.advancements.criterion.PlayerTrigger$a
字段
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303129_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_436304_
com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_303537_
com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_437380_
构造函数
方法
Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_293581_
Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_442493_
Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_222635_
Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_445281_
Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_222633_
Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_446939_
Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_222640_
Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_444313_
Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_222641_
Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_443006_
Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_222642_
Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_444022_
Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_272050_
Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_445883_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_
Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_445366_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
dt$a
df$a
字段
构造函数
方法
1.21.4
名称
ds$a
dt$a
字段
构造函数
方法
1.21.3
名称
dq$a
ds$a
字段
构造函数
方法
Criterion<PlayerTrigger$TriggerInstance> (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dl$a
dq$a
字段
构造函数
方法
1.20.6
名称
cr$a
dl$a
字段
构造函数
方法
1.20.4
名称
cs$a
cr$a
字段
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303129_
com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_303537_
构造函数
方法
Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, method_53788, m_222635_
Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_222635_
Criterion<PlayerTrigger$TriggerInstance> (): c, sleptInBed, method_43138, createSleptInBed, m_222640_
Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_222640_
Criterion<PlayerTrigger$TriggerInstance> (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_
Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_222641_
Criterion<PlayerTrigger$TriggerInstance> (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_
Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_222642_
Criterion<PlayerTrigger$TriggerInstance> (): f, tick, method_49195, createTick, m_272050_
Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_272050_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
1.20.2
名称
cq$a
cs$a
字段
构造函数
(ResourceLocation, ContextAwarePredicate)
(Optional<ContextAwarePredicate>)
方法
PlayerTrigger$TriggerInstance (LocationPredicate): a, located, method_43137, createLocation, m_222635_
PlayerTrigger$TriggerInstance (EntityPredicate): a, located, method_43135, createLocation, m_222633_
PlayerTrigger$TriggerInstance (): c, sleptInBed, method_43138, createSleptInBed, m_222640_
PlayerTrigger$TriggerInstance (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_
PlayerTrigger$TriggerInstance (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_
PlayerTrigger$TriggerInstance (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
PlayerTrigger$TriggerInstance (): f, tick, method_49195, createTick, m_272050_
Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_293581_
Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, method_53788, m_222635_
Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_222633_
Criterion<PlayerTrigger$TriggerInstance> (): c, sleptInBed, method_43138, createSleptInBed, m_222640_
Criterion<PlayerTrigger$TriggerInstance> (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_
Criterion<PlayerTrigger$TriggerInstance> (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_
Criterion<PlayerTrigger$TriggerInstance> (): f, tick, method_49195, createTick, m_272050_
Criterion<PlayerTrigger$TriggerInstance> (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
1.20.1
名称
字段
构造函数
(ResourceLocation, EntityPredicate$Composite)
(ResourceLocation, ContextAwarePredicate)
方法
1.19.4
名称
co$a
cq$a
字段
构造函数
方法
PlayerTrigger$TriggerInstance (): f, tick, method_49195, createTick, m_272050_
1.19.3
名称
cr$a
co$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213119_
net.minecraft.src.C_213118_$C_213119_
字段
构造函数
方法
1.19.1
名称
net.minecraft.advancements.critereon.PlayerTrigger$a
字段
构造函数
方法
1.19
名称
da$a
cr$a
net.minecraft.advancements.critereon.TickTrigger$TriggerInstance
net.minecraft.advancements.critereon.PlayerTrigger$TriggerInstance
net.minecraft.src.C_2450_$C_2451_
net.minecraft.src.C_213119_
net.minecraft.advancements.critereon.CriterionTriggerTick$a
字段
构造函数
(ResourceLocation, EntityPredicate$Composite)
方法
PlayerTrigger$TriggerInstance (LocationPredicate): a, located, method_43137, createLocation, m_222635_
PlayerTrigger$TriggerInstance (EntityPredicate): a, located, method_43135, createLocation, m_222633_
PlayerTrigger$TriggerInstance (): c, sleptInBed, method_43138, createSleptInBed, m_222640_
PlayerTrigger$TriggerInstance (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_
PlayerTrigger$TriggerInstance (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_
PlayerTrigger$TriggerInstance (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cz$a
da$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cq$a
cz$a
net.minecraft.advancements.criterion.TickTrigger$Instance
net.minecraft.src.C_2450_$C_2451_
net.minecraft.server.v1_16_R3.CriterionTriggerTick$a
net.minecraft.advancements.critereon.CriterionTriggerTick$a
字段
构造函数
方法
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerTick$a
net.minecraft.server.v1_16_R3.CriterionTriggerTick$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
co$a
cq$a
net.minecraft.server.v1_16_R1.CriterionTriggerTick$a
net.minecraft.server.v1_16_R2.CriterionTriggerTick$a
字段
构造函数
方法
1.16.1
名称
cf$a
co$a
net.minecraft.server.v1_15_R1.CriterionTriggerTick$a
net.minecraft.server.v1_16_R1.CriterionTriggerTick$a
字段
构造函数
()
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bs$b
cf$a
net.minecraft.server.v1_14_R1.CriterionTriggerTick$b
net.minecraft.server.v1_15_R1.CriterionTriggerTick$a
字段
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.TickTrigger$TriggerInstance
字段
构造函数
方法
1.14.3
名称
net.minecraft.advancement.criterion.TickCriterion$Conditions
字段
构造函数
方法
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
bj$b
bs$b
net.minecraft.class_2135$class_2137
net.minecraft.server.v1_13_R2.CriterionTriggerTick$b
net.minecraft.server.v1_14_R1.CriterionTriggerTick$b
字段
构造函数
方法
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerTick$b
net.minecraft.server.v1_13_R2.CriterionTriggerTick$b
字段
构造函数
方法
1.13
名称
bj$b
net.minecraft.advancements.criterion.TickTrigger$Instance
net.minecraft.server.v1_13_R1.CriterionTriggerTick$b
字段
构造函数
()
方法