历史 - net.minecraft.advancements.criterion.PlayerTrigger$TriggerInstance

1.21.11

名称

df$a

cy$a

net.minecraft.advancements.critereon.PlayerTrigger$TriggerInstance

net.minecraft.advancements.criterion.PlayerTrigger$TriggerInstance

net.minecraft.src.C_213118_$C_213119_

net.minecraft.src.C_432274_$C_432386_

net.minecraft.advancements.critereon.PlayerTrigger$a

net.minecraft.advancements.criterion.PlayerTrigger$a

字段

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303129_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_436304_

com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_303537_

com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_437380_

构造函数

方法

Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_293581_

Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_442493_

Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_222635_

Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_445281_

Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_222633_

Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_446939_

Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_222640_

Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_444313_

Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_222641_

Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_443006_

Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_222642_

Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_444022_

Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_272050_

Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_445883_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_

Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_445366_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

dt$a

df$a

字段

构造函数

方法

1.21.4

名称

ds$a

dt$a

字段

构造函数

方法

1.21.3

名称

dq$a

ds$a

字段

构造函数

方法

Criterion<PlayerTrigger$TriggerInstance> (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

Criterion<PlayerTrigger$TriggerInstance> (HolderGetter<Block>, HolderGetter<Item>, Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dl$a

dq$a

字段

构造函数

方法

1.20.6

名称

cr$a

dl$a

字段

构造函数

方法

1.20.4

名称

cs$a

cr$a

字段

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303129_

com.mojang.serialization.Codec<PlayerTrigger$TriggerInstance>: a, CODEC, field_47326, CODEC, f_303537_

构造函数

方法

Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, method_53788, m_222635_

Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, createLocation, m_222635_

Criterion<PlayerTrigger$TriggerInstance> (): c, sleptInBed, method_43138, createSleptInBed, m_222640_

Criterion<PlayerTrigger$TriggerInstance> (): b, sleptInBed, method_43138, createSleptInBed, m_222640_

Criterion<PlayerTrigger$TriggerInstance> (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_

Criterion<PlayerTrigger$TriggerInstance> (): c, raidWon, method_43139, createHeroOfTheVillage, m_222641_

Criterion<PlayerTrigger$TriggerInstance> (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_

Criterion<PlayerTrigger$TriggerInstance> (): d, avoidVibration, method_43279, createAvoidVibration, m_222642_

Criterion<PlayerTrigger$TriggerInstance> (): f, tick, method_49195, createTick, m_272050_

Criterion<PlayerTrigger$TriggerInstance> (): e, tick, method_49195, createTick, m_272050_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

1.20.2

名称

cq$a

cs$a

字段

构造函数

(ResourceLocation, ContextAwarePredicate)

(Optional<ContextAwarePredicate>)

方法

PlayerTrigger$TriggerInstance (LocationPredicate): a, located, method_43137, createLocation, m_222635_

PlayerTrigger$TriggerInstance (EntityPredicate): a, located, method_43135, createLocation, m_222633_

PlayerTrigger$TriggerInstance (): c, sleptInBed, method_43138, createSleptInBed, m_222640_

PlayerTrigger$TriggerInstance (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_

PlayerTrigger$TriggerInstance (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_

PlayerTrigger$TriggerInstance (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

PlayerTrigger$TriggerInstance (): f, tick, method_49195, createTick, m_272050_

Criterion<PlayerTrigger$TriggerInstance> (LocationPredicate$Builder): a, located, method_43137, createLocation, m_293581_

Criterion<PlayerTrigger$TriggerInstance> (EntityPredicate$Builder): a, located, method_53788, method_53788, m_222635_

Criterion<PlayerTrigger$TriggerInstance> (Optional<EntityPredicate>): a, located, method_43135, createLocation, m_222633_

Criterion<PlayerTrigger$TriggerInstance> (): c, sleptInBed, method_43138, createSleptInBed, m_222640_

Criterion<PlayerTrigger$TriggerInstance> (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_

Criterion<PlayerTrigger$TriggerInstance> (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_

Criterion<PlayerTrigger$TriggerInstance> (): f, tick, method_49195, createTick, m_272050_

Criterion<PlayerTrigger$TriggerInstance> (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

1.20.1

名称

字段

构造函数

(ResourceLocation, EntityPredicate$Composite)

(ResourceLocation, ContextAwarePredicate)

方法

1.19.4

名称

co$a

cq$a

字段

构造函数

方法

PlayerTrigger$TriggerInstance (): f, tick, method_49195, createTick, m_272050_

1.19.3

名称

cr$a

co$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213119_

net.minecraft.src.C_213118_$C_213119_

字段

构造函数

方法

1.19.1

名称

net.minecraft.advancements.critereon.PlayerTrigger$a

字段

构造函数

方法

1.19

名称

da$a

cr$a

net.minecraft.advancements.critereon.TickTrigger$TriggerInstance

net.minecraft.advancements.critereon.PlayerTrigger$TriggerInstance

net.minecraft.src.C_2450_$C_2451_

net.minecraft.src.C_213119_

net.minecraft.advancements.critereon.CriterionTriggerTick$a

字段

构造函数

(EntityPredicate$Composite)

(ResourceLocation, EntityPredicate$Composite)

方法

PlayerTrigger$TriggerInstance (LocationPredicate): a, located, method_43137, createLocation, m_222635_

PlayerTrigger$TriggerInstance (EntityPredicate): a, located, method_43135, createLocation, m_222633_

PlayerTrigger$TriggerInstance (): c, sleptInBed, method_43138, createSleptInBed, m_222640_

PlayerTrigger$TriggerInstance (): d, raidWon, method_43139, createHeroOfTheVillage, m_222641_

PlayerTrigger$TriggerInstance (): e, avoidVibration, method_43279, createAvoidVibration, m_222642_

PlayerTrigger$TriggerInstance (Block, Item): a, walkOnBlockWithEquipment, method_43136, createLocation, m_222637_

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cz$a

da$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cq$a

cz$a

net.minecraft.advancements.criterion.TickTrigger$Instance

net.minecraft.src.C_2450_$C_2451_

net.minecraft.server.v1_16_R3.CriterionTriggerTick$a

net.minecraft.advancements.critereon.CriterionTriggerTick$a

字段

构造函数

方法

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionTriggerTick$a

net.minecraft.server.v1_16_R3.CriterionTriggerTick$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

co$a

cq$a

net.minecraft.server.v1_16_R1.CriterionTriggerTick$a

net.minecraft.server.v1_16_R2.CriterionTriggerTick$a

字段

构造函数

方法

1.16.1

名称

cf$a

co$a

net.minecraft.server.v1_15_R1.CriterionTriggerTick$a

net.minecraft.server.v1_16_R1.CriterionTriggerTick$a

字段

构造函数

()

(EntityPredicate$Composite)

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bs$b

cf$a

net.minecraft.server.v1_14_R1.CriterionTriggerTick$b

net.minecraft.server.v1_15_R1.CriterionTriggerTick$a

字段

构造函数

方法

1.14.4

名称

net.minecraft.advancements.critereon.TickTrigger$TriggerInstance

字段

构造函数

方法

1.14.3

名称

net.minecraft.advancement.criterion.TickCriterion$Conditions

字段

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

bj$b

bs$b

net.minecraft.class_2135$class_2137

net.minecraft.server.v1_13_R2.CriterionTriggerTick$b

net.minecraft.server.v1_14_R1.CriterionTriggerTick$b

字段

构造函数

方法

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerTick$b

net.minecraft.server.v1_13_R2.CriterionTriggerTick$b

字段

构造函数

方法

1.13

名称

bj$b

net.minecraft.advancements.criterion.TickTrigger$Instance

net.minecraft.server.v1_13_R1.CriterionTriggerTick$b

字段

构造函数

()

方法