历史 - net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket

1.21.11

名称

afq

aga

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

afk

afq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aez

afk

字段

构造函数

方法

1.21.5

名称

aeg

aez

字段

构造函数

方法

1.21.4

名称

afm

aeg

字段

构造函数

方法

PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

aek

afm

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aey

aek

字段

构造函数

方法

1.20.6

名称

abn

aey

字段

SectionPos: b, sectionPos, field_26345, sectionPos, f_132980_

SectionPos: c, sectionPos, field_26345, sectionPos, f_132980_

short[]: c, positions, field_26346, positions, f_132981_

short[]: d, positions, field_26346, positions, f_132981_

BlockState[]: d, states, field_26347, blockStates, f_132982_

BlockState[]: e, states, field_26347, blockStates, f_132982_

int: a, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_

int: b, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_

StreamCodec<FriendlyByteBuf, ClientboundSectionBlocksUpdatePacket>: a, STREAM_CODEC, field_47964, CODEC, f_315562_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55911, write, m_133001_

PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

zi

abn

字段

构造函数

方法

1.20.2

名称

xh

zi

字段

构造函数

方法

1.20.1

名称

xu

xh

字段

boolean: e, suppressLightUpdates, field_26749, noLightingUpdates, f_132983_

构造函数

(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection, boolean)

(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection)

方法

boolean (): a, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_

1.19.4

名称

ww

xu

字段

构造函数

方法

boolean (): b, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_

boolean (): a, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_

1.19.3

名称

vs

ww

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

vb

vs

net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.19

名称

tr

vb

net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.18.2

名称

tg

tr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rx

tg

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qr

rx

net.minecraft.network.play.server.SMultiBlockChangePacket

net.minecraft.src.C_5105_

net.minecraft.server.v1_16_R3.PacketPlayOutMultiBlockChange

net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange

字段

SectionPos: a, sectionPos, field_26345, sectionPos, field_244305_a

SectionPos: b, sectionPos, field_26345, sectionPos, f_132980_

short[]: b, positions, field_26346, positions, field_244306_b

short[]: c, positions, field_26346, positions, f_132981_

BlockState[]: c, states, field_26347, blockStates, field_244307_c

BlockState[]: d, states, field_26347, blockStates, f_132982_

boolean: d, suppressLightUpdates, field_26749, field_26749, field_244308_d

boolean: e, suppressLightUpdates, field_26749, noLightingUpdates, f_132983_

int: a, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11392, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11392, apply, m_5797_

void (int): a, initFields, method_30620, allocateBuffers, func_244309_a

void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, func_244310_a

void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, m_132992_

boolean (): b, shouldSuppressLightUpdates, method_31179, method_31179, func_244311_b

boolean (): b, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_16_R3.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ob

qr

net.minecraft.network.protocol.game.ClientboundChunkBlocksUpdatePacket

net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket

net.minecraft.server.v1_16_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_16_R2.PacketPlayOutMultiBlockChange

字段

ChunkPos: a, chunkPos, field_12116, chunkPos, field_148925_b

ClientboundChunkBlocksUpdatePacket$BlockUpdate[]: b, updates, field_12117, records, field_179845_b

SectionPos: a, sectionPos, field_26345, sectionPos, field_244305_a

short[]: b, positions, field_26346, positions, field_244306_b

BlockState[]: c, states, field_26347, blockStates, field_244307_c

boolean: d, suppressLightUpdates, field_26749, field_26749, field_244308_d

构造函数

(int, short[], LevelChunk)

(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection, boolean)

方法

ClientboundChunkBlocksUpdatePacket$BlockUpdate[] (): b, getUpdates, method_11391, getRecords, func_179844_a

void (int): a, initFields, method_30620, allocateBuffers, func_244309_a

void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, func_244310_a

boolean (): b, shouldSuppressLightUpdates, method_31179, method_31179, func_244311_b

1.16.1

名称

mn

ob

net.minecraft.server.v1_15_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_16_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket

net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

kw

mn

net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket

net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_15_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.14.4

名称

ku

kw

net.minecraft.network.protocol.game.ClientboundChunkBlocksUpdatePacket

net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket

net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket

字段

ChunkCoordIntPair: a, field_12116, chunkPos, field_148925_b

ChunkPos: a, chunkPos, field_12116, chunkPos, field_148925_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, records, field_179845_b

ClientboundChunkBlocksUpdatePacket$BlockUpdate[]: b, updates, field_12117, records, field_179845_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11392, method_11392, func_148833_a

void (ClientGamePacketListener): a, handle, method_11392, apply, func_148833_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, getRecords, func_179844_a

ClientboundChunkBlocksUpdatePacket$BlockUpdate[] (): b, getUpdates, method_11391, getRecords, func_179844_a

1.14.3

名称

kt

ku

net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket

字段

ChunkCoordIntPair: a, field_12116, field_148925_b

ChunkCoordIntPair: a, field_12116, chunkPos, field_148925_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, field_179845_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, records, field_179845_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11392, func_148833_a

void (PacketListenerPlayOut): a, method_11392, method_11392, func_148833_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, func_179844_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, getRecords, func_179844_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

jo

kt

net.minecraft.class_2637

net.minecraft.network.play.server.SPacketMultiBlockChange

net.minecraft.network.play.server.SMultiBlockChangePacket

net.minecraft.server.v1_13_R2.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_14_R1.PacketPlayOutMultiBlockChange

字段

ChunkCoordIntPair: a, field_148925_b

ChunkCoordIntPair: a, field_12116, field_148925_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_179845_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, field_179845_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11392, func_148833_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, func_179844_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, func_179844_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_13_R2.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.13

名称

io

jo

net.minecraft.server.v1_12_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_13_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): a, func_179844_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, func_179844_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gg

io

net.minecraft.server.v1_11_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_12_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gd

gg

net.minecraft.server.v1_10_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_11_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

gb

gd

net.minecraft.server.v1_9_R2.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_10_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.9.4

名称

fz

gb

net.minecraft.server.v1_9_R1.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_9_R2.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

net.minecraft.network.play.server.S22PacketMultiBlockChange

net.minecraft.network.play.server.SPacketMultiBlockChange

net.minecraft.server.v1_8_R3.PacketPlayOutMultiBlockChange

net.minecraft.server.v1_9_R1.PacketPlayOutMultiBlockChange

字段

构造函数

方法

1.8.8

名称

fz

net.minecraft.network.play.server.S22PacketMultiBlockChange

net.minecraft.server.v1_8_R3.PacketPlayOutMultiBlockChange

字段

ChunkCoordIntPair: a, field_148925_b

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_179845_b

构造函数

()

(int, short[], Chunk)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): a, func_179844_a