历史 - net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket
1.21.11
名称
afq
aga
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
afk
afq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aez
afk
字段
构造函数
方法
1.21.5
名称
aeg
aez
字段
构造函数
方法
1.21.4
名称
afm
aeg
字段
构造函数
方法
PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
aek
afm
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aey
aek
字段
构造函数
方法
1.20.6
名称
abn
aey
字段
SectionPos: b, sectionPos, field_26345, sectionPos, f_132980_
SectionPos: c, sectionPos, field_26345, sectionPos, f_132980_
short[]: c, positions, field_26346, positions, f_132981_
short[]: d, positions, field_26346, positions, f_132981_
BlockState[]: d, states, field_26347, blockStates, f_132982_
BlockState[]: e, states, field_26347, blockStates, f_132982_
int: a, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_
int: b, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_
StreamCodec<FriendlyByteBuf, ClientboundSectionBlocksUpdatePacket>: a, STREAM_CODEC, field_47964, CODEC, f_315562_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55911, write, m_133001_
PacketType<ClientboundSectionBlocksUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
zi
abn
字段
构造函数
方法
1.20.2
名称
xh
zi
字段
构造函数
方法
1.20.1
名称
xu
xh
字段
boolean: e, suppressLightUpdates, field_26749, noLightingUpdates, f_132983_
构造函数
(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection, boolean)
(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection)
方法
boolean (): a, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_
1.19.4
名称
ww
xu
字段
构造函数
方法
boolean (): b, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_
boolean (): a, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_
1.19.3
名称
vs
ww
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
vb
vs
net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.19
名称
tr
vb
net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.18.2
名称
tg
tr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rx
tg
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qr
rx
net.minecraft.network.play.server.SMultiBlockChangePacket
net.minecraft.src.C_5105_
net.minecraft.server.v1_16_R3.PacketPlayOutMultiBlockChange
net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange
字段
SectionPos: a, sectionPos, field_26345, sectionPos, field_244305_a
SectionPos: b, sectionPos, field_26345, sectionPos, f_132980_
short[]: b, positions, field_26346, positions, field_244306_b
short[]: c, positions, field_26346, positions, f_132981_
BlockState[]: c, states, field_26347, blockStates, field_244307_c
BlockState[]: d, states, field_26347, blockStates, f_132982_
boolean: d, suppressLightUpdates, field_26749, field_26749, field_244308_d
boolean: e, suppressLightUpdates, field_26749, noLightingUpdates, f_132983_
int: a, POS_IN_SECTION_BITS, field_33341, field_33341, f_179194_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11392, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11392, apply, m_5797_
void (int): a, initFields, method_30620, allocateBuffers, func_244309_a
void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, func_244310_a
void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, m_132992_
boolean (): b, shouldSuppressLightUpdates, method_31179, method_31179, func_244311_b
boolean (): b, shouldSuppressLightUpdates, method_31179, shouldSkipLightingUpdates, m_133000_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_16_R3.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ob
qr
net.minecraft.network.protocol.game.ClientboundChunkBlocksUpdatePacket
net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket
net.minecraft.server.v1_16_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_16_R2.PacketPlayOutMultiBlockChange
字段
ChunkPos: a, chunkPos, field_12116, chunkPos, field_148925_b
ClientboundChunkBlocksUpdatePacket$BlockUpdate[]: b, updates, field_12117, records, field_179845_b
SectionPos: a, sectionPos, field_26345, sectionPos, field_244305_a
short[]: b, positions, field_26346, positions, field_244306_b
BlockState[]: c, states, field_26347, blockStates, field_244307_c
boolean: d, suppressLightUpdates, field_26749, field_26749, field_244308_d
构造函数
(int, short[], LevelChunk)
(SectionPos, it.unimi.dsi.fastutil.shorts.ShortSet, LevelChunkSection, boolean)
方法
ClientboundChunkBlocksUpdatePacket$BlockUpdate[] (): b, getUpdates, method_11391, getRecords, func_179844_a
void (int): a, initFields, method_30620, allocateBuffers, func_244309_a
void (BiConsumer<BlockPos, BlockState>): a, runUpdates, method_30621, visitUpdates, func_244310_a
boolean (): b, shouldSuppressLightUpdates, method_31179, method_31179, func_244311_b
1.16.1
名称
mn
ob
net.minecraft.server.v1_15_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_16_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket
net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
kw
mn
net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket
net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_15_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.14.4
名称
ku
kw
net.minecraft.network.protocol.game.ClientboundChunkBlocksUpdatePacket
net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket
net.minecraft.network.packet.s2c.play.ChunkDeltaUpdateS2CPacket
字段
ChunkCoordIntPair: a, field_12116, chunkPos, field_148925_b
ChunkPos: a, chunkPos, field_12116, chunkPos, field_148925_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, records, field_179845_b
ClientboundChunkBlocksUpdatePacket$BlockUpdate[]: b, updates, field_12117, records, field_179845_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11392, method_11392, func_148833_a
void (ClientGamePacketListener): a, handle, method_11392, apply, func_148833_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, getRecords, func_179844_a
ClientboundChunkBlocksUpdatePacket$BlockUpdate[] (): b, getUpdates, method_11391, getRecords, func_179844_a
1.14.3
名称
kt
ku
net.minecraft.client.network.packet.ChunkDeltaUpdateS2CPacket
字段
ChunkCoordIntPair: a, field_12116, field_148925_b
ChunkCoordIntPair: a, field_12116, chunkPos, field_148925_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, field_179845_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, records, field_179845_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11392, func_148833_a
void (PacketListenerPlayOut): a, method_11392, method_11392, func_148833_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, func_179844_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, getRecords, func_179844_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jo
kt
net.minecraft.class_2637
net.minecraft.network.play.server.SPacketMultiBlockChange
net.minecraft.network.play.server.SMultiBlockChangePacket
net.minecraft.server.v1_13_R2.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_14_R1.PacketPlayOutMultiBlockChange
字段
ChunkCoordIntPair: a, field_148925_b
ChunkCoordIntPair: a, field_12116, field_148925_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_179845_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_12117, field_179845_b
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11392, func_148833_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, func_179844_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, method_11391, func_179844_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_13_R2.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.13
名称
io
jo
net.minecraft.server.v1_12_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_13_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): a, func_179844_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): b, func_179844_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gg
io
net.minecraft.server.v1_11_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_12_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gd
gg
net.minecraft.server.v1_10_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_11_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gb
gd
net.minecraft.server.v1_9_R2.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_10_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.9.4
名称
fz
gb
net.minecraft.server.v1_9_R1.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_9_R2.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S22PacketMultiBlockChange
net.minecraft.network.play.server.SPacketMultiBlockChange
net.minecraft.server.v1_8_R3.PacketPlayOutMultiBlockChange
net.minecraft.server.v1_9_R1.PacketPlayOutMultiBlockChange
字段
构造函数
方法
1.8.8
名称
fz
net.minecraft.network.play.server.S22PacketMultiBlockChange
net.minecraft.server.v1_8_R3.PacketPlayOutMultiBlockChange
字段
ChunkCoordIntPair: a, field_148925_b
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[]: b, field_179845_b
构造函数
()
(int, short[], Chunk)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
PacketPlayOutMultiBlockChange$MultiBlockChangeInfo[] (): a, func_179844_a