历史 - net.minecraft.client.Session

1.19.3

名称

egg

ejr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

efh

egg

字段

构造函数

方法

1.19

名称

dzd

efh

字段

构造函数

方法

1.18.2

名称

dxz

dzd

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dvz

dxz

字段

构造函数

方法

1.17.1

名称

dvy

dvz

字段

构造函数

方法

1.17

名称

dki

dvy

net.minecraft.client.ClientGameSession

net.minecraft.src.C_3409_

字段

int: a, players, field_16765, playerCount, field_216846_a

int: a, players, field_16765, playerCount, f_92319_

boolean: b, isRemoteServer, field_16766, remoteServer, field_216847_b

boolean: b, isRemoteServer, field_16766, remoteServer, f_92320_

String: c, difficulty, field_16763, difficulty, field_216848_c

String: c, difficulty, field_16763, difficulty, f_92321_

String: d, gameMode, field_16764, gameMode, field_216849_d

String: d, gameMode, field_16764, gameMode, f_92322_

UUID: e, id, field_16767, sessionId, field_216850_e

UUID: e, id, field_16767, sessionId, f_92323_

构造函数

方法

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

int (): getPlayerCount, getPlayerCount, getPlayerCount

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

boolean (): isRemoteServer, isRemoteServer, isRemoteServer

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getDifficulty, getDifficulty, getDifficulty

String (): getGameMode, getGameMode, getGameMode, getGameMode, getGameMode

String (): getGameMode, getGameMode, getGameMode

UUID (): getSessionId, getSessionId, getSessionId, getSessionId, getSessionId

UUID (): getSessionId, getSessionId, getSessionId

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dkf

dki

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dmg

dkf

字段

构造函数

方法

1.16.1

名称

dbw

dmg

字段

构造函数

方法

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getGameMode, getGameMode, getGameMode, getGameMode

String (): getGameMode, getGameMode, getGameMode, getGameMode, getGameMode

UUID (): getSessionId, getSessionId, getSessionId, getSessionId

UUID (): getSessionId, getSessionId, getSessionId, getSessionId, getSessionId

1.15.2

名称

dbu

dbw

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cyl

dbu

字段

构造函数

方法

1.14.4

名称

cvx

cyl

net.minecraft.client.Session

字段

int: a, field_16765, playerCount, field_216846_a

int: a, players, field_16765, playerCount, field_216846_a

boolean: b, field_16766, remoteServer, field_216847_b

boolean: b, isRemoteServer, field_16766, remoteServer, field_216847_b

String: c, field_16763, difficulty, field_216848_c

String: c, difficulty, field_16763, difficulty, field_216848_c

String: d, field_16764, gameMode, field_216849_d

String: d, gameMode, field_16764, gameMode, field_216849_d

UUID: e, field_16767, sessionId, field_216850_e

UUID: e, id, field_16767, sessionId, field_216850_e

构造函数

方法

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getGameMode, getGameMode, getGameMode, getGameMode

String (): getGameMode, getGameMode, getGameMode, getGameMode

UUID (): getSessionId, getSessionId, getSessionId, getSessionId

UUID (): getSessionId, getSessionId, getSessionId, getSessionId

1.14.3

名称

cvt

cvx

net.minecraft.client.ClientGameSession

字段

int: a, field_16765, field_216846_a

int: a, field_16765, playerCount, field_216846_a

boolean: b, field_16766, field_216847_b

boolean: b, field_16766, remoteServer, field_216847_b

String: c, field_16763, field_216848_c

String: c, field_16763, difficulty, field_216848_c

String: d, field_16764, field_216849_d

String: d, field_16764, gameMode, field_216849_d

UUID: e, field_16767, field_216850_e

UUID: e, field_16767, sessionId, field_216850_e

构造函数

方法

int (): getPlayerCount, getPlayerCount

int (): getPlayerCount, getPlayerCount, getPlayerCount, getPlayerCount

boolean (): isRemoteServer, isRemoteServer

boolean (): isRemoteServer, isRemoteServer, isRemoteServer, isRemoteServer

String (): getDifficulty, getDifficulty

String (): getDifficulty, getDifficulty, getDifficulty, getDifficulty

String (): getGameMode, getGameMode

String (): getGameMode, getGameMode, getGameMode, getGameMode

UUID (): getSessionId, getSessionId

UUID (): getSessionId, getSessionId, getSessionId, getSessionId

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cvr

cvt

字段

构造函数

方法

1.14

名称

cvr

net.minecraft.class_3801

net.minecraft.client.ClientGameSession

字段

int: a, field_16765, field_216846_a

boolean: b, field_16766, field_216847_b

String: c, field_16763, field_216848_c

String: d, field_16764, field_216849_d

UUID: e, field_16767, field_216850_e

构造函数

(ClientWorld, ClientPlayerEntity, ClientPlayNetHandler)

方法

int (): getPlayerCount, getPlayerCount

boolean (): isRemoteServer, isRemoteServer

String (): getDifficulty, getDifficulty

String (): getGameMode, getGameMode

UUID (): getSessionId, getSessionId