历史 - com.mojang.blaze3d.opengl.GlTexture
1.21.11
名称
fsd
fxl
字段
it.unimi.dsi.fastutil.ints.Int2IntMap: d, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache
it.unimi.dsi.fastutil.ints.Int2IntMap: f, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache
boolean: c, modesDirty, field_57884, needsReinit, modesDirty
int: e, views, field_60565, refCount, views
int: g, views, field_60565, refCount, views
int: c, EMPTY, field_64515, UNINITIALIZED, EMPTY
int: d, firstFboId, field_64516, framebufferId, firstFboId
int: e, firstFboDepthId, field_64517, depthGlId, firstFboDepthId
构造函数
方法
void (AddressMode, AddressMode): setAddressMode, setAddressMode, setAddressMode, setAddressMode, setAddressMode
void (FilterMode, FilterMode, boolean): setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter
void (int): a, flushModeChanges, method_68424, checkDirty, flushModeChanges
void (boolean): setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps
int (DirectStateAccess, int): a, createFbo, method_76596, createFramebuffer, createFbo
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fmk
fsd
字段
构造函数
方法
1.21.8
名称
fmj
fmk
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fjl
fmj
字段
int: e, views, field_60565, refCount, views
构造函数
(String, TextureFormat, int, int, int, int)
(int, String, TextureFormat, int, int, int, int, int)
方法
void (): a, flushModeChanges, method_68424, checkDirty, flushModeChanges
int (): b, glId, method_68427, getGlId, glId
int (): a, glId, method_68427, getGlId, glId
void (): d, destroyImmediately, method_71637, free, destroyImmediately
void (int): a, flushModeChanges, method_68424, checkDirty, flushModeChanges
void (boolean): setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps
void (): b, addViews, method_71635, incrementRefCount, addViews
void (): c, removeViews, method_71636, decrementRefCount, removeViews
1.21.5
名称
fjl
com.mojang.blaze3d.opengl.GlTexture
net.minecraft.class_10868
net.minecraft.client.texture.GlTexture
com.mojang.blaze3d.opengl.GlTexture
字段
int: a, id, field_57882, glId, id
it.unimi.dsi.fastutil.ints.Int2IntMap: d, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache
boolean: b, closed, field_57883, closed, closed
boolean: c, modesDirty, field_57884, needsReinit, modesDirty
构造函数
(String, TextureFormat, int, int, int, int)
方法
void (): close, close, close
boolean (): isClosed, isClosed, isClosed
int (DirectStateAccess, GpuTexture): a, getFbo, method_68426, getOrCreateFramebuffer, getFbo
void (): a, flushModeChanges, method_68424, checkDirty, flushModeChanges
int (): b, glId, method_68427, getGlId, glId
void (AddressMode, AddressMode): setAddressMode, setAddressMode, setAddressMode, setAddressMode, setAddressMode
void (FilterMode, FilterMode, boolean): setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter