历史 - com.mojang.blaze3d.opengl.GlTexture

1.21.11

名称

fsd

fxl

字段

it.unimi.dsi.fastutil.ints.Int2IntMap: d, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache

it.unimi.dsi.fastutil.ints.Int2IntMap: f, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache

boolean: c, modesDirty, field_57884, needsReinit, modesDirty

int: e, views, field_60565, refCount, views

int: g, views, field_60565, refCount, views

int: c, EMPTY, field_64515, UNINITIALIZED, EMPTY

int: d, firstFboId, field_64516, framebufferId, firstFboId

int: e, firstFboDepthId, field_64517, depthGlId, firstFboDepthId

构造函数

方法

void (AddressMode, AddressMode): setAddressMode, setAddressMode, setAddressMode, setAddressMode, setAddressMode

void (FilterMode, FilterMode, boolean): setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter

void (int): a, flushModeChanges, method_68424, checkDirty, flushModeChanges

void (boolean): setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps

int (DirectStateAccess, int): a, createFbo, method_76596, createFramebuffer, createFbo

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fmk

fsd

字段

构造函数

方法

1.21.8

名称

fmj

fmk

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fjl

fmj

字段

int: e, views, field_60565, refCount, views

构造函数

(String, TextureFormat, int, int, int, int)

(int, String, TextureFormat, int, int, int, int, int)

方法

void (): a, flushModeChanges, method_68424, checkDirty, flushModeChanges

int (): b, glId, method_68427, getGlId, glId

int (): a, glId, method_68427, getGlId, glId

void (): d, destroyImmediately, method_71637, free, destroyImmediately

void (int): a, flushModeChanges, method_68424, checkDirty, flushModeChanges

void (boolean): setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps, setUseMipmaps

void (): b, addViews, method_71635, incrementRefCount, addViews

void (): c, removeViews, method_71636, decrementRefCount, removeViews

1.21.5

名称

fjl

com.mojang.blaze3d.opengl.GlTexture

net.minecraft.class_10868

net.minecraft.client.texture.GlTexture

com.mojang.blaze3d.opengl.GlTexture

字段

int: a, id, field_57882, glId, id

it.unimi.dsi.fastutil.ints.Int2IntMap: d, fboCache, field_57885, depthTexToFramebufferIdCache, fboCache

boolean: b, closed, field_57883, closed, closed

boolean: c, modesDirty, field_57884, needsReinit, modesDirty

构造函数

(String, TextureFormat, int, int, int, int)

方法

void (): close, close, close

boolean (): isClosed, isClosed, isClosed

int (DirectStateAccess, GpuTexture): a, getFbo, method_68426, getOrCreateFramebuffer, getFbo

void (): a, flushModeChanges, method_68424, checkDirty, flushModeChanges

int (): b, glId, method_68427, getGlId, glId

void (AddressMode, AddressMode): setAddressMode, setAddressMode, setAddressMode, setAddressMode, setAddressMode

void (FilterMode, FilterMode, boolean): setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter, setTextureFilter