历史 - net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState
1.21.11
名称
eip
enk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
edf
eip
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eav
edf
字段
构造函数
方法
1.21.5
名称
dwe
eav
字段
构造函数
方法
1.21.4
名称
dxb
dwe
字段
构造函数
方法
1.21.3
名称
dsi
dxb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
drk
dsi
字段
构造函数
方法
1.20.6
名称
diu
drk
字段
构造函数
方法
void (Level, BlockPos): a, emitParticles, method_55210, emitParticles, m_306816_
void (ServerLevel, BlockPos, TrialSpawner): a, spawnOminousOminousItemSpawner, method_58720, spawnOminousItemSpawner, m_322742_
Optional<Vec3> (ServerLevel, BlockPos, TrialSpawner, TrialSpawnerData): a, calculatePositionToSpawnSpawner, method_58721, getPosToSpawnItemSpawner, m_319371_
Optional<Vec3> (Entity, ServerLevel): a, calculatePositionAbove, method_58722, getPosAbove, m_320878_
Entity (List<Player>, Set<UUID>, TrialSpawner, BlockPos, ServerLevel): a, selectEntityToSpawnItemAbove, method_58725, getRandomEntity, m_323848_
boolean (ServerLevel, TrialSpawnerData): a, timeToSpawnItemSpawner, method_58719, shouldCooldownEnd, m_324229_
void (Level, BlockPos, boolean): a, emitParticles, method_55210, emitParticles, m_306816_
1.20.4
名称
diu
net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState
net.minecraft.class_8967
net.minecraft.block.enums.TrialSpawnerState
net.minecraft.src.C_302094_
net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState
字段
TrialSpawnerState: a, INACTIVE, field_47383, INACTIVE, INACTIVE
TrialSpawnerState: b, WAITING_FOR_PLAYERS, field_47384, WAITING_FOR_PLAYERS, WAITING_FOR_PLAYERS
TrialSpawnerState: c, ACTIVE, field_47385, ACTIVE, ACTIVE
TrialSpawnerState: d, WAITING_FOR_REWARD_EJECTION, field_47386, WAITING_FOR_REWARD_EJECTION, WAITING_FOR_REWARD_EJECTION
TrialSpawnerState: e, EJECTING_REWARD, field_47387, EJECTING_REWARD, EJECTING_REWARD
TrialSpawnerState: f, COOLDOWN, field_47388, COOLDOWN, COOLDOWN
float: g, DELAY_BEFORE_EJECT_AFTER_KILLING_LAST_MOB, field_47389, START_EJECTING_REWARDS_COOLDOWN, f_303262_
int: h, TIME_BETWEEN_EACH_EJECTION, field_47390, BETWEEN_EJECTING_REWARDS_COOLDOWN, f_302549_
String: i, name, field_47391, id, f_303350_
int: j, lightLevel, field_47392, luminance, f_302810_
double: k, spinningMobSpeed, field_47393, displayRotationSpeed, f_303620_
TrialSpawnerState$ParticleEmission: l, particleEmission, field_47394, particleEmitter, f_302969_
boolean: m, isCapableOfSpawning, field_47395, playsSound, f_303677_
构造函数
(String, int, TrialSpawnerState$ParticleEmission, double, boolean)
方法
TrialSpawnerState[] (): values, values, values, values, values, values
TrialSpawnerState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
TrialSpawnerState (BlockPos, TrialSpawner, ServerLevel): a, tickAndGetNext, method_55214, tick, m_308008_
int (): a, lightLevel, method_55209, getLuminance, m_304822_
double (): b, spinningMobSpeed, method_55215, getDisplayRotationSpeed, m_305120_
boolean (): d, hasSpinningMob, method_55216, doesDisplayRotate, m_307384_
boolean (): e, isCapableOfSpawning, method_55217, playsSound, m_306216_
void (Level, BlockPos): a, emitParticles, method_55210, emitParticles, m_306816_
String (): c, getSerializedName, method_15434, asString, m_7912_