历史 - net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState

1.21.11

名称

eip

enk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

edf

eip

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eav

edf

字段

构造函数

方法

1.21.5

名称

dwe

eav

字段

构造函数

方法

1.21.4

名称

dxb

dwe

字段

构造函数

方法

1.21.3

名称

dsi

dxb

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

drk

dsi

字段

构造函数

方法

1.20.6

名称

diu

drk

字段

构造函数

方法

void (Level, BlockPos): a, emitParticles, method_55210, emitParticles, m_306816_

void (ServerLevel, BlockPos, TrialSpawner): a, spawnOminousOminousItemSpawner, method_58720, spawnOminousItemSpawner, m_322742_

Optional<Vec3> (ServerLevel, BlockPos, TrialSpawner, TrialSpawnerData): a, calculatePositionToSpawnSpawner, method_58721, getPosToSpawnItemSpawner, m_319371_

Optional<Vec3> (Entity, ServerLevel): a, calculatePositionAbove, method_58722, getPosAbove, m_320878_

Entity (List<Player>, Set<UUID>, TrialSpawner, BlockPos, ServerLevel): a, selectEntityToSpawnItemAbove, method_58725, getRandomEntity, m_323848_

boolean (ServerLevel, TrialSpawnerData): a, timeToSpawnItemSpawner, method_58719, shouldCooldownEnd, m_324229_

void (Level, BlockPos, boolean): a, emitParticles, method_55210, emitParticles, m_306816_

1.20.4

名称

diu

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState

net.minecraft.class_8967

net.minecraft.block.enums.TrialSpawnerState

net.minecraft.src.C_302094_

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState

字段

TrialSpawnerState: a, INACTIVE, field_47383, INACTIVE, INACTIVE

TrialSpawnerState: b, WAITING_FOR_PLAYERS, field_47384, WAITING_FOR_PLAYERS, WAITING_FOR_PLAYERS

TrialSpawnerState: c, ACTIVE, field_47385, ACTIVE, ACTIVE

TrialSpawnerState: d, WAITING_FOR_REWARD_EJECTION, field_47386, WAITING_FOR_REWARD_EJECTION, WAITING_FOR_REWARD_EJECTION

TrialSpawnerState: e, EJECTING_REWARD, field_47387, EJECTING_REWARD, EJECTING_REWARD

TrialSpawnerState: f, COOLDOWN, field_47388, COOLDOWN, COOLDOWN

float: g, DELAY_BEFORE_EJECT_AFTER_KILLING_LAST_MOB, field_47389, START_EJECTING_REWARDS_COOLDOWN, f_303262_

int: h, TIME_BETWEEN_EACH_EJECTION, field_47390, BETWEEN_EJECTING_REWARDS_COOLDOWN, f_302549_

String: i, name, field_47391, id, f_303350_

int: j, lightLevel, field_47392, luminance, f_302810_

double: k, spinningMobSpeed, field_47393, displayRotationSpeed, f_303620_

TrialSpawnerState$ParticleEmission: l, particleEmission, field_47394, particleEmitter, f_302969_

boolean: m, isCapableOfSpawning, field_47395, playsSound, f_303677_

构造函数

(String, int, TrialSpawnerState$ParticleEmission, double, boolean)

方法

TrialSpawnerState[] (): values, values, values, values, values, values

TrialSpawnerState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

TrialSpawnerState (BlockPos, TrialSpawner, ServerLevel): a, tickAndGetNext, method_55214, tick, m_308008_

int (): a, lightLevel, method_55209, getLuminance, m_304822_

double (): b, spinningMobSpeed, method_55215, getDisplayRotationSpeed, m_305120_

boolean (): d, hasSpinningMob, method_55216, doesDisplayRotate, m_307384_

boolean (): e, isCapableOfSpawning, method_55217, playsSound, m_306216_

void (Level, BlockPos): a, emitParticles, method_55210, emitParticles, m_306816_

String (): c, getSerializedName, method_15434, asString, m_7912_