历史 - net.minecraft.client.model.animal.rabbit.RabbitModel
1.21.11
名称
gww
hcl
net.minecraft.client.model.RabbitModel
net.minecraft.client.model.animal.rabbit.RabbitModel
net.minecraft.src.C_3859_
net.minecraft.src.C_432515_
字段
ModelPart: m, head, field_27486, head, f_103523_
ModelPart: m, head, field_27486, head, f_436676_
float: a, REAR_JUMP_ANGLE, field_32542, HAUNCH_JUMP_PITCH_MULTIPLIER, f_170867_
float: b, REAR_JUMP_ANGLE, field_32542, HAUNCH_JUMP_PITCH_MULTIPLIER, f_435823_
float: b, FRONT_JUMP_ANGLE, field_32543, FRONT_LEGS_JUMP_PITCH_MULTIPLIER, f_170868_
float: c, FRONT_JUMP_ANGLE, field_32543, FRONT_LEGS_JUMP_PITCH_MULTIPLIER, f_436671_
String: f, LEFT_HAUNCH, field_32544, LEFT_HAUNCH, f_170869_
String: g, LEFT_HAUNCH, field_32544, LEFT_HAUNCH, f_433312_
String: g, RIGHT_HAUNCH, field_32545, RIGHT_HAUNCH, f_170870_
String: h, RIGHT_HAUNCH, field_32545, RIGHT_HAUNCH, f_436954_
ModelPart: i, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: i, leftHaunch, field_27482, leftHaunch, f_434795_
ModelPart: j, rightHaunch, field_27483, rightHaunch, f_170874_
ModelPart: j, rightHaunch, field_27483, rightHaunch, f_433672_
ModelPart: k, leftFrontLeg, field_27484, leftFrontLeg, f_170875_
ModelPart: k, leftFrontLeg, field_27484, leftFrontLeg, f_434554_
ModelPart: l, rightFrontLeg, field_27485, rightFrontLeg, f_170876_
ModelPart: l, rightFrontLeg, field_27485, rightFrontLeg, f_437283_
float: c, NEW_SCALE, field_32546, SCALE, f_170879_
float: d, NEW_SCALE, field_32546, SCALE, f_436099_
MeshTransformer: d, ADULT_TRANSFORMER, field_52930, ADULT_TRANSFORMER, f_348746_
MeshTransformer: e, ADULT_TRANSFORMER, field_52930, ADULT_TRANSFORMER, f_437278_
MeshTransformer: e, BABY_TRANSFORMER, field_52931, BABY_TRANSFORMER, f_347106_
MeshTransformer: f, BABY_TRANSFORMER, field_52931, BABY_TRANSFORMER, f_435419_
构造函数
方法
LayerDefinition (boolean): a, createBodyLayer, method_32034, getTexturedModelData, m_170882_
LayerDefinition (boolean): a, createBodyLayer, method_32034, getTexturedModelData, m_440610_
void (RabbitRenderState): a, setupAnim, method_17117, setAngles, m_6251_
void (RabbitRenderState): a, setupAnim, method_17117, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gov
gww
字段
构造函数
方法
void (RabbitRenderState): a, setupAnim, method_17117, setAngles, m_6973_
void (RabbitRenderState): a, setupAnim, method_17117, setAngles, m_6251_
1.21.8
名称
gou
gov
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
giz
gou
字段
构造函数
方法
1.21.5
名称
gdn
giz
字段
构造函数
方法
1.21.4
名称
gcx
gdn
字段
ModelPart: o, head, field_27486, head, f_103523_
ModelPart: m, head, field_27486, head, f_103523_
ModelPart: r, nose, field_3530, nose, f_103527_
ModelPart: i, leftRearFoot, field_27480, leftHindLeg, f_170871_
ModelPart: j, rightRearFoot, field_27481, rightHindLeg, f_170872_
ModelPart: k, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: i, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: l, rightHaunch, field_27483, rightHaunch, f_170874_
ModelPart: j, rightHaunch, field_27483, rightHaunch, f_170874_
ModelPart: m, leftFrontLeg, field_27484, leftFrontLeg, f_170875_
ModelPart: k, leftFrontLeg, field_27484, leftFrontLeg, f_170875_
ModelPart: n, rightFrontLeg, field_27485, rightFrontLeg, f_170876_
ModelPart: l, rightFrontLeg, field_27485, rightFrontLeg, f_170876_
ModelPart: p, rightEar, field_27487, rightEar, f_170877_
ModelPart: q, leftEar, field_27488, leftEar, f_170878_
MeshTransformer: d, ADULT_TRANSFORMER, field_52930, field_52930, f_348746_
MeshTransformer: d, ADULT_TRANSFORMER, field_52930, ADULT_TRANSFORMER, f_348746_
MeshTransformer: e, BABY_TRANSFORMER, field_52931, field_52931, f_347106_
MeshTransformer: e, BABY_TRANSFORMER, field_52931, BABY_TRANSFORMER, f_347106_
构造函数
方法
1.21.3
名称
fwv
gcx
字段
ModelPart: l, body, field_3528, body, f_103520_
ModelPart: r, tail, field_3524, tail, f_103526_
ModelPart: s, nose, field_3530, nose, f_103527_
ModelPart: r, nose, field_3530, nose, f_103527_
float: t, jumpRotation, field_3531, jumpProgress, f_103528_
ModelPart: h, leftRearFoot, field_27480, leftHindLeg, f_170871_
ModelPart: i, leftRearFoot, field_27480, leftHindLeg, f_170871_
ModelPart: i, rightRearFoot, field_27481, rightHindLeg, f_170872_
ModelPart: j, rightRearFoot, field_27481, rightHindLeg, f_170872_
ModelPart: j, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: k, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: k, rightHaunch, field_27483, rightHaunch, f_170874_
ModelPart: l, rightHaunch, field_27483, rightHaunch, f_170874_
float: u, NEW_SCALE, field_32546, SCALE, f_170879_
float: c, NEW_SCALE, field_32546, SCALE, f_170879_
MeshTransformer: d, ADULT_TRANSFORMER, field_52930, field_52930, f_348746_
MeshTransformer: e, BABY_TRANSFORMER, field_52931, field_52931, f_347106_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_17115, animateModel, m_6839_
void (T, float, float, float, float, float): a, setupAnim, method_17117, setAngles, m_6973_
LayerDefinition (): a, createBodyLayer, method_32034, getTexturedModelData, m_170882_
void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_
LayerDefinition (boolean): a, createBodyLayer, method_32034, getTexturedModelData, m_170882_
void (RabbitRenderState): a, setupAnim, method_17117, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvn
fwv
字段
构造函数
方法
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_
1.20.6
名称
fli
fvn
字段
构造函数
方法
1.20.4
名称
fgo
fli
字段
构造函数
方法
1.20.2
名称
fcq
fgo
字段
构造函数
方法
1.20.1
名称
fbd
fcq
字段
构造函数
方法
1.19.4
名称
ewu
fbd
字段
float: v, NEW_SCALE, field_32546, SCALE, f_170879_
float: u, NEW_SCALE, field_32546, SCALE, f_170879_
构造函数
方法
1.19.3
名称
est
ewu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
erk
est
字段
构造函数
方法
1.19
名称
eks
erk
字段
ModelPart: t, nose, field_3530, nose, f_103527_
ModelPart: s, nose, field_3530, nose, f_103527_
float: u, jumpRotation, field_3531, jumpProgress, f_103528_
float: t, jumpRotation, field_3531, jumpProgress, f_103528_
构造函数
方法
1.18.2
名称
ejl
eks
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ehi
ejl
字段
构造函数
方法
1.17.1
名称
ehh
ehi
字段
float: a, REAR_JUMP_ANGLE, field_32542, field_32542, f_170867_
float: a, REAR_JUMP_ANGLE, field_32542, HAUNCH_JUMP_PITCH_MULTIPLIER, f_170867_
float: b, FRONT_JUMP_ANGLE, field_32543, field_32543, f_170868_
float: b, FRONT_JUMP_ANGLE, field_32543, FRONT_LEGS_JUMP_PITCH_MULTIPLIER, f_170868_
float: v, NEW_SCALE, field_32546, field_32546, f_170879_
float: v, NEW_SCALE, field_32546, SCALE, f_170879_
构造函数
方法
1.17
名称
dvj
ehh
net.minecraft.client.renderer.entity.model.RabbitModel
net.minecraft.src.C_3859_
字段
ModelPart: a, rearFootLeft, field_3525, leftFoot, field_178698_a
ModelPart: b, rearFootRight, field_3532, rightFoot, field_178696_b
ModelPart: f, haunchLeft, field_3526, leftBackLeg, field_178697_c
ModelPart: g, haunchRight, field_3522, rightBackLeg, field_178694_d
ModelPart: h, body, field_3528, body, field_178695_e
ModelPart: l, body, field_3528, body, f_103520_
ModelPart: i, frontLegLeft, field_3527, leftFrontLeg, field_178692_f
ModelPart: j, frontLegRight, field_3521, rightFrontLeg, field_178693_g
ModelPart: k, head, field_3529, head, field_178704_h
ModelPart: o, head, field_27486, head, f_103523_
ModelPart: l, earRight, field_3523, rightEar, field_178705_i
ModelPart: m, earLeft, field_3520, leftEar, field_178702_j
ModelPart: n, tail, field_3524, tail, field_178703_k
ModelPart: r, tail, field_3524, tail, f_103526_
ModelPart: o, nose, field_3530, nose, field_178700_l
ModelPart: t, nose, field_3530, nose, f_103527_
float: p, jumpRotation, field_3531, field_3531, field_178701_m
float: u, jumpRotation, field_3531, jumpProgress, f_103528_
float: a, REAR_JUMP_ANGLE, field_32542, field_32542, f_170867_
float: b, FRONT_JUMP_ANGLE, field_32543, field_32543, f_170868_
String: f, LEFT_HAUNCH, field_32544, LEFT_HAUNCH, f_170869_
String: g, RIGHT_HAUNCH, field_32545, RIGHT_HAUNCH, f_170870_
ModelPart: h, leftRearFoot, field_27480, leftHindLeg, f_170871_
ModelPart: i, rightRearFoot, field_27481, rightHindLeg, f_170872_
ModelPart: j, leftHaunch, field_27482, leftHaunch, f_170873_
ModelPart: k, rightHaunch, field_27483, rightHaunch, f_170874_
ModelPart: m, leftFrontLeg, field_27484, leftFrontLeg, f_170875_
ModelPart: n, rightFrontLeg, field_27485, rightFrontLeg, f_170876_
ModelPart: p, rightEar, field_27487, rightEar, f_170877_
ModelPart: q, leftEar, field_27488, leftEar, f_170878_
float: v, NEW_SCALE, field_32546, field_32546, f_170879_
构造函数
()
方法
void (ModelPart, float, float, float): a, setRotation, method_2827, setAngle, func_178691_a
void (T, float, float, float): a, prepareMobModel, method_17115, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17115, animateModel, m_6839_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, func_225598_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
void (T, float, float, float, float, float): a, setupAnim, method_17117, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17117, setAngles, m_6973_
LayerDefinition (): a, createBodyLayer, method_32034, getTexturedModelData, m_170882_
1.16.5
名称
字段
ModelPart: h, body, field_3528, torso, field_178695_e
ModelPart: h, body, field_3528, body, field_178695_e
构造函数
方法
1.16.4
名称
dvb
dvj
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (ModelPart, float, float, float): a, setRotation, method_2827, method_2827, func_178691_a
void (ModelPart, float, float, float): a, setRotation, method_2827, setAngle, func_178691_a
1.16.2
名称
dxc
dvb
字段
构造函数
方法
1.16.1
名称
dmf
dxc
字段
float: p, jumpRotation, field_3531, field_178701_m
float: p, jumpRotation, field_3531, field_3531, field_178701_m
构造函数
方法
void (ModelPart, float, float, float): a, setRotation, method_2827, func_178691_a
void (ModelPart, float, float, float): a, setRotation, method_2827, method_2827, func_178691_a
1.15.2
名称
dmc
dmf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dim
dmc
字段
ModelPart: a, rearFootLeft, field_3525, field_178698_a
ModelPart: a, rearFootLeft, field_3525, leftFoot, field_178698_a
ModelPart: b, rearFootRight, field_3532, field_178696_b
ModelPart: b, rearFootRight, field_3532, rightFoot, field_178696_b
ModelPart: f, haunchLeft, field_3526, field_178697_c
ModelPart: f, haunchLeft, field_3526, leftBackLeg, field_178697_c
ModelPart: g, haunchRight, field_3522, field_178694_d
ModelPart: g, haunchRight, field_3522, rightBackLeg, field_178694_d
ModelPart: h, body, field_3528, field_178695_e
ModelPart: h, body, field_3528, torso, field_178695_e
ModelPart: i, frontLegLeft, field_3527, field_178692_f
ModelPart: i, frontLegLeft, field_3527, leftFrontLeg, field_178692_f
ModelPart: j, frontLegRight, field_3521, field_178693_g
ModelPart: j, frontLegRight, field_3521, rightFrontLeg, field_178693_g
ModelPart: k, head, field_3529, field_178704_h
ModelPart: k, head, field_3529, head, field_178704_h
ModelPart: l, earRight, field_3523, field_178705_i
ModelPart: l, earRight, field_3523, rightEar, field_178705_i
ModelPart: m, earLeft, field_3520, field_178702_j
ModelPart: m, earLeft, field_3520, leftEar, field_178702_j
ModelPart: n, tail, field_3524, field_178703_k
ModelPart: n, tail, field_3524, tail, field_178703_k
ModelPart: o, nose, field_3530, field_178700_l
ModelPart: o, nose, field_3530, nose, field_178700_l
构造函数
方法
void (T, float, float, float, float, float, float): a, render, method_17116, render, func_78088_a
void (T, float, float, float, float, float, float): b, setupAnim, method_17117, setAngles, func_212844_a_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, func_225598_a_
void (T, float, float, float, float, float): a, setupAnim, method_17117, setAngles, func_225597_a_
1.14.4
名称
dfy
dim
net.minecraft.client.model.RabbitModel
字段
Cuboid: a, field_3525, field_3525, field_178698_a
ModelPart: a, rearFootLeft, field_3525, field_178698_a
Cuboid: b, field_3532, field_3532, field_178696_b
ModelPart: b, rearFootRight, field_3532, field_178696_b
Cuboid: f, field_3526, field_3526, field_178697_c
ModelPart: f, haunchLeft, field_3526, field_178697_c
Cuboid: g, field_3522, field_3522, field_178694_d
ModelPart: g, haunchRight, field_3522, field_178694_d
Cuboid: h, field_3528, field_3528, field_178695_e
ModelPart: h, body, field_3528, field_178695_e
Cuboid: i, field_3527, field_3527, field_178692_f
ModelPart: i, frontLegLeft, field_3527, field_178692_f
Cuboid: j, field_3521, field_3521, field_178693_g
ModelPart: j, frontLegRight, field_3521, field_178693_g
Cuboid: k, field_3529, field_3529, field_178704_h
ModelPart: k, head, field_3529, field_178704_h
Cuboid: l, field_3523, field_3523, field_178705_i
ModelPart: l, earRight, field_3523, field_178705_i
Cuboid: m, field_3520, field_3520, field_178702_j
ModelPart: m, earLeft, field_3520, field_178702_j
Cuboid: n, field_3524, field_3524, field_178703_k
ModelPart: n, tail, field_3524, field_178703_k
Cuboid: o, field_3530, field_3530, field_178700_l
ModelPart: o, nose, field_3530, field_178700_l
float: p, field_3531, field_3531, field_178701_m
float: p, jumpRotation, field_3531, field_178701_m
构造函数
方法
void (Cuboid, float, float, float): a, method_2827, method_2827, func_178691_a
void (ModelPart, float, float, float): a, setRotation, method_2827, func_178691_a
void (T, float, float, float, float, float, float): a, method_17116, method_17116, func_78088_a
void (T, float, float, float, float, float, float): a, render, method_17116, render, func_78088_a
void (T, float, float, float, float, float, float): b, method_17117, method_17117, func_212844_a_
void (T, float, float, float, float, float, float): b, setupAnim, method_17117, setAngles, func_212844_a_
void (T, float, float, float): a, method_17115, method_17115, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17115, animateModel, func_212843_a_
1.14.3
名称
dfu
dfy
net.minecraft.client.render.entity.model.RabbitEntityModel
字段
RendererModel: a, field_3525, field_178698_a
Cuboid: a, field_3525, field_3525, field_178698_a
RendererModel: b, field_3532, field_178696_b
Cuboid: b, field_3532, field_3532, field_178696_b
RendererModel: f, field_3526, field_178697_c
Cuboid: f, field_3526, field_3526, field_178697_c
RendererModel: g, field_3522, field_178694_d
Cuboid: g, field_3522, field_3522, field_178694_d
RendererModel: h, field_3528, field_178695_e
Cuboid: h, field_3528, field_3528, field_178695_e
RendererModel: i, field_3527, field_178692_f
Cuboid: i, field_3527, field_3527, field_178692_f
RendererModel: j, field_3521, field_178693_g
Cuboid: j, field_3521, field_3521, field_178693_g
RendererModel: k, field_3529, field_178704_h
Cuboid: k, field_3529, field_3529, field_178704_h
RendererModel: l, field_3523, field_178705_i
Cuboid: l, field_3523, field_3523, field_178705_i
RendererModel: m, field_3520, field_178702_j
Cuboid: m, field_3520, field_3520, field_178702_j
RendererModel: n, field_3524, field_178703_k
Cuboid: n, field_3524, field_3524, field_178703_k
RendererModel: o, field_3530, field_178700_l
Cuboid: o, field_3530, field_3530, field_178700_l
float: p, field_3531, field_178701_m
float: p, field_3531, field_3531, field_178701_m
构造函数
方法
void (RendererModel, float, float, float): a, method_2827, func_178691_a
void (Cuboid, float, float, float): a, method_2827, method_2827, func_178691_a
void (T, float, float, float, float, float, float): a, method_17116, func_78088_a
void (T, float, float, float, float, float, float): a, method_17116, method_17116, func_78088_a
void (T, float, float, float, float, float, float): b, method_17117, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17117, method_17117, func_212844_a_
void (T, float, float, float): a, method_17115, func_212843_a_
void (T, float, float, float): a, method_17115, method_17115, func_212843_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dfs
dfu
字段
构造函数
方法
1.14
名称
dfs
net.minecraft.class_596
net.minecraft.client.renderer.entity.model.RabbitModel
字段
RendererModel: a, field_3525, field_178698_a
RendererModel: b, field_3532, field_178696_b
RendererModel: f, field_3526, field_178697_c
RendererModel: g, field_3522, field_178694_d
RendererModel: h, field_3528, field_178695_e
RendererModel: i, field_3527, field_178692_f
RendererModel: j, field_3521, field_178693_g
RendererModel: k, field_3529, field_178704_h
RendererModel: l, field_3523, field_178705_i
RendererModel: m, field_3520, field_178702_j
RendererModel: n, field_3524, field_178703_k
RendererModel: o, field_3530, field_178700_l
float: p, field_3531, field_178701_m
构造函数
()
方法
void (RendererModel, float, float, float): a, method_2827, func_178691_a
void (T, float, float, float, float, float, float): a, method_17116, func_78088_a
void (T, float, float, float, float, float, float): b, method_17117, func_212844_a_
void (T, float, float, float): a, method_17115, func_212843_a_