历史 - net.minecraft.client.gui.screens.AccessibilityOnboardingScreen

1.21.11

名称

glc

gqu

字段

LogoRenderer: f, logoRenderer, field_41841, logoDrawer, f_263761_

LogoRenderer: t, logoRenderer, field_41841, logoDrawer, f_263761_

Options: t, options, field_41842, gameOptions, f_263816_

Options: u, options, field_41842, gameOptions, f_263816_

boolean: u, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: v, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: v, hasNarrated, field_41843, narratorPrompted, f_263729_

boolean: w, hasNarrated, field_41843, narratorPrompted, f_263729_

float: w, timer, field_41844, narratorPromptTimer, f_263677_

float: x, timer, field_41844, narratorPromptTimer, f_263677_

FocusableTextWidget: y, textWidget, field_41845, textWidget, f_263759_

Runnable: x, onClose, field_46008, onClose, f_290554_

Runnable: y, onClose, field_46008, onClose, f_290554_

int: f, TEXT_WIDGET_WIDTH, field_63528, field_63528, f_437120_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gdl

glc

字段

Options: u, options, field_41842, gameOptions, f_263816_

Options: t, options, field_41842, gameOptions, f_263816_

boolean: v, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: u, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: w, hasNarrated, field_41843, narratorPrompted, f_263729_

boolean: v, hasNarrated, field_41843, narratorPrompted, f_263729_

float: x, timer, field_41844, narratorPromptTimer, f_263677_

float: w, timer, field_41844, narratorPromptTimer, f_263677_

FocusableTextWidget: z, textWidget, field_41845, textWidget, f_263759_

FocusableTextWidget: y, textWidget, field_41845, textWidget, f_263759_

Runnable: y, onClose, field_46008, onClose, f_290554_

Runnable: x, onClose, field_46008, onClose, f_290554_

HeaderAndFooterLayout: A, layout, field_49491, layout, f_316821_

HeaderAndFooterLayout: z, layout, field_49491, layout, f_316821_

float: B, fadeInStart, field_60456, fadeTime, f_398942_

float: A, fadeInStart, field_60456, fadeTime, f_398942_

boolean: C, fadingIn, field_60457, fading, f_398882_

boolean: B, fadingIn, field_60457, fading, f_398882_

float: D, fadeOutStart, field_60458, closeTime, f_399532_

float: C, fadeOutStart, field_60458, closeTime, f_399532_

构造函数

方法

void (): aV_, init, method_25426, init, m_7856_

void (): bg_, init, method_25426, init, m_7856_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

int (): o, initTitleYPos, method_48259, yMargin, m_264189_

void (): aP_, onClose, method_25419, close, m_7379_

void (): aX_, onClose, method_25419, close, m_7379_

void (): m, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): p, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (GuiGraphics, float): a, renderPanorama, method_57728, renderPanoramaBackground, m_318720_

boolean (): aL_, panoramaShouldSpin, method_72798, allowRotatingPanorama, m_416669_

1.21.8

名称

gdk

gdl

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fyi

gdk

字段

LogoRenderer: s, logoRenderer, field_41841, logoDrawer, f_263761_

LogoRenderer: f, logoRenderer, field_41841, logoDrawer, f_263761_

float: e, FADE_OUT_TIME, field_60459, field_60459, f_400247_

float: B, fadeInStart, field_60456, fadeTime, f_398942_

boolean: C, fadingIn, field_60457, fading, f_398882_

float: D, fadeOutStart, field_60458, closeTime, f_399532_

构造函数

方法

void (): aO_, init, method_25426, init, m_7856_

void (): aV_, init, method_25426, init, m_7856_

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

void (): aL_, onClose, method_25419, close, m_7379_

void (): aP_, onClose, method_25419, close, m_7379_

void (): E, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): m, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): aC_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_

1.21.5

名称

fte

fyi

字段

构造函数

方法

void (): aR_, init, method_25426, init, m_7856_

void (): aO_, init, method_25426, init, m_7856_

void (): aO_, onClose, method_25419, close, m_7379_

void (): aL_, onClose, method_25419, close, m_7379_

void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aC_, setInitialFocus, method_56131, setInitialFocus, m_318615_

1.21.4

名称

fsq

fte

字段

构造函数

方法

void (): aT_, init, method_25426, init, m_7856_

void (): aR_, init, method_25426, init, m_7856_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

void (): aP_, onClose, method_25419, close, m_7379_

void (): aO_, onClose, method_25419, close, m_7379_

void (): aG_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_

1.21.3

名称

fmv

fsq

字段

int: r, TITLE_PADDING, field_41839, field_41839, f_263756_

int: d, TITLE_PADDING, field_41839, field_41839, f_263756_

构造函数

方法

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

void (): d, onClose, method_25419, close, m_7379_

void (): aP_, onClose, method_25419, close, m_7379_

void (): C, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): E, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

void (): c, repositionElements, method_48640, refreshWidgetPositions, m_267719_

void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aG_, setInitialFocus, method_56131, setInitialFocus, m_318615_

1.21.1

名称

字段

构造函数

方法

1.21

名称

flp

fmv

字段

int: d, TITLE_PADDING, field_41839, field_41839, f_263756_

int: r, TITLE_PADDING, field_41839, field_41839, f_263756_

LogoRenderer: r, logoRenderer, field_41841, logoDrawer, f_263761_

LogoRenderer: s, logoRenderer, field_41841, logoDrawer, f_263761_

Options: s, options, field_41842, gameOptions, f_263816_

Options: u, options, field_41842, gameOptions, f_263816_

boolean: u, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: v, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: v, hasNarrated, field_41843, narratorPrompted, f_263729_

boolean: w, hasNarrated, field_41843, narratorPrompted, f_263729_

float: w, timer, field_41844, narratorPromptTimer, f_263677_

float: x, timer, field_41844, narratorPromptTimer, f_263677_

FocusableTextWidget: y, textWidget, field_41845, textWidget, f_263759_

FocusableTextWidget: z, textWidget, field_41845, textWidget, f_263759_

Runnable: x, onClose, field_46008, onClose, f_290554_

Runnable: y, onClose, field_46008, onClose, f_290554_

AbstractWidget: z, narrationButton, field_48395, narratorWidget, f_316442_

构造函数

方法

void (): aM_, init, method_25426, init, m_7856_

void (): aT_, init, method_25426, init, m_7856_

void (): E, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): C, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (Runnable): a, close, method_53552, saveAndRun, m_295666_

void (): aB_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (boolean, Runnable): a, close, method_53552, saveAndRun, m_295666_

1.20.6

名称

fbm

flp

字段

Component: a, ONBOARDING_NARRATOR_MESSAGE, field_41837, NARRATOR_PROMPT, f_263845_

Component: b, ONBOARDING_NARRATOR_MESSAGE, field_41837, NARRATOR_PROMPT, f_263845_

int: b, PADDING, field_41838, field_41838, f_263779_

int: c, PADDING, field_41838, field_41838, f_263779_

int: c, TITLE_PADDING, field_41839, field_41839, f_263756_

int: d, TITLE_PADDING, field_41839, field_41839, f_263756_

PanoramaRenderer: k, panorama, field_41840, backgroundRenderer, f_263849_

LogoRenderer: l, logoRenderer, field_41841, logoDrawer, f_263761_

LogoRenderer: r, logoRenderer, field_41841, logoDrawer, f_263761_

Options: m, options, field_41842, gameOptions, f_263816_

Options: s, options, field_41842, gameOptions, f_263816_

boolean: n, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: u, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: o, hasNarrated, field_41843, narratorPrompted, f_263729_

boolean: v, hasNarrated, field_41843, narratorPrompted, f_263729_

float: p, timer, field_41844, narratorPromptTimer, f_263677_

float: w, timer, field_41844, narratorPromptTimer, f_263677_

FocusableTextWidget: r, textWidget, field_41845, textWidget, f_263759_

FocusableTextWidget: y, textWidget, field_41845, textWidget, f_263759_

Runnable: q, onClose, field_46008, onClose, f_290554_

Runnable: x, onClose, field_46008, onClose, f_290554_

Component: a, TITLE, field_49490, TITLE_TEXT, f_317152_

AbstractWidget: z, narrationButton, field_48395, narratorWidget, f_316442_

HeaderAndFooterLayout: A, layout, field_49491, layout, f_316821_

构造函数

方法

void (): aN_, init, method_25426, init, m_7856_

void (): aM_, init, method_25426, init, m_7856_

int (): n, initTitleYPos, method_48259, yMargin, m_264189_

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

void (): aE_, onClose, method_25419, close, m_7379_

void (): d, onClose, method_25419, close, m_7379_

void (): D, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): E, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (GuiGraphics, int, int, float): b, renderBackground, method_25420, renderBackground, m_280273_

void (): c, repositionElements, method_48640, initTabNavigation, m_267719_

void (): aB_, setInitialFocus, method_56131, setInitialFocus, m_318615_

void (GuiGraphics, float): a, renderPanorama, method_57728, renderPanoramaBackground, m_318720_

1.20.4

名称

ewv

fbm

字段

FocusableTextWidget: s, textWidget, field_41845, textWidget, f_263759_

FocusableTextWidget: r, textWidget, field_41845, textWidget, f_263759_

构造函数

方法

void (): aH_, init, method_25426, init, m_7856_

void (): aN_, init, method_25426, init, m_7856_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

int (): n, initTitleYPos, method_48259, yMargin, m_264189_

void (): az_, onClose, method_25419, close, m_7379_

void (): aE_, onClose, method_25419, close, m_7379_

1.20.2

名称

etc

ewv

字段

AccessibilityOnboardingTextWidget: q, textWidget, field_41845, textWidget, f_263759_

FocusableTextWidget: s, textWidget, field_41845, textWidget, f_263759_

Runnable: q, onClose, field_46008, onClose, f_290554_

构造函数

(Options)

(Options, Runnable)

方法

void (): b, init, method_25426, init, m_7856_

void (): aH_, init, method_25426, init, m_7856_

void (): aw_, onClose, method_25419, close, m_7379_

void (): az_, onClose, method_25419, close, m_7379_

void (): B, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (): D, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_

void (Runnable): a, close, method_53552, saveAndRun, m_295666_

void (GuiGraphics, int, int, float): b, renderBackground, method_25420, renderBackground, m_280273_

1.20.1

名称

erq

etc

字段

PanoramaRenderer: o, panorama, field_41840, backgroundRenderer, f_263849_

PanoramaRenderer: k, panorama, field_41840, backgroundRenderer, f_263849_

LogoRenderer: p, logoRenderer, field_41841, logoDrawer, f_263761_

LogoRenderer: l, logoRenderer, field_41841, logoDrawer, f_263761_

Options: q, options, field_41842, gameOptions, f_263816_

Options: m, options, field_41842, gameOptions, f_263816_

boolean: r, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: n, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: s, hasNarrated, field_41843, narratorPrompted, f_263729_

boolean: o, hasNarrated, field_41843, narratorPrompted, f_263729_

float: t, timer, field_41844, narratorPromptTimer, f_263677_

float: p, timer, field_41844, narratorPromptTimer, f_263677_

AccessibilityOnboardingTextWidget: u, textWidget, field_41845, textWidget, f_263759_

AccessibilityOnboardingTextWidget: q, textWidget, field_41845, textWidget, f_263759_

构造函数

方法

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

int (): l, initTitleYPos, method_48259, yMargin, m_264189_

void (): ay_, onClose, method_25419, close, m_7379_

void (): aw_, onClose, method_25419, close, m_7379_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

1.19.4

名称

erq

net.minecraft.client.gui.screens.AccessibilityOnboardingScreen

net.minecraft.class_8032

net.minecraft.client.gui.screen.AccessibilityOnboardingScreen

net.minecraft.src.C_263636_

字段

Component: a, ONBOARDING_NARRATOR_MESSAGE, field_41837, NARRATOR_PROMPT, f_263845_

int: b, PADDING, field_41838, field_41838, f_263779_

int: c, TITLE_PADDING, field_41839, field_41839, f_263756_

PanoramaRenderer: o, panorama, field_41840, backgroundRenderer, f_263849_

LogoRenderer: p, logoRenderer, field_41841, logoDrawer, f_263761_

Options: q, options, field_41842, gameOptions, f_263816_

boolean: r, narratorAvailable, field_42038, isNarratorUsable, f_265927_

boolean: s, hasNarrated, field_41843, narratorPrompted, f_263729_

float: t, timer, field_41844, narratorPromptTimer, f_263677_

AccessibilityOnboardingTextWidget: u, textWidget, field_41845, textWidget, f_263759_

构造函数

(Options)

方法

void (): b, init, method_25426, init, m_7856_

int (): m, initTitleYPos, method_48259, yMargin, m_264189_

void (): ay_, onClose, method_25419, close, m_7379_

void (Screen): a, closeAndSetScreen, method_49296, setScreen, m_272081_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (): B, handleInitialNarrationDelay, method_48260, tickNarratorPrompt, m_264570_