历史 - net.minecraft.network.protocol.game.ClientboundLoginPacket
1.21.11
名称
aen
aew
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aeh
aen
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adw
aeh
字段
构造函数
方法
1.21.5
名称
add
adw
字段
构造函数
方法
1.21.4
名称
aej
add
字段
构造函数
方法
PacketType<ClientboundLoginPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundLoginPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
adl
aej
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
adz
adl
字段
构造函数
方法
1.20.6
名称
aap
adz
字段
int: a, playerId, comp_88, playerEntityId, f_132360_
int: b, playerId, comp_88, playerEntityId, f_132360_
boolean: b, hardcore, comp_89, hardcore, f_132362_
boolean: c, hardcore, comp_89, hardcore, f_132362_
int: d, maxPlayers, comp_97, maxPlayers, f_132369_
int: e, maxPlayers, comp_97, maxPlayers, f_132369_
boolean: g, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean: h, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
int: e, chunkRadius, comp_98, viewDistance, f_132370_
int: f, chunkRadius, comp_98, viewDistance, f_132370_
boolean: h, showDeathScreen, comp_100, showDeathScreen, f_132372_
boolean: i, showDeathScreen, comp_100, showDeathScreen, f_132372_
Set<ResourceKey<Level>>: c, levels, comp_92, dimensionIds, f_132365_
Set<ResourceKey<Level>>: d, levels, comp_92, dimensionIds, f_132365_
int: f, simulationDistance, comp_169, simulationDistance, f_195761_
int: g, simulationDistance, comp_169, simulationDistance, f_195761_
boolean: i, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
boolean: j, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
CommonPlayerSpawnInfo: j, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
CommonPlayerSpawnInfo: k, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
boolean: l, enforcesSecureChat, comp_2200, enforcesSecureChat, f_316348_
StreamCodec<RegistryFriendlyByteBuf, ClientboundLoginPacket>: a, STREAM_CODEC, field_47937, CODEC, f_316307_
构造函数
(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo)
(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo, boolean)
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
Set<ResourceKey<Level>> (): e, levels, comp_92, dimensionIds, f_132365_
Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_
int (): a, playerId, comp_88, playerEntityId, f_132360_
int (): b, playerId, comp_88, playerEntityId, f_132360_
boolean (): d, hardcore, comp_89, hardcore, f_132362_
boolean (): e, hardcore, comp_89, hardcore, f_132362_
int (): f, maxPlayers, comp_97, maxPlayers, f_132369_
int (): g, maxPlayers, comp_97, maxPlayers, f_132369_
int (): g, chunkRadius, comp_98, viewDistance, f_132370_
int (): h, chunkRadius, comp_98, viewDistance, f_132370_
int (): h, simulationDistance, comp_169, simulationDistance, f_195761_
int (): i, simulationDistance, comp_169, simulationDistance, f_195761_
boolean (): i, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean (): j, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean (): j, showDeathScreen, comp_100, showDeathScreen, f_132372_
boolean (): k, showDeathScreen, comp_100, showDeathScreen, f_132372_
boolean (): k, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
boolean (): l, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
CommonPlayerSpawnInfo (): l, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
CommonPlayerSpawnInfo (): m, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
void (RegistryFriendlyByteBuf): a, write, method_55887, write, m_132399_
PacketType<ClientboundLoginPacket> (): a, type, method_55846, getPacketId, m_5779_
boolean (): n, enforcesSecureChat, comp_2200, enforcesSecureChat, f_316348_
1.20.4
名称
yl
aap
字段
构造函数
方法
1.20.2
名称
wi
yl
字段
int: j, maxPlayers, comp_97, maxPlayers, f_132369_
int: d, maxPlayers, comp_97, maxPlayers, f_132369_
boolean: m, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean: g, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
GameType: c, gameType, comp_90, gameMode, f_132363_
int: k, chunkRadius, comp_98, viewDistance, f_132370_
int: e, chunkRadius, comp_98, viewDistance, f_132370_
long: i, seed, comp_96, sha256Seed, f_132361_
boolean: n, showDeathScreen, comp_100, showDeathScreen, f_132372_
boolean: h, showDeathScreen, comp_100, showDeathScreen, f_132372_
GameType: d, previousGameType, comp_91, previousGameMode, f_132364_
Set<ResourceKey<Level>>: e, levels, comp_92, dimensionIds, f_132365_
Set<ResourceKey<Level>>: c, levels, comp_92, dimensionIds, f_132365_
RegistryAccess$Frozen: f, registryHolder, comp_93, registryManager, f_132366_
ResourceKey<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_
ResourceKey<Level>: h, dimension, comp_95, dimensionId, f_132368_
boolean: o, isDebug, comp_101, debugWorld, f_132373_
boolean: p, isFlat, comp_102, flatWorld, f_132374_
int: l, simulationDistance, comp_169, simulationDistance, f_195761_
int: f, simulationDistance, comp_169, simulationDistance, f_195761_
Optional<GlobalPos>: q, lastDeathLocation, comp_860, lastDeathLocation, f_238174_
RegistryOps<Tag>: s, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_
int: r, portalCooldown, comp_1532, portalCooldown, f_286971_
boolean: i, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
CommonPlayerSpawnInfo: j, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
构造函数
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>, int)
(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo)
方法
Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_
Set<ResourceKey<Level>> (): e, levels, comp_92, dimensionIds, f_132365_
boolean (): p, isDebug, comp_101, debugWorld, f_132373_
boolean (): q, isFlat, comp_102, flatWorld, f_132374_
boolean (): c, hardcore, comp_89, hardcore, f_132362_
boolean (): d, hardcore, comp_89, hardcore, f_132362_
GameType (): d, gameType, comp_90, gameMode, f_132363_
GameType (): e, previousGameType, comp_91, previousGameMode, f_132364_
RegistryAccess$Frozen (): g, registryHolder, comp_93, registryManager, f_132366_
ResourceKey<Level> (): i, dimension, comp_95, dimensionId, f_132368_
long (): j, seed, comp_96, sha256Seed, f_132361_
int (): k, maxPlayers, comp_97, maxPlayers, f_132369_
int (): f, maxPlayers, comp_97, maxPlayers, f_132369_
int (): l, chunkRadius, comp_98, viewDistance, f_132370_
int (): g, chunkRadius, comp_98, viewDistance, f_132370_
int (): m, simulationDistance, comp_169, simulationDistance, f_195761_
int (): h, simulationDistance, comp_169, simulationDistance, f_195761_
boolean (): n, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean (): i, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean (): o, showDeathScreen, comp_100, showDeathScreen, f_132372_
boolean (): j, showDeathScreen, comp_100, showDeathScreen, f_132372_
ResourceKey<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_
Optional<GlobalPos> (): r, lastDeathLocation, comp_860, lastDeathLocation, f_238174_
int (): s, portalCooldown, comp_1532, portalCooldown, f_286971_
boolean (): k, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_
CommonPlayerSpawnInfo (): l, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_
1.20.1
名称
wv
wi
字段
RegistryOps<Tag>: r, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_
RegistryOps<Tag>: s, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_
int: r, portalCooldown, comp_1532, portalCooldown, f_286971_
构造函数
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>)
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>, int)
方法
int (): s, portalCooldown, comp_1532, portalCooldown, f_286971_
1.19.4
名称
vx
wv
字段
RegistryOps<Tag>: r, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_
构造函数
方法
int (): b, playerId, comp_88, playerEntityId, f_132360_
int (): a, playerId, comp_88, playerEntityId, f_132360_
1.19.3
名称
ut
vx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ud
ut
net.minecraft.network.protocol.game.PacketPlayOutLogin
字段
构造函数
方法
1.19
名称
su
ud
net.minecraft.network.protocol.game.PacketPlayOutLogin
字段
ResourceKey<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_
Holder<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_
Optional<GlobalPos>: q, lastDeathLocation, comp_860, lastDeathLocation, f_238174_
构造函数
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, Holder<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>)
方法
Holder<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_
ResourceKey<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_
Optional<GlobalPos> (): r, lastDeathLocation, comp_860, lastDeathLocation, f_238174_
1.18.2
名称
sj
su
字段
DimensionType: g, dimensionType, comp_94, dimensionType, f_132367_
Holder<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_
构造函数
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, Holder<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)
方法
DimensionType (): h, dimensionType, comp_94, dimensionType, f_132367_
Holder<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ra
sj
字段
int: b, playerId, field_12280, playerEntityId, f_132360_
int: a, playerId, comp_88, playerEntityId, f_132360_
boolean: d, hardcore, field_12281, hardcore, f_132362_
boolean: b, hardcore, comp_89, hardcore, f_132362_
int: k, maxPlayers, field_12279, maxPlayers, f_132369_
int: j, maxPlayers, comp_97, maxPlayers, f_132369_
boolean: m, reducedDebugInfo, field_24618, reducedDebugInfo, f_132371_
boolean: m, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
GameType: e, gameType, field_12282, gameMode, f_132363_
GameType: c, gameType, comp_90, gameMode, f_132363_
int: l, chunkRadius, field_19145, viewDistance, f_132370_
int: k, chunkRadius, comp_98, viewDistance, f_132370_
long: c, seed, field_20665, sha256Seed, f_132361_
long: i, seed, comp_96, sha256Seed, f_132361_
boolean: n, showDeathScreen, field_24619, showDeathScreen, f_132372_
boolean: n, showDeathScreen, comp_100, showDeathScreen, f_132372_
GameType: f, previousGameType, field_25713, previousGameMode, f_132364_
GameType: d, previousGameType, comp_91, previousGameMode, f_132364_
Set<ResourceKey<Level>>: g, levels, field_25320, dimensionIds, f_132365_
Set<ResourceKey<Level>>: e, levels, comp_92, dimensionIds, f_132365_
RegistryAccess$RegistryHolder: h, registryHolder, field_12284, registryManager, f_132366_
RegistryAccess$RegistryHolder: f, registryHolder, comp_93, registryManager, f_132366_
ResourceKey<Level>: j, dimension, field_25134, dimensionId, f_132368_
ResourceKey<Level>: h, dimension, comp_95, dimensionId, f_132368_
boolean: o, isDebug, field_12278, debugWorld, f_132373_
boolean: o, isDebug, comp_101, debugWorld, f_132373_
boolean: p, isFlat, field_20666, flatWorld, f_132374_
boolean: p, isFlat, comp_102, flatWorld, f_132374_
DimensionType: i, dimensionType, field_25321, dimensionType, f_132367_
DimensionType: g, dimensionType, comp_94, dimensionType, f_132367_
int: a, HARDCORE_FLAG, field_33334, field_33334, f_178958_
int: l, simulationDistance, comp_169, simulationDistance, f_195761_
构造函数
(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)
(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)
方法
int (): b, getPlayerId, method_11564, getEntityId, m_132398_
boolean (): d, isHardcore, method_28118, isHardcore, m_132402_
boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, m_132410_
GameType (): e, getGameType, method_11561, getGameMode, m_132403_
int (): l, getChunkRadius, method_20204, getViewDistance, m_132409_
long (): c, getSeed, method_22423, getSha256Seed, m_132401_
boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, m_132411_
GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, m_132404_
Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, m_132405_
Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_
RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, m_132406_
ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, m_132408_
boolean (): o, isDebug, method_28119, isDebugWorld, m_132412_
boolean (): p, isDebug, comp_101, debugWorld, f_132373_
boolean (): p, isFlat, method_11568, isFlatWorld, m_132413_
boolean (): q, isFlat, comp_102, flatWorld, f_132374_
DimensionType (): i, getDimensionType, method_29444, getDimensionType, m_132407_
int (): k, getMaxPlayers, method_36149, getMaxPlayers, m_178966_
int (): b, playerId, comp_88, playerEntityId, f_132360_
boolean (): c, hardcore, comp_89, hardcore, f_132362_
GameType (): d, gameType, comp_90, gameMode, f_132363_
GameType (): e, previousGameType, comp_91, previousGameMode, f_132364_
RegistryAccess$RegistryHolder (): g, registryHolder, comp_93, registryManager, f_132366_
DimensionType (): h, dimensionType, comp_94, dimensionType, f_132367_
ResourceKey<Level> (): i, dimension, comp_95, dimensionId, f_132368_
long (): j, seed, comp_96, sha256Seed, f_132361_
int (): k, maxPlayers, comp_97, maxPlayers, f_132369_
int (): l, chunkRadius, comp_98, viewDistance, f_132370_
int (): m, simulationDistance, comp_169, simulationDistance, f_195761_
boolean (): n, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_
boolean (): o, showDeathScreen, comp_100, showDeathScreen, f_132372_
1.17.1
名称
字段
构造函数
方法
1.17
名称
px
ra
net.minecraft.network.play.server.SJoinGamePacket
net.minecraft.src.C_5074_
net.minecraft.server.v1_16_R3.PacketPlayOutLogin
net.minecraft.network.protocol.game.PacketPlayOutLogin
字段
int: a, playerId, field_12280, playerEntityId, field_149206_a
int: b, playerId, field_12280, playerEntityId, f_132360_
boolean: c, hardcore, field_12281, hardcore, field_149204_b
boolean: d, hardcore, field_12281, hardcore, f_132362_
int: j, maxPlayers, field_12279, maxPlayers, field_149200_f
int: k, maxPlayers, field_12279, maxPlayers, f_132369_
boolean: l, reducedDebugInfo, field_24618, reducedDebugInfo, field_179745_h
boolean: m, reducedDebugInfo, field_24618, reducedDebugInfo, f_132371_
GameType: d, gameType, field_12282, gameMode, field_149205_c
GameType: e, gameType, field_12282, gameMode, f_132363_
int: k, chunkRadius, field_19145, viewDistance, field_218729_g
int: l, chunkRadius, field_19145, viewDistance, f_132370_
long: b, seed, field_20665, sha256Seed, field_229740_b_
long: c, seed, field_20665, sha256Seed, f_132361_
boolean: m, showDeathScreen, field_24619, showDeathScreen, field_229741_j_
boolean: n, showDeathScreen, field_24619, showDeathScreen, f_132372_
GameType: e, previousGameType, field_25713, previousGameMode, field_241785_e_
GameType: f, previousGameType, field_25713, previousGameMode, f_132364_
Set<ResourceKey<Level>>: f, levels, field_25320, dimensionIds, field_240811_e_
Set<ResourceKey<Level>>: g, levels, field_25320, dimensionIds, f_132365_
RegistryAccess$RegistryHolder: g, registryHolder, field_12284, registryManager, field_240812_f_
RegistryAccess$RegistryHolder: h, registryHolder, field_12284, registryManager, f_132366_
ResourceKey<Level>: i, dimension, field_25134, dimensionId, field_149202_d
ResourceKey<Level>: j, dimension, field_25134, dimensionId, f_132368_
boolean: n, isDebug, field_12278, debugWorld, field_240814_m_
boolean: o, isDebug, field_12278, debugWorld, f_132373_
boolean: o, isFlat, field_20666, flatWorld, field_240815_n_
boolean: p, isFlat, field_20666, flatWorld, f_132374_
DimensionType: h, dimensionType, field_25321, dimensionType, field_240813_g_
DimensionType: i, dimensionType, field_25321, dimensionType, f_132367_
int: a, HARDCORE_FLAG, field_33334, field_33334, f_178958_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11567, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11567, apply, m_5797_
int (): b, getPlayerId, method_11564, getEntityId, func_149197_c
int (): b, getPlayerId, method_11564, getEntityId, m_132398_
boolean (): d, isHardcore, method_28118, isHardcore, func_149195_d
boolean (): d, isHardcore, method_28118, isHardcore, m_132402_
boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, m_132410_
GameType (): e, getGameType, method_11561, getGameMode, func_149198_e
GameType (): e, getGameType, method_11561, getGameMode, m_132403_
int (): l, getChunkRadius, method_20204, getViewDistance, func_218728_h
int (): l, getChunkRadius, method_20204, getViewDistance, m_132409_
long (): c, getSeed, method_22423, getSha256Seed, func_229742_c_
long (): c, getSeed, method_22423, getSha256Seed, m_132401_
boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_
boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, m_132411_
GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, func_241786_f_
GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, m_132404_
Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, func_240816_f_
Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, m_132405_
RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, func_240817_g_
RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, m_132406_
ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, func_240819_i_
ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, m_132408_
boolean (): o, isDebug, method_28119, isDebugWorld, func_240820_n_
boolean (): o, isDebug, method_28119, isDebugWorld, m_132412_
boolean (): p, isFlat, method_11568, isFlatWorld, func_240821_o_
boolean (): p, isFlat, method_11568, isFlatWorld, m_132413_
DimensionType (): i, getDimensionType, method_29444, getDimensionType, func_244297_i
DimensionType (): i, getDimensionType, method_29444, getDimensionType, m_132407_
int (): k, getMaxPlayers, method_36149, getMaxPlayers, m_178966_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutLogin
net.minecraft.server.v1_16_R3.PacketPlayOutLogin
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ox
px
net.minecraft.server.v1_16_R1.PacketPlayOutLogin
net.minecraft.server.v1_16_R2.PacketPlayOutLogin
字段
int: k, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
int: k, chunkRadius, field_19145, viewDistance, field_218729_g
GameType: e, previousGameType, field_25713, field_25713, field_241785_e_
GameType: e, previousGameType, field_25713, previousGameMode, field_241785_e_
Set<ResourceKey<Level>>: f, levels, field_25320, field_25320, field_240811_e_
Set<ResourceKey<Level>>: f, levels, field_25320, dimensionIds, field_240811_e_
RegistryAccess$RegistryHolder: g, registryHolder, field_12284, dimensionTracker, field_240812_f_
RegistryAccess$RegistryHolder: g, registryHolder, field_12284, registryManager, field_240812_f_
ResourceKey<DimensionType>: h, dimensionType, field_25321, field_25321, field_240813_g_
DimensionType: h, dimensionType, field_25321, dimensionType, field_240813_g_
构造函数
(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, ResourceKey<DimensionType>, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)
(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)
方法
int (): l, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
int (): l, getChunkRadius, method_20204, getViewDistance, func_218728_h
GameType (): f, getPreviousGameType, method_30116, method_30116, func_241786_f_
GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, func_241786_f_
Set<ResourceKey<Level>> (): g, levels, method_29443, method_29443, func_240816_f_
Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, func_240816_f_
RegistryAccess (): h, registryAccess, method_11565, getDimension, func_240817_g_
RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, func_240817_g_
ResourceKey<DimensionType> (): i, getDimensionType, method_29444, method_29444, func_240818_h_
DimensionType (): i, getDimensionType, method_29444, getDimensionType, func_244297_i
1.16.1
名称
nj
ox
net.minecraft.server.v1_15_R1.PacketPlayOutLogin
net.minecraft.server.v1_16_R1.PacketPlayOutLogin
字段
int: f, maxPlayers, field_12279, maxPlayers, field_149200_f
int: j, maxPlayers, field_12279, maxPlayers, field_149200_f
LevelType: g, levelType, field_12277, generatorType, field_149201_g
boolean: i, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h
boolean: l, reducedDebugInfo, field_24618, reducedDebugInfo, field_179745_h
DimensionType: e, dimension, field_12284, dimension, field_149202_d
int: h, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
int: k, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
long: b, seed, field_20665, seed, field_229740_b_
long: b, seed, field_20665, sha256Seed, field_229740_b_
boolean: j, showDeathScreen, field_20666, showsDeathScreen, field_229741_j_
boolean: m, showDeathScreen, field_24619, showDeathScreen, field_229741_j_
GameType: e, previousGameType, field_25713, field_25713, field_241785_e_
Set<ResourceKey<Level>>: f, levels, field_25320, field_25320, field_240811_e_
RegistryAccess$RegistryHolder: g, registryHolder, field_12284, dimensionTracker, field_240812_f_
ResourceKey<DimensionType>: h, dimensionType, field_25321, field_25321, field_240813_g_
ResourceKey<Level>: i, dimension, field_25134, dimensionId, field_149202_d
boolean: n, isDebug, field_12278, debugWorld, field_240814_m_
boolean: o, isFlat, field_20666, flatWorld, field_240815_n_
构造函数
(int, GameType, long, boolean, DimensionType, int, LevelType, int, boolean, boolean)
(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, ResourceKey<DimensionType>, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)
方法
boolean (): d, isHardcore, method_11568, isHardcore, func_149195_d
boolean (): d, isHardcore, method_28118, isHardcore, func_149195_d
LevelType (): h, getLevelType, method_11563, getGeneratorType, func_149196_i
boolean (): j, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
DimensionType (): f, getDimension, method_11565, getDimension, func_212642_e
int (): i, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
int (): l, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
long (): c, getSeed, method_22423, getSeed, func_229742_c_
long (): c, getSeed, method_22423, getSha256Seed, func_229742_c_
boolean (): k, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_
boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_
GameType (): f, getPreviousGameType, method_30116, method_30116, func_241786_f_
Set<ResourceKey<Level>> (): g, levels, method_29443, method_29443, func_240816_f_
RegistryAccess (): h, registryAccess, method_11565, getDimension, func_240817_g_
ResourceKey<DimensionType> (): i, getDimensionType, method_29444, method_29444, func_240818_h_
ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, func_240819_i_
boolean (): o, isDebug, method_28119, isDebugWorld, func_240820_n_
boolean (): p, isFlat, method_11568, isFlatWorld, func_240821_o_
1.15.2
名称
net.minecraft.client.network.packet.GameJoinS2CPacket
net.minecraft.network.packet.s2c.play.GameJoinS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ls
nj
net.minecraft.network.packet.s2c.play.GameJoinS2CPacket
net.minecraft.client.network.packet.GameJoinS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutLogin
net.minecraft.server.v1_15_R1.PacketPlayOutLogin
字段
boolean: b, hardcore, field_12281, hardcore, field_149204_b
boolean: c, hardcore, field_12281, hardcore, field_149204_b
int: e, maxPlayers, field_12279, maxPlayers, field_149200_f
int: f, maxPlayers, field_12279, maxPlayers, field_149200_f
LevelType: f, levelType, field_12277, generatorType, field_149201_g
LevelType: g, levelType, field_12277, generatorType, field_149201_g
boolean: h, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h
boolean: i, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h
GameType: c, gameType, field_12282, gameMode, field_149205_c
GameType: d, gameType, field_12282, gameMode, field_149205_c
DimensionType: d, dimension, field_12284, dimension, field_149202_d
DimensionType: e, dimension, field_12284, dimension, field_149202_d
int: g, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
int: h, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
long: b, seed, field_20665, seed, field_229740_b_
boolean: j, showDeathScreen, field_20666, showsDeathScreen, field_229741_j_
构造函数
(int, GameType, boolean, DimensionType, int, LevelType, int, boolean)
(int, GameType, long, boolean, DimensionType, int, LevelType, int, boolean, boolean)
方法
boolean (): c, isHardcore, method_11568, isHardcore, func_149195_d
boolean (): d, isHardcore, method_11568, isHardcore, func_149195_d
LevelType (): g, getLevelType, method_11563, getGeneratorType, func_149196_i
LevelType (): h, getLevelType, method_11563, getGeneratorType, func_149196_i
boolean (): i, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
boolean (): j, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
GameType (): d, getGameType, method_11561, getGameMode, func_149198_e
GameType (): e, getGameType, method_11561, getGameMode, func_149198_e
DimensionType (): e, getDimension, method_11565, getDimension, func_212642_e
DimensionType (): f, getDimension, method_11565, getDimension, func_212642_e
int (): h, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
int (): i, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
long (): c, getSeed, method_22423, getSeed, func_229742_c_
boolean (): k, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_
1.14.4
名称
lq
ls
net.minecraft.network.protocol.game.ClientboundLoginPacket
net.minecraft.client.network.packet.GameJoinS2CPacket
net.minecraft.network.packet.s2c.play.GameJoinS2CPacket
字段
int: a, field_12280, playerEntityId, field_149206_a
int: a, playerId, field_12280, playerEntityId, field_149206_a
boolean: b, field_12281, hardcore, field_149204_b
boolean: b, hardcore, field_12281, hardcore, field_149204_b
int: e, field_12279, maxPlayers, field_149200_f
int: e, maxPlayers, field_12279, maxPlayers, field_149200_f
WorldType: f, field_12277, generatorType, field_149201_g
LevelType: f, levelType, field_12277, generatorType, field_149201_g
boolean: h, field_12278, reducedDebugInfo, field_179745_h
boolean: h, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h
EnumGamemode: c, field_12282, gameMode, field_149205_c
GameType: c, gameType, field_12282, gameMode, field_149205_c
DimensionManager: d, field_12284, dimension, field_149202_d
DimensionType: d, dimension, field_12284, dimension, field_149202_d
int: g, field_19145, chunkLoadDistance, field_218729_g
int: g, chunkRadius, field_19145, chunkLoadDistance, field_218729_g
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11567, method_11567, func_148833_a
void (ClientGamePacketListener): a, handle, method_11567, apply, func_148833_a
int (): b, method_11564, getEntityId, func_149197_c
int (): b, getPlayerId, method_11564, getEntityId, func_149197_c
boolean (): c, method_11568, isHardcore, func_149195_d
boolean (): c, isHardcore, method_11568, isHardcore, func_149195_d
WorldType (): g, method_11563, getGeneratorType, func_149196_i
LevelType (): g, getLevelType, method_11563, getGeneratorType, func_149196_i
boolean (): i, method_11562, hasReducedDebugInfo, func_179744_h
boolean (): i, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h
EnumGamemode (): d, method_11561, getGameMode, func_149198_e
GameType (): d, getGameType, method_11561, getGameMode, func_149198_e
DimensionManager (): e, method_11565, getDimension, func_212642_e
DimensionType (): e, getDimension, method_11565, getDimension, func_212642_e
int (): h, method_20204, getChunkLoadDistance, func_218728_h
int (): h, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h
1.14.3
名称
lp
lq
net.minecraft.client.network.packet.GameJoinS2CPacket
字段
int: a, field_12280, field_149206_a
int: a, field_12280, playerEntityId, field_149206_a
boolean: b, field_12281, field_149204_b
boolean: b, field_12281, hardcore, field_149204_b
int: e, field_12279, field_149200_f
int: e, field_12279, maxPlayers, field_149200_f
WorldType: f, field_12277, field_149201_g
WorldType: f, field_12277, generatorType, field_149201_g
boolean: h, field_12278, field_179745_h
boolean: h, field_12278, reducedDebugInfo, field_179745_h
EnumGamemode: c, field_12282, field_149205_c
EnumGamemode: c, field_12282, gameMode, field_149205_c
DimensionManager: d, field_12284, field_149202_d
DimensionManager: d, field_12284, dimension, field_149202_d
int: g, field_19145, field_218729_g
int: g, field_19145, chunkLoadDistance, field_218729_g
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11567, func_148833_a
void (PacketListenerPlayOut): a, method_11567, method_11567, func_148833_a
int (): b, method_11564, func_149197_c
int (): b, method_11564, getEntityId, func_149197_c
boolean (): c, method_11568, func_149195_d
boolean (): c, method_11568, isHardcore, func_149195_d
WorldType (): g, method_11563, func_149196_i
WorldType (): g, method_11563, getGeneratorType, func_149196_i
boolean (): i, method_11562, func_179744_h
boolean (): i, method_11562, hasReducedDebugInfo, func_179744_h
EnumGamemode (): d, method_11561, func_149198_e
EnumGamemode (): d, method_11561, getGameMode, func_149198_e
DimensionManager (): e, method_11565, func_212642_e
DimensionManager (): e, method_11565, getDimension, func_212642_e
int (): h, method_20204, func_218728_h
int (): h, method_20204, getChunkLoadDistance, func_218728_h
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kj
lp
net.minecraft.class_2678
net.minecraft.network.play.server.SPacketJoinGame
net.minecraft.network.play.server.SJoinGamePacket
net.minecraft.server.v1_13_R2.PacketPlayOutLogin
net.minecraft.server.v1_14_R1.PacketPlayOutLogin
字段
int: a, field_149206_a
int: a, field_12280, field_149206_a
boolean: b, field_149204_b
boolean: b, field_12281, field_149204_b
EnumDifficulty: e, field_149203_e
int: f, field_149200_f
int: e, field_12279, field_149200_f
WorldType: g, field_149201_g
WorldType: f, field_12277, field_149201_g
boolean: h, field_179745_h
boolean: h, field_12278, field_179745_h
EnumGamemode: c, field_149205_c
EnumGamemode: c, field_12282, field_149205_c
DimensionManager: d, field_149202_d
DimensionManager: d, field_12284, field_149202_d
int: g, field_19145, field_218729_g
构造函数
(int, EnumGamemode, boolean, DimensionManager, EnumDifficulty, int, WorldType, boolean)
(int, EnumGamemode, boolean, DimensionManager, int, WorldType, int, boolean)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11567, func_148833_a
int (): b, func_149197_c
int (): b, method_11564, func_149197_c
boolean (): c, func_149195_d
boolean (): c, method_11568, func_149195_d
EnumDifficulty (): f, func_149192_g
WorldType (): h, func_149196_i
WorldType (): g, method_11563, func_149196_i
boolean (): i, func_179744_h
boolean (): i, method_11562, func_179744_h
EnumGamemode (): d, func_149198_e
EnumGamemode (): d, method_11561, func_149198_e
DimensionManager (): e, func_212642_e
DimensionManager (): e, method_11565, func_212642_e
int (): h, method_20204, func_218728_h
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutLogin
net.minecraft.server.v1_13_R2.PacketPlayOutLogin
字段
int: d, field_149202_d
DimensionManager: d, field_149202_d
构造函数
(int, EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)
(int, EnumGamemode, boolean, DimensionManager, EnumDifficulty, int, WorldType, boolean)
方法
int (): e, func_149194_f
DimensionManager (): e, func_212642_e
1.13
名称
jh
kj
net.minecraft.server.v1_12_R1.PacketPlayOutLogin
net.minecraft.server.v1_13_R1.PacketPlayOutLogin
字段
构造函数
方法
int (): a, func_149197_c
int (): b, func_149197_c
boolean (): b, func_149195_d
boolean (): c, func_149195_d
int (): d, func_149194_f
int (): e, func_149194_f
EnumDifficulty (): e, func_149192_g
EnumDifficulty (): f, func_149192_g
int (): f, func_149193_h
WorldType (): g, func_149196_i
WorldType (): h, func_149196_i
boolean (): h, func_179744_h
boolean (): i, func_179744_h
EnumGamemode (): c, func_149198_e
EnumGamemode (): d, func_149198_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gz
jh
net.minecraft.server.v1_11_R1.PacketPlayOutLogin
net.minecraft.server.v1_12_R1.PacketPlayOutLogin
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
gw
gz
net.minecraft.server.v1_10_R1.PacketPlayOutLogin
net.minecraft.server.v1_11_R1.PacketPlayOutLogin
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
gu
gw
net.minecraft.server.v1_9_R2.PacketPlayOutLogin
net.minecraft.server.v1_10_R1.PacketPlayOutLogin
字段
WorldSettings$EnumGamemode: c, field_149205_c
EnumGamemode: c, field_149205_c
构造函数
(int, WorldSettings$EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)
(int, EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)
方法
WorldSettings$EnumGamemode (): c, func_149198_e
EnumGamemode (): c, func_149198_e
1.9.4
名称
gs
gu
net.minecraft.server.v1_9_R1.PacketPlayOutLogin
net.minecraft.server.v1_9_R2.PacketPlayOutLogin
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
gt
gs
net.minecraft.network.play.server.S01PacketJoinGame
net.minecraft.network.play.server.SPacketJoinGame
net.minecraft.server.v1_8_R3.PacketPlayOutLogin
net.minecraft.server.v1_9_R1.PacketPlayOutLogin
字段
构造函数
方法
1.8.8
名称
gt
net.minecraft.network.play.server.S01PacketJoinGame
net.minecraft.server.v1_8_R3.PacketPlayOutLogin
字段
int: a, field_149206_a
boolean: b, field_149204_b
WorldSettings$EnumGamemode: c, field_149205_c
int: d, field_149202_d
EnumDifficulty: e, field_149203_e
int: f, field_149200_f
WorldType: g, field_149201_g
boolean: h, field_179745_h
构造函数
()
(int, WorldSettings$EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
int (): a, func_149197_c
boolean (): b, func_149195_d
WorldSettings$EnumGamemode (): c, func_149198_e
int (): d, func_149194_f
EnumDifficulty (): e, func_149192_g
int (): f, func_149193_h
WorldType (): g, func_149196_i
boolean (): h, func_179744_h