历史 - net.minecraft.network.protocol.game.ClientboundLoginPacket

1.21.11

名称

aen

aew

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aeh

aen

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

adw

aeh

字段

构造函数

方法

1.21.5

名称

add

adw

字段

构造函数

方法

1.21.4

名称

aej

add

字段

构造函数

方法

PacketType<ClientboundLoginPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundLoginPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adl

aej

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

adz

adl

字段

构造函数

方法

1.20.6

名称

aap

adz

字段

int: a, playerId, comp_88, playerEntityId, f_132360_

int: b, playerId, comp_88, playerEntityId, f_132360_

boolean: b, hardcore, comp_89, hardcore, f_132362_

boolean: c, hardcore, comp_89, hardcore, f_132362_

int: d, maxPlayers, comp_97, maxPlayers, f_132369_

int: e, maxPlayers, comp_97, maxPlayers, f_132369_

boolean: g, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean: h, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

int: e, chunkRadius, comp_98, viewDistance, f_132370_

int: f, chunkRadius, comp_98, viewDistance, f_132370_

boolean: h, showDeathScreen, comp_100, showDeathScreen, f_132372_

boolean: i, showDeathScreen, comp_100, showDeathScreen, f_132372_

Set<ResourceKey<Level>>: c, levels, comp_92, dimensionIds, f_132365_

Set<ResourceKey<Level>>: d, levels, comp_92, dimensionIds, f_132365_

int: f, simulationDistance, comp_169, simulationDistance, f_195761_

int: g, simulationDistance, comp_169, simulationDistance, f_195761_

boolean: i, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

boolean: j, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

CommonPlayerSpawnInfo: j, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

CommonPlayerSpawnInfo: k, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

boolean: l, enforcesSecureChat, comp_2200, enforcesSecureChat, f_316348_

StreamCodec<RegistryFriendlyByteBuf, ClientboundLoginPacket>: a, STREAM_CODEC, field_47937, CODEC, f_316307_

构造函数

(FriendlyByteBuf)

(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo)

(RegistryFriendlyByteBuf)

(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo, boolean)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

Set<ResourceKey<Level>> (): e, levels, comp_92, dimensionIds, f_132365_

Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_

int (): a, playerId, comp_88, playerEntityId, f_132360_

int (): b, playerId, comp_88, playerEntityId, f_132360_

boolean (): d, hardcore, comp_89, hardcore, f_132362_

boolean (): e, hardcore, comp_89, hardcore, f_132362_

int (): f, maxPlayers, comp_97, maxPlayers, f_132369_

int (): g, maxPlayers, comp_97, maxPlayers, f_132369_

int (): g, chunkRadius, comp_98, viewDistance, f_132370_

int (): h, chunkRadius, comp_98, viewDistance, f_132370_

int (): h, simulationDistance, comp_169, simulationDistance, f_195761_

int (): i, simulationDistance, comp_169, simulationDistance, f_195761_

boolean (): i, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean (): j, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean (): j, showDeathScreen, comp_100, showDeathScreen, f_132372_

boolean (): k, showDeathScreen, comp_100, showDeathScreen, f_132372_

boolean (): k, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

boolean (): l, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

CommonPlayerSpawnInfo (): l, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

CommonPlayerSpawnInfo (): m, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

void (RegistryFriendlyByteBuf): a, write, method_55887, write, m_132399_

PacketType<ClientboundLoginPacket> (): a, type, method_55846, getPacketId, m_5779_

boolean (): n, enforcesSecureChat, comp_2200, enforcesSecureChat, f_316348_

1.20.4

名称

yl

aap

字段

构造函数

方法

1.20.2

名称

wi

yl

字段

int: j, maxPlayers, comp_97, maxPlayers, f_132369_

int: d, maxPlayers, comp_97, maxPlayers, f_132369_

boolean: m, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean: g, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

GameType: c, gameType, comp_90, gameMode, f_132363_

int: k, chunkRadius, comp_98, viewDistance, f_132370_

int: e, chunkRadius, comp_98, viewDistance, f_132370_

long: i, seed, comp_96, sha256Seed, f_132361_

boolean: n, showDeathScreen, comp_100, showDeathScreen, f_132372_

boolean: h, showDeathScreen, comp_100, showDeathScreen, f_132372_

GameType: d, previousGameType, comp_91, previousGameMode, f_132364_

Set<ResourceKey<Level>>: e, levels, comp_92, dimensionIds, f_132365_

Set<ResourceKey<Level>>: c, levels, comp_92, dimensionIds, f_132365_

RegistryAccess$Frozen: f, registryHolder, comp_93, registryManager, f_132366_

ResourceKey<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_

ResourceKey<Level>: h, dimension, comp_95, dimensionId, f_132368_

boolean: o, isDebug, comp_101, debugWorld, f_132373_

boolean: p, isFlat, comp_102, flatWorld, f_132374_

int: l, simulationDistance, comp_169, simulationDistance, f_195761_

int: f, simulationDistance, comp_169, simulationDistance, f_195761_

Optional<GlobalPos>: q, lastDeathLocation, comp_860, lastDeathLocation, f_238174_

RegistryOps<Tag>: s, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_

int: r, portalCooldown, comp_1532, portalCooldown, f_286971_

boolean: i, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

CommonPlayerSpawnInfo: j, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

构造函数

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>, int)

(int, boolean, Set<ResourceKey<Level>>, int, int, int, boolean, boolean, boolean, CommonPlayerSpawnInfo)

方法

Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_

Set<ResourceKey<Level>> (): e, levels, comp_92, dimensionIds, f_132365_

boolean (): p, isDebug, comp_101, debugWorld, f_132373_

boolean (): q, isFlat, comp_102, flatWorld, f_132374_

boolean (): c, hardcore, comp_89, hardcore, f_132362_

boolean (): d, hardcore, comp_89, hardcore, f_132362_

GameType (): d, gameType, comp_90, gameMode, f_132363_

GameType (): e, previousGameType, comp_91, previousGameMode, f_132364_

RegistryAccess$Frozen (): g, registryHolder, comp_93, registryManager, f_132366_

ResourceKey<Level> (): i, dimension, comp_95, dimensionId, f_132368_

long (): j, seed, comp_96, sha256Seed, f_132361_

int (): k, maxPlayers, comp_97, maxPlayers, f_132369_

int (): f, maxPlayers, comp_97, maxPlayers, f_132369_

int (): l, chunkRadius, comp_98, viewDistance, f_132370_

int (): g, chunkRadius, comp_98, viewDistance, f_132370_

int (): m, simulationDistance, comp_169, simulationDistance, f_195761_

int (): h, simulationDistance, comp_169, simulationDistance, f_195761_

boolean (): n, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean (): i, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean (): o, showDeathScreen, comp_100, showDeathScreen, f_132372_

boolean (): j, showDeathScreen, comp_100, showDeathScreen, f_132372_

ResourceKey<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_

Optional<GlobalPos> (): r, lastDeathLocation, comp_860, lastDeathLocation, f_238174_

int (): s, portalCooldown, comp_1532, portalCooldown, f_286971_

boolean (): k, doLimitedCrafting, comp_1964, doLimitedCrafting, f_291478_

CommonPlayerSpawnInfo (): l, commonPlayerSpawnInfo, comp_1727, commonPlayerSpawnInfo, f_291078_

1.20.1

名称

wv

wi

字段

RegistryOps<Tag>: r, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_

RegistryOps<Tag>: s, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_

int: r, portalCooldown, comp_1532, portalCooldown, f_286971_

构造函数

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>)

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>, int)

方法

int (): s, portalCooldown, comp_1532, portalCooldown, f_286971_

1.19.4

名称

vx

wv

字段

RegistryOps<Tag>: r, BUILTIN_CONTEXT_OPS, field_42104, REGISTRY_OPS, f_266064_

构造函数

方法

int (): b, playerId, comp_88, playerEntityId, f_132360_

int (): a, playerId, comp_88, playerEntityId, f_132360_

1.19.3

名称

ut

vx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ud

ut

net.minecraft.network.protocol.game.PacketPlayOutLogin

字段

构造函数

方法

1.19

名称

su

ud

net.minecraft.network.protocol.game.PacketPlayOutLogin

字段

ResourceKey<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_

Holder<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_

Optional<GlobalPos>: q, lastDeathLocation, comp_860, lastDeathLocation, f_238174_

构造函数

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, Holder<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, ResourceKey<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean, Optional<GlobalPos>)

方法

Holder<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_

ResourceKey<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_

Optional<GlobalPos> (): r, lastDeathLocation, comp_860, lastDeathLocation, f_238174_

1.18.2

名称

sj

su

字段

DimensionType: g, dimensionType, comp_94, dimensionType, f_132367_

Holder<DimensionType>: g, dimensionType, comp_94, dimensionType, f_132367_

构造函数

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$Frozen, Holder<DimensionType>, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)

方法

DimensionType (): h, dimensionType, comp_94, dimensionType, f_132367_

Holder<DimensionType> (): h, dimensionType, comp_94, dimensionType, f_132367_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ra

sj

字段

int: b, playerId, field_12280, playerEntityId, f_132360_

int: a, playerId, comp_88, playerEntityId, f_132360_

boolean: d, hardcore, field_12281, hardcore, f_132362_

boolean: b, hardcore, comp_89, hardcore, f_132362_

int: k, maxPlayers, field_12279, maxPlayers, f_132369_

int: j, maxPlayers, comp_97, maxPlayers, f_132369_

boolean: m, reducedDebugInfo, field_24618, reducedDebugInfo, f_132371_

boolean: m, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

GameType: e, gameType, field_12282, gameMode, f_132363_

GameType: c, gameType, comp_90, gameMode, f_132363_

int: l, chunkRadius, field_19145, viewDistance, f_132370_

int: k, chunkRadius, comp_98, viewDistance, f_132370_

long: c, seed, field_20665, sha256Seed, f_132361_

long: i, seed, comp_96, sha256Seed, f_132361_

boolean: n, showDeathScreen, field_24619, showDeathScreen, f_132372_

boolean: n, showDeathScreen, comp_100, showDeathScreen, f_132372_

GameType: f, previousGameType, field_25713, previousGameMode, f_132364_

GameType: d, previousGameType, comp_91, previousGameMode, f_132364_

Set<ResourceKey<Level>>: g, levels, field_25320, dimensionIds, f_132365_

Set<ResourceKey<Level>>: e, levels, comp_92, dimensionIds, f_132365_

RegistryAccess$RegistryHolder: h, registryHolder, field_12284, registryManager, f_132366_

RegistryAccess$RegistryHolder: f, registryHolder, comp_93, registryManager, f_132366_

ResourceKey<Level>: j, dimension, field_25134, dimensionId, f_132368_

ResourceKey<Level>: h, dimension, comp_95, dimensionId, f_132368_

boolean: o, isDebug, field_12278, debugWorld, f_132373_

boolean: o, isDebug, comp_101, debugWorld, f_132373_

boolean: p, isFlat, field_20666, flatWorld, f_132374_

boolean: p, isFlat, comp_102, flatWorld, f_132374_

DimensionType: i, dimensionType, field_25321, dimensionType, f_132367_

DimensionType: g, dimensionType, comp_94, dimensionType, f_132367_

int: a, HARDCORE_FLAG, field_33334, field_33334, f_178958_

int: l, simulationDistance, comp_169, simulationDistance, f_195761_

构造函数

(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)

(int, boolean, GameType, GameType, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, long, int, int, int, boolean, boolean, boolean, boolean)

方法

int (): b, getPlayerId, method_11564, getEntityId, m_132398_

boolean (): d, isHardcore, method_28118, isHardcore, m_132402_

boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, m_132410_

GameType (): e, getGameType, method_11561, getGameMode, m_132403_

int (): l, getChunkRadius, method_20204, getViewDistance, m_132409_

long (): c, getSeed, method_22423, getSha256Seed, m_132401_

boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, m_132411_

GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, m_132404_

Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, m_132405_

Set<ResourceKey<Level>> (): f, levels, comp_92, dimensionIds, f_132365_

RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, m_132406_

ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, m_132408_

boolean (): o, isDebug, method_28119, isDebugWorld, m_132412_

boolean (): p, isDebug, comp_101, debugWorld, f_132373_

boolean (): p, isFlat, method_11568, isFlatWorld, m_132413_

boolean (): q, isFlat, comp_102, flatWorld, f_132374_

DimensionType (): i, getDimensionType, method_29444, getDimensionType, m_132407_

int (): k, getMaxPlayers, method_36149, getMaxPlayers, m_178966_

int (): b, playerId, comp_88, playerEntityId, f_132360_

boolean (): c, hardcore, comp_89, hardcore, f_132362_

GameType (): d, gameType, comp_90, gameMode, f_132363_

GameType (): e, previousGameType, comp_91, previousGameMode, f_132364_

RegistryAccess$RegistryHolder (): g, registryHolder, comp_93, registryManager, f_132366_

DimensionType (): h, dimensionType, comp_94, dimensionType, f_132367_

ResourceKey<Level> (): i, dimension, comp_95, dimensionId, f_132368_

long (): j, seed, comp_96, sha256Seed, f_132361_

int (): k, maxPlayers, comp_97, maxPlayers, f_132369_

int (): l, chunkRadius, comp_98, viewDistance, f_132370_

int (): m, simulationDistance, comp_169, simulationDistance, f_195761_

boolean (): n, reducedDebugInfo, comp_99, reducedDebugInfo, f_132371_

boolean (): o, showDeathScreen, comp_100, showDeathScreen, f_132372_

1.17.1

名称

字段

构造函数

方法

1.17

名称

px

ra

net.minecraft.network.play.server.SJoinGamePacket

net.minecraft.src.C_5074_

net.minecraft.server.v1_16_R3.PacketPlayOutLogin

net.minecraft.network.protocol.game.PacketPlayOutLogin

字段

int: a, playerId, field_12280, playerEntityId, field_149206_a

int: b, playerId, field_12280, playerEntityId, f_132360_

boolean: c, hardcore, field_12281, hardcore, field_149204_b

boolean: d, hardcore, field_12281, hardcore, f_132362_

int: j, maxPlayers, field_12279, maxPlayers, field_149200_f

int: k, maxPlayers, field_12279, maxPlayers, f_132369_

boolean: l, reducedDebugInfo, field_24618, reducedDebugInfo, field_179745_h

boolean: m, reducedDebugInfo, field_24618, reducedDebugInfo, f_132371_

GameType: d, gameType, field_12282, gameMode, field_149205_c

GameType: e, gameType, field_12282, gameMode, f_132363_

int: k, chunkRadius, field_19145, viewDistance, field_218729_g

int: l, chunkRadius, field_19145, viewDistance, f_132370_

long: b, seed, field_20665, sha256Seed, field_229740_b_

long: c, seed, field_20665, sha256Seed, f_132361_

boolean: m, showDeathScreen, field_24619, showDeathScreen, field_229741_j_

boolean: n, showDeathScreen, field_24619, showDeathScreen, f_132372_

GameType: e, previousGameType, field_25713, previousGameMode, field_241785_e_

GameType: f, previousGameType, field_25713, previousGameMode, f_132364_

Set<ResourceKey<Level>>: f, levels, field_25320, dimensionIds, field_240811_e_

Set<ResourceKey<Level>>: g, levels, field_25320, dimensionIds, f_132365_

RegistryAccess$RegistryHolder: g, registryHolder, field_12284, registryManager, field_240812_f_

RegistryAccess$RegistryHolder: h, registryHolder, field_12284, registryManager, f_132366_

ResourceKey<Level>: i, dimension, field_25134, dimensionId, field_149202_d

ResourceKey<Level>: j, dimension, field_25134, dimensionId, f_132368_

boolean: n, isDebug, field_12278, debugWorld, field_240814_m_

boolean: o, isDebug, field_12278, debugWorld, f_132373_

boolean: o, isFlat, field_20666, flatWorld, field_240815_n_

boolean: p, isFlat, field_20666, flatWorld, f_132374_

DimensionType: h, dimensionType, field_25321, dimensionType, field_240813_g_

DimensionType: i, dimensionType, field_25321, dimensionType, f_132367_

int: a, HARDCORE_FLAG, field_33334, field_33334, f_178958_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11567, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11567, apply, m_5797_

int (): b, getPlayerId, method_11564, getEntityId, func_149197_c

int (): b, getPlayerId, method_11564, getEntityId, m_132398_

boolean (): d, isHardcore, method_28118, isHardcore, func_149195_d

boolean (): d, isHardcore, method_28118, isHardcore, m_132402_

boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, m_132410_

GameType (): e, getGameType, method_11561, getGameMode, func_149198_e

GameType (): e, getGameType, method_11561, getGameMode, m_132403_

int (): l, getChunkRadius, method_20204, getViewDistance, func_218728_h

int (): l, getChunkRadius, method_20204, getViewDistance, m_132409_

long (): c, getSeed, method_22423, getSha256Seed, func_229742_c_

long (): c, getSeed, method_22423, getSha256Seed, m_132401_

boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_

boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, m_132411_

GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, func_241786_f_

GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, m_132404_

Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, func_240816_f_

Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, m_132405_

RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, func_240817_g_

RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, m_132406_

ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, func_240819_i_

ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, m_132408_

boolean (): o, isDebug, method_28119, isDebugWorld, func_240820_n_

boolean (): o, isDebug, method_28119, isDebugWorld, m_132412_

boolean (): p, isFlat, method_11568, isFlatWorld, func_240821_o_

boolean (): p, isFlat, method_11568, isFlatWorld, m_132413_

DimensionType (): i, getDimensionType, method_29444, getDimensionType, func_244297_i

DimensionType (): i, getDimensionType, method_29444, getDimensionType, m_132407_

int (): k, getMaxPlayers, method_36149, getMaxPlayers, m_178966_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutLogin

net.minecraft.server.v1_16_R3.PacketPlayOutLogin

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ox

px

net.minecraft.server.v1_16_R1.PacketPlayOutLogin

net.minecraft.server.v1_16_R2.PacketPlayOutLogin

字段

int: k, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

int: k, chunkRadius, field_19145, viewDistance, field_218729_g

GameType: e, previousGameType, field_25713, field_25713, field_241785_e_

GameType: e, previousGameType, field_25713, previousGameMode, field_241785_e_

Set<ResourceKey<Level>>: f, levels, field_25320, field_25320, field_240811_e_

Set<ResourceKey<Level>>: f, levels, field_25320, dimensionIds, field_240811_e_

RegistryAccess$RegistryHolder: g, registryHolder, field_12284, dimensionTracker, field_240812_f_

RegistryAccess$RegistryHolder: g, registryHolder, field_12284, registryManager, field_240812_f_

ResourceKey<DimensionType>: h, dimensionType, field_25321, field_25321, field_240813_g_

DimensionType: h, dimensionType, field_25321, dimensionType, field_240813_g_

构造函数

(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, ResourceKey<DimensionType>, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)

(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, DimensionType, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)

方法

int (): l, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

int (): l, getChunkRadius, method_20204, getViewDistance, func_218728_h

GameType (): f, getPreviousGameType, method_30116, method_30116, func_241786_f_

GameType (): f, getPreviousGameType, method_30116, getPreviousGameMode, func_241786_f_

Set<ResourceKey<Level>> (): g, levels, method_29443, method_29443, func_240816_f_

Set<ResourceKey<Level>> (): g, levels, method_29443, getDimensionIds, func_240816_f_

RegistryAccess (): h, registryAccess, method_11565, getDimension, func_240817_g_

RegistryAccess (): h, registryAccess, method_11565, getRegistryManager, func_240817_g_

ResourceKey<DimensionType> (): i, getDimensionType, method_29444, method_29444, func_240818_h_

DimensionType (): i, getDimensionType, method_29444, getDimensionType, func_244297_i

1.16.1

名称

nj

ox

net.minecraft.server.v1_15_R1.PacketPlayOutLogin

net.minecraft.server.v1_16_R1.PacketPlayOutLogin

字段

int: f, maxPlayers, field_12279, maxPlayers, field_149200_f

int: j, maxPlayers, field_12279, maxPlayers, field_149200_f

LevelType: g, levelType, field_12277, generatorType, field_149201_g

boolean: i, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h

boolean: l, reducedDebugInfo, field_24618, reducedDebugInfo, field_179745_h

DimensionType: e, dimension, field_12284, dimension, field_149202_d

int: h, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

int: k, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

long: b, seed, field_20665, seed, field_229740_b_

long: b, seed, field_20665, sha256Seed, field_229740_b_

boolean: j, showDeathScreen, field_20666, showsDeathScreen, field_229741_j_

boolean: m, showDeathScreen, field_24619, showDeathScreen, field_229741_j_

GameType: e, previousGameType, field_25713, field_25713, field_241785_e_

Set<ResourceKey<Level>>: f, levels, field_25320, field_25320, field_240811_e_

RegistryAccess$RegistryHolder: g, registryHolder, field_12284, dimensionTracker, field_240812_f_

ResourceKey<DimensionType>: h, dimensionType, field_25321, field_25321, field_240813_g_

ResourceKey<Level>: i, dimension, field_25134, dimensionId, field_149202_d

boolean: n, isDebug, field_12278, debugWorld, field_240814_m_

boolean: o, isFlat, field_20666, flatWorld, field_240815_n_

构造函数

(int, GameType, long, boolean, DimensionType, int, LevelType, int, boolean, boolean)

(int, GameType, GameType, long, boolean, Set<ResourceKey<Level>>, RegistryAccess$RegistryHolder, ResourceKey<DimensionType>, ResourceKey<Level>, int, int, boolean, boolean, boolean, boolean)

方法

boolean (): d, isHardcore, method_11568, isHardcore, func_149195_d

boolean (): d, isHardcore, method_28118, isHardcore, func_149195_d

LevelType (): h, getLevelType, method_11563, getGeneratorType, func_149196_i

boolean (): j, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

boolean (): m, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

DimensionType (): f, getDimension, method_11565, getDimension, func_212642_e

int (): i, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

int (): l, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

long (): c, getSeed, method_22423, getSeed, func_229742_c_

long (): c, getSeed, method_22423, getSha256Seed, func_229742_c_

boolean (): k, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_

boolean (): n, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_

GameType (): f, getPreviousGameType, method_30116, method_30116, func_241786_f_

Set<ResourceKey<Level>> (): g, levels, method_29443, method_29443, func_240816_f_

RegistryAccess (): h, registryAccess, method_11565, getDimension, func_240817_g_

ResourceKey<DimensionType> (): i, getDimensionType, method_29444, method_29444, func_240818_h_

ResourceKey<Level> (): j, getDimension, method_29176, getDimensionId, func_240819_i_

boolean (): o, isDebug, method_28119, isDebugWorld, func_240820_n_

boolean (): p, isFlat, method_11568, isFlatWorld, func_240821_o_

1.15.2

名称

net.minecraft.client.network.packet.GameJoinS2CPacket

net.minecraft.network.packet.s2c.play.GameJoinS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ls

nj

net.minecraft.network.packet.s2c.play.GameJoinS2CPacket

net.minecraft.client.network.packet.GameJoinS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutLogin

net.minecraft.server.v1_15_R1.PacketPlayOutLogin

字段

boolean: b, hardcore, field_12281, hardcore, field_149204_b

boolean: c, hardcore, field_12281, hardcore, field_149204_b

int: e, maxPlayers, field_12279, maxPlayers, field_149200_f

int: f, maxPlayers, field_12279, maxPlayers, field_149200_f

LevelType: f, levelType, field_12277, generatorType, field_149201_g

LevelType: g, levelType, field_12277, generatorType, field_149201_g

boolean: h, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h

boolean: i, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h

GameType: c, gameType, field_12282, gameMode, field_149205_c

GameType: d, gameType, field_12282, gameMode, field_149205_c

DimensionType: d, dimension, field_12284, dimension, field_149202_d

DimensionType: e, dimension, field_12284, dimension, field_149202_d

int: g, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

int: h, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

long: b, seed, field_20665, seed, field_229740_b_

boolean: j, showDeathScreen, field_20666, showsDeathScreen, field_229741_j_

构造函数

(int, GameType, boolean, DimensionType, int, LevelType, int, boolean)

(int, GameType, long, boolean, DimensionType, int, LevelType, int, boolean, boolean)

方法

boolean (): c, isHardcore, method_11568, isHardcore, func_149195_d

boolean (): d, isHardcore, method_11568, isHardcore, func_149195_d

LevelType (): g, getLevelType, method_11563, getGeneratorType, func_149196_i

LevelType (): h, getLevelType, method_11563, getGeneratorType, func_149196_i

boolean (): i, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

boolean (): j, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

GameType (): d, getGameType, method_11561, getGameMode, func_149198_e

GameType (): e, getGameType, method_11561, getGameMode, func_149198_e

DimensionType (): e, getDimension, method_11565, getDimension, func_212642_e

DimensionType (): f, getDimension, method_11565, getDimension, func_212642_e

int (): h, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

int (): i, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

long (): c, getSeed, method_22423, getSeed, func_229742_c_

boolean (): k, shouldShowDeathScreen, method_22424, showsDeathScreen, func_229743_k_

1.14.4

名称

lq

ls

net.minecraft.network.protocol.game.ClientboundLoginPacket

net.minecraft.client.network.packet.GameJoinS2CPacket

net.minecraft.network.packet.s2c.play.GameJoinS2CPacket

字段

int: a, field_12280, playerEntityId, field_149206_a

int: a, playerId, field_12280, playerEntityId, field_149206_a

boolean: b, field_12281, hardcore, field_149204_b

boolean: b, hardcore, field_12281, hardcore, field_149204_b

int: e, field_12279, maxPlayers, field_149200_f

int: e, maxPlayers, field_12279, maxPlayers, field_149200_f

WorldType: f, field_12277, generatorType, field_149201_g

LevelType: f, levelType, field_12277, generatorType, field_149201_g

boolean: h, field_12278, reducedDebugInfo, field_179745_h

boolean: h, reducedDebugInfo, field_12278, reducedDebugInfo, field_179745_h

EnumGamemode: c, field_12282, gameMode, field_149205_c

GameType: c, gameType, field_12282, gameMode, field_149205_c

DimensionManager: d, field_12284, dimension, field_149202_d

DimensionType: d, dimension, field_12284, dimension, field_149202_d

int: g, field_19145, chunkLoadDistance, field_218729_g

int: g, chunkRadius, field_19145, chunkLoadDistance, field_218729_g

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11567, method_11567, func_148833_a

void (ClientGamePacketListener): a, handle, method_11567, apply, func_148833_a

int (): b, method_11564, getEntityId, func_149197_c

int (): b, getPlayerId, method_11564, getEntityId, func_149197_c

boolean (): c, method_11568, isHardcore, func_149195_d

boolean (): c, isHardcore, method_11568, isHardcore, func_149195_d

WorldType (): g, method_11563, getGeneratorType, func_149196_i

LevelType (): g, getLevelType, method_11563, getGeneratorType, func_149196_i

boolean (): i, method_11562, hasReducedDebugInfo, func_179744_h

boolean (): i, isReducedDebugInfo, method_11562, hasReducedDebugInfo, func_179744_h

EnumGamemode (): d, method_11561, getGameMode, func_149198_e

GameType (): d, getGameType, method_11561, getGameMode, func_149198_e

DimensionManager (): e, method_11565, getDimension, func_212642_e

DimensionType (): e, getDimension, method_11565, getDimension, func_212642_e

int (): h, method_20204, getChunkLoadDistance, func_218728_h

int (): h, getChunkRadius, method_20204, getChunkLoadDistance, func_218728_h

1.14.3

名称

lp

lq

net.minecraft.client.network.packet.GameJoinS2CPacket

字段

int: a, field_12280, field_149206_a

int: a, field_12280, playerEntityId, field_149206_a

boolean: b, field_12281, field_149204_b

boolean: b, field_12281, hardcore, field_149204_b

int: e, field_12279, field_149200_f

int: e, field_12279, maxPlayers, field_149200_f

WorldType: f, field_12277, field_149201_g

WorldType: f, field_12277, generatorType, field_149201_g

boolean: h, field_12278, field_179745_h

boolean: h, field_12278, reducedDebugInfo, field_179745_h

EnumGamemode: c, field_12282, field_149205_c

EnumGamemode: c, field_12282, gameMode, field_149205_c

DimensionManager: d, field_12284, field_149202_d

DimensionManager: d, field_12284, dimension, field_149202_d

int: g, field_19145, field_218729_g

int: g, field_19145, chunkLoadDistance, field_218729_g

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11567, func_148833_a

void (PacketListenerPlayOut): a, method_11567, method_11567, func_148833_a

int (): b, method_11564, func_149197_c

int (): b, method_11564, getEntityId, func_149197_c

boolean (): c, method_11568, func_149195_d

boolean (): c, method_11568, isHardcore, func_149195_d

WorldType (): g, method_11563, func_149196_i

WorldType (): g, method_11563, getGeneratorType, func_149196_i

boolean (): i, method_11562, func_179744_h

boolean (): i, method_11562, hasReducedDebugInfo, func_179744_h

EnumGamemode (): d, method_11561, func_149198_e

EnumGamemode (): d, method_11561, getGameMode, func_149198_e

DimensionManager (): e, method_11565, func_212642_e

DimensionManager (): e, method_11565, getDimension, func_212642_e

int (): h, method_20204, func_218728_h

int (): h, method_20204, getChunkLoadDistance, func_218728_h

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kj

lp

net.minecraft.class_2678

net.minecraft.network.play.server.SPacketJoinGame

net.minecraft.network.play.server.SJoinGamePacket

net.minecraft.server.v1_13_R2.PacketPlayOutLogin

net.minecraft.server.v1_14_R1.PacketPlayOutLogin

字段

int: a, field_149206_a

int: a, field_12280, field_149206_a

boolean: b, field_149204_b

boolean: b, field_12281, field_149204_b

EnumDifficulty: e, field_149203_e

int: f, field_149200_f

int: e, field_12279, field_149200_f

WorldType: g, field_149201_g

WorldType: f, field_12277, field_149201_g

boolean: h, field_179745_h

boolean: h, field_12278, field_179745_h

EnumGamemode: c, field_149205_c

EnumGamemode: c, field_12282, field_149205_c

DimensionManager: d, field_149202_d

DimensionManager: d, field_12284, field_149202_d

int: g, field_19145, field_218729_g

构造函数

(int, EnumGamemode, boolean, DimensionManager, EnumDifficulty, int, WorldType, boolean)

(int, EnumGamemode, boolean, DimensionManager, int, WorldType, int, boolean)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11567, func_148833_a

int (): b, func_149197_c

int (): b, method_11564, func_149197_c

boolean (): c, func_149195_d

boolean (): c, method_11568, func_149195_d

EnumDifficulty (): f, func_149192_g

WorldType (): h, func_149196_i

WorldType (): g, method_11563, func_149196_i

boolean (): i, func_179744_h

boolean (): i, method_11562, func_179744_h

EnumGamemode (): d, func_149198_e

EnumGamemode (): d, method_11561, func_149198_e

DimensionManager (): e, func_212642_e

DimensionManager (): e, method_11565, func_212642_e

int (): h, method_20204, func_218728_h

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutLogin

net.minecraft.server.v1_13_R2.PacketPlayOutLogin

字段

int: d, field_149202_d

DimensionManager: d, field_149202_d

构造函数

(int, EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)

(int, EnumGamemode, boolean, DimensionManager, EnumDifficulty, int, WorldType, boolean)

方法

int (): e, func_149194_f

DimensionManager (): e, func_212642_e

1.13

名称

jh

kj

net.minecraft.server.v1_12_R1.PacketPlayOutLogin

net.minecraft.server.v1_13_R1.PacketPlayOutLogin

字段

构造函数

方法

int (): a, func_149197_c

int (): b, func_149197_c

boolean (): b, func_149195_d

boolean (): c, func_149195_d

int (): d, func_149194_f

int (): e, func_149194_f

EnumDifficulty (): e, func_149192_g

EnumDifficulty (): f, func_149192_g

int (): f, func_149193_h

WorldType (): g, func_149196_i

WorldType (): h, func_149196_i

boolean (): h, func_179744_h

boolean (): i, func_179744_h

EnumGamemode (): c, func_149198_e

EnumGamemode (): d, func_149198_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

gz

jh

net.minecraft.server.v1_11_R1.PacketPlayOutLogin

net.minecraft.server.v1_12_R1.PacketPlayOutLogin

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

gw

gz

net.minecraft.server.v1_10_R1.PacketPlayOutLogin

net.minecraft.server.v1_11_R1.PacketPlayOutLogin

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

gu

gw

net.minecraft.server.v1_9_R2.PacketPlayOutLogin

net.minecraft.server.v1_10_R1.PacketPlayOutLogin

字段

WorldSettings$EnumGamemode: c, field_149205_c

EnumGamemode: c, field_149205_c

构造函数

(int, WorldSettings$EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)

(int, EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)

方法

WorldSettings$EnumGamemode (): c, func_149198_e

EnumGamemode (): c, func_149198_e

1.9.4

名称

gs

gu

net.minecraft.server.v1_9_R1.PacketPlayOutLogin

net.minecraft.server.v1_9_R2.PacketPlayOutLogin

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

gt

gs

net.minecraft.network.play.server.S01PacketJoinGame

net.minecraft.network.play.server.SPacketJoinGame

net.minecraft.server.v1_8_R3.PacketPlayOutLogin

net.minecraft.server.v1_9_R1.PacketPlayOutLogin

字段

构造函数

方法

1.8.8

名称

gt

net.minecraft.network.play.server.S01PacketJoinGame

net.minecraft.server.v1_8_R3.PacketPlayOutLogin

字段

int: a, field_149206_a

boolean: b, field_149204_b

WorldSettings$EnumGamemode: c, field_149205_c

int: d, field_149202_d

EnumDifficulty: e, field_149203_e

int: f, field_149200_f

WorldType: g, field_149201_g

boolean: h, field_179745_h

构造函数

()

(int, WorldSettings$EnumGamemode, boolean, int, EnumDifficulty, int, WorldType, boolean)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_149197_c

boolean (): b, func_149195_d

WorldSettings$EnumGamemode (): c, func_149198_e

int (): d, func_149194_f

EnumDifficulty (): e, func_149192_g

int (): f, func_149193_h

WorldType (): g, func_149196_i

boolean (): h, func_179744_h