历史 - net.minecraft.client.sounds.MusicManager$Music

1.15.2

名称

edr$a

edu$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

eak$a

edr$a

字段

构造函数

方法

1.14.4

名称

dxw$a

eak$a

net.minecraft.client.sounds.MusicManager$Music

字段

MusicTracker$MusicType: a, field_5585, MENU, MENU

MusicManager$Music: a, MENU, field_5585, MENU, MENU

MusicTracker$MusicType: b, field_5586, GAME, GAME

MusicManager$Music: b, GAME, field_5586, GAME, GAME

MusicTracker$MusicType: c, field_5581, CREATIVE, CREATIVE

MusicManager$Music: c, CREATIVE, field_5581, CREATIVE, CREATIVE

MusicTracker$MusicType: d, field_5578, CREDITS, CREDITS

MusicManager$Music: d, CREDITS, field_5578, CREDITS, CREDITS

MusicTracker$MusicType: e, field_5582, NETHER, NETHER

MusicManager$Music: e, NETHER, field_5582, NETHER, NETHER

MusicTracker$MusicType: f, field_5580, END_BOSS, END_BOSS

MusicManager$Music: f, END_BOSS, field_5580, END_BOSS, END_BOSS

MusicTracker$MusicType: g, field_5583, END, END

MusicManager$Music: g, END, field_5583, END, END

int: j, field_5587, minDelay, field_148646_i

int: j, minDelay, field_5587, minDelay, field_148646_i

int: k, field_5584, maxDelay, field_148643_j

int: k, maxDelay, field_5584, maxDelay, field_148643_j

SoundEffect: i, field_5577, sound, field_148645_h

SoundEvent: i, event, field_5577, sound, field_148645_h

MusicTracker$MusicType: h, field_5576, UNDER_WATER, UNDER_WATER

MusicManager$Music: h, UNDER_WATER, field_5576, UNDER_WATER, UNDER_WATER

构造函数

方法

MusicTracker$MusicType[] (): values, values, values, values, values

MusicManager$Music[] (): values, values, values, values, values, values

MusicTracker$MusicType (String): valueOf, valueOf, valueOf, valueOf, valueOf

MusicManager$Music (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

int (): b, method_4863, getMinDelay, func_148634_b

int (): b, getMinDelay, method_4863, getMinDelay, func_148634_b

int (): c, method_4862, getMaxDelay, func_148633_c

int (): c, getMaxDelay, method_4862, getMaxDelay, func_148633_c

SoundEffect (): a, method_4861, getSound, func_188768_a

SoundEvent (): a, getEvent, method_4861, getSound, func_188768_a

1.14.3

名称

dxs$a

dxw$a

net.minecraft.client.sound.MusicTracker$MusicType

字段

MusicTicker$MusicType: a, field_5585, MENU

MusicTracker$MusicType: a, field_5585, MENU, MENU

MusicTicker$MusicType: b, field_5586, GAME

MusicTracker$MusicType: b, field_5586, GAME, GAME

MusicTicker$MusicType: c, field_5581, CREATIVE

MusicTracker$MusicType: c, field_5581, CREATIVE, CREATIVE

MusicTicker$MusicType: d, field_5578, CREDITS

MusicTracker$MusicType: d, field_5578, CREDITS, CREDITS

MusicTicker$MusicType: e, field_5582, NETHER

MusicTracker$MusicType: e, field_5582, NETHER, NETHER

MusicTicker$MusicType: f, field_5580, END_BOSS

MusicTracker$MusicType: f, field_5580, END_BOSS, END_BOSS

MusicTicker$MusicType: g, field_5583, END

MusicTracker$MusicType: g, field_5583, END, END

int: j, field_5587, field_148646_i

int: j, field_5587, minDelay, field_148646_i

int: k, field_5584, field_148643_j

int: k, field_5584, maxDelay, field_148643_j

SoundEffect: i, field_5577, field_148645_h

SoundEffect: i, field_5577, sound, field_148645_h

MusicTicker$MusicType: h, field_5576, UNDER_WATER

MusicTracker$MusicType: h, field_5576, UNDER_WATER, UNDER_WATER

构造函数

方法

int (): b, method_4863, func_148634_b

int (): b, method_4863, getMinDelay, func_148634_b

int (): c, method_4862, func_148633_c

int (): c, method_4862, getMaxDelay, func_148633_c

SoundEffect (): a, method_4861, func_188768_a

SoundEffect (): a, method_4861, getSound, func_188768_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dxp$a

dxs$a

字段

构造函数

方法

1.14

名称

dgq$a

dxp$a

net.minecraft.class_1142$class_1143

字段

MusicTicker$MusicType: a, MENU

MusicTicker$MusicType: a, field_5585, MENU

MusicTicker$MusicType: b, GAME

MusicTicker$MusicType: b, field_5586, GAME

MusicTicker$MusicType: c, CREATIVE

MusicTicker$MusicType: c, field_5581, CREATIVE

MusicTicker$MusicType: d, CREDITS

MusicTicker$MusicType: d, field_5578, CREDITS

MusicTicker$MusicType: e, NETHER

MusicTicker$MusicType: e, field_5582, NETHER

MusicTicker$MusicType: f, END_BOSS

MusicTicker$MusicType: f, field_5580, END_BOSS

MusicTicker$MusicType: g, END

MusicTicker$MusicType: g, field_5583, END

int: j, field_148646_i

int: j, field_5587, field_148646_i

int: k, field_148643_j

int: k, field_5584, field_148643_j

SoundEffect: i, field_148645_h

SoundEffect: i, field_5577, field_148645_h

MusicTicker$MusicType: h, UNDER_WATER

MusicTicker$MusicType: h, field_5576, UNDER_WATER

构造函数

方法

MusicTicker$MusicType[] (): values, values, values

MusicTicker$MusicType[] (): values, values, values, values, values

MusicTicker$MusicType (String): valueOf, valueOf, valueOf

MusicTicker$MusicType (String): valueOf, valueOf, valueOf, valueOf, valueOf

int (): b, func_148634_b

int (): b, method_4863, func_148634_b

int (): c, func_148633_c

int (): c, method_4862, func_148633_c

SoundEffect (): a, func_188768_a

SoundEffect (): a, method_4861, func_188768_a

1.13.2

名称

dgp$a

dgq$a

字段

构造函数

方法

1.13.1

名称

dgg$a

dgp$a

字段

构造函数

方法

1.13

名称

chl$a

dgg$a

字段

int: i, field_148646_i

int: j, field_148646_i

int: j, field_148643_j

int: k, field_148643_j

SoundEffect: h, field_148645_h

SoundEffect: i, field_148645_h

MusicTicker$MusicType: h, UNDER_WATER

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

chj$a

chl$a

字段

构造函数

方法

1.12

名称

ccp$a

chj$a

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ccm$a

ccp$a

字段

构造函数

方法

1.11

名称

bzt$a

ccm$a

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bys$a

bzt$a

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

byu$a

bys$a

字段

构造函数

方法

1.9

名称

bpv$a

byu$a

字段

MinecraftKey: h, field_148645_h

SoundEffect: h, field_148645_h

构造函数

(MinecraftKey, int, int)

(SoundEffect, int, int)

方法

MinecraftKey (): a, func_148635_a

SoundEffect (): a, func_188768_a

1.8.8

名称

bpv$a

net.minecraft.client.audio.MusicTicker$MusicType

字段

MusicTicker$MusicType: a, MENU

MusicTicker$MusicType: b, GAME

MusicTicker$MusicType: c, CREATIVE

MusicTicker$MusicType: d, CREDITS

MusicTicker$MusicType: e, NETHER

MusicTicker$MusicType: f, END_BOSS

MusicTicker$MusicType: g, END

MinecraftKey: h, field_148645_h

int: i, field_148646_i

int: j, field_148643_j

构造函数

(MinecraftKey, int, int)

方法

MusicTicker$MusicType[] (): values, values, values

MusicTicker$MusicType (String): valueOf, valueOf, valueOf

MinecraftKey (): a, func_148635_a

int (): b, func_148634_b

int (): c, func_148633_c