历史 - net.minecraft.world.level.block.CocoaBlock
1.21.11
名称
dwd
eay
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drh
dwd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dow
drh
字段
构造函数
方法
1.21.5
名称
dku
dow
字段
VoxelShape[]: m, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_
VoxelShape[]: n, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_
VoxelShape[]: o, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_
VoxelShape[]: G, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
int: d, AGE_0_WIDTH, field_31062, field_31062, f_153069_
int: e, AGE_0_HEIGHT, field_31063, field_31063, f_153070_
int: f, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_
int: g, AGE_1_WIDTH, field_31065, field_31065, f_153072_
int: h, AGE_1_HEIGHT, field_31066, field_31066, f_153073_
int: i, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_
int: j, AGE_2_WIDTH, field_31068, field_31068, f_153075_
int: k, AGE_2_HEIGHT, field_31069, field_31069, f_153076_
int: l, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_
List<Map<Direction, VoxelShape>>: d, SHAPES, field_55749, SHAPES, f_380050_
构造函数
方法
1.21.4
名称
dlu
dku
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.21.3
名称
dhf
dlu
字段
VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
VoxelShape[]: G, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgi
dhf
字段
构造函数
方法
1.20.6
名称
cxx
dgi
字段
构造函数
方法
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cub
cxx
字段
IntegerProperty: b, AGE, field_10779, AGE, f_51736_
IntegerProperty: c, AGE, field_10779, AGE, f_51736_
VoxelShape[]: l, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_
VoxelShape[]: m, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_
VoxelShape[]: m, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_
VoxelShape[]: n, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_
VoxelShape[]: n, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_
VoxelShape[]: o, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_
VoxelShape[]: D, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
int: a, MAX_AGE, field_31061, MAX_AGE, f_153068_
int: b, MAX_AGE, field_31061, MAX_AGE, f_153068_
int: c, AGE_0_WIDTH, field_31062, field_31062, f_153069_
int: d, AGE_0_WIDTH, field_31062, field_31062, f_153069_
int: d, AGE_0_HEIGHT, field_31063, field_31063, f_153070_
int: e, AGE_0_HEIGHT, field_31063, field_31063, f_153070_
int: e, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_
int: f, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_
int: f, AGE_1_WIDTH, field_31065, field_31065, f_153072_
int: g, AGE_1_WIDTH, field_31065, field_31065, f_153072_
int: g, AGE_1_HEIGHT, field_31066, field_31066, f_153073_
int: h, AGE_1_HEIGHT, field_31066, field_31066, f_153073_
int: h, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_
int: i, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_
int: i, AGE_2_WIDTH, field_31068, field_31068, f_153075_
int: j, AGE_2_WIDTH, field_31068, field_31068, f_153075_
int: j, AGE_2_HEIGHT, field_31069, field_31069, f_153076_
int: k, AGE_2_HEIGHT, field_31069, field_31069, f_153076_
int: k, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_
int: l, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_
com.mojang.serialization.MapCodec<CocoaBlock>: a, CODEC, field_46315, CODEC, f_302917_
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
com.mojang.serialization.MapCodec<CocoaBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqt
cub
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.20.1
名称
cqm
cqt
字段
VoxelShape[]: E, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
VoxelShape[]: D, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
构造函数
方法
1.19.4
名称
cnw
cqm
字段
构造函数
方法
1.19.3
名称
cku
cnw
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cjx
cku
net.minecraft.world.level.block.BlockCocoa
字段
构造函数
方法
1.19
名称
cer
cjx
net.minecraft.world.level.block.BlockCocoa
字段
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_
void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_
1.18.2
名称
cdz
cer
字段
VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
VoxelShape[]: E, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
caq
cdz
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
1.17.1
名称
cap
caq
字段
构造函数
方法
1.17
名称
bvh
cap
net.minecraft.block.CocoaBlock
net.minecraft.src.C_1736_
net.minecraft.server.v1_16_R3.BlockCocoa
net.minecraft.world.level.block.BlockCocoa
字段
IntegerProperty: a, AGE, field_10779, AGE, field_176501_a, AGE
IntegerProperty: b, AGE, field_10779, AGE, f_51736_
VoxelShape[]: b, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, field_185535_b
VoxelShape[]: l, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_
VoxelShape[]: c, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, field_185536_c
VoxelShape[]: m, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_
VoxelShape[]: d, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d
VoxelShape[]: n, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_
VoxelShape[]: e, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e
VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_
int: a, MAX_AGE, field_31061, MAX_AGE, f_153068_
int: c, AGE_0_WIDTH, field_31062, field_31062, f_153069_
int: d, AGE_0_HEIGHT, field_31063, field_31063, f_153070_
int: e, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_
int: f, AGE_1_WIDTH, field_31065, field_31065, f_153072_
int: g, AGE_1_HEIGHT, field_31066, field_31066, f_153073_
int: h, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_
int: i, AGE_2_WIDTH, field_31068, field_31068, f_153075_
int: j, AGE_2_HEIGHT, field_31069, field_31069, f_153076_
int: k, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bve
bvh
net.minecraft.server.v1_16_R2.BlockCocoa
net.minecraft.server.v1_16_R3.BlockCocoa
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwk
bve
net.minecraft.server.v1_16_R1.BlockCocoa
net.minecraft.server.v1_16_R2.BlockCocoa
字段
构造函数
方法
1.16.1
名称
bpz
bwk
net.minecraft.server.v1_15_R1.BlockCocoa
net.minecraft.server.v1_16_R1.BlockCocoa
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
名称
bpw
bpz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnn
bpw
net.minecraft.server.v1_14_R1.BlockCocoa
net.minecraft.server.v1_15_R1.BlockCocoa
字段
构造函数
方法
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
1.14.4
名称
bni
bnn
net.minecraft.world.level.block.CocoaBlock
字段
BlockStateInteger: a, field_10779, AGE, field_176501_a, AGE
IntegerProperty: a, AGE, field_10779, AGE, field_176501_a, AGE
VoxelShape[]: b, field_10778, AGE_TO_EAST_SHAPE, field_185535_b
VoxelShape[]: b, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, field_185535_b
VoxelShape[]: c, field_10776, AGE_TO_WEST_SHAPE, field_185536_c
VoxelShape[]: c, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, field_185536_c
VoxelShape[]: d, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d
VoxelShape[]: d, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d
VoxelShape[]: e, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e
VoxelShape[]: e, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bne
bni
net.minecraft.block.CocoaBlock
字段
BlockStateInteger: a, field_10779, field_176501_a, AGE
BlockStateInteger: a, field_10779, AGE, field_176501_a, AGE
VoxelShape[]: b, field_10778, field_185535_b
VoxelShape[]: b, field_10778, AGE_TO_EAST_SHAPE, field_185535_b
VoxelShape[]: c, field_10776, field_185536_c
VoxelShape[]: c, field_10776, AGE_TO_WEST_SHAPE, field_185536_c
VoxelShape[]: d, field_10777, field_185537_d
VoxelShape[]: d, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d
VoxelShape[]: e, field_10780, field_185538_e
VoxelShape[]: e, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnd
bne
字段
构造函数
方法
1.14
名称
bdl
bnd
net.minecraft.class_2282
net.minecraft.block.BlockCocoa
net.minecraft.block.CocoaBlock
net.minecraft.server.v1_13_R2.BlockCocoa
net.minecraft.server.v1_14_R1.BlockCocoa
字段
BlockStateInteger: a, field_176501_a, AGE
BlockStateInteger: a, field_10779, field_176501_a, AGE
VoxelShape[]: b, field_185535_b
VoxelShape[]: b, field_10778, field_185535_b
VoxelShape[]: c, field_185536_c
VoxelShape[]: c, field_10776, field_185536_c
VoxelShape[]: o, field_185537_d
VoxelShape[]: d, field_10777, field_185537_d
VoxelShape[]: p, field_185538_e
VoxelShape[]: e, field_10780, field_185538_e
构造函数
方法
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bdk
bdl
字段
构造函数
方法
1.13.1
名称
bdc
bdk
net.minecraft.server.v1_13_R1.BlockCocoa
net.minecraft.server.v1_13_R2.BlockCocoa
字段
VoxelShape[]: p, field_185537_d
VoxelShape[]: o, field_185537_d
VoxelShape[]: q, field_185538_e
VoxelShape[]: p, field_185538_e
构造函数
方法
1.13
名称
apm
bdc
net.minecraft.server.v1_12_R1.BlockCocoa
net.minecraft.server.v1_13_R1.BlockCocoa
字段
AxisAlignedBB[]: b, field_185535_b
AxisAlignedBB[]: c, field_185536_c
AxisAlignedBB[]: d, field_185537_d
AxisAlignedBB[]: e, field_185538_e
VoxelShape[]: b, field_185535_b
VoxelShape[]: c, field_185536_c
VoxelShape[]: p, field_185537_d
VoxelShape[]: q, field_185538_e
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition, IBlockData): e, func_176499_e
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): f, func_176500_f
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apk
apm
字段
构造函数
方法
1.12
名称
amk
apk
net.minecraft.server.v1_11_R1.BlockCocoa
net.minecraft.server.v1_12_R1.BlockCocoa
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ami
amk
字段
构造函数
方法
1.11
名称
akv
ami
net.minecraft.server.v1_10_R1.BlockCocoa
net.minecraft.server.v1_11_R1.BlockCocoa
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aki
akv
net.minecraft.server.v1_9_R2.BlockCocoa
net.minecraft.server.v1_10_R1.BlockCocoa
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockCocoa
net.minecraft.server.v1_9_R2.BlockCocoa
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
afu
aki
net.minecraft.server.v1_8_R3.BlockCocoa
net.minecraft.server.v1_9_R1.BlockCocoa
字段
AxisAlignedBB[]: b, field_185535_b
AxisAlignedBB[]: c, field_185536_c
AxisAlignedBB[]: d, field_185537_d
AxisAlignedBB[]: e, field_185538_e
构造函数
方法
boolean (): d, func_149686_d
boolean (): c, func_149662_c
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (World, BlockPosition): j, func_176222_j, getDropData
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
afu
net.minecraft.block.BlockCocoa
net.minecraft.server.v1_8_R3.BlockCocoa
字段
BlockStateInteger: a, field_176501_a, AGE
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition, IBlockData): e, func_176499_e
boolean (): d, func_149686_d
boolean (): c, func_149662_c
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData): f, func_176500_f
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
int (World, BlockPosition): j, func_176222_j, getDropData
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k