历史 - net.minecraft.world.level.block.CocoaBlock

1.21.11

名称

dwd

eay

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drh

dwd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dow

drh

字段

构造函数

方法

1.21.5

名称

dku

dow

字段

VoxelShape[]: m, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_

VoxelShape[]: n, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_

VoxelShape[]: o, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_

VoxelShape[]: G, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

int: d, AGE_0_WIDTH, field_31062, field_31062, f_153069_

int: e, AGE_0_HEIGHT, field_31063, field_31063, f_153070_

int: f, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_

int: g, AGE_1_WIDTH, field_31065, field_31065, f_153072_

int: h, AGE_1_HEIGHT, field_31066, field_31066, f_153073_

int: i, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_

int: j, AGE_2_WIDTH, field_31068, field_31068, f_153075_

int: k, AGE_2_HEIGHT, field_31069, field_31069, f_153076_

int: l, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_

List<Map<Direction, VoxelShape>>: d, SHAPES, field_55749, SHAPES, f_380050_

构造函数

方法

1.21.4

名称

dlu

dku

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.21.3

名称

dhf

dlu

字段

VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

VoxelShape[]: G, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgi

dhf

字段

构造函数

方法

1.20.6

名称

cxx

dgi

字段

构造函数

方法

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cub

cxx

字段

IntegerProperty: b, AGE, field_10779, AGE, f_51736_

IntegerProperty: c, AGE, field_10779, AGE, f_51736_

VoxelShape[]: l, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_

VoxelShape[]: m, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_

VoxelShape[]: m, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_

VoxelShape[]: n, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_

VoxelShape[]: n, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_

VoxelShape[]: o, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_

VoxelShape[]: D, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

int: a, MAX_AGE, field_31061, MAX_AGE, f_153068_

int: b, MAX_AGE, field_31061, MAX_AGE, f_153068_

int: c, AGE_0_WIDTH, field_31062, field_31062, f_153069_

int: d, AGE_0_WIDTH, field_31062, field_31062, f_153069_

int: d, AGE_0_HEIGHT, field_31063, field_31063, f_153070_

int: e, AGE_0_HEIGHT, field_31063, field_31063, f_153070_

int: e, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_

int: f, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_

int: f, AGE_1_WIDTH, field_31065, field_31065, f_153072_

int: g, AGE_1_WIDTH, field_31065, field_31065, f_153072_

int: g, AGE_1_HEIGHT, field_31066, field_31066, f_153073_

int: h, AGE_1_HEIGHT, field_31066, field_31066, f_153073_

int: h, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_

int: i, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_

int: i, AGE_2_WIDTH, field_31068, field_31068, f_153075_

int: j, AGE_2_WIDTH, field_31068, field_31068, f_153075_

int: j, AGE_2_HEIGHT, field_31069, field_31069, f_153076_

int: k, AGE_2_HEIGHT, field_31069, field_31069, f_153076_

int: k, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_

int: l, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_

com.mojang.serialization.MapCodec<CocoaBlock>: a, CODEC, field_46315, CODEC, f_302917_

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

com.mojang.serialization.MapCodec<CocoaBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqt

cub

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.20.1

名称

cqm

cqt

字段

VoxelShape[]: E, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

VoxelShape[]: D, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

构造函数

方法

1.19.4

名称

cnw

cqm

字段

构造函数

方法

1.19.3

名称

cku

cnw

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjx

cku

net.minecraft.world.level.block.BlockCocoa

字段

构造函数

方法

1.19

名称

cer

cjx

net.minecraft.world.level.block.BlockCocoa

字段

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_

void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_

1.18.2

名称

cdz

cer

字段

VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

VoxelShape[]: E, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

caq

cdz

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

1.17.1

名称

cap

caq

字段

构造函数

方法

1.17

名称

bvh

cap

net.minecraft.block.CocoaBlock

net.minecraft.src.C_1736_

net.minecraft.server.v1_16_R3.BlockCocoa

net.minecraft.world.level.block.BlockCocoa

字段

IntegerProperty: a, AGE, field_10779, AGE, field_176501_a, AGE

IntegerProperty: b, AGE, field_10779, AGE, f_51736_

VoxelShape[]: b, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, field_185535_b

VoxelShape[]: l, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, f_51737_

VoxelShape[]: c, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, field_185536_c

VoxelShape[]: m, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, f_51738_

VoxelShape[]: d, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d

VoxelShape[]: n, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, f_51739_

VoxelShape[]: e, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e

VoxelShape[]: F, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, f_51740_

int: a, MAX_AGE, field_31061, MAX_AGE, f_153068_

int: c, AGE_0_WIDTH, field_31062, field_31062, f_153069_

int: d, AGE_0_HEIGHT, field_31063, field_31063, f_153070_

int: e, AGE_0_HALFWIDTH, field_31064, field_31064, f_153071_

int: f, AGE_1_WIDTH, field_31065, field_31065, f_153072_

int: g, AGE_1_HEIGHT, field_31066, field_31066, f_153073_

int: h, AGE_1_HALFWIDTH, field_31067, field_31067, f_153074_

int: i, AGE_2_WIDTH, field_31068, field_31068, f_153075_

int: j, AGE_2_HEIGHT, field_31069, field_31069, f_153076_

int: k, AGE_2_HALFWIDTH, field_31070, field_31070, f_153077_

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bve

bvh

net.minecraft.server.v1_16_R2.BlockCocoa

net.minecraft.server.v1_16_R3.BlockCocoa

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwk

bve

net.minecraft.server.v1_16_R1.BlockCocoa

net.minecraft.server.v1_16_R2.BlockCocoa

字段

构造函数

方法

1.16.1

名称

bpz

bwk

net.minecraft.server.v1_15_R1.BlockCocoa

net.minecraft.server.v1_16_R1.BlockCocoa

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

名称

bpw

bpz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnn

bpw

net.minecraft.server.v1_14_R1.BlockCocoa

net.minecraft.server.v1_15_R1.BlockCocoa

字段

构造函数

方法

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

1.14.4

名称

bni

bnn

net.minecraft.world.level.block.CocoaBlock

字段

BlockStateInteger: a, field_10779, AGE, field_176501_a, AGE

IntegerProperty: a, AGE, field_10779, AGE, field_176501_a, AGE

VoxelShape[]: b, field_10778, AGE_TO_EAST_SHAPE, field_185535_b

VoxelShape[]: b, EAST_AABB, field_10778, AGE_TO_EAST_SHAPE, field_185535_b

VoxelShape[]: c, field_10776, AGE_TO_WEST_SHAPE, field_185536_c

VoxelShape[]: c, WEST_AABB, field_10776, AGE_TO_WEST_SHAPE, field_185536_c

VoxelShape[]: d, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d

VoxelShape[]: d, NORTH_AABB, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d

VoxelShape[]: e, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e

VoxelShape[]: e, SOUTH_AABB, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bne

bni

net.minecraft.block.CocoaBlock

字段

BlockStateInteger: a, field_10779, field_176501_a, AGE

BlockStateInteger: a, field_10779, AGE, field_176501_a, AGE

VoxelShape[]: b, field_10778, field_185535_b

VoxelShape[]: b, field_10778, AGE_TO_EAST_SHAPE, field_185535_b

VoxelShape[]: c, field_10776, field_185536_c

VoxelShape[]: c, field_10776, AGE_TO_WEST_SHAPE, field_185536_c

VoxelShape[]: d, field_10777, field_185537_d

VoxelShape[]: d, field_10777, AGE_TO_NORTH_SHAPE, field_185537_d

VoxelShape[]: e, field_10780, field_185538_e

VoxelShape[]: e, field_10780, AGE_TO_SOUTH_SHAPE, field_185538_e

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnd

bne

字段

构造函数

方法

1.14

名称

bdl

bnd

net.minecraft.class_2282

net.minecraft.block.BlockCocoa

net.minecraft.block.CocoaBlock

net.minecraft.server.v1_13_R2.BlockCocoa

net.minecraft.server.v1_14_R1.BlockCocoa

字段

BlockStateInteger: a, field_176501_a, AGE

BlockStateInteger: a, field_10779, field_176501_a, AGE

VoxelShape[]: b, field_185535_b

VoxelShape[]: b, field_10778, field_185535_b

VoxelShape[]: c, field_185536_c

VoxelShape[]: c, field_10776, field_185536_c

VoxelShape[]: o, field_185537_d

VoxelShape[]: d, field_10777, field_185537_d

VoxelShape[]: p, field_185538_e

VoxelShape[]: e, field_10780, field_185538_e

构造函数

方法

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bdk

bdl

字段

构造函数

方法

1.13.1

名称

bdc

bdk

net.minecraft.server.v1_13_R1.BlockCocoa

net.minecraft.server.v1_13_R2.BlockCocoa

字段

VoxelShape[]: p, field_185537_d

VoxelShape[]: o, field_185537_d

VoxelShape[]: q, field_185538_e

VoxelShape[]: p, field_185538_e

构造函数

方法

1.13

名称

apm

bdc

net.minecraft.server.v1_12_R1.BlockCocoa

net.minecraft.server.v1_13_R1.BlockCocoa

字段

AxisAlignedBB[]: b, field_185535_b

AxisAlignedBB[]: c, field_185536_c

AxisAlignedBB[]: d, field_185537_d

AxisAlignedBB[]: e, field_185538_e

VoxelShape[]: b, field_185535_b

VoxelShape[]: c, field_185536_c

VoxelShape[]: p, field_185537_d

VoxelShape[]: q, field_185538_e

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition, IBlockData): e, func_176499_e

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData): f, func_176500_f

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apk

apm

字段

构造函数

方法

1.12

名称

amk

apk

net.minecraft.server.v1_11_R1.BlockCocoa

net.minecraft.server.v1_12_R1.BlockCocoa

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ami

amk

字段

构造函数

方法

1.11

名称

akv

ami

net.minecraft.server.v1_10_R1.BlockCocoa

net.minecraft.server.v1_11_R1.BlockCocoa

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aki

akv

net.minecraft.server.v1_9_R2.BlockCocoa

net.minecraft.server.v1_10_R1.BlockCocoa

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockCocoa

net.minecraft.server.v1_9_R2.BlockCocoa

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

afu

aki

net.minecraft.server.v1_8_R3.BlockCocoa

net.minecraft.server.v1_9_R1.BlockCocoa

字段

AxisAlignedBB[]: b, field_185535_b

AxisAlignedBB[]: c, field_185536_c

AxisAlignedBB[]: d, field_185537_d

AxisAlignedBB[]: e, field_185538_e

构造函数

方法

boolean (): d, func_149686_d

boolean (): c, func_149662_c

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (World, BlockPosition): j, func_176222_j, getDropData

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

afu

net.minecraft.block.BlockCocoa

net.minecraft.server.v1_8_R3.BlockCocoa

字段

BlockStateInteger: a, field_176501_a, AGE

构造函数

()

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition, IBlockData): e, func_176499_e

boolean (): d, func_149686_d

boolean (): c, func_149662_c

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData): f, func_176500_f

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

int (World, BlockPosition): j, func_176222_j, getDropData

boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k