历史 - net.minecraft.world.entity.projectile.ThrowableProjectile

1.21.11

名称

daq

deg

字段

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_

float: b, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_

构造函数

方法

double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_

double (): bs, getDefaultGravity, method_7490, getGravity, m_319564_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cvw

daq

字段

构造函数

方法

double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_

double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ctl

cvw

字段

构造函数

方法

double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_

double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_

boolean (boolean): n, canUsePortal, method_5822, canUsePortals, m_31145_

boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_

1.21.5

名称

cpz

ctl

字段

构造函数

方法

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_

double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_

boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_

boolean (boolean): n, canUsePortal, method_5822, canUsePortals, m_31145_

void (): m, applyInertia, method_63673, applyDrag, m_352114_

void (): f, applyInertia, method_63673, applyDrag, m_352114_

void (): s, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_

void (): i, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_

1.21.4

名称

cqy

cpz

字段

构造函数

方法

1.21.3

名称

cnx

cqy

字段

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_

构造函数

(EntityType<? extends ThrowableProjectile>, LivingEntity, Level)

方法

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_

double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_

void (): m, applyInertia, method_63673, applyDrag, m_352114_

void (): s, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cnz

cnx

字段

构造函数

方法

double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_

double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_

boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_

1.20.6

名称

cgh

cnz

字段

构造函数

方法

float (): x, getGravity, method_7490, getGravity, m_7139_

double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_

1.20.4

名称

cct

cgh

字段

构造函数

方法

float (): w, getGravity, method_7490, getGravity, m_7139_

float (): x, getGravity, method_7490, getGravity, m_7139_

1.20.2

名称

bzn

cct

字段

构造函数

方法

float (): p, getGravity, method_7490, getGravity, m_7139_

float (): w, getGravity, method_7490, getGravity, m_7139_

1.20.1

名称

bzl

bzn

字段

构造函数

方法

float (): o, getGravity, method_7490, getGravity, m_7139_

float (): p, getGravity, method_7490, getGravity, m_7139_

1.19.4

名称

bxo

bzl

字段

构造函数

方法

float (): k, getGravity, method_7490, getGravity, m_7139_

float (): o, getGravity, method_7490, getGravity, m_7139_

1.19.3

名称

bvb

bxo

字段

构造函数

方法

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

float (): l, getGravity, method_7490, getGravity, m_7139_

float (): k, getGravity, method_7490, getGravity, m_7139_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bue

bvb

字段

构造函数

方法

1.19

名称

bpg

bue

字段

构造函数

方法

1.18.2

名称

boo

bpg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

blb

boo

字段

构造函数

方法

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

1.17.1

名称

bla

blb

字段

构造函数

方法

1.17

名称

bgt

bla

net.minecraft.entity.projectile.ThrowableEntity

net.minecraft.src.C_1174_

net.minecraft.server.v1_16_R3.EntityProjectile

net.minecraft.world.entity.projectile.EntityProjectile

字段

构造函数

方法

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): k, tick, method_5773, tick, m_8119_, tick

float (): k, getGravity, method_7490, getGravity, func_70185_h

float (): l, getGravity, method_7490, getGravity, m_7139_

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bgq

bgt

net.minecraft.server.v1_16_R2.EntityProjectile

net.minecraft.server.v1_16_R3.EntityProjectile

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bez

bgq

net.minecraft.server.v1_16_R1.EntityProjectile

net.minecraft.server.v1_16_R2.EntityProjectile

字段

构造函数

方法

Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.16.1

名称

azf

bez

net.minecraft.entity.thrown.ThrownEntity

net.minecraft.entity.projectile.thrown.ThrownEntity

net.minecraft.server.v1_15_R1.EntityProjectile

net.minecraft.server.v1_16_R1.EntityProjectile

字段

int: e, xBlock, field_7640, blockX, field_145788_c, blockX

int: f, yBlock, field_7639, blockY, field_145786_d, blockY

int: g, zBlock, field_7641, blockZ, field_145787_e, blockZ

boolean: b, inGround, field_7645, inGround, field_174854_a, inGround

int: c, shakeTime, field_7643, shake, field_70191_b, shake

LivingEntity: d, owner, field_7642, owner, field_70192_c, shooter

Entity: ap, entityToIgnore, field_7637, field_184539_c

int: aq, timeToIgnore, field_7638, field_184540_av

UUID: ao, ownerId, field_7644, ownerUuid, field_200218_h, shooterId

构造函数

方法

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot

void (): h, tick, method_5773, tick, func_70071_h_, tick

void (): j, tick, method_5773, tick, func_70071_h_, tick

float (): l, getGravity, method_7490, getGravity, func_70185_h

float (): k, getGravity, method_7490, getGravity, func_70185_h

void (HitResult): a, onHit, method_7492, onCollision, func_70184_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

LivingEntity (): m, getOwner, method_7491, getOwner, func_85052_h, getShooter

void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h

void (Entity, float, float, float, float, float): a, shootFromRotation, method_19207, setProperties, func_184538_a

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.15.2

名称

azc

azf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

axc

azc

net.minecraft.server.v1_14_R1.EntityProjectile

net.minecraft.server.v1_15_R1.EntityProjectile

字段

Entity: as, entityToIgnore, field_7637, field_184539_c

Entity: ap, entityToIgnore, field_7637, field_184539_c

int: at, timeToIgnore, field_7638, field_184540_av

int: aq, timeToIgnore, field_7638, field_184540_av

UUID: ar, ownerId, field_7644, ownerUuid, field_200218_h, shooterId

UUID: ao, ownerId, field_7644, ownerUuid, field_200218_h, shooterId

构造函数

方法

void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h

void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h

Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.14.4

名称

awx

axc

net.minecraft.world.entity.projectile.ThrowableProjectile

字段

int: e, field_7640, blockX, field_145788_c, blockX

int: e, xBlock, field_7640, blockX, field_145788_c, blockX

int: f, field_7639, blockY, field_145786_d, blockY

int: f, yBlock, field_7639, blockY, field_145786_d, blockY

int: g, field_7641, blockZ, field_145787_e, blockZ

int: g, zBlock, field_7641, blockZ, field_145787_e, blockZ

boolean: b, field_7645, inGround, field_174854_a, inGround

boolean: b, inGround, field_7645, inGround, field_174854_a, inGround

int: c, field_7643, shake, field_70191_b, shake

int: c, shakeTime, field_7643, shake, field_70191_b, shake

EntityLiving: d, field_7642, owner, field_70192_c, shooter

LivingEntity: d, owner, field_7642, owner, field_70192_c, shooter

Entity: as, field_7637, field_7637, field_184539_c

Entity: as, entityToIgnore, field_7637, field_184539_c

int: at, field_7638, field_7638, field_184540_av

int: at, timeToIgnore, field_7638, field_184540_av

UUID: ar, field_7644, ownerUuid, field_200218_h, shooterId

UUID: ar, ownerId, field_7644, ownerUuid, field_200218_h, shooterId

构造函数

方法

void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot

void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot

void (): h, method_5773, tick, func_70071_h_, tick

void (): h, tick, method_5773, tick, func_70071_h_, tick

float (): l, method_7490, getGravity, func_70185_h

float (): l, getGravity, method_7490, getGravity, func_70185_h

void (MovingObjectPosition): a, method_7492, onCollision, func_70184_a

void (HitResult): a, onHit, method_7492, onCollision, func_70184_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

EntityLiving (): m, method_7491, getOwner, func_85052_h, getShooter

LivingEntity (): m, getOwner, method_7491, getOwner, func_85052_h, getShooter

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a

void (double, double, double): h, method_5750, setVelocityClient, func_70016_h

void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h

void (Entity, float, float, float, float, float): a, method_19207, method_19207, func_184538_a

void (Entity, float, float, float, float, float): a, shootFromRotation, method_19207, setProperties, func_184538_a

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N

Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N

1.14.3

名称

awu

awx

net.minecraft.entity.thrown.ThrownEntity

字段

int: e, field_7640, field_145788_c, blockX

int: e, field_7640, blockX, field_145788_c, blockX

int: f, field_7639, field_145786_d, blockY

int: f, field_7639, blockY, field_145786_d, blockY

int: g, field_7641, field_145787_e, blockZ

int: g, field_7641, blockZ, field_145787_e, blockZ

boolean: b, field_7645, field_174854_a, inGround

boolean: b, field_7645, inGround, field_174854_a, inGround

int: c, field_7643, field_70191_b, shake

int: c, field_7643, shake, field_70191_b, shake

EntityLiving: d, field_7642, field_70192_c, shooter

EntityLiving: d, field_7642, owner, field_70192_c, shooter

Entity: as, field_7637, field_184539_c

Entity: as, field_7637, field_7637, field_184539_c

int: at, field_7638, field_184540_av

int: at, field_7638, field_7638, field_184540_av

UUID: ar, field_7644, field_200218_h, shooterId

UUID: ar, field_7644, ownerUuid, field_200218_h, shooterId

构造函数

方法

void (double, double, double, float, float): c, method_7485, func_70186_c, shoot

void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot

void (): h, method_5773, func_70071_h_, tick

void (): h, method_5773, tick, func_70071_h_, tick

float (): l, method_7490, func_70185_h

float (): l, method_7490, getGravity, func_70185_h

void (MovingObjectPosition): a, method_7492, func_70184_a

void (MovingObjectPosition): a, method_7492, onCollision, func_70184_a

void (NBTTagCompound): a, method_5749, func_70037_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

EntityLiving (): m, method_7491, func_85052_h, getShooter

EntityLiving (): m, method_7491, getOwner, func_85052_h, getShooter

boolean (double): a, method_5640, func_70112_a

boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a

void (double, double, double): h, method_5750, func_70016_h

void (double, double, double): h, method_5750, setVelocityClient, func_70016_h

void (Entity, float, float, float, float, float): a, method_19207, func_184538_a

void (Entity, float, float, float, float, float): a, method_19207, method_19207, func_184538_a

void (NBTTagCompound): b, method_5652, func_213281_b

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

Packet<?> (): N, method_18002, func_213297_N

Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

awt

awu

字段

构造函数

方法

1.14

名称

aoz

awt

net.minecraft.class_1682

net.minecraft.entity.projectile.EntityThrowable

net.minecraft.entity.projectile.ThrowableEntity

net.minecraft.server.v1_13_R2.EntityProjectile

net.minecraft.server.v1_14_R1.EntityProjectile

字段

int: e, field_145788_c, blockX

int: e, field_7640, field_145788_c, blockX

int: f, field_145786_d, blockY

int: f, field_7639, field_145786_d, blockY

int: g, field_145787_e, blockZ

int: g, field_7641, field_145787_e, blockZ

boolean: a, field_174854_a, inGround

boolean: b, field_7645, field_174854_a, inGround

int: b, field_70191_b, shake

int: c, field_7643, field_70191_b, shake

EntityLiving: c, field_70192_c, shooter

EntityLiving: d, field_7642, field_70192_c, shooter

Entity: d, field_184539_c

Entity: as, field_7637, field_184539_c

int: aw, field_184540_av

int: at, field_7638, field_184540_av

UUID: h, field_200218_h, shooterId

UUID: ar, field_7644, field_200218_h, shooterId

构造函数

方法

void (): x_, func_70088_a

void (double, double, double, float, float): c, func_70186_c, shoot

void (double, double, double, float, float): c, method_7485, func_70186_c, shoot

void (): R_, func_70071_h_, tick

void (): h, method_5773, func_70071_h_, tick

float (): f, func_70185_h

float (): l, method_7490, func_70185_h

void (MovingObjectPosition): a, func_70184_a

void (MovingObjectPosition): a, method_7492, func_70184_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

void (NBTTagCompound): a, method_5749, func_70037_a

EntityLiving (): i, func_85052_h, getShooter

EntityLiving (): m, method_7491, func_85052_h, getShooter

boolean (double): a, func_70112_a

boolean (double): a, method_5640, func_70112_a

void (double, double, double): h, func_70016_h

void (double, double, double): h, method_5750, func_70016_h

void (Entity, float, float, float, float, float): a, func_184538_a

void (Entity, float, float, float, float, float): a, method_19207, func_184538_a

void (NBTTagCompound): b, method_5652, func_213281_b

Packet<?> (): N, method_18002, func_213297_N

1.13.2

名称

aoy

aoz

字段

构造函数

方法

1.13.1

名称

aov

aoy

net.minecraft.server.v1_13_R1.EntityProjectile

net.minecraft.server.v1_13_R2.EntityProjectile

字段

构造函数

方法

1.13

名称

aev

aov

net.minecraft.server.v1_12_R1.EntityProjectile

net.minecraft.server.v1_13_R1.EntityProjectile

字段

Block: h, field_174853_f, inBlockId

String: at, field_85053_h, shooterName

int: au, field_70194_h

int: av, field_70195_i

UUID: h, field_200218_h, shooterId

构造函数

(World)

(World, EntityLiving)

(World, double, double, double)

(EntityTypes<?>, World)

(EntityTypes<?>, double, double, double, World)

(EntityTypes<?>, EntityLiving, World)

方法

void (): i, func_70088_a

void (): x_, func_70088_a

void (): B_, func_70071_h_

void (): R_, func_70071_h_, tick

float (): j, func_70185_h

float (): f, func_70185_h

EntityLiving (): k, func_85052_h, getShooter

EntityLiving (): i, func_85052_h, getShooter

void (DataConverterManager, String): a, func_189661_a

1.12.2

名称

字段

int: d, field_145788_c, blockX

int: e, field_145788_c, blockX

int: e, field_145786_d, blockY

int: f, field_145786_d, blockY

int: f, field_145787_e, blockZ

int: g, field_145787_e, blockZ

Block: g, field_174853_f, inBlockId

Block: h, field_174853_f, inBlockId

EntityLiving: h, field_70192_c, shooter

EntityLiving: c, field_70192_c, shooter

Entity: c, field_184539_c

Entity: d, field_184539_c

构造函数

方法

1.12.1

名称

aet

aev

字段

构造函数

方法

1.12

名称

abp

aet

net.minecraft.server.v1_11_R1.EntityProjectile

net.minecraft.server.v1_12_R1.EntityProjectile

字段

构造函数

方法

void (): A_, func_70071_h_

void (): B_, func_70071_h_

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

abo

abp

字段

构造函数

方法

1.11

名称

aah

abo

net.minecraft.server.v1_10_R1.EntityProjectile

net.minecraft.server.v1_11_R1.EntityProjectile

字段

String: au, field_85053_h, shooterName

String: at, field_85053_h, shooterName

int: av, field_70194_h

int: au, field_70194_h

int: aw, field_70195_i

int: av, field_70195_i

int: ax, field_184540_av

int: aw, field_184540_av

构造函数

方法

void (): m, func_70071_h_

void (): A_, func_70071_h_

void (double, double, double): i, func_70016_h

void (double, double, double): h, func_70016_h

1.10.2

名称

字段

构造函数

方法

1.10

名称

zy

aah

net.minecraft.server.v1_9_R2.EntityProjectile

net.minecraft.server.v1_10_R1.EntityProjectile

字段

String: at, field_85053_h, shooterName

String: au, field_85053_h, shooterName

int: au, field_70194_h

int: av, field_70194_h

int: av, field_70195_i

int: aw, field_70195_i

int: aw, field_184540_av

int: ax, field_184540_av

构造函数

方法

void (DataConverterManager, String): a, func_189661_a

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityProjectile

net.minecraft.server.v1_9_R2.EntityProjectile

字段

String: as, field_85053_h, shooterName

String: at, field_85053_h, shooterName

int: at, field_70194_h

int: au, field_70194_h

int: au, field_70195_i

int: av, field_70195_i

int: av, field_184540_av

int: aw, field_184540_av

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

wy

zy

net.minecraft.server.v1_8_R3.EntityProjectile

net.minecraft.server.v1_9_R1.EntityProjectile

字段

int: c, field_145788_c, blockX

int: d, field_145788_c, blockX

int: d, field_145786_d, blockY

int: e, field_145786_d, blockY

int: e, field_145787_e, blockZ

int: f, field_145787_e, blockZ

Block: f, field_174853_f, inBlockId

Block: g, field_174853_f, inBlockId

EntityLiving: g, field_70192_c, shooter

EntityLiving: h, field_70192_c, shooter

String: h, field_85053_h, shooterName

String: as, field_85053_h, shooterName

int: i, field_70194_h

int: at, field_70194_h

int: ar, field_70195_i

int: au, field_70195_i

Entity: c, field_184539_c

int: av, field_184540_av

构造函数

方法

void (): h, func_70088_a

void (): i, func_70088_a

float (): j, func_70182_d

float (): l, func_70183_g

void (): t_, func_70071_h_

void (): m, func_70071_h_

float (): m, func_70185_h

float (): j, func_70185_h

EntityLiving (): n, func_85052_h, getShooter

EntityLiving (): k, func_85052_h, getShooter

void (Entity, float, float, float, float, float): a, func_184538_a

1.8.8

名称

wy

net.minecraft.entity.projectile.EntityThrowable

net.minecraft.server.v1_8_R3.EntityProjectile

字段

int: c, field_145788_c, blockX

int: d, field_145786_d, blockY

int: e, field_145787_e, blockZ

Block: f, field_174853_f, inBlockId

boolean: a, field_174854_a, inGround

int: b, field_70191_b, shake

EntityLiving: g, field_70192_c, shooter

String: h, field_85053_h, shooterName

int: i, field_70194_h

int: ar, field_70195_i

构造函数

(World)

(World, EntityLiving)

(World, double, double, double)

方法

void (): h, func_70088_a

float (): j, func_70182_d

float (): l, func_70183_g

void (double, double, double, float, float): c, func_70186_c, shoot

void (): t_, func_70071_h_

float (): m, func_70185_h

void (MovingObjectPosition): a, func_70184_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

EntityLiving (): n, func_85052_h, getShooter

boolean (double): a, func_70112_a

void (double, double, double): i, func_70016_h