历史 - net.minecraft.world.entity.projectile.ThrowableProjectile
1.21.11
名称
daq
deg
字段
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_
float: b, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_
构造函数
方法
double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bs, getDefaultGravity, method_7490, getGravity, m_319564_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cvw
daq
字段
构造函数
方法
double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ctl
cvw
字段
构造函数
方法
double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (boolean): n, canUsePortal, method_5822, canUsePortals, m_31145_
boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_
1.21.5
名称
cpz
ctl
字段
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_
boolean (boolean): n, canUsePortal, method_5822, canUsePortals, m_31145_
void (): m, applyInertia, method_63673, applyDrag, m_352114_
void (): f, applyInertia, method_63673, applyDrag, m_352114_
void (): s, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_
void (): i, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_
1.21.4
名称
cqy
cpz
字段
构造函数
方法
1.21.3
名称
cnx
cqy
字段
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52510, field_52510, f_349445_
构造函数
(EntityType<? extends ThrowableProjectile>, LivingEntity, Level)
方法
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_
void (): m, applyInertia, method_63673, applyDrag, m_352114_
void (): s, handleFirstTickBubbleColumn, method_65041, tickInitialBubbleColumnCollision, m_352165_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cnz
cnx
字段
构造函数
方法
double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_
double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (boolean): o, canUsePortal, method_5822, canUsePortals, m_31145_
1.20.6
名称
cgh
cnz
字段
构造函数
方法
float (): x, getGravity, method_7490, getGravity, m_7139_
double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_
1.20.4
名称
cct
cgh
字段
构造函数
方法
float (): w, getGravity, method_7490, getGravity, m_7139_
float (): x, getGravity, method_7490, getGravity, m_7139_
1.20.2
名称
bzn
cct
字段
构造函数
方法
float (): p, getGravity, method_7490, getGravity, m_7139_
float (): w, getGravity, method_7490, getGravity, m_7139_
1.20.1
名称
bzl
bzn
字段
构造函数
方法
float (): o, getGravity, method_7490, getGravity, m_7139_
float (): p, getGravity, method_7490, getGravity, m_7139_
1.19.4
名称
bxo
bzl
字段
构造函数
方法
float (): k, getGravity, method_7490, getGravity, m_7139_
float (): o, getGravity, method_7490, getGravity, m_7139_
1.19.3
名称
bvb
bxo
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
float (): l, getGravity, method_7490, getGravity, m_7139_
float (): k, getGravity, method_7490, getGravity, m_7139_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bue
bvb
字段
构造函数
方法
1.19
名称
bpg
bue
字段
构造函数
方法
1.18.2
名称
boo
bpg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
blb
boo
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
1.17.1
名称
bla
blb
字段
构造函数
方法
1.17
名称
bgt
bla
net.minecraft.entity.projectile.ThrowableEntity
net.minecraft.src.C_1174_
net.minecraft.server.v1_16_R3.EntityProjectile
net.minecraft.world.entity.projectile.EntityProjectile
字段
构造函数
方法
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (): k, tick, method_5773, tick, m_8119_, tick
float (): k, getGravity, method_7490, getGravity, func_70185_h
float (): l, getGravity, method_7490, getGravity, m_7139_
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bgq
bgt
net.minecraft.server.v1_16_R2.EntityProjectile
net.minecraft.server.v1_16_R3.EntityProjectile
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bez
bgq
net.minecraft.server.v1_16_R1.EntityProjectile
net.minecraft.server.v1_16_R2.EntityProjectile
字段
构造函数
方法
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.16.1
名称
azf
bez
net.minecraft.entity.thrown.ThrownEntity
net.minecraft.entity.projectile.thrown.ThrownEntity
net.minecraft.server.v1_15_R1.EntityProjectile
net.minecraft.server.v1_16_R1.EntityProjectile
字段
int: e, xBlock, field_7640, blockX, field_145788_c, blockX
int: f, yBlock, field_7639, blockY, field_145786_d, blockY
int: g, zBlock, field_7641, blockZ, field_145787_e, blockZ
boolean: b, inGround, field_7645, inGround, field_174854_a, inGround
int: c, shakeTime, field_7643, shake, field_70191_b, shake
LivingEntity: d, owner, field_7642, owner, field_70192_c, shooter
Entity: ap, entityToIgnore, field_7637, field_184539_c
int: aq, timeToIgnore, field_7638, field_184540_av
UUID: ao, ownerId, field_7644, ownerUuid, field_200218_h, shooterId
构造函数
方法
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
void (): h, tick, method_5773, tick, func_70071_h_, tick
void (): j, tick, method_5773, tick, func_70071_h_, tick
float (): l, getGravity, method_7490, getGravity, func_70185_h
float (): k, getGravity, method_7490, getGravity, func_70185_h
void (HitResult): a, onHit, method_7492, onCollision, func_70184_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
LivingEntity (): m, getOwner, method_7491, getOwner, func_85052_h, getShooter
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (Entity, float, float, float, float, float): a, shootFromRotation, method_19207, setProperties, func_184538_a
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.15.2
名称
azc
azf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
axc
azc
net.minecraft.server.v1_14_R1.EntityProjectile
net.minecraft.server.v1_15_R1.EntityProjectile
字段
Entity: as, entityToIgnore, field_7637, field_184539_c
Entity: ap, entityToIgnore, field_7637, field_184539_c
int: at, timeToIgnore, field_7638, field_184540_av
int: aq, timeToIgnore, field_7638, field_184540_av
UUID: ar, ownerId, field_7644, ownerUuid, field_200218_h, shooterId
UUID: ao, ownerId, field_7644, ownerUuid, field_200218_h, shooterId
构造函数
方法
void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.4
名称
awx
axc
net.minecraft.world.entity.projectile.ThrowableProjectile
字段
int: e, field_7640, blockX, field_145788_c, blockX
int: e, xBlock, field_7640, blockX, field_145788_c, blockX
int: f, field_7639, blockY, field_145786_d, blockY
int: f, yBlock, field_7639, blockY, field_145786_d, blockY
int: g, field_7641, blockZ, field_145787_e, blockZ
int: g, zBlock, field_7641, blockZ, field_145787_e, blockZ
boolean: b, field_7645, inGround, field_174854_a, inGround
boolean: b, inGround, field_7645, inGround, field_174854_a, inGround
int: c, field_7643, shake, field_70191_b, shake
int: c, shakeTime, field_7643, shake, field_70191_b, shake
EntityLiving: d, field_7642, owner, field_70192_c, shooter
LivingEntity: d, owner, field_7642, owner, field_70192_c, shooter
Entity: as, field_7637, field_7637, field_184539_c
Entity: as, entityToIgnore, field_7637, field_184539_c
int: at, field_7638, field_7638, field_184540_av
int: at, timeToIgnore, field_7638, field_184540_av
UUID: ar, field_7644, ownerUuid, field_200218_h, shooterId
UUID: ar, ownerId, field_7644, ownerUuid, field_200218_h, shooterId
构造函数
方法
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
void (): h, method_5773, tick, func_70071_h_, tick
void (): h, tick, method_5773, tick, func_70071_h_, tick
float (): l, method_7490, getGravity, func_70185_h
float (): l, getGravity, method_7490, getGravity, func_70185_h
void (MovingObjectPosition): a, method_7492, onCollision, func_70184_a
void (HitResult): a, onHit, method_7492, onCollision, func_70184_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
EntityLiving (): m, method_7491, getOwner, func_85052_h, getShooter
LivingEntity (): m, getOwner, method_7491, getOwner, func_85052_h, getShooter
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
void (double, double, double): h, method_5750, setVelocityClient, func_70016_h
void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (Entity, float, float, float, float, float): a, method_19207, method_19207, func_184538_a
void (Entity, float, float, float, float, float): a, shootFromRotation, method_19207, setProperties, func_184538_a
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.3
名称
awu
awx
net.minecraft.entity.thrown.ThrownEntity
字段
int: e, field_7640, field_145788_c, blockX
int: e, field_7640, blockX, field_145788_c, blockX
int: f, field_7639, field_145786_d, blockY
int: f, field_7639, blockY, field_145786_d, blockY
int: g, field_7641, field_145787_e, blockZ
int: g, field_7641, blockZ, field_145787_e, blockZ
boolean: b, field_7645, field_174854_a, inGround
boolean: b, field_7645, inGround, field_174854_a, inGround
int: c, field_7643, field_70191_b, shake
int: c, field_7643, shake, field_70191_b, shake
EntityLiving: d, field_7642, field_70192_c, shooter
EntityLiving: d, field_7642, owner, field_70192_c, shooter
Entity: as, field_7637, field_184539_c
Entity: as, field_7637, field_7637, field_184539_c
int: at, field_7638, field_184540_av
int: at, field_7638, field_7638, field_184540_av
UUID: ar, field_7644, field_200218_h, shooterId
UUID: ar, field_7644, ownerUuid, field_200218_h, shooterId
构造函数
方法
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
void (): h, method_5773, func_70071_h_, tick
void (): h, method_5773, tick, func_70071_h_, tick
float (): l, method_7490, func_70185_h
float (): l, method_7490, getGravity, func_70185_h
void (MovingObjectPosition): a, method_7492, func_70184_a
void (MovingObjectPosition): a, method_7492, onCollision, func_70184_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
EntityLiving (): m, method_7491, func_85052_h, getShooter
EntityLiving (): m, method_7491, getOwner, func_85052_h, getShooter
boolean (double): a, method_5640, func_70112_a
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
void (double, double, double): h, method_5750, func_70016_h
void (double, double, double): h, method_5750, setVelocityClient, func_70016_h
void (Entity, float, float, float, float, float): a, method_19207, func_184538_a
void (Entity, float, float, float, float, float): a, method_19207, method_19207, func_184538_a
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
Packet<?> (): N, method_18002, func_213297_N
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awt
awu
字段
构造函数
方法
1.14
名称
aoz
awt
net.minecraft.class_1682
net.minecraft.entity.projectile.EntityThrowable
net.minecraft.entity.projectile.ThrowableEntity
net.minecraft.server.v1_13_R2.EntityProjectile
net.minecraft.server.v1_14_R1.EntityProjectile
字段
int: e, field_145788_c, blockX
int: e, field_7640, field_145788_c, blockX
int: f, field_145786_d, blockY
int: f, field_7639, field_145786_d, blockY
int: g, field_145787_e, blockZ
int: g, field_7641, field_145787_e, blockZ
boolean: a, field_174854_a, inGround
boolean: b, field_7645, field_174854_a, inGround
int: b, field_70191_b, shake
int: c, field_7643, field_70191_b, shake
EntityLiving: c, field_70192_c, shooter
EntityLiving: d, field_7642, field_70192_c, shooter
Entity: d, field_184539_c
Entity: as, field_7637, field_184539_c
int: aw, field_184540_av
int: at, field_7638, field_184540_av
UUID: h, field_200218_h, shooterId
UUID: ar, field_7644, field_200218_h, shooterId
构造函数
方法
void (): x_, func_70088_a
void (double, double, double, float, float): c, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
void (): R_, func_70071_h_, tick
void (): h, method_5773, func_70071_h_, tick
float (): f, func_70185_h
float (): l, method_7490, func_70185_h
void (MovingObjectPosition): a, func_70184_a
void (MovingObjectPosition): a, method_7492, func_70184_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
EntityLiving (): i, func_85052_h, getShooter
EntityLiving (): m, method_7491, func_85052_h, getShooter
boolean (double): a, func_70112_a
boolean (double): a, method_5640, func_70112_a
void (double, double, double): h, func_70016_h
void (double, double, double): h, method_5750, func_70016_h
void (Entity, float, float, float, float, float): a, func_184538_a
void (Entity, float, float, float, float, float): a, method_19207, func_184538_a
void (NBTTagCompound): b, method_5652, func_213281_b
Packet<?> (): N, method_18002, func_213297_N
1.13.2
名称
aoy
aoz
字段
构造函数
方法
1.13.1
名称
aov
aoy
net.minecraft.server.v1_13_R1.EntityProjectile
net.minecraft.server.v1_13_R2.EntityProjectile
字段
构造函数
方法
1.13
名称
aev
aov
net.minecraft.server.v1_12_R1.EntityProjectile
net.minecraft.server.v1_13_R1.EntityProjectile
字段
Block: h, field_174853_f, inBlockId
String: at, field_85053_h, shooterName
int: au, field_70194_h
int: av, field_70195_i
UUID: h, field_200218_h, shooterId
构造函数
(World)
(World, double, double, double)
(EntityTypes<?>, World)
(EntityTypes<?>, double, double, double, World)
(EntityTypes<?>, EntityLiving, World)
方法
void (): i, func_70088_a
void (): x_, func_70088_a
void (): B_, func_70071_h_
void (): R_, func_70071_h_, tick
float (): j, func_70185_h
float (): f, func_70185_h
EntityLiving (): k, func_85052_h, getShooter
EntityLiving (): i, func_85052_h, getShooter
void (DataConverterManager, String): a, func_189661_a
1.12.2
名称
字段
int: d, field_145788_c, blockX
int: e, field_145788_c, blockX
int: e, field_145786_d, blockY
int: f, field_145786_d, blockY
int: f, field_145787_e, blockZ
int: g, field_145787_e, blockZ
Block: g, field_174853_f, inBlockId
Block: h, field_174853_f, inBlockId
EntityLiving: h, field_70192_c, shooter
EntityLiving: c, field_70192_c, shooter
Entity: c, field_184539_c
Entity: d, field_184539_c
构造函数
方法
1.12.1
名称
aet
aev
字段
构造函数
方法
1.12
名称
abp
aet
net.minecraft.server.v1_11_R1.EntityProjectile
net.minecraft.server.v1_12_R1.EntityProjectile
字段
构造函数
方法
void (): A_, func_70071_h_
void (): B_, func_70071_h_
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
abo
abp
字段
构造函数
方法
1.11
名称
aah
abo
net.minecraft.server.v1_10_R1.EntityProjectile
net.minecraft.server.v1_11_R1.EntityProjectile
字段
String: au, field_85053_h, shooterName
String: at, field_85053_h, shooterName
int: av, field_70194_h
int: au, field_70194_h
int: aw, field_70195_i
int: av, field_70195_i
int: ax, field_184540_av
int: aw, field_184540_av
构造函数
方法
void (): m, func_70071_h_
void (): A_, func_70071_h_
void (double, double, double): i, func_70016_h
void (double, double, double): h, func_70016_h
1.10.2
名称
字段
构造函数
方法
1.10
名称
zy
aah
net.minecraft.server.v1_9_R2.EntityProjectile
net.minecraft.server.v1_10_R1.EntityProjectile
字段
String: at, field_85053_h, shooterName
String: au, field_85053_h, shooterName
int: au, field_70194_h
int: av, field_70194_h
int: av, field_70195_i
int: aw, field_70195_i
int: aw, field_184540_av
int: ax, field_184540_av
构造函数
方法
void (DataConverterManager, String): a, func_189661_a
1.9.4
名称
net.minecraft.server.v1_9_R1.EntityProjectile
net.minecraft.server.v1_9_R2.EntityProjectile
字段
String: as, field_85053_h, shooterName
String: at, field_85053_h, shooterName
int: at, field_70194_h
int: au, field_70194_h
int: au, field_70195_i
int: av, field_70195_i
int: av, field_184540_av
int: aw, field_184540_av
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
wy
zy
net.minecraft.server.v1_8_R3.EntityProjectile
net.minecraft.server.v1_9_R1.EntityProjectile
字段
int: c, field_145788_c, blockX
int: d, field_145788_c, blockX
int: d, field_145786_d, blockY
int: e, field_145786_d, blockY
int: e, field_145787_e, blockZ
int: f, field_145787_e, blockZ
Block: f, field_174853_f, inBlockId
Block: g, field_174853_f, inBlockId
EntityLiving: g, field_70192_c, shooter
EntityLiving: h, field_70192_c, shooter
String: h, field_85053_h, shooterName
String: as, field_85053_h, shooterName
int: i, field_70194_h
int: at, field_70194_h
int: ar, field_70195_i
int: au, field_70195_i
Entity: c, field_184539_c
int: av, field_184540_av
构造函数
方法
void (): h, func_70088_a
void (): i, func_70088_a
float (): j, func_70182_d
float (): l, func_70183_g
void (): t_, func_70071_h_
void (): m, func_70071_h_
float (): m, func_70185_h
float (): j, func_70185_h
EntityLiving (): n, func_85052_h, getShooter
EntityLiving (): k, func_85052_h, getShooter
void (Entity, float, float, float, float, float): a, func_184538_a
1.8.8
名称
wy
net.minecraft.entity.projectile.EntityThrowable
net.minecraft.server.v1_8_R3.EntityProjectile
字段
int: c, field_145788_c, blockX
int: d, field_145786_d, blockY
int: e, field_145787_e, blockZ
Block: f, field_174853_f, inBlockId
boolean: a, field_174854_a, inGround
int: b, field_70191_b, shake
EntityLiving: g, field_70192_c, shooter
String: h, field_85053_h, shooterName
int: i, field_70194_h
int: ar, field_70195_i
构造函数
(World)
(World, double, double, double)
方法
void (): h, func_70088_a
float (): j, func_70182_d
float (): l, func_70183_g
void (double, double, double, float, float): c, func_70186_c, shoot
void (): t_, func_70071_h_
float (): m, func_70185_h
void (MovingObjectPosition): a, func_70184_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
EntityLiving (): n, func_85052_h, getShooter
boolean (double): a, func_70112_a
void (double, double, double): i, func_70016_h