历史 - net.minecraft.world.level.block.TurtleEggBlock

1.21.11

名称

eeg

ejb

字段

构造函数

方法

boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_

boolean (Level, BlockPos): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzg

eeg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwv

dzg

字段

构造函数

方法

1.21.5

名称

dsk

dwv

字段

VoxelShape: g, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_

VoxelShape: h, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_

IntegerProperty: e, HATCH, field_11711, HATCH, f_57753_

IntegerProperty: b, HATCH, field_11711, HATCH, f_57753_

IntegerProperty: f, EGGS, field_11710, EGGS, f_57754_

IntegerProperty: c, EGGS, field_11710, EGGS, f_57754_

int: b, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_

int: d, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_

int: c, MIN_EGGS, field_31273, field_31273, f_154842_

int: e, MIN_EGGS, field_31273, field_31273, f_154842_

int: d, MAX_EGGS, field_31274, field_31274, f_154843_

int: f, MAX_EGGS, field_31274, field_31274, f_154843_

VoxelShape: g, SHAPE_SINGLE, field_55809, SINGLE_SHAPE, f_380884_

VoxelShape: h, SHAPE_MULTIPLE, field_55810, MULTIPLE_SHAPE, f_382078_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

1.21.4

名称

dth

dsk

字段

构造函数

方法

1.21.3

名称

dor

dth

字段

构造函数

方法

boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_

boolean (ServerLevel, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnt

dor

字段

构造函数

方法

1.20.6

名称

dfh

dnt

字段

构造函数

方法

1.20.4

名称

dbm

dfh

字段

VoxelShape: f, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_

VoxelShape: g, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_

VoxelShape: g, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_

VoxelShape: h, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_

IntegerProperty: d, HATCH, field_11711, HATCH, f_57753_

IntegerProperty: e, HATCH, field_11711, HATCH, f_57753_

IntegerProperty: e, EGGS, field_11710, EGGS, f_57754_

IntegerProperty: f, EGGS, field_11710, EGGS, f_57754_

int: a, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_

int: b, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_

int: b, MIN_EGGS, field_31273, field_31273, f_154842_

int: c, MIN_EGGS, field_31273, field_31273, f_154842_

int: c, MAX_EGGS, field_31274, field_31274, f_154843_

int: d, MAX_EGGS, field_31274, field_31274, f_154843_

com.mojang.serialization.MapCodec<TurtleEggBlock>: a, CODEC, field_46482, CODEC, f_302784_

构造函数

方法

com.mojang.serialization.MapCodec<TurtleEggBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cye

dbm

字段

构造函数

方法

1.20.1

名称

cxv

cye

字段

构造函数

方法

1.19.4

名称

cvc

cxv

字段

构造函数

方法

1.19.3

名称

crz

cvc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

crc

crz

net.minecraft.world.level.block.BlockTurtleEgg

字段

构造函数

方法

1.19

名称

clj

crc

net.minecraft.world.level.block.BlockTurtleEgg

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

名称

ckr

clj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chi

ckr

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.17.1

名称

chh

chi

字段

构造函数

方法

1.17

名称

cbf

chh

net.minecraft.block.TurtleEggBlock

net.minecraft.src.C_1950_

net.minecraft.server.v1_16_R3.BlockTurtleEgg

net.minecraft.world.level.block.BlockTurtleEgg

字段

VoxelShape: c, ONE_EGG_AABB, field_11712, SMALL_SHAPE, field_203172_c

VoxelShape: f, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_

VoxelShape: d, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, field_206843_t

VoxelShape: g, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_

IntegerProperty: a, HATCH, field_11711, HATCH, field_203170_a

IntegerProperty: d, HATCH, field_11711, HATCH, f_57753_

IntegerProperty: b, EGGS, field_11710, EGGS, field_203171_b

IntegerProperty: e, EGGS, field_11710, EGGS, f_57754_

int: a, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_

int: b, MIN_EGGS, field_31273, field_31273, f_154842_

int: c, MAX_EGGS, field_31274, field_31274, f_154843_

构造函数

方法

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

void (Level, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, func_203167_a

void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, func_203166_c

void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, m_57791_

boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, func_203168_a

boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, m_57762_

boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, func_203169_a

boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, m_6240_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, func_212570_a

boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

boolean (BlockGetter, BlockPos): b, isSand, method_29952, method_29952, func_241473_b_

boolean (BlockGetter, BlockPos): b, isSand, method_29952, isSand, m_57800_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

void (Level, BlockState, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, m_154850_

1.16.5

名称

字段

构造函数

方法

boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSand, func_203168_a

boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, func_203168_a

1.16.4

名称

cbc

cbf

net.minecraft.server.v1_16_R2.BlockTurtleEgg

net.minecraft.server.v1_16_R3.BlockTurtleEgg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cch

cbc

net.minecraft.server.v1_16_R1.BlockTurtleEgg

net.minecraft.server.v1_16_R2.BlockTurtleEgg

字段

构造函数

方法

1.16.1

名称

bvl

cch

net.minecraft.server.v1_15_R1.BlockTurtleEgg

net.minecraft.server.v1_16_R1.BlockTurtleEgg

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

boolean (BlockGetter, BlockPos): b, isSand, method_29952, method_29952, func_241473_b_

1.15.2

名称

bvi

bvl

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsx

bvi

net.minecraft.server.v1_14_R1.BlockTurtleEgg

net.minecraft.server.v1_15_R1.BlockTurtleEgg

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bss

bsx

net.minecraft.world.level.block.TurtleEggBlock

字段

VoxelShape: c, field_11712, SMALL_SHAPE, field_203172_c

VoxelShape: c, ONE_EGG_AABB, field_11712, SMALL_SHAPE, field_203172_c

VoxelShape: d, field_11709, LARGE_SHAPE, field_206843_t

VoxelShape: d, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, field_206843_t

BlockStateInteger: a, field_11711, HATCH, field_203170_a

IntegerProperty: a, HATCH, field_11711, HATCH, field_203170_a

BlockStateInteger: b, field_11710, EGGS, field_203171_b

IntegerProperty: b, EGGS, field_11710, EGGS, field_203171_b

构造函数

方法

void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

void (World, BlockPosition, Entity, int): a, method_10834, tryBreakEgg, func_203167_a

void (Level, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, func_203167_a

void (World, BlockPosition, IBlockData): a, method_10833, breakEgg, func_203166_c

void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, func_203166_c

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): a, method_10831, isSand, func_203168_a

boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSand, func_203168_a

boolean (World): a, method_10832, shouldHatchProgress, func_203169_a

boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, func_203169_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (World, Entity): a, method_10835, breaksEgg, func_212570_a

boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, func_212570_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bso

bss

net.minecraft.block.TurtleEggBlock

字段

VoxelShape: c, field_11712, field_203172_c

VoxelShape: c, field_11712, SMALL_SHAPE, field_203172_c

VoxelShape: d, field_11709, field_206843_t

VoxelShape: d, field_11709, LARGE_SHAPE, field_206843_t

BlockStateInteger: a, field_11711, field_203170_a

BlockStateInteger: a, field_11711, HATCH, field_203170_a

BlockStateInteger: b, field_11710, field_203171_b

BlockStateInteger: b, field_11710, EGGS, field_203171_b

构造函数

方法

void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn

void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

void (World, BlockPosition, Entity, int): a, method_10834, func_203167_a

void (World, BlockPosition, Entity, int): a, method_10834, tryBreakEgg, func_203167_a

void (World, BlockPosition, IBlockData): a, method_10833, func_203166_c

void (World, BlockPosition, IBlockData): a, method_10833, breakEgg, func_203166_c

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): a, method_10831, func_203168_a

boolean (IBlockAccess, BlockPosition): a, method_10831, isSand, func_203168_a

boolean (World): a, method_10832, func_203169_a

boolean (World): a, method_10832, shouldHatchProgress, func_203169_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (World, Entity): a, method_10835, func_212570_a

boolean (World, Entity): a, method_10835, breaksEgg, func_212570_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsn

bso

字段

构造函数

方法

1.14

名称

bip

bsn

net.minecraft.class_2542

net.minecraft.block.BlockTurtleEgg

net.minecraft.block.TurtleEggBlock

net.minecraft.server.v1_13_R2.BlockTurtleEgg

net.minecraft.server.v1_14_R1.BlockTurtleEgg

字段

VoxelShape: c, field_203172_c

VoxelShape: c, field_11712, field_203172_c

VoxelShape: o, field_206843_t

VoxelShape: d, field_11709, field_206843_t

BlockStateInteger: a, field_203170_a

BlockStateInteger: a, field_11711, field_203170_a

BlockStateInteger: b, field_203171_b

BlockStateInteger: b, field_11710, field_203171_b

构造函数

方法

void (World, BlockPosition, Entity): a, func_176199_a, stepOn

void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

void (World, BlockPosition, Entity, int): a, func_203167_a

void (World, BlockPosition, Entity, int): a, method_10834, func_203167_a

void (World, BlockPosition, IBlockData): a, func_203166_c

void (World, BlockPosition, IBlockData): a, method_10833, func_203166_c

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockAccess, BlockPosition): a, func_203168_a

boolean (IBlockAccess, BlockPosition): a, method_10831, func_203168_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (World): a, func_203169_a

boolean (World): a, method_10832, func_203169_a

boolean (): X_, func_149700_E

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

boolean (IBlockData): a, func_149686_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (World, Entity): a, func_212570_a

boolean (World, Entity): a, method_10835, func_212570_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bio

bip

字段

构造函数

方法

1.13.1

名称

big

bio

net.minecraft.server.v1_13_R1.BlockTurtleEgg

net.minecraft.server.v1_13_R2.BlockTurtleEgg

字段

VoxelShape: p, field_206843_t

VoxelShape: o, field_206843_t

构造函数

方法

boolean (World, Entity): a, func_212570_a

1.13

名称

big

net.minecraft.block.BlockTurtleEgg

net.minecraft.server.v1_13_R1.BlockTurtleEgg

字段

VoxelShape: c, field_203172_c

VoxelShape: p, field_206843_t

BlockStateInteger: a, field_203170_a

BlockStateInteger: b, field_203171_b

构造函数

(Block$Info)

方法

void (World, BlockPosition, Entity): a, func_176199_a, stepOn

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, BlockPosition, Entity, int): a, func_203167_a

void (World, BlockPosition, IBlockData): a, func_203166_c

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockAccess, BlockPosition): a, func_203168_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (World): a, func_203169_a

boolean (): X_, func_149700_E

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockData, BlockActionContext): a, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

TextureType (): c, func_180664_k

boolean (IBlockData): a, func_149686_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a