历史 - net.minecraft.world.level.block.TurtleEggBlock
1.21.11
名称
eeg
ejb
字段
构造函数
方法
boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_
boolean (Level, BlockPos): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dzg
eeg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwv
dzg
字段
构造函数
方法
1.21.5
名称
dsk
dwv
字段
VoxelShape: g, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_
VoxelShape: h, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_
IntegerProperty: e, HATCH, field_11711, HATCH, f_57753_
IntegerProperty: b, HATCH, field_11711, HATCH, f_57753_
IntegerProperty: f, EGGS, field_11710, EGGS, f_57754_
IntegerProperty: c, EGGS, field_11710, EGGS, f_57754_
int: b, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_
int: d, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_
int: c, MIN_EGGS, field_31273, field_31273, f_154842_
int: e, MIN_EGGS, field_31273, field_31273, f_154842_
int: d, MAX_EGGS, field_31274, field_31274, f_154843_
int: f, MAX_EGGS, field_31274, field_31274, f_154843_
VoxelShape: g, SHAPE_SINGLE, field_55809, SINGLE_SHAPE, f_380884_
VoxelShape: h, SHAPE_MULTIPLE, field_55810, MULTIPLE_SHAPE, f_382078_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
1.21.4
名称
dth
dsk
字段
构造函数
方法
1.21.3
名称
dor
dth
字段
构造函数
方法
boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_
boolean (ServerLevel, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnt
dor
字段
构造函数
方法
1.20.6
名称
dfh
dnt
字段
构造函数
方法
1.20.4
名称
dbm
dfh
字段
VoxelShape: f, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_
VoxelShape: g, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_
VoxelShape: g, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_
VoxelShape: h, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_
IntegerProperty: d, HATCH, field_11711, HATCH, f_57753_
IntegerProperty: e, HATCH, field_11711, HATCH, f_57753_
IntegerProperty: e, EGGS, field_11710, EGGS, f_57754_
IntegerProperty: f, EGGS, field_11710, EGGS, f_57754_
int: a, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_
int: b, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_
int: b, MIN_EGGS, field_31273, field_31273, f_154842_
int: c, MIN_EGGS, field_31273, field_31273, f_154842_
int: c, MAX_EGGS, field_31274, field_31274, f_154843_
int: d, MAX_EGGS, field_31274, field_31274, f_154843_
com.mojang.serialization.MapCodec<TurtleEggBlock>: a, CODEC, field_46482, CODEC, f_302784_
构造函数
方法
com.mojang.serialization.MapCodec<TurtleEggBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cye
dbm
字段
构造函数
方法
1.20.1
名称
cxv
cye
字段
构造函数
方法
1.19.4
名称
cvc
cxv
字段
构造函数
方法
1.19.3
名称
crz
cvc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
crc
crz
net.minecraft.world.level.block.BlockTurtleEgg
字段
构造函数
方法
1.19
名称
clj
crc
net.minecraft.world.level.block.BlockTurtleEgg
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
名称
ckr
clj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chi
ckr
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
1.17.1
名称
chh
chi
字段
构造函数
方法
1.17
名称
cbf
chh
net.minecraft.block.TurtleEggBlock
net.minecraft.src.C_1950_
net.minecraft.server.v1_16_R3.BlockTurtleEgg
net.minecraft.world.level.block.BlockTurtleEgg
字段
VoxelShape: c, ONE_EGG_AABB, field_11712, SMALL_SHAPE, field_203172_c
VoxelShape: f, ONE_EGG_AABB, field_11712, SMALL_SHAPE, f_57755_
VoxelShape: d, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, field_206843_t
VoxelShape: g, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, f_57756_
IntegerProperty: a, HATCH, field_11711, HATCH, field_203170_a
IntegerProperty: d, HATCH, field_11711, HATCH, f_57753_
IntegerProperty: b, EGGS, field_11710, EGGS, field_203171_b
IntegerProperty: e, EGGS, field_11710, EGGS, f_57754_
int: a, MAX_HATCH_LEVEL, field_31272, field_31272, f_154841_
int: b, MIN_EGGS, field_31273, field_31273, f_154842_
int: c, MAX_EGGS, field_31274, field_31274, f_154843_
构造函数
方法
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
void (Level, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, func_203167_a
void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, func_203166_c
void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, m_57791_
boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, func_203168_a
boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, m_57762_
boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, func_203169_a
boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, m_57765_
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, m_6240_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, func_212570_a
boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, m_57767_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
boolean (BlockGetter, BlockPos): b, isSand, method_29952, method_29952, func_241473_b_
boolean (BlockGetter, BlockPos): b, isSand, method_29952, isSand, m_57800_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, m_154850_
1.16.5
名称
字段
构造函数
方法
boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSand, func_203168_a
boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSandBelow, func_203168_a
1.16.4
名称
cbc
cbf
net.minecraft.server.v1_16_R2.BlockTurtleEgg
net.minecraft.server.v1_16_R3.BlockTurtleEgg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cch
cbc
net.minecraft.server.v1_16_R1.BlockTurtleEgg
net.minecraft.server.v1_16_R2.BlockTurtleEgg
字段
构造函数
方法
1.16.1
名称
bvl
cch
net.minecraft.server.v1_15_R1.BlockTurtleEgg
net.minecraft.server.v1_16_R1.BlockTurtleEgg
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
boolean (BlockGetter, BlockPos): b, isSand, method_29952, method_29952, func_241473_b_
1.15.2
名称
bvi
bvl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsx
bvi
net.minecraft.server.v1_14_R1.BlockTurtleEgg
net.minecraft.server.v1_15_R1.BlockTurtleEgg
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bss
bsx
net.minecraft.world.level.block.TurtleEggBlock
字段
VoxelShape: c, field_11712, SMALL_SHAPE, field_203172_c
VoxelShape: c, ONE_EGG_AABB, field_11712, SMALL_SHAPE, field_203172_c
VoxelShape: d, field_11709, LARGE_SHAPE, field_206843_t
VoxelShape: d, MULTIPLE_EGGS_AABB, field_11709, LARGE_SHAPE, field_206843_t
BlockStateInteger: a, field_11711, HATCH, field_203170_a
IntegerProperty: a, HATCH, field_11711, HATCH, field_203170_a
BlockStateInteger: b, field_11710, EGGS, field_203171_b
IntegerProperty: b, EGGS, field_11710, EGGS, field_203171_b
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
void (World, BlockPosition, Entity, int): a, method_10834, tryBreakEgg, func_203167_a
void (Level, BlockPos, Entity, int): a, destroyEgg, method_10834, tryBreakEgg, func_203167_a
void (World, BlockPosition, IBlockData): a, method_10833, breakEgg, func_203166_c
void (Level, BlockPos, BlockState): a, decreaseEggs, method_10833, breakEgg, func_203166_c
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): a, method_10831, isSand, func_203168_a
boolean (BlockGetter, BlockPos): a, onSand, method_10831, isSand, func_203168_a
boolean (World): a, method_10832, shouldHatchProgress, func_203169_a
boolean (Level): a, shouldUpdateHatchLevel, method_10832, shouldHatchProgress, func_203169_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (World, Entity): a, method_10835, breaksEgg, func_212570_a
boolean (Level, Entity): a, canDestroyEgg, method_10835, breaksEgg, func_212570_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bso
bss
net.minecraft.block.TurtleEggBlock
字段
VoxelShape: c, field_11712, field_203172_c
VoxelShape: c, field_11712, SMALL_SHAPE, field_203172_c
VoxelShape: d, field_11709, field_206843_t
VoxelShape: d, field_11709, LARGE_SHAPE, field_206843_t
BlockStateInteger: a, field_11711, field_203170_a
BlockStateInteger: a, field_11711, HATCH, field_203170_a
BlockStateInteger: b, field_11710, field_203171_b
BlockStateInteger: b, field_11710, EGGS, field_203171_b
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
void (World, BlockPosition, Entity, int): a, method_10834, func_203167_a
void (World, BlockPosition, Entity, int): a, method_10834, tryBreakEgg, func_203167_a
void (World, BlockPosition, IBlockData): a, method_10833, func_203166_c
void (World, BlockPosition, IBlockData): a, method_10833, breakEgg, func_203166_c
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): a, method_10831, func_203168_a
boolean (IBlockAccess, BlockPosition): a, method_10831, isSand, func_203168_a
boolean (World): a, method_10832, func_203169_a
boolean (World): a, method_10832, shouldHatchProgress, func_203169_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (World, Entity): a, method_10835, func_212570_a
boolean (World, Entity): a, method_10835, breaksEgg, func_212570_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsn
bso
字段
构造函数
方法
1.14
名称
bip
bsn
net.minecraft.class_2542
net.minecraft.block.BlockTurtleEgg
net.minecraft.block.TurtleEggBlock
net.minecraft.server.v1_13_R2.BlockTurtleEgg
net.minecraft.server.v1_14_R1.BlockTurtleEgg
字段
VoxelShape: c, field_203172_c
VoxelShape: c, field_11712, field_203172_c
VoxelShape: o, field_206843_t
VoxelShape: d, field_11709, field_206843_t
BlockStateInteger: a, field_203170_a
BlockStateInteger: a, field_11711, field_203170_a
BlockStateInteger: b, field_203171_b
BlockStateInteger: b, field_11710, field_203171_b
构造函数
方法
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
void (World, BlockPosition, Entity, int): a, func_203167_a
void (World, BlockPosition, Entity, int): a, method_10834, func_203167_a
void (World, BlockPosition, IBlockData): a, func_203166_c
void (World, BlockPosition, IBlockData): a, method_10833, func_203166_c
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): a, func_203168_a
boolean (IBlockAccess, BlockPosition): a, method_10831, func_203168_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
boolean (World): a, func_203169_a
boolean (World): a, method_10832, func_203169_a
boolean (): X_, func_149700_E
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
boolean (IBlockData, BlockActionContext): a, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
boolean (IBlockData): a, func_149686_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (World, Entity): a, func_212570_a
boolean (World, Entity): a, method_10835, func_212570_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bio
bip
字段
构造函数
方法
1.13.1
名称
big
bio
net.minecraft.server.v1_13_R1.BlockTurtleEgg
net.minecraft.server.v1_13_R2.BlockTurtleEgg
字段
VoxelShape: p, field_206843_t
VoxelShape: o, field_206843_t
构造函数
方法
boolean (World, Entity): a, func_212570_a
1.13
名称
big
net.minecraft.block.BlockTurtleEgg
net.minecraft.server.v1_13_R1.BlockTurtleEgg
字段
VoxelShape: c, field_203172_c
VoxelShape: p, field_206843_t
BlockStateInteger: a, field_203170_a
BlockStateInteger: b, field_203171_b
构造函数
方法
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, BlockPosition, Entity, int): a, func_203167_a
void (World, BlockPosition, IBlockData): a, func_203166_c
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockAccess, BlockPosition): a, func_203168_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
boolean (World): a, func_203169_a
boolean (): X_, func_149700_E
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
boolean (IBlockData, BlockActionContext): a, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
TextureType (): c, func_180664_k
boolean (IBlockData): a, func_149686_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a