历史 - net.minecraft.world.level.block.FireBlock
1.21.11
名称
dya
ecv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dtc
dya
字段
构造函数
方法
int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): p, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqq
dtc
字段
构造函数
方法
1.21.5
名称
dmo
dqq
字段
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: j, UP, field_11093, UP, f_53413_
BooleanProperty: i, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: D, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: aa, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: ab, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: S, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: J, IGNITE_EASY, field_31086, field_31086, f_221144_
int: T, IGNITE_EASY, field_31086, field_31086, f_221144_
int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: U, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: L, IGNITE_HARD, field_31088, field_31088, f_221146_
int: V, IGNITE_HARD, field_31088, field_31088, f_221146_
int: M, BURN_INSTANT, field_31089, field_31089, f_153260_
int: W, BURN_INSTANT, field_31089, field_31089, f_153260_
int: N, BURN_EASY, field_31090, field_31090, f_153261_
int: X, BURN_EASY, field_31090, field_31090, f_153261_
int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: Y, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: P, BURN_HARD, field_31092, field_31092, f_153263_
int: Z, BURN_HARD, field_31092, field_31092, f_153263_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
com.mojang.serialization.MapCodec<FireBlock>: b, CODEC, field_46352, CODEC, f_303491_
Function<BlockState, VoxelShape>: R, shapes, field_55760, shapeFunction, f_379505_
构造函数
方法
int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): q, getIgniteOdds, method_10191, getBurnChance, m_221166_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_
Function<BlockState, VoxelShape> (): q, makeShapes, method_66432, createShapeFunction, m_387383_
1.21.4
名称
dnn
dmo
字段
构造函数
方法
1.21.3
名称
diy
dnn
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: R, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: G, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: H, shapesCache, field_26658, shapesByState, f_53420_
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: I, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: J, IGNITE_EASY, field_31086, field_31086, f_221144_
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: K, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: L, IGNITE_HARD, field_31088, field_31088, f_221146_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: P, BURN_HARD, field_31092, field_31092, f_153263_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): q, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
int (BlockState): r, getIgniteOdds, method_10191, getBurnChance, m_221166_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): o, calculateShape, method_31016, getShapeForState, m_53490_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (LevelReader, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dib
diy
字段
构造函数
方法
1.20.6
名称
czq
dib
字段
构造函数
方法
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
VoxelShape (BlockState): m, calculateShape, method_31016, getShapeForState, m_53490_
1.20.4
名称
cvr
czq
字段
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
IntegerProperty: e, AGE, field_11092, AGE, f_53408_
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, EAST, field_11094, EAST, f_53410_
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, WEST, field_11088, WEST, f_53412_
BooleanProperty: i, UP, field_11093, UP, f_53413_
BooleanProperty: j, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: o, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: d, MAX_AGE, field_31093, field_31093, f_153264_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_EASY, field_31086, field_31086, f_221144_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, IGNITE_HARD, field_31088, field_31088, f_221146_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
com.mojang.serialization.MapCodec<FireBlock>: c, CODEC, field_46352, CODEC, f_303491_
构造函数
方法
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
com.mojang.serialization.MapCodec<FireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
csj
cvr
字段
构造函数
方法
1.20.1
名称
csb
csj
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: N, igniteOdds, field_11095, burnChances, f_221147_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: D, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: E, shapesCache, field_26658, shapesByState, f_53420_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: F, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: G, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: H, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
int: I, IGNITE_HARD, field_31088, field_31088, f_221146_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: J, BURN_INSTANT, field_31089, field_31089, f_153260_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: K, BURN_EASY, field_31090, field_31090, f_153261_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: L, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
int: M, BURN_HARD, field_31092, field_31092, f_153263_
构造函数
方法
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): a, bootStrap, method_10199, registerDefaultFlammables, m_53484_
1.19.4
名称
cpl
csb
字段
构造函数
方法
1.19.3
名称
cmi
cpl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cll
cmi
net.minecraft.world.level.block.BlockFire
字段
构造函数
方法
1.19
名称
cge
cll
net.minecraft.world.level.block.BlockFire
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, igniteOdds, field_11095, burnChances, f_221147_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, IGNITE_INSTANT, field_31085, field_31085, f_221143_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, IGNITE_EASY, field_31086, field_31086, f_221144_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, IGNITE_MEDIUM, field_31087, field_31087, f_221145_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, IGNITE_HARD, field_31088, field_31088, f_221146_
构造函数
方法
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (): b, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
int (LevelReader, BlockPos): a, getIgniteOdds, method_10194, getBurnChance, m_221156_
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): n, getBurnOdds, method_10190, getSpreadChance, m_221164_
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
int (BlockState): o, getIgniteOdds, method_10191, getBurnChance, m_221166_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, int, RandomSource, int): a, checkBurnOut, method_10196, trySpreadingFire, m_221150_
int (RandomSource): a, getFireTickDelay, method_26155, getFireTickDelay, m_221148_
1.18.2
名称
cfm
cge
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: O, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
VoxelShape: E, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
Map<BlockState, VoxelShape>: F, shapesCache, field_26658, shapesByState, f_53420_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: G, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: H, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: I, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: J, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: K, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: L, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: M, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
int: N, BURN_HARD, field_31092, field_31092, f_153263_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ccd
cfm
字段
构造函数
方法
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
ccc
ccd
字段
构造函数
方法
1.17
名称
bws
ccc
net.minecraft.block.FireBlock
net.minecraft.src.C_1790_
net.minecraft.server.v1_16_R3.BlockFire
net.minecraft.world.level.block.BlockFire
字段
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: d, AGE, field_11092, AGE, f_53408_
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: e, NORTH, field_11096, NORTH, f_53409_
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: f, EAST, field_11094, EAST, f_53410_
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: g, SOUTH, field_11089, SOUTH, f_53411_
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: h, WEST, field_11088, WEST, f_53412_
BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: i, UP, field_11093, UP, f_53413_
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, f_53414_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: P, flameOdds, field_11095, burnChances, f_53421_
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: Q, burnOdds, field_11091, spreadChances, f_53422_
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: k, UP_AABB, field_26653, UP_SHAPE, f_53415_
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: l, WEST_AABB, field_26654, WEST_SHAPE, f_53416_
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: m, EAST_AABB, field_26655, EAST_SHAPE, f_53417_
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: n, NORTH_AABB, field_26656, NORTH_SHAPE, f_53418_
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
VoxelShape: F, SOUTH_AABB, field_26657, SOUTH_SHAPE, f_53419_
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
Map<BlockState, VoxelShape>: G, shapesCache, field_26658, shapesByState, f_53420_
int: c, MAX_AGE, field_31093, field_31093, f_153264_
int: H, FLAME_INSTANT, field_31085, field_31085, f_153256_
int: I, FLAME_EASY, field_31086, field_31086, f_153257_
int: J, FLAME_MEDIUM, field_31087, field_31087, f_153258_
int: K, FLAME_HARD, field_31088, field_31088, f_153259_
int: L, BURN_INSTANT, field_31089, field_31089, f_153260_
int: M, BURN_EASY, field_31090, field_31090, f_153261_
int: N, BURN_MEDIUM, field_31091, field_31091, f_153262_
int: O, BURN_HARD, field_31092, field_31092, f_153263_
构造函数
方法
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, m_53484_
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, m_53444_
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, m_53428_
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, m_53431_, trySpread
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, m_53470_, getPlacedState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): d, isValidFireLocation, method_10193, areBlocksAroundFlammable, m_53485_, canBurn
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, m_53441_
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): n, getBurnOdd, method_10190, getSpreadChance, m_53492_, getBurnChance
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
int (BlockState): o, getFlameOdds, method_10191, getBurnChance, m_53494_, getFlameChance
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, getStateWithAge, m_53437_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
int (Random): a, getFireTickDelay, method_26155, getFireTickDelay, m_53468_
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
VoxelShape (BlockState): h, calculateShape, method_31016, getShapeForState, m_53490_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwp
bws
net.minecraft.server.v1_16_R2.BlockFire
net.minecraft.server.v1_16_R3.BlockFire
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxv
bwp
net.minecraft.server.v1_16_R1.BlockFire
net.minecraft.server.v1_16_R2.BlockFire
字段
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: b, AGE, field_11092, AGE, field_176543_a, AGE
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: c, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: d, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: e, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: f, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: g, UP, field_11093, UP, field_176542_R, UPPER
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
VoxelShape: i, UP_AABB, field_26653, field_26653, field_242667_i
VoxelShape: j, WEST_AABB, field_26654, field_26654, field_242668_j
VoxelShape: k, EAST_AABB, field_26655, field_26655, field_242669_k
VoxelShape: o, NORTH_AABB, field_26656, field_26656, field_242670_o
VoxelShape: p, SOUTH_AABB, field_26657, field_26657, field_242671_p
Map<BlockState, VoxelShape>: q, shapesCache, field_26658, field_26658, field_242672_q
构造函数
方法
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): l, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
int (BlockState): m, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
VoxelShape (BlockState): h, calculateShape, method_31016, method_31016, func_242673_h
1.16.1
名称
brj
bxv
net.minecraft.server.v1_15_R1.BlockFire
net.minecraft.server.v1_16_R1.BlockFire
字段
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE
IntegerProperty: g, AGE, field_11092, AGE, field_176543_a, AGE
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: h, NORTH, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: i, EAST, field_11094, EAST, field_176546_O, EAST
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: j, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: k, WEST, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER
BooleanProperty: o, UP, field_11093, UP, field_176542_R, UPPER
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: p, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: q, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: r, burnOdds, field_11091, spreadChances, field_149848_b, burnChances
构造函数
方法
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a, trySpread
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): b, getStateForPlacement, method_10198, getStateForPosition, func_196448_a, getPlacedState
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): e, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): h, getBurnOdd, method_10190, getSpreadChance, func_220274_q, getBurnChance
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
int (BlockState): l, getFlameOdds, method_10191, getBurnChance, func_220275_r, getFlameChance
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
BlockState (LevelAccessor, BlockPos, int): a, getStateWithAge, method_24855, method_24855, func_235494_a_
int (Random): a, getFireTickDelay, method_26155, method_26155, func_235495_a_
1.15.2
名称
brg
brj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bow
brg
net.minecraft.server.v1_14_R1.BlockFire
net.minecraft.server.v1_15_R1.BlockFire
字段
构造函数
方法
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (): c, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): h, canBurn, method_10195, isFlammable, func_196446_i
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (BlockState): i, getBurnOdd, method_10190, getSpreadChance, func_220274_q
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bor
bow
net.minecraft.world.level.block.FireBlock
字段
BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE
IntegerProperty: a, AGE, field_11092, AGE, field_176543_a, AGE
BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH
BooleanProperty: b, NORTH, field_11096, NORTH, field_176545_N, NORTH
BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST
BooleanProperty: c, EAST, field_11094, EAST, field_176546_O, EAST
BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH
BooleanProperty: d, SOUTH, field_11089, SOUTH, field_176541_P, SOUTH
BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST
BooleanProperty: e, WEST, field_11088, WEST, field_176539_Q, WEST
BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER
BooleanProperty: f, UP, field_11093, UP, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, flameOdds, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, burnOdds, field_11091, spreadChances, field_149848_b
构造函数
方法
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (): d, bootStrap, method_10199, registerDefaultFlammables, func_149843_e
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
void (Block, int, int): a, setFlammable, method_10189, registerFlammableBlock, func_180686_a
boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d
boolean (Level, BlockPos): a, isNearRain, method_10192, isRainingAround, func_176537_d
void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
void (Level, BlockPos, int, Random, int): a, checkBurnOut, method_10196, trySpreadingFire, func_176536_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a
BlockState (BlockGetter, BlockPos): a, getStateForPlacement, method_10198, getStateForPosition, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
boolean (BlockGetter, BlockPos): b, isValidFireLocation, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m
int (LevelReader, BlockPos): a, getFireOdds, method_10194, getBurnChance, func_176538_m
boolean (IBlockData): j, method_10195, isFlammable, func_196446_i
boolean (BlockState): j, canBurn, method_10195, isFlammable, func_196446_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
int (IBlockData): q, method_10190, getSpreadChance, func_220274_q
int (BlockState): q, getBurnOdd, method_10190, getSpreadChance, func_220274_q
int (IBlockData): r, method_10191, getBurnChance, func_220275_r
int (BlockState): r, getFlameOdds, method_10191, getBurnChance, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
名称
bon
bor
net.minecraft.block.FireBlock
字段
BlockStateInteger: a, field_11092, field_176543_a, AGE
BlockStateInteger: a, field_11092, AGE, field_176543_a, AGE
BlockStateBoolean: b, field_11096, field_176545_N, NORTH
BlockStateBoolean: b, field_11096, NORTH, field_176545_N, NORTH
BlockStateBoolean: c, field_11094, field_176546_O, EAST
BlockStateBoolean: c, field_11094, EAST, field_176546_O, EAST
BlockStateBoolean: d, field_11089, field_176541_P, SOUTH
BlockStateBoolean: d, field_11089, SOUTH, field_176541_P, SOUTH
BlockStateBoolean: e, field_11088, field_176539_Q, WEST
BlockStateBoolean: e, field_11088, WEST, field_176539_Q, WEST
BlockStateBoolean: f, field_11093, field_176542_R, UPPER
BlockStateBoolean: f, field_11093, UP, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B
Map<EnumDirection, BlockStateBoolean>: g, field_11090, DIRECTION_PROPERTIES, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, burnChances, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, spreadChances, field_149848_b
构造函数
方法
void (): d, method_10199, func_149843_e
void (): d, method_10199, registerDefaultFlammables, func_149843_e
void (Block, int, int): a, method_10189, func_180686_a
void (Block, int, int): a, method_10189, registerFlammableBlock, func_180686_a
boolean (World, BlockPosition): a, method_10192, func_176537_d
boolean (World, BlockPosition): a, method_10192, isRainingAround, func_176537_d
void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a
void (World, BlockPosition, int, Random, int): a, method_10196, trySpreadingFire, func_176536_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a
IBlockData (IBlockAccess, BlockPosition): a, method_10198, getStateForPosition, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn
boolean (IBlockAccess, BlockPosition): b, method_10193, areBlocksAroundFlammable, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, method_10194, func_176538_m
int (IWorldReader, BlockPosition): a, method_10194, getBurnChance, func_176538_m
boolean (IBlockData): j, method_10195, func_196446_i
boolean (IBlockData): j, method_10195, isFlammable, func_196446_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
int (IBlockData): q, method_10190, func_220274_q
int (IBlockData): q, method_10190, getSpreadChance, func_220274_q
int (IBlockData): r, method_10191, func_220275_r
int (IBlockData): r, method_10191, getBurnChance, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bom
bon
字段
构造函数
方法
1.14
名称
bet
bom
net.minecraft.class_2358
net.minecraft.block.BlockFire
net.minecraft.block.FireBlock
net.minecraft.server.v1_13_R2.BlockFire
net.minecraft.server.v1_14_R1.BlockFire
字段
BlockStateInteger: a, field_176543_a, AGE
BlockStateInteger: a, field_11092, field_176543_a, AGE
BlockStateBoolean: b, field_176545_N, NORTH
BlockStateBoolean: b, field_11096, field_176545_N, NORTH
BlockStateBoolean: c, field_176546_O, EAST
BlockStateBoolean: c, field_11094, field_176546_O, EAST
BlockStateBoolean: o, field_176541_P, SOUTH
BlockStateBoolean: d, field_11089, field_176541_P, SOUTH
BlockStateBoolean: p, field_176539_Q, WEST
BlockStateBoolean: e, field_11088, field_176539_Q, WEST
BlockStateBoolean: q, field_176542_R, UPPER
BlockStateBoolean: f, field_11093, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: r, field_196449_B
Map<EnumDirection, BlockStateBoolean>: g, field_11090, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: h, field_11095, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: i, field_11091, field_149848_b
构造函数
方法
void (): d, func_149843_e
void (): d, method_10199, func_149843_e
void (Block, int, int): a, func_180686_a
void (Block, int, int): a, method_10189, func_180686_a
boolean (World, BlockPosition): a, func_176537_d
boolean (World, BlockPosition): a, method_10192, func_176537_d
int (Block): f, func_176532_c
int (Block): g, func_176534_d
void (World, BlockPosition, int, Random, int): a, func_176536_a
void (World, BlockPosition, int, Random, int): a, method_10196, func_176536_a
boolean (): j, func_149703_v
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196448_a
IBlockData (IBlockAccess, BlockPosition): a, method_10198, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
int (IBlockData, Random): a, func_196264_a
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockAccess, BlockPosition): d, func_196447_a
boolean (IBlockAccess, BlockPosition): b, method_10193, func_196447_a, canBurn
int (IWorldReader, BlockPosition): a, func_176538_m
int (IWorldReader, BlockPosition): a, method_10194, func_176538_m
boolean (IBlockData): k, func_196446_i
boolean (IBlockData): j, method_10195, func_196446_i
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
int (IBlockData): q, method_10190, func_220274_q
int (IBlockData): r, method_10191, func_220275_r
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
名称
bes
bet
字段
构造函数
方法
1.13.1
名称
bek
bes
net.minecraft.server.v1_13_R1.BlockFire
net.minecraft.server.v1_13_R2.BlockFire
字段
BlockStateBoolean: p, field_176541_P, SOUTH
BlockStateBoolean: o, field_176541_P, SOUTH
BlockStateBoolean: q, field_176539_Q, WEST
BlockStateBoolean: p, field_176539_Q, WEST
BlockStateBoolean: r, field_176542_R, UPPER
BlockStateBoolean: q, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: s, field_196449_B
Map<EnumDirection, BlockStateBoolean>: r, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b
构造函数
方法
1.13
名称
aqq
bek
net.minecraft.server.v1_12_R1.BlockFire
net.minecraft.server.v1_13_R1.BlockFire
字段
BlockStateBoolean: d, field_176541_P, SOUTH
BlockStateBoolean: p, field_176541_P, SOUTH
BlockStateBoolean: e, field_176539_Q, WEST
BlockStateBoolean: q, field_176539_Q, WEST
Map<Block, Integer>: g, field_149849_a, flameChances
Map<Block, Integer>: B, field_149848_b
BlockStateBoolean: f, field_176542_R, UPPER
BlockStateBoolean: r, field_176542_R, UPPER
Map<EnumDirection, BlockStateBoolean>: s, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a, flameChances
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
构造函数
()
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
void (): e, func_149843_e
void (): d, func_149843_e
int (Random): a, func_149745_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): b, func_176537_d
boolean (World, BlockPosition): a, func_176537_d
boolean (): r, func_149698_L
int (Block): e, func_176532_c
int (Block): f, func_176532_c
int (Block): f, func_176534_d
int (Block): g, func_176534_d
boolean (World, BlockPosition): c, func_176533_e
int (World, BlockPosition): d, func_176538_m
boolean (): m, func_149703_v
boolean (): j, func_149703_v
boolean (IBlockAccess, BlockPosition): c, func_176535_e
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockAccess, BlockPosition): a, func_196448_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
int (IBlockData, Random): a, func_196264_a
int (IWorldReader): a, func_149738_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockAccess, BlockPosition): d, func_196447_a
int (IWorldReader, BlockPosition): a, func_176538_m
boolean (IBlockData): k, func_196446_i
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqo
aqq
字段
构造函数
方法
1.12
名称
ann
aqo
net.minecraft.server.v1_11_R1.BlockFire
net.minecraft.server.v1_12_R1.BlockFire
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (Block): c, func_176532_c
int (Block): e, func_176532_c
int (Block): d, func_176534_d
int (Block): f, func_176534_d
MaterialMapColor (IBlockData): r, func_180659_g
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anl
ann
字段
构造函数
方法
1.11
名称
aly
anl
net.minecraft.server.v1_10_R1.BlockFire
net.minecraft.server.v1_11_R1.BlockFire
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
boolean (): s, func_149698_L
boolean (): r, func_149698_L
boolean (): n, func_149703_v
boolean (): m, func_149703_v
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
all
aly
net.minecraft.server.v1_9_R2.BlockFire
net.minecraft.server.v1_10_R1.BlockFire
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockFire
net.minecraft.server.v1_9_R2.BlockFire
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agv
all
net.minecraft.server.v1_8_R3.BlockFire
net.minecraft.server.v1_9_R1.BlockFire
字段
BlockStateBoolean: b, field_176540_b, FLIP
BlockStateBoolean: N, field_176544_M, ALT
BlockStateBoolean: O, field_176545_N, NORTH
BlockStateBoolean: b, field_176545_N, NORTH
BlockStateBoolean: P, field_176546_O, EAST
BlockStateBoolean: c, field_176546_O, EAST
BlockStateBoolean: Q, field_176541_P, SOUTH
BlockStateBoolean: d, field_176541_P, SOUTH
BlockStateBoolean: R, field_176539_Q, WEST
BlockStateBoolean: e, field_176539_Q, WEST
BlockStateInteger: S, field_176542_R, UPPER
Map<Block, Integer>: T, field_149849_a, flameChances
Map<Block, Integer>: g, field_149849_a, flameChances
Map<Block, Integer>: U, field_149848_b
Map<Block, Integer>: B, field_149848_b
BlockStateBoolean: f, field_176542_R, UPPER
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
void (): l, func_149843_e
void (): e, func_149843_e
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): e, func_176537_d
boolean (World, BlockPosition): b, func_176537_d
boolean (): N, func_149698_L
boolean (): s, func_149698_L
boolean (World, BlockPosition): f, func_176533_e
boolean (World, BlockPosition): c, func_176533_e
int (World, BlockPosition): m, func_176538_m
int (World, BlockPosition): d, func_176538_m
boolean (): A, func_149703_v
boolean (): n, func_149703_v
boolean (IBlockAccess, BlockPosition): e, func_176535_e
boolean (IBlockAccess, BlockPosition): c, func_176535_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
MaterialMapColor (IBlockData): g, func_180659_g
MaterialMapColor (IBlockData): r, func_180659_g
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
agv
net.minecraft.block.BlockFire
net.minecraft.server.v1_8_R3.BlockFire
字段
BlockStateInteger: a, field_176543_a, AGE
BlockStateBoolean: b, field_176540_b, FLIP
BlockStateBoolean: N, field_176544_M, ALT
BlockStateBoolean: O, field_176545_N, NORTH
BlockStateBoolean: P, field_176546_O, EAST
BlockStateBoolean: Q, field_176541_P, SOUTH
BlockStateBoolean: R, field_176539_Q, WEST
BlockStateInteger: S, field_176542_R, UPPER
Map<Block, Integer>: T, field_149849_a, flameChances
Map<Block, Integer>: U, field_149848_b
构造函数
()
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
void (): l, func_149843_e
void (Block, int, int): a, func_180686_a
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (Random): a, func_149745_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): e, func_176537_d
boolean (): N, func_149698_L
int (Block): c, func_176532_c
int (Block): d, func_176534_d
void (World, BlockPosition, int, Random, int): a, func_176536_a
boolean (World, BlockPosition): f, func_176533_e
int (World, BlockPosition): m, func_176538_m
boolean (): A, func_149703_v
boolean (IBlockAccess, BlockPosition): e, func_176535_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
MaterialMapColor (IBlockData): g, func_180659_g
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k